Strategies for Tormented demon
This article contains information for players seeking to kill tormented demons. Recommended equipment, levels, and strategy are all covered here.
Tormented demons can be slain in a group or alone. This article applies to both groups and individual players who wish to solo them.
Requirements
[edit | edit source]- Completion of While Guthix Sleeps
- A sapphire lantern (keep a spare in your bank in case you die, if you do not wish to reclaim from Death)
- A sapphire lantern is not needed if a player has access to the light creature familiar, Sixth-Age circuit, Max Guild boss portal or Quest Cape, as they teleport players outside the temple without use of a lantern.
- At least two combat styles (of Melee, Magic, and Ranged) if not bringing an iron or steel titan or using Necromancy
- A means to remove the fire shields (Darklight or holy water).
Suggested skills
[edit | edit source]- Level 80+ in your chosen attack styles (
,
,
,
,
) - 70+

- 80+

- 70+
(95+ for Turmoil, Anguish, Torment, and Sorrow along with Soul Split) - 68+
(for war tortoises and bunyips or their higher variants, the pack yak and unicorn stallion) - 88+
(for extreme potions)
Overview
[edit | edit source]Tormented demons possess 20,000 life points and level 85 in Attack, Ranged and Magic. They also possess a Defence level of 75, with 90 affinity towards their primary weakness, 70 otherwise, 60 against neutral and 50 against resistant attacks. The demons possess one of three weaknesses, depending on their currently used style: ranged demons are weak to stab, melee are weak to fire spells and magic are weak to bolts. They are not immune to poison, leeching effects and reflect damage, but are immune to stuns.
Tormented demons use all three forms of combat, but are limited to one at a time. Their magic attack consists of a small red projectile, accompanied with what appears to sound like a sizzling sound. The ranged attack consists of throwing shards from their arm, accompanied by a sound similar to that of billiards/pool balls colliding, and the melee attack is a simple swipe. All three attacks deal up to 1150 damage, but successfully praying against the attack causes it to deal 1 damage instead. The demon will roar as an indicator when it typically changes combat styles, which may also result in an AoE magic projectile being sent out in the process. If the demon is using melee and is attacked but cannot reach its target, it will switch to magic or ranged.
Tormented demons also use protection prayers that cannot be disabled by any means, along with an active fire shield upon spawning. The protection prayer provides 100% damage immunity (although Soul Split will heal players accordingly), and the fire shield reduces damage dealt to the demon by 75%. The shield can only be removed with a successful hit from Darklight or holy water, which disables the shield for 60 seconds. Demons will swap prayers accordingly to deal with the combat style the player used after taking 3,100 damage. Damage inflicted but reduced by the fire shield is considered as full damage, and attacks from familiars have a 10x invisible multiplier applied to them, so a hit of 50 is considered to be 500. An enhanced Darklight increases the damage cap before the demon switches prayers, but this only affects melee damage taken.
They are also extremely aggressive and will only lose focus on their target when they die or log out, possessing a very long attack range.
By default, demons spawn with Protect from Melee and use magic attacks.
Equipment
[edit | edit source]Because more than one combat style is required to kill tormented demons, hybrid armour is advised if fighting alone, to avoid unnecessary armour switches.
Tormented demons have relatively high accuracy with their attacks, so accuracy and/or prayer bonuses are helpful when fighting them. The Dragon Rider armour is relatively cheap and provides very good prayer bonuses, which allows the player to last longer. However, with a demon horn necklace and attuned ectoplasmator, Void Knight equipment gives a better choice, as it will ensure more accuracy, and the player will restore 150 prayer points for every tormented demon killed.
If going with another partner, one combat style is often used along with iron or steel titans are used. In this case, melee and magic are used, since the titan's ability will deal ranged damage.
A tier 3 or higher luck enhancer increases the drop rate of dragon claws (main and off-hand), dragon limbs and ruined dragon armour pieces.
Void Knight equipment are to be used together or not at all.
Inventory
[edit | edit source]- Sapphire lantern – used for the light creatures.
- This item is not needed if using the Max Guild PvM portal, Quest Cape, Sixth-Age circuit or light creature's teleport.
- Darklight or many vials of holy water
- Gear for at least two combat styles (swapping combat style is a must, as the demons use 100% protection prayers)
- Extreme potions or overloads
- Healing – While high-healing food (sharks or better) should be brought, do not rely on it for your primary source of healing. A healing familiar, such as a bunyip or unicorn stallion, is highly effective. One option is to bring a beast of burden filled with food, then dismiss it once it is empty and summon a healer. If using a godsword, consider a Saradomin godsword.
- Prayer flasks – It is essential to use protection prayers/deflect curses while fighting the demons. For the first few trips, bring fewer flasks, as it is unlikely that you will have enough food to sustain your prayer flasks. As you get experienced over time, bring more flasks.
- Super restore - bring one to restore Summoning points to renew your familiar, as the demons do not drop Summoning or super restore potions, and there are no obelisks near them.
- Spring cleaner – If the player owns a spring cleaner, it is possible to convert the rune salvages into coins. The player can bring it along or leave it in the bank, depending on the prices of springs.
- Attuned ectoplasmator – used in conjunction with the demon horn necklace to restore prayer points when you kill a demon.
Action bar
[edit | edit source]Good use of the action bar can aid you when fighting tormented demons. Having Revolution activated reduces the intensity of fighting demons, and is recommended if new to them. Once experienced, however, using abilities manually can yield significantly faster kills, as proper ability usage can maximise damage dealt before the demon changes its prayer.
A suggested single action bar for tormented demons (ranged/magic):

