Stun

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A player stunned in combat.

A stun is an effect that can occur during combat. When applied to a target, a stun prevents that target from attacking or moving for its duration. In addition, when used against a player target, it prevents that player doing any of the following:

The effects of a stun can be removed via the Freedom ability, which also prevents further stuns for another six seconds. Players can make themselves immune to stuns for 10 seconds by using the Anticipation ability. The ability Transfigure stuns the user for six seconds, then heals them afterwards for 250% of the damage they take in that time whilst providing a 15 second immunity to stuns; however, Transfigure cannot be activated while the player is already stunned or immune to stuns.

Stuns are differentiated from binds, which simply prevent the target from moving from their location and do not prevent them from performing actions such as attacking.

Player-based stuns[edit | edit source]

Players can stun their targets using abilities, Weapon Special attacks, familiar special moves and other methods. Certain monsters, including most bosses, are capable of being immune to stuns, possessing the Stun Immune status (Stun Immune (target status).png).

Abilities[edit | edit source]

Ability Skill Duration Notes
The following abilities share a cooldown
Backhand Backhand.png 0 Attack 1.2 seconds Stuns for 1.2 seconds.
Kick Kick.png 3 Strength 1.2 seconds Stuns for 1.2 seconds and knocks most small targets (1x1) back 1 tile.
Binding Shot Binding Shot.png 0 Ranged 1.2 seconds Stuns for 1.2 seconds and binds for 9.6 seconds.
Demoralise Demoralise.png 10 Ranged 1.2 seconds Stuns for 1.2 seconds and knocks most small targets (1x1) back 1 tile. Unlocked by reading Scare Tactics.
Impact Impact.png 0 Magic 1.2 seconds Stuns and binds for 1.2 seconds.
Shock Shock.png 10 Magic 1.2 seconds Stuns for 1.2 seconds and knocks most small targets (1x1) back 1 tile. Unlocked by reading Scare Tactics.
The following abilities share a cooldown
Forceful Backhand Forceful Backhand.png 15 Attack 3.6 seconds Stuns for 3.6 seconds.
Stomp Stomp (ability).png 3 Strength 3.6 seconds Stuns for 3.6 seconds and knocks most small targets (1x1) back 1 tile.
Tight Bindings Tight Bindings.png 3 Ranged 3.6 seconds Stuns for 3.6 seconds and binds for 9.6 seconds.
Rout Rout.png 15 Ranged 3.6 seconds Stuns for 3.6 seconds and knocks most small targets (1x1) back 1 tile. Unlocked by reading Scare Tactics.
Deep Impact Deep Impact.png 3 Magic 3.6 seconds Stuns and binds for 3.6 seconds.
Horror Horror.png 15 Magic 3.6 seconds Stuns for 3.6 seconds and knocks most small targets (1x1) back 1 tile. Unlocked by reading Scare Tactics.
The following abilities share a cooldown
Destroy Destroy (ability).png 37 Strength Up to 3.6 seconds Channelled ability that hits 4 times, once every 1.2 seconds. The first 3 hits stun for 1.2 seconds each. The 1st hit is guaranteed to stun even if it misses. The 4th hit binds for 1.2 seconds. If channelling is cancelled, the target is still bound for 1.2 seconds.
Asphyxiate Asphyxiate.png 0 Magic Up to 3.6 seconds Channelled ability that hits 4 times, once every 1.2 seconds. The first 3 hits stun for 1.2 seconds each. The 1st hit is guaranteed to stun even if it misses. The 4th hit binds for 1.2 seconds. If channelling is cancelled, the target is still bound for 1.2 seconds.

Stun-punishing abilities[edit | edit source]

Some abilities deal increased damage to targets that are stunned or bound.

Ability Skill Normal
damage
Median Stunned/bound
damage
Median Factor
increase
Slice Slice.png 0 Attack 30-120% 75% 80-146% 113% 1.5×
Punish Punish.png 8 Strength 18.8-94% 56% 37.6-188% 112.8%
Piercing Shot Piercing Shot.png 0 Ranged
Wrack Wrack.png 0 Magic
Wrack and Ruin Wrack and Ruin.png 96 Magic[1] 60-300% 180% 120-360% 240% 1.3×
  1. ^ Indirect requirement due to Exsanguinate

Weapon Special attacks[edit | edit source]

