|Release||11 July 2006 (Update)|
|Location||See fairy ring codes|
|Actions||Use, Select desination, Examine|
|Examine||Better not eat them!|
|See large map|
|Object ID||? (edit)|
|doc • Talk page|
The fairy ring transportation system is unlocked after starting the A Fairy Tale II - Cure a Queen quest and getting permission from the Fairy Godfather. It consists of teleportation rings spread across the land and provides a relatively fast means of accessing often remote sites in RuneScape, as well as providing easy access to other worlds.
Players can enter the fairy ring system from any node while wielding either a Dramen staff or a Lunar staff, ending up at the master fairy ring in Zanaris. If A Fairy Tale III - Battle at Ork's Rift is completed, no staff of any kind is needed. From there, using three letter codes, they can teleport to most rings within the system. Several rings, however, require players to complete quests before they can be accessed. If the selected code has no corresponding fairy ring, players will be teleported a few squares from the main ring. Inventors can manufacture a portable fairy ring, allowing remote access to the network.
Currently, there are 54 fairy ring destinations. This includes 51 working fairy ring codes out of a total possible 64 codes. In addition, three special destinations require multiple codes.
Some fairy rings will require the player to build them before they can be used. Five bittercap mushrooms are required to build one fairy ring.
History[edit | edit source]
Guthix created World Gates to stabilise the wounds in the dimensional fabric created by The Blade. One such gate was placed upon Zanaris, however it was for unknown reasons prone to instability. Upon Guthix's return, he discovered that the fairies had turned it into a network of fairy rings. The name of their creator has been "lost to history".
Using fairy rings[edit | edit source]
To use the fairy rings, players must complete the following quests:
- Priest in Peril
- Nature Spirit
- Lost City
- A Fairy Tale I - Growing Pains
- Started A Fairy Tale II - Cure a Queen
Some rings cannot be used until A Fairy Tale III - Battle at Ork's Rift is at least partially completed.
One may quickly access the fairy rings in any of the following ways:
- By using the skill portal attuned to the Zanaris fairy ring from a grace of the elves (Fastest method without portable fairy ring)
- By teleporting to the Abyssal Area with the Mask of the Abyss, which teleports you one square from the fairy ring
- By using a ring of slaying to teleport to the Fremennik Slayer Dungeon
- By using a cape of legends to teleport outside of the Legends' Guild
- By using a Tokkul-Zo to teleport to the TzHaar Fight Cave
- By using a crystal teleport seed or attuned crystal teleport seed to teleport to Amlodd Clan
- By teleporting to the Yanille lodestone and then running north
- By teleporting to the Edgeville lodestone and then running east across the bridge and south
- By activating the monastery teleport feature on any of the Ardougne cloaks and then running east
- By using the max cape to teleport to the Max Guild and accessing a skill portal attuned to the Zanaris fairy ring
- By using a Ring of Wealth, Ring of Fortune or Luck of the Dwarves to teleport to Miscellania, exiting the castle and running north
- By using a Ring of Wealth, Ring of Fortune or Luck of the Dwarves to teleport to Grand Exchange, and running west
- By using a portable fairy ring made by the Invention skill
Fairy ring codes[edit | edit source]
When using fairy rings in RuneScape, the inventory interface is replaced by a list of combinations that the player has previously accessed.
Entering an invalid code, or a code whose requirements you do not meet, will cause you to be teleported a few spaces away from the main fairy ring.
Due to an update on 9 September 2009, once you have visited a location once, you can click on its code in the log at the bottom right of your screen. Previously, you would have to re-enter the code every time. The sort order of the list can be changed using the right-click menu on the icon at the top right of the panel - it can be sorted by location or code. A quick way to navigate to often-visited places is to remember the location of the slider on the side of the log, e.g.: Piscatoris - the slider is in the middle, north-west of Yanille, the slider is just above centre, etc.
|Combination||Logbook name and notes||Nearby points of interest||Location on map|
||City of Zanaris, entrance to Puro-Puro, Cosmic altar.|
|AIQ||Asgarnia: Mudskipper Point||Mogres, Anvil, Altar, Rimmington, Port Sarim, Asgarnian Ice Dungeon.|
|AJQ||Dungeons: Dark cave south of Dorgesh-Kaan
(only accessible after completing Death to the Dorgeshuun quest) Note: You will need a light source with you because it will be dark.
|Dorgesh-Kaan city Agility course and molanisks.|
|AJR||Kandarin: Slayer cave south-east of Rellekka||Fremennik Slayer Dungeon entrance, Golden apple tree.