If not activating abilities from the action bar, one can use the bar to manage their prayers, equipment, and life and prayer points, as demonstrated below (melee/ranged):

Familiars
[edit | edit source]When killing tormented demons, players may choose to bring a beast of burden filled with food, and summon a bunyip or unicorn stallion once it is empty. Beast of Burdens are useful for inexperienced players. While the pack yak can also be used for its scrolls to send drops to the bank, it is not needed if you have a spring cleaner and alchemy runes.
The talon beast and iron titan both use primarily melee attacks, and are advised if fighting with ranged and magic, so that demons never protect from your familiar's attacks. The steel titan is another option if not using ranged and magic together. If using scrolls, you can store them in your familiar so they can be used automatically. Also know that, for your familiar to fight, you must engage the demons in a relatively open place where it can move freely.
Dreadnips can also be used, and will cause the demons to switch prayers to the combat style they're using, in addition to doing extra damage.
Though a player must inflict 3,100 damage to change a demon's prayer, a familiar only needs to inflict 310; the demon treats the familiar's damage as 10x of whatever damage it does. This is not an issue, as all the hits of a titan's special move should land before the demon changes its prayer.
Luring
[edit | edit source]
Because being attacked by multiple demons is hazardous, you can lure demons that would threaten you so they become trapped behind obstacles in the room, thus preventing such a dilemma. It is not necessary to lure the demons, as the demons rarely cross over to the other side, unless they're chasing after someone. With decent gear and experience, you can kill a demon before another one notices you.
The image at right illustrates the approximate spawning locations of the six tormented demons (red dots), as well as the most common places from which to fight them (green boxes).

Here is one example of how to lure the demons:
- Enter the room from the northern side of the entrance. Catch the attention of the north-west demon (make sure the south-west demon doesn't see you) and lure it over to the large pillar.
- Run to the northern safe spot (topmost green square). The north-west demon should follow you and get stuck behind a rock. The northernmost demon should see you and follow, becoming stuck between the two northern rocks shown on the map.
- With the north-west and northernmost demons trapped, move around to the eastern side of the rock (the other green square in the north) and lure the north-east demon to you. Be careful not to move too far away from the second green square, or one of the other demons you trapped might be able to attack you and, more importantly, move out of its trapped position.
- From here, you are free to kill the northernmost (middle) demon at your leisure, safe from the attacks of the other two. Use the large rock for cover if necessary to eat, drink potions, etc.
With enough healing sources or experience, a player can hunt all six demons instead, although it is still recommended to avoid being attacked by more than two at a time. Although you may end up taking more damage and will need to swap prayers more often, it will be much faster than waiting for a demon to respawn with the luring method. The pillars and haphazard rocks can serve as temporary safe spots against other demons while attacking another one. By doing this, you can improve your kills per hour considerably, and even exceed 140 kills per hour with enough practice.
Melee-only methods
[edit | edit source]Due to the behaviour of tormented demons switching prayers when dealt a much lower threshold of damage by familiars as opposed to a player, one can utilise a combat familiar and dreadnips of opposite types to force tormented demons into rapidly changing prayers back and forth, thus enabling the use of only one combat style to dispatch them. A shadow nihil or steel titan, combined with a mage-form dreadnip, can send tormented demons into fits of swapping back and forth between ranged and magic protection, enabling you nearly 100% uptime of melee DPS. With the release of Menaphos, players were given the ability to create their own slayer dungeons, which allows for the placement of just a single tormented demon in a room, reducing threat levels to extreme lows. This method requires level 99 Slayer for the use of an ushabti and to access the Sunken Pyramid.
Strategies for fighting tormented demons within a personal dungeon utilising only one spawn are extremely simple. For the first kill, have either Protect from Magic or Deflect Magic on as you enter. Call your follower to ensure it is by you so it will begin attacking the demon. Likewise, drop a dreadnip and simply DPS the demon down as it becomes susceptible to melee, then take its fire shield down; it is highly recommended that you use Darklight for this purpose, as it deals fantastic amounts of damage against them and is non-degradable. Once defeated, wait with your magic protection prayer on until it respawns. If you lack access to dreadnips, a shadow nihil familiar alone will work, thanks to its fast attack speed, though not as effective if you were to utilise a dreadnip as well. Utilisation of this method, coupled with good prayer-switching ability, can enable a well-supplied player to last vast amounts of time in one session killing tormented demons.
Necromancy
[edit | edit source]Tormented demons damaged by Necromancy can be killed much faster after disposing of their shield (via holy water, as mentioned previously). As they don't have access to Protect from Necromancy, they will never switch prayers when damaged by necromancy attacks.
Gallery
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A tormented demon's Magic attack.
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A tormented demon's Ranged attack.
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A tormented demon's Melee attack.
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A tormented demon switching attack styles (Click to animate).