Special attack Source Duration Note
Get over Here! Lava whip (Augmented) Lava whip.png: RS3 Inventory image of Lava whip 6 seconds Stuns and binds for 6 seconds. In PvP, players are instead dragged towards the user.
Shove Dragon spear Dragon spear.png: RS3 Inventory image of Dragon spear 1.2 seconds Knocks most small targets (1x1) back 1 tile and stuns for 1.2 seconds and binds for 4.8 seconds.
Zamorakian spear (Augmented) Zamorakian spear.png: RS3 Inventory image of Zamorakian spear

Familiar special moves[edit | edit source]

Summoning Source Duration Notes
18 Desert Wyrm scroll (Electric Lash) Desert Wyrm scroll (Electric Lash).png: RS3 Inventory image of Desert Wyrm scroll (Electric Lash) Unknown (edit) N/A
36 Bronze Minotaur scroll (Bronze Bull Rush) Bronze Minotaur scroll (Bronze Bull Rush).png: RS3 Inventory image of Bronze Minotaur scroll (Bronze Bull Rush) Unknown (edit) N/A
46 Iron Minotaur scroll (Iron Bull Rush) Iron Minotaur scroll (Iron Bull Rush).png: RS3 Inventory image of Iron Minotaur scroll (Iron Bull Rush) Unknown (edit) N/A
56 Steel Minotaur scroll (Steel Bull Rush) Steel Minotaur scroll (Steel Bull Rush).png: RS3 Inventory image of Steel Minotaur scroll (Steel Bull Rush) Unknown (edit) N/A
66 Mithril Minotaur scroll (Mithril Bull Rush) Mithril Minotaur scroll (Mithril Bull Rush).png: RS3 Inventory image of Mithril Minotaur scroll (Mithril Bull Rush) Unknown (edit) N/A
75 Praying Mantis scroll (Mantis Strike) Praying Mantis scroll (Mantis Strike).png: RS3 Inventory image of Praying Mantis scroll (Mantis Strike) Unknown (edit) N/A
66 Adamant Minotaur scroll (Adamant Bull Rush) Adamant Minotaur scroll (Adamant Bull Rush).png: RS3 Inventory image of Adamant Minotaur scroll (Adamant Bull Rush) Unknown (edit) N/A
71 Arctic Bear scroll (Arctic Blast) Arctic Bear scroll (Arctic Blast).png: RS3 Inventory image of Arctic Bear scroll (Arctic Blast) Unknown (edit) N/A
76 Rune Minotaur scroll (Rune Bull Rush) Rune Minotaur scroll (Rune Bull Rush).png: RS3 Inventory image of Rune Minotaur scroll (Rune Bull Rush) Unknown (edit) N/A
83 Spirit Dagannoth scroll (Spike Shot) Spirit Dagannoth scroll (Spike Shot).png: RS3 Inventory image of Spirit Dagannoth scroll (Spike Shot) Unknown (edit) N/A
87 Nihil scroll (Annihilate) Nihil scroll (Annihilate).png: RS3 Inventory image of Nihil scroll (Annihilate) Unknown (edit) N/A

Other[edit | edit source]

Source Duration Notes
Oak-blackjack (o,d) Oak-blackjack.png: RS3 Inventory image of Oak-blackjack 0.6 seconds Blackjacks have a chance to stun targets upon hit. The chance of this stun depends on your hit, and the opponent's current life points: a random integer is generated between 0 and your hit (inclusive), and compared against another random integer between 0 and your opponent's life points (inclusive). If the first number is greater, the opponent will be stunned. Does not work in PvP.
Willow-blackjack (o,d) Willow-blackjack.png: RS3 Inventory image of Willow-blackjack 1.2 seconds
Maple blackjack (o,d) Maple blackjack.png: RS3 Inventory image of Maple blackjack 1.8 seconds
Blood siphon (Battlefield ability) Battlefield ability.png: RS3 Inventory image of Battlefield ability 3 seconds In Senntisten, players can select one battlefield ability by talking to one of the commanders. Battlefield abilities are activated by pressing the extra action button. Players may freely change battlefield abilities by talking to another commander. Nex's battlefield ability is Blood siphon, which deals 25% of the target's maximum life points as damage and heals the player for the same amount. The target is also bound for 7.2 seconds and, 0.6 seconds after the start of the bind, stunned for 3 seconds.
Dreadnip Dreadnip.png: RS3 Inventory image of Dreadnip 3 seconds Has a roughly 19 chance to stun for 3 seconds and bind for 6 seconds. Cannot be deployed against players in PvP but can be deployed against their familiars.
Friend in need aura Friend in need aura.png: RS3 Inventory image of Friend in need aura 3.6 seconds When this aura is activated, there is a 6 second delay until Party Pete appears, stunning the opponent for 3.6 seconds. Then there is a 2.4 second downtime until the aura is deactivated. Does not work in PvP.
Jade bakriminel bolts (e) Jade bakriminel bolts (e).png: RS3 Inventory image of Jade bakriminel bolts (e) 4.8 seconds 5% chance to trigger Earth's Fury: stuns the target for 4.8 seconds. PvP targets are bound instead.
Jade bolts (e) Jade bolts (e).png: RS3 Inventory image of Jade bolts (e)
Neem oil Neem oil.png: RS3 Inventory image of Neem oil 3.6 seconds When used against creatures in the Polypore Dungeon, neem oil stuns the creature for 3.6 seconds and binds them for 18.6 seconds.
Smiddi Ryak (Temple Trekking) Smiddi Ryak.png: RS3 Inventory image of Smiddi Ryak 3.6 seconds If Smiddi has reached level 20, she can Scream stunning targets within a small radius for 3.6 seconds.