Can be used in conjunction with a ring of slaying to quickly reach any destination on the fairy ring network. Note that this is the fastest way to enter the fairy ring network.
|AKQ||Kandarin: Piscatoris Hunter area||Falconer, Piscatoris Fishing Colony, obelisk, Phoenix Lair.|
|AKS||Feldip Hills: Jungle Hunter area||Hunter jungle area, Chompy hunting grounds, Gnome glider, closest ring to Oo'glog.|
|ALP||Feldip Hills: Near Gu'Tanoth
||Mine rocks to the north to exit. Exit south of Jiggig (requires pickaxe - tool belt works).|
|ALQ||Morytania: Haunted Woods east of Canifis||Can be used in conjunction with the Ectophial to quickly access the fairy ring network, but this ring is surrounded by aggressive Vampyres and Leeches. A farming patch is near the ring to the north; using the ring being a quicker route to the patch than using the Ectophial. Note that the vampyres can attack you while you are inside the ring.|
|ALS||Kandarin: McGrubor's Wood||Seers' Village, Coal truck mining site, Fishing Guild, Hemenster.|
|BIP||Islands: Polypore Dungeon||Het's Oasis, Mage Training Arena, Polypore Dungeon, Brilliant wisp colony.|
|BIQ||Kharidian Desert: Near Kalphite Hive||Kalphite Lair, Shantay Pass, Bedabin Camp, goats.|
|BJQ||Dungeons: Ancient cavern
||Baxtorian Falls (via Aged log nearby the Waterfiends), Kuradal and her Dungeon.|
|BJR||Other realms: Realm of the Fisher King
||Brimhaven through exit using a magic whistle.|
|BJS||The Lost Grove
(Only accessible after the Underground Pass quest)
|Vinecrawlers, Bulbous crawlers, Moss golems, Wisps of the Grove|
|BKP||Feldip Hills: South of Castle Wars||Chompy hunting area, Castle Wars, Jiggig, Teak tree, level 95 wisp colony (Divination).|
|BKR||Morytania: Mort Myre, south of Canifis||The Nature Grotto from the Nature Spirit quest.|
|BLP||Dungeons: TzHaar area||TzHaar Fight Cave, furnace, TzHaar Fight Pit.|
|BLR||Kandarin: Legends' Guild||Legends' Guild, Thormac's tower, Witchaven, Ardougne, Keep Le Faye.|
||Advisor Ghrim for managing kingdom, Bush patch.|
|CIQ||Kandarin: North-west of Yanille||Yanille, Tree Gnome Village, Castle Wars, Fruit tree patch.
|CJR||Kandarin: Sinclair Mansion (east)||Rellekka, Seers' Village, Maple trees.|
|CJS||Karamja: Kharazi Jungle
||Treasure Trails locations, holy water creation|
|CKQ||Menaphos: Imperial District||Two safes, musician, certain City Quest NPCs, Soul Altar|
|CKR||Karamja: South of Tai Bwo Wannai||Shilo Village, Tai Bwo Wannai, Nature altar, Hunter Karamja area, Karambwanji fishing spot.|
|CKS||Morytania: Canifis||Kharyrll Teleport location, Mort Myre swamp, Mushroom patch, bridge to the Paterdomus area, Burgh de Rott Ramble starting point, closest ring to the Morytania Slayer Tower.|
|CLR||Islands: Ape Atoll
||Notes: A Monkey greegree (ninja) is needed to climb through the hollow log, after the log is made hollow. The mango can only be picked during the quest A Fairy Tale III - Battle at Ork's Rift.|
|CLS||Islands: Jungle spiders near Yanille||Hazelmere (if you haven't completed While Guthix Sleeps), Jungle spiders, Yanille.|
|DIP||Islands: Mos Le'Harmless
||You need to repair the bridges with 8 planks, 16 nails and a hammer or else you can't get on the island. You must use normal planks, not any other wood. One bridge must be repaired while standing by the fairy ring and the other bridge must be repaired when standing on Mos Le'Harmless. Trouble Brewing and the entrance to the Mos Le'Harmless Caves can be found nearby, as well as an obelisk.|
|DIS||Misthalin: Wizards' Tower||Wizards' Tower, Draynor Village, Lumbridge Swamp, Runecrafting Guild.