Monster based stuns[edit | edit source]

Monster Attack Message Duration Notes
Arch-Glacor Arch-Glacor.png: RS3 Inventory image of Arch-Glacor Frost Cannon Various, see transcript 6 seconds On hard mode, the Arch-Glacor charges up a giant beam of energy and fires it at the player, stunning and binding them for 6 seconds and dealing 3 rapid hits of high magic damage.
Agoroth Agoroth.png: RS3 Inventory image of Agoroth N/A N/A 3 seconds Agoroth's tentacles can slam themselves down if the player is beneath them. If the player does not avoid the slam, they deal 110 of the player's maximum life points as typeless damage and stun and bind the player for 3 seconds.
Ancient mage Ancient mage.png: RS3 Inventory image of Ancient mage N/A You have been frozen! 3.6 seconds Ancient mages can use ice spells that freeze the player, stunning them for 3.6 seconds (no visible debuff) if the player is not using Protect from Magic or Deflect Magic.
Ancient ranger Ancient ranger.png: RS3 Inventory image of Ancient ranger N/A The arrow binds you to the spot! 6.6 seconds Ancient rangers will occasionally use a special attack that stuns the player for 6.6 seconds (no visible debuff) and disables protection prayers/curses for 4.8 seconds.
Araxxi Araxxi.png: RS3 Inventory image of Araxxi Stage four: Araxxi N/A 6 seconds At the start of stage 4, Araxxi will drop down on Araxxor and consume him. If the player is under Araxxi when she becomes attackable, the player will be stunned and bound for 6 seconds.
Celestial dragon Celestial dragon.png: RS3 Inventory image of Celestial dragon N/A The celestial dragon traps you in time. 3 seconds After every 5-7 auto-attacks, the celestial dragon will raise its head and wings upwards to channel abyssal energy onto the player, stunning and binding them for 3 seconds. If the player is under the effects of Freedom when this is applied, the stun icon still appears but the player is not stunned.
Crassian Leviathan Crassian Leviathan.png: RS3 Inventory image of Crassian Leviathan Many Heads N/A 6 seconds If a player is within range of the Crassian Leviathan's other heads, that player will be stunned and bound for 6 seconds and be dealt a single poison hitsplat of around 80 to 1250 damage every 1.8 seconds.
Crassian scout Crassian scout.png: RS3 Inventory image of Crassian scout N/A N/A 3 seconds When the crassian scout's bar fills completely, they move close and attack with melee, stunning the player for 3 seconds and binding them for 3.6 seconds.
Croesus Croesus.png: RS3 Inventory image of Croesus Hard Fungus Fall N/A 4.2 seconds Croesus fires a hard fungus at players that shatters as it hits the ground. Any players hit are stunned for 4.2 seconds and bound for 4.8 seconds. 3.6 seconds after the start of the stun, if it has not been removed, the player's Hunter, Fishing, Mining and Woodcutting stats are reduced by 20%.
Cyclossus Cyclossus.png: RS3 Inventory image of Cyclossus N/A N/A 3.6 seconds The cyclosus can shove players, stunning them for 3.6 seconds (no visible debuff).
Demon boss (Frostborn) Demon boss.png: RS3 Inventory image of Demon boss N/A N/A 3 seconds Demon bosses with the "Frostborn" suffix can occasionally stun and bind all players within 3 squares of them for 3 seconds.
Demon boss (Glorious) N/A N/A 3 seconds Demon bosses with the "Glorious" suffix can occasionally stun and bind their target for 3 seconds.
Dust devil (elite) Dust devil (elite).png: RS3 Inventory image of Dust devil (elite) N/A N/A 1.2 seconds Elite dust devils have a chance to stun the player for 1.2 seconds.
Giant Mimic Giant Mimic.png: RS3 Inventory image of Giant Mimic N/A The mimic prepares to charge! (On non-elite difficulties) 3.6 seconds The Giant Mimic charges the player. If the player does not dodge the charge, they are dealt high damage and are stunned and bound for 3.6 seconds. Its target location is marked with green arrows similar to those from Detonate.
Giant mole Giant mole.png: RS3 Inventory image of Giant mole Rockfall You hear a rumbling noise above. 3.6 seconds On normal mode, the mole's main target becomes stunned and bound for 3.6 seconds. Shortly afterwards, rocks will begin to fall on the target dealing 100-500 hard typeless damage. One instance of damage occurs every 1.2 seconds, with a maximum of 5 hits over the 6 second duration. The rocks can be dodged by moving the player is able to, but the rocks will follow the target as they move.
Glacies Glacies.png: RS3 Inventory image of Glacies Glacies You have been frozen! 3.6 seconds In the original Nex boss fight, if the player is not using Protect from Magic or Deflect Magic, Glacies's attacks can freeze players, stunning them for 3.6 seconds (no visible debuff).
Glacor Glacor.png: RS3 Inventory image of Glacor N/A You have been frozen! 5.4 seconds Glacor's magic attacks have a chance to freeze the player, binding them for 5.4 seconds.
Glacyte (Arch-Glacor) Glacyte.png: RS3 Inventory image of Glacyte N/A You have been prevented from moving. 3 seconds Glacytes apply 1 stack of Freezing Blood upon landing a sucessful hit. Upon reaching 10 stacks, the player is stunned and bound for 3 seconds and all stacks are removed.
Gladius Gladius.png: RS3 Inventory image of Gladius N/A N/A 3 seconds If the distance between its target is large enough, the gladius may charge at them, stunning and binding them for 3 seconds.
Gorilla akh Gorilla akh.png: RS3 Inventory image of Gorilla akh N/A N/A 3 seconds After 4 auto-attacks, the gorilla will pound its chest then smash the ground 3 times, dealing melee damage to the player if they don't move. If the player takes all 3 hits, they are stunned and bound for 3 seconds. The gorilla is stunned for 3.6 seconds during the attack.
Ice nihil Ice nihil.png: RS3 Inventory image of Ice nihil N/A Hiss. 6 seconds Every 8 auto attacks, the ice nihil will stun and bind the player for 6 seconds.
Kalphite King Kalphite King.png: RS3 Inventory image of Kalphite King Beetlejuice N/A 7.8 seconds As part of his attack cycle when in melee and ranged form, the Kalphite King charges towards his main target and launch green goo at them. This stuns and binds them for 7.8 seconds. It will also clear any defensive abilities in effect and place most defensive abilities on rapid cooldown. After seven seconds, the Kalphite King will impale his target, dealing 32,000 melee damage and often instantly killing them.
Kalphite King.png: RS3 Inventory image of Kalphite King Stun Aura N/A 1.8 seconds As part of his attack cycle when in ranged and magic form, the Kalphite King stuns and binds any players within 3 tiles of him for 1.8 seconds. This ability is also used when summoning Kalphite Guardians which he does upon reaching 195,000 and 65,000 life points.
Kal'gerion demon Kal'gerion demon (Bloodchiller).png: RS3 Inventory image of Kal'gerion demon (Bloodchiller) N/A N/A 3 seconds The demon drags the player towards itself, dealing up to 1,000 damage and healing itself for 5,062 life points (15% of their maximum). The player is also stunned for 3 seconds (no visible debuff). Freedom and Anticipation will not prevent the drag or stun, but Freedom can be used to remove the stun.
Kerapac, the bound Kerapac, the bound.png: RS3 Inventory image of Kerapac, the bound Shatter I'll tear right through you.
You've been stunned!
1.8 seconds Kerapac raises his staff into the air before slamming it down, sending a rift in time behind the player, stunning and binding the player for 1.8 seconds. Kerapac then siphons from the rift, drawing dangerous energy that inflicts 5 hits of damage, all of which have 100% accuracy. These hits will also stun and bind for 1.8 seconds.
Jumping Slam You will break beneath me.
I will put you in your place.
You've been stunned!
3 seconds Kerapac will jump up and hover in the air for a few seconds before slamming back toward the ground focused on where his target is currently.

Any players within 2 tiles of him will be pinned in place, stunning and binding them and applying continuous damage until they break free. This can be avoided with a correctly timed use of Surge, Escape, Bladed Dive or Barge (if you are not the target). Doing so will reset the cooldowns of all these abilities.