Can be used in conjunction with the Wicked hood to allow fast access to the fairy ring network. Since the Wicked hood offers unlimited teleports to the Wizards' Tower, this makes it superior than using a charge from a Slayer ring or an Amulet of glory.
|DJP||Kandarin: Tower of Life||Can be used in conjunction with Ardougne cloak 1 or higher to quickly access the fairy ring network, Ardougne, Port Khazard, Tower of Life, Bush patch, nearby Musician.|
|DJR||Kandarin: Sinclair Mansion (west)||Sinclair Mansion, Rellekka, Seers' Village.|
|DJS||Tirannwn: Prifddinas (Clan Amlodd)
||A Summoning obelisk, the Prifddinas God Statue, and the Ithell Clan. Using this fairy ring also gives the memoriam crystal 15 to the player.|
|DKP||Karamja: South of Musa Point||Karambwan fishing spot, Gnome glider, Shipyard.|
|DKQ||Dungeons: Glacor Cave
||Glacor cavern mine and Glacors.|
|DKR||Misthalin: Edgeville||Edgeville, west of Varrock, Edgeville Canoe station, Grand Exchange and Varrock through Agility shortcut.
Can be used in conjunction with the Amulet of glory or the Edgeville Home Teleport for relatively quick access to the fairy ring network.
|DKS||Kandarin: Snowy Hunter area||Fremennik Province, Polar Hunter area, Keldagrim Entrance, Rellekka.|
|DLQ||Kharidian Desert: North of Nardah||Hunter desert area, Desert Lizards, Nardah, Ruins of Uzer.|
|DLS||Dungeons: Myreque Hideout under The Hollows
||Canifis, Mort'ton, Barrows.|
Enclosed areas[edit | edit source]
|Combination||Logbook name and notes||Nearby points of interest||Location on map|
|AIR||Islands: South of Witchaven||None, unless a Treasure Trail co-ordinate locates here.|
|AIS||Other realms: Naragi homeworld||Objects can be interacted with to cause text to appear. Requires The World Wakes.|
|AJS||Islands: Penguins near Miscellania||Penguins. No other access.|
|ALR||Other realms: Abyss||Abyssal leeches, guardians, walkers, and abyssal demons.|
|BIR||Other realms: Sparse Plane||None, this is the area where you meet Fairy Very Wise. Use requires at least partial completion of A Fairy Tale III - Battle at Ork's Rift.|
|BIS||Kandarin: Ardougne Zoo unicorns||Unicorns and two normal trees. You need this code for the Ardougne achievements.|
|BKQ||Other realms: Enchanted Valley||Wood Dryad, Centaurs, Stags and Rabbits. No other access. Also while fishing, mining, or woodcutting, the past guardian random events come back such as river troll from fishing, tree spirit from woodcutting and rock golem from mining.|
|BLQ||Other realms: Yu'biusk||The lost goblin land. Needs the quest Land of the Goblins. If you have finished The Chosen Commander, opening the strange box there will teleport you to the Bandos Throne Room. From there, you can exit to Dorgesh-Kaan.|
|CIS||Other realms: ScapeRune (Evil Bob's island)||Evil Bob|
|CKP||Other realms: Cosmic Entity's plane||Cosmic being and Starflower growing location. No other access.|
|CLP||Islands: South of Draynor Village||Two normal trees.|
|DIR||Other realms: Goraks' Plane||Location of Goraks. No other access.|
|DLR||Islands: Poison Waste south of Isafdar||Unlocks a music track, Exposed. No other access. You need this code for the Tirannwn achievements.|
|Kethsi||This is a hidden location, which was added in a hidden update on 14 June 2011. It is used in the quest Ritual of the Mahjarrat.|
|Fairy Queen's Hideout||To be effective, the player must have Nuff's certificate in inventory until you are allowed to enter the hideout without it during A Fairy Tale III - Battle at Ork's Rift. When the player types these codes in, returning after each coordinate, they will go to the Fairy Queen's hideout used during A Fairy Tale II - Cure a Queen instead of the penguin island.|
|Ork's Rift||You can go to this plane during and after A Fairy Tale III - Battle at Ork's Rift. After the quest, you can fight against the cursed ork statues.|
Ring safety[edit | edit source]
When you teleport to a fairy ring, you appear in the centre of the ring. At this time you are sometimes but not always safe from attack by monsters using melee (and perhaps from ranging, magic, and dragonbreath, too, but this is unconfirmed). Most monsters will ignore you if you do not move once you appear, including high-level monsters like goraks. However, some monsters will attack with melee as soon as you appear. Vampyres in the Haunted Woods (ring ALQ) and their neighbours, the ghasts in the Mort Myre Swamp (ring BKR) are known to do this, as well as the Wolves (rings DJR and CJR) near the Sinclair Mansion and the Jungle Spiders east of Yanille (ring CLS).
In all cases, once you leave the centre of the ring, you can be attacked. Also, if you attack a creature while in the centre of ring, it will retaliate.
When you walk to the centre of a ring to use it, however, you are never safe. A monster can attack you in the time between reaching the centre and having the ring activate. Note that you can only walk to the centre of a ring when wielding a Dramen staff or Lunar staff unless you have completed A Fairy Tale III - Battle at Ork's Rift.
History of added rings[edit | edit source]
When the fairy ring transportation system was released, there were only 34 fairy rings.
- AKQ (the Piscatoris Hunter area) and DKS (the Rellekka Hunter area) were introduced with the Hunter skill on 21 November 2006.
- AJQ to Dorgesh-Kaan was introduced on 20 March 2007, bringing the number of fairy rings up to a total of 37.
- BLQ to Yu'biusk was introduced on 12 November 2007, making the total 38. Requires completion of Land of the Goblins.
- ALQ to Haunted Woods was introduced on 7 May 2008, but the ring existed before as one-way route to Zanaris.
- BJQ to the Ancient Cavern was added silently in December 2009, bringing the total to 39. It must be rebuilt with a spade and five bittercap mushrooms before it will work.
- BIR, DIP, CLR, and ALP were released on 13 May 2010 with the quest A Fairy Tale III - Battle at Ork's Rift, bringing the total to 43.
- DIR to AKS added the teaser for Kethsi on 14 June 2011, bringing the total of multiple coded locations to 3.
- Ritual of the Mahjarrat gives access to the DKQ code, bringing the total to 44.
- On 12 February 2013, CIS was added as the code to travel to ScapeRune where previously the Evil Bob random event occurred.
- On 19 November 2013, players were able to once again visit the Naragi home world via AIS after completing The World Wakes.
- On 10 November 2014, DJS was added with the release of the second half of Prifddinas.
- On 3 July 2017, CKQ was added when a fairy ring was placed in the Imperial district of Menaphos, north of the fountain.
- On 10 July 2017, CJS to Kharazi Jungle was added, based on player suggestions. It must be rebuilt with a spade and five bittercap mushrooms before it will work.
- On 25 September 2017, BJS to The Lost Grove was added, bringing the total to 50. It must be rebuilt with a spade and five bittercap mushrooms before it will work.
- The update on 8 February 2021 added AIP as the code to the starting point of the fairy ring network in Zanaris. This brings the total to 51. This ring was previously a "hidden code" that would appear as a blank location. It must be teleported to from a different ring to be added to the Travel Log.
Fairy ring map[edit | edit source]
Update history[edit | edit source]
- ninja 8 February 2021 (Update):
- The Fairy Rings interface has been updated with new graphics, a smoother experience and a quicker dialling of codes.
- The letters on mushrooms will now stay upright while the mushrooms rotate, for better readability.
- Dialling codes now display the location underneath, provided it has already been discovered.
- Players can now better sort the codes in the Travel Log.
- Alphabetically by code.
- Numerically by favourited codes, with the rest alphabetical by code.