Krar Krar.png: RS3 Inventory image of Krar Pounce N/A 3 seconds Krar can charge towards a player, stunning them and any other players caught in its path for 3 seconds.
Liverworts Liverworts.png: RS3 Inventory image of Liverworts N/A You're paralysed by the liverworts' oozing spores. 3.6 seconds After 10 auto-attacks (24 seconds), liverworts will drag the player towards itself, stunning and binding them for 3.6 seconds and plant three spores nearby that explode after 4.8 seconds. If the player is nearby when the spores explode, they are dealt 1,368 poison damage per spore and the liverwort is healed for the same amount. If the player moves away in time, the spores will instead damage the liverwort for the same amount. If the player is stun-immune (Freedom, Anticipation or Transfigure stun immunity) when the liverwort attempts to drag them, they will not be dragged and the spores will not be planted near them. When the liverworts drag or attempt to drag the player, the liverwort is stunned for 3.6 seconds.
The Magister The Magister.png: RS3 Inventory image of The Magister Shadow Step Stand still! 3 seconds If the player is next to the Magister he will bash the player, dealing moderately heavy melee damage and stunning and binding them for 3 seconds, before darting away from them.
Nex Nex.png: RS3 Inventory image of Nex Drag Nex draws you in... 3.6 seconds During the smoke phase, Nex can randomly drag a player towards herself, stunning and binding them for 3.6 seconds, and disabling their protection prayers/curses for 4.8 seconds.
Ice Prison Die now, in a prison of ice! 6 seconds Used during the ice phase, Nex shoots an ice projectile at her target. Upon impact the targeted player will be stunned for 6 seconds and have their protection prayers/curses disabled for 4.8 seconds as a small prison of ice surrounds them. If the prison is not broken in this time frame then the ice will shatter, dealing 6,000-8,000 hard typeless damage to the trapped player. Other players, if any, may break one of the surrounding icicles, which will negate the damage dealt from the attack.
Containment Contain this! 3.6 seconds Used during the ice phase, Nex raises her right arm before slamming it downwards. Roughly 3 seconds later four icicles will appear around her. If the player is next to these icicles then they will take up to 3,500 hard typeless damage and be stunned for 3.6 seconds and have their protection prayers/curses disabled for 4.8 seconds.
Nex: Angel of Death Nex (Angel of Death).png: RS3 Inventory image of Nex (Angel of Death) Icicle Slam You... Stay...
DOWN!
9 seconds In phase 3, Nex attacks with 4-9 auto-attacks before randomly using one of her special attack:Smoke Blades, Unstable Smoke or Icicle Slam. The same special attack is never used back-to-back.

If Icicle Slam is used, Nex picks one or two targets (based on the amount of players in the arena), they are stunned for 9 seconds and bound for 6 seconds and the message Ice begins forming around your feet, locking you in place appears. 3 seconds later an icicle falls from the ceiling, accompanied by the message An icicle falls from the ceiling, locking you in place..

The trapped player cannot move or attack and has all their defensive abilities cleared and all defensive abilities except for Anticipation, Freedom and Preparation placed on cooldown. Surge, Escape, Barge and Bladed Dive are also placed on cooldown for 20 seconds.

When the icicle falls, if other players are nearby, they take damage relative to how close they are. 5,000 if they are within 1 tile, 2,500 if they are within 2 tiles and 1,666 if they are within 3 tiles.

If the icicle is not destroyed by other players within 12 seconds, the trapped player will have a Dismember-like bleed applied to them for 9 seconds. It deals 2,000 melee damage per hit every 1.2 seconds over the last 6 seconds (5 hits total). The damage from a hit is increased by 50% if another player is nearby when it occurs.

Freeze You begin to feel the effects of the ice pillar... 6 seconds During phase 4, the ice crystal allows Nex to freeze players. An icy overlay will appear on their screen. If the player doesn't clear the effect with Freedom in time, they will be stunned and bound for 6 seconds and also have have a Dismember-like bleed applied to them. This deals 2,000 damage every 1.2 seconds until it is cleared with Freedom.
Nodon guard Nodon guard.png: RS3 Inventory image of Nodon guard N/A See transcript 3 seconds Guards have a single special attack that they use every 6 auto-attacks. Engineers and enforcers have three special attacks, that of guards, hunters and artificers, and will use one of them at random every 6 auto-attacks. For the guard's special attack, they leap into the air before slamming the ground, hitting a line of 3 tiles away from them. If the player is on one of these 3 tiles, they are dealt around 1,000 typeless damage and are stunned and bound for 3 seconds. If the player dodges the attack, the dragonkin is stunned for 3.6 seconds and will take double damage from most sources for the time it takes them to make two standard attacks.
Nodon engineer Nodon engineer.png: RS3 Inventory image of Nodon engineer
Nodon enforcer Nodon enforcer.png: RS3 Inventory image of Nodon enforcer
Ragged Abomination Ragged Abomination.png: RS3 Inventory image of Ragged Abomination N/A Tarshak is charging a slam. Move out of the way! 4.2 seconds Tarshak charges up a slam. If the player fail to move out of the way in time, they are stunned and bound for 4.2 seconds, as well as taking 18 of their maximum life points as typeless damage.
N/A N/A 1.2 seconds If player remains out of reach for long enough, Tarshak will charge at the player, stunning and binding them for 1.2 seconds.
Raksha, the Shadow Colossus Raksha, the Shadow Colossus.png: RS3 Inventory image of Raksha, the Shadow Colossus Tail Sweep GRAAAAH! 3 seconds If the player is within melee range, Raksha will perform a dangerous tail swipe. Being struck by this attack will stun and bind the player for 3 seconds and disable protection prayers/curses for 4.8 seconds.
Trampling Charge RRR... 3 seconds If the player is stood at a distance, Raksha will charge menacingly at the them. Being struck by this attack will stun and bind the player for 3 seconds and disable protection prayers/curses for 4.8 seconds.
Shadow Bomb GAH!! 4.8 seconds Raksha stuns and binds his target for 6 seconds and then launches a singular orb of shadow at them. If hit by this orb, the player will take large magic damage and disable their protection prayers/curses for 4.8 seconds.
Rathis Rathis.png: RS3 Inventory image of Rathis N/A N/A 3.6 seconds If the target is not within melee range, Rathis's melee attack is instead replaced with a charge, where she roars and charges towards her target's position, dealing up to 4,500 typeless damage to everyone in her path, stunning and binding them for 3.6 seconds.
Seiryu the Azure Serpent Seiryu the Azure Serpent.png: RS3 Inventory image of Seiryu the Azure Serpent N/A N/A 6 seconds When Seiryu loses 300,000 life points, he will collapse and become unattackable. Player have to jump over to the shackle platform and destroy the black crystals there. Roughly a minute after collapsing, Seiryu will awaken, tossing any players back to the main arena and stunning and binding them for 6 seconds.
Solak Solak.png: RS3 Inventory image of Solak Root Rush The roots below bend to my will.
Roots are preparing to rush you from the edge of the arena! Look out! [14-0]
3 seconds Solak targets 2 players, sending 3 lines of roots to each of them after a 4.8-14.4 seconds. The roots last 2.4 seconds and if anyone touches these roots, they are stunned for 3 seconds, bound for 4.2 seconds and be dealt up to 2,500 hard blight damage and 2 stacks of blight every 0.6 seconds.
Binding Crush I'll crush you like the bug you are. 3 seconds Solak selects a random player, stunning and binding them for 4.2 seconds and dragging them. He will smash one of his arms down onto the player and instantly kill them if they do not escape.
Rooting Claw Frail creatures! It's time to die! 3 seconds Roots will shoot up through the ground around Solak's current target, rapidly dealing blight damage to anyone standing on them. Blight Bombs are also dropped onto other players, causing further roots to rapidly move between the afflicted players. If anyone touches these roots, they are stunned for 3 seconds, bound for 4.2 seconds and be dealt up to 2,500 hard blight damage and 2 stacks of blight every 0.6 seconds.
Blight Siphon GIVE ME THE LIFE YOU SO TIGHTLY CLING TO! 1.8 seconds Solak raises his hand before slamming it into the ground, stunning and binding all players for 1.8 seconds. 3 seconds later, players begin to take increasing blight damage and 1 stack of blight every 1.2 seconds. Players can stop Solak channelling this damage by having enough members of the team use stunning abilities on him.
Sunfreet Sunfreet.png: RS3 Inventory image of Sunfreet N/A The deafening roar stuns you! 6 seconds The Sunfreet inhales then roars at the player. If the player is close to the Sunfreet and does not turn away, they are stunned and bound for 6 seconds. In the easy version of the fight, the player is only momentarily stunned (no visible debuff).
Telos, the Warden Telos, the Warden.png: RS3 Inventory image of Telos, the Warden Double Tap Hold still, invader. 3 seconds Telos flails his tendril arm at the player before smashing it down on them for heavy melee damage. He will then proceed to jump at the player's position, dealing soft typeless damage. The heavy melee hit stuns and binds the player for 3 seconds, while the stomp attack will disable protection prayers/curses for 4.8 seconds if struck.
Tuz Tuz.png: RS3 Inventory image of Tuz Pounce N/A 3 seconds Tuz can charge towards a player, stunning them and any other players caught in its path for 3 seconds.
TzKal-Zuk TzKal-Zuk.png: RS3 Inventory image of TzKal-Zuk Igneous Rain The skies burn!
Flames consume you!
Fall, and burn to ash!
followed by Burn!
3 seconds At the start of TzKal-Zuk's Ingeous Rain attack, the player is dragged to one of several specific points in the arena and is stunned and bound for 3 seconds.
Volcanic anima-golem Volcanic anima-golem.png: RS3 Inventory image of Volcanic anima-golem Volcanic golem N/A 3 seconds The volcanic anima-golem that Telos summons in phases 4 and 5 can stun and bind the player with their attacks. There is a 3 second grace period when the golem spawns during which it cannot stun or bind the player.
Wizard (Troll Invasion) Wizard (Troll Invasion).png: RS3 Inventory image of Wizard (Troll Invasion) N/A N/A 3.6 seconds The troll wizard can drag the player towards itself, stunning them for 3.6 seconds (no visible debuff).

Quest monsters[edit | edit source]

Monster Message Duration Notes
Agoroth (A Shadow over Ashdale) Agoroth.png: RS3 Inventory image of Agoroth N/A 3 seconds Agoroth's tentacles can slam themselves down if the player is beneath them. If the player does not avoid the slam, they deal 110 of the player's maximum life points as typeless damage and stun and bind the player for 3 seconds.
Celestial dragon (One of a Kind) Celestial dragon.png: RS3 Inventory image of Celestial dragon The celestial dragon traps you in time. 3 seconds After every 5-7 auto-attacks, the celestial dragon will raise its head and wings upwards to channel abyssal energy onto the player, stunning and binding them for 3 seconds. If the player is under the effects of Freedom when this is applied, the stun icon still appears but the player is not stunned.
Crassian scout (A Shadow over Ashdale) Crassian scout.png: RS3 Inventory image of Crassian scout N/A 3 seconds When the crassian scout's bar fills completely, they move close and attack with melee, stunning the player for 3 seconds and binding them for 3.6 seconds.
Enakhra (The World Wakes) Enakhra.png: RS3 Inventory image of Enakhra Not so fast! 6 seconds When Enakhra is below 50% life points, she will occasionally teleport next to the player and pin them to the ground, stunning and binding them for 6 seconds.
Giant Roc (My Arm's Big Adventure) Giant Roc.png: RS3 Inventory image of Giant Roc The blast from the bird's wings stuns you! 3 seconds The Giant Roc will occasionally knock the player back, stunning and binding them for 3 seconds.
Glacor (Ritual of the Mahjarrat) Glacor.png: RS3 Inventory image of Glacor You have been frozen! 5.4 seconds Glacor's magic attacks have a chance to freeze the player, binding them for 5.4 seconds.
Ice nihil (Fate of the Gods) Ice nihil.png: RS3 Inventory image of Ice nihil Hiss. 6 seconds Every 8 auto attacks, the ice nihil will stun and bind the player for 6 seconds.
Kamil (Desert Treasure) Kamil.png: RS3 Inventory image of Kamil Sallamakar Ro!
You've been frozen!
4.2 seconds Kamil will occasionally teleport and freeze the player, stunning and binding them for 4.2 seconds.
Lowerniel Drakan (The Lord of Vampyrium) Lowerniel Drakan.png: RS3 Inventory image of Lowerniel Drakan Still trying to run?
Do you think you can escape?
Get over here!
Running will not help you.
Accept your fate, morsel.
3.6 seconds During phases 1 and 3, if the player remains out of melee range for long enough, Drakan will drag the player toward himself, stunning and binding them for 3.6 seconds. 1.8 seconds after the start of the stun, the player's protection prayers/curses are disabled for 4.8 seconds.
Lowerniel Drakan.png: RS3 Inventory image of Lowerniel Drakan Graaah 3.6 seconds During phases 2 and 3, Drakan can stun and bind the player for 3.6 seconds.
Mah (Fate of the Gods) Mah.png: RS3 Inventory image of Mah N/A 3.6 seconds During Mah's Nightmare, she will occasionally clench her hand. Roughly 2 seconds later, she will scream, stunning and binding the player for 3.6 seconds, dealing 20% of the player's maximum life points as typeless damage. The muspah also take up to 9,200 damage from the scream.
Pharaoh ('Phite Club) Pharaoh.png: RS3 Inventory image of Pharaoh Kneel!
Usurpers!
4.8 seconds Every 3 auto attacks, the Pharaoh will use 1 of 3 special attacks. One of these stuns and binds the player for 4.8 seconds. The player is dealt up to 10 hits of typeless damage, beginning at 100 and increases by 100 each hit. The damage ends if the player breaks free from the stun.
Rabid Jack (Pieces of Hate) Rabid Jack.png: RS3 Inventory image of Rabid Jack I will hang you out to dry! 6 seconds Rabid Jack will occasionally choke the player, stunning and binding them for 6 seconds. The player is dealt up to 9 hits of typeless damage. The damage ends if the player breaks free from the stun.
Ragged Abomination (Hero's Welcome) Ragged Abomination.png: RS3 Inventory image of Ragged Abomination Tarshak is charging a slam. Move out of the way! 4.2 seconds Tarshak charges up a slam. If the player fail to move out of the way in time, they are stunned and bound for 4.2 seconds, as well as taking 18 of their maximum life points as typeless damage.
N/A 1.2 seconds If player remains out of reach for long enough, Tarshak will charge at the player, stunning and binding them for 1.2 seconds.

Daemonheim bosses[edit | edit source]

Source Message Duration Notes
Night-gazer Khighorahk Night-gazer Khighorahk.png: RS3 Inventory image of Night-gazer Khighorahk N/A 3 seconds In its second form, Khighorahk gains the ability to use a magic attack, signified by a sparkle in his eye. If this attack is not blocked, it stuns for 3 seconds and binds for 9 seconds.
Rammernaut Rammernaut.png: RS3 Inventory image of Rammernaut CHAAAAARGE! 4.8 seconds Rammernaut charges at his target. If he hits them, they are stunned and bound for 4.8 seconds. This also disables all prayers/curses and they cannot be reenabled for 18 seconds. If Rammernaut hits a wall, the charge ends and he is bound for 7.2 seconds. Rammernaut will always use this attack if his target is using Protect from Melee or Deflect Melee.
N/A 4.8 seconds Rammernaut rotates on the spot, swining his maul. If the player is hit, they are stunned and bound for 4.8 seconds. This also disables all prayers/curses and they cannot be reenabled for 18 seconds.
To'Kash the Bloodchiller To'Kash the Bloodchiller.png: RS3 Inventory image of To'Kash the Bloodchiller Sleep now, in the bitter cold...
DEEP FREEZE!
Up to 9.6 seconds To'Kash will freeze every player in the room (no visible debuff). Any frozen players that he attacks are freed, with the message The ice encasing you shatters violently. appearing in chat. 9.6 seconds later, To'Kash will yell I will shatter your soul! freeing all players that are still frozen.
Yk'Lagor the Thunderous Yk'Lagor the Thunderous.png: RS3 Inventory image of Yk'Lagor the Thunderous Come closer! 10.2 seconds 3 seconds after saying "Come closer!", Yk'Lagor will drag players into the centre of the room, stunning them for 10.2 seconds (no visible debuff) and disabling their protection prayers/curses for 4.8 seconds. The message Yk'Lagor sees you and pulls you closer, energising him. appears in chat. If players are hiding behind any of the pillars in the room, they are not affected and the message Hiding behind the pillar manages to stop Yk'Lagor from pulling you in.

Monsters that use stunning abilities[edit | edit source]

Monsters that stun themselves[edit | edit source]

Monster Message Duration Notes
Airut Airut.png: RS3 Inventory image of Airut N/A Varies Airut can enter an enraged state, signified by roaring and beating their chest. In this state they deal double damage and attack 2x as fast with ranged and 4x as fast with melee. In this state, if the airut is hit with Rapid Fire, Flurry or Greater Flurry, they will be stunned, bound and take double damage for a short duration.
Gorilla akh Gorilla akh.png: RS3 Inventory image of Gorilla akh N/A 3.6 seconds After 4 auto-attacks, the gorilla will pound its chest then smash the ground 3 times, dealing melee damage to the player if they don't move. If the player takes all 3 hits, they are stunned and bound for 3 seconds. The gorilla is stunned for 3.6 seconds during the attack.
Liverworts Liverworts.png: RS3 Inventory image of Liverworts You're paralysed by the liverworts' oozing spores. 3.6 seconds After 10 auto-attacks (24 seconds), liverworts will drag the player towards itself, stunning and binding them for 3.6 seconds and plant three spores nearby that explode after 4.8 seconds. If the player is nearby when the spores explode, they are dealt 1,368 poison damage per spore and the liverwort is healed for the same amount