- Alphabetically by location.
- Favourited codes now have an assigned number and players can now favourite two more locations.
- The numbers are not shown on mobile.
- The interface now displays how many codes you have discovered.
- The Fairy Rings interface has been updated with new graphics, a smoother experience and a quicker dialling of codes.
- patch 27 August 2019 (Update):
- Reordered right click options for max guild skilling portals tuned to fairy rings.
- patch 11 March 2019 (Update):
- There is now a right click option to teleport to other fairy rings than Zanaris from the max guild skill portals (when it is set to the Zanaris fairy ring).
- Players can now opt to select their favourited fairy ring locations from the interface via keybinds 1 to 8.
- Fairy rings now have a new map icon. After discovering each one's transport code it can be viewed again via a tooltip on the world map.
- patch 19 February 2018 (Update):
- Players are no longer able to teleport to Zanaris through fairy rings when carrying Warband supplies.
- patch 8 January 2018 (Update):
- The 'Select destination' option on fairy rings no longer opens the transportation interface on free worlds.
- ninja 23 October 2017 (Update):
- A right-click option has been added to select the destination on various fairy rings throughout the game world without having to first visit Zanaris.
- ninja 10 July 2017 (Update):
- patch 6 October 2014 (Update):
- The bloom effect on the fairy ring next to the Polypore dungeon has been corrected.
- patch 27 May 2014 (Update):
- The fairy ring interface now updates the bookmark icon when a new bookmark fairy ring code is added.
- patch 19 May 2014 (Update):
- The Fairy Ring interface has been updated and improved, including new 'favourites' functionality.
- patch 19 November 2013 (Update):
- patch 8 October 2013 (Update):
- The fairy ring in Yu'Biusk is no longer overly bright when bloom is turned on.
- patch 9 August 2011 (Update):
- Some foliage around a fairy ring near Tai Bwo Wannai has been removed to allow easier access.
- patch 7 September 2010 (Update):
- Fairy ring destination log has had a mouseover effect added to its buttons for the benefit of people who didn’t realise they were clickable.
- patch 3 December 2009 (Update):
- Adjusted the animations and timing when teleporting using the fairy rings to certain locations.
- patch 25 February 2009 (Update):
- The fairy ring in Dorgesh-Kaan now has a bigger “clickable-area”, consistent with the other fairy rings.
Trivia[edit | edit source]
- Before the release of the fairy rings, Will o' the wisps could be found appearing in many areas of RuneScape other than the swamps they are known to appear in. These seem to mark many of the areas where fairy rings would later be added.
- In European legend, mushroom circles that popped up overnight were called fairy rings; this is how Jagex got the name and image for the rings. Also, it's been said in legend that fairy rings are meant to protect the user from harm as long as they stand in the circle, which makes them useful for meditation. This is a feature of the ones in the game, as well.
- A one-way fairy ring can also be found in Zanaris Market, and if used teleports the player directly behind Al Kharid bank, near the Fremennik shipmaster that takes players to Daemonheim.
- Another one-way fairy ring is the ring CLP south of Draynor Village. When logging in as a free player, it will teleport the player next to the elder tree nearby: "The power of the fairy ring teleports you to safety".
- The DKR Edgeville fairy ring appears to have been either damaged or partially covered in debris after the events of the Ritual of the Mahjarrat epilogue, but despite this it still works. It is later fixed during the Rebuilding Edgeville miniquest.
- According to the Ramokee Skinweaver, the fairy rings inspired her to create the many fungal creatures inside the Polypore Dungeon.
- The new animation for teleporting using the rings appears to be the player dissolving into a swarm of butterflies or tiny fairies.
- There is only one fairy ring in the whole kingdom of Asgarnia.
- Sometimes when a player teleports to Zanaris from a fairy ring, a monster from that location will follow them in. This can include jackals, chinchompas, and penguins.
- The old icon for sorting the Travel Log by name or code was the same icon used to represent sell offers in the Grand Exchange.
- The examine text for fairy rings is "Better not eat them!"
- The two closest fairy rings are AJS and CIP, being in sight of one another. However, they are separated by an ocean.
References[edit | edit source]
|Part 3 of the Fairy quest series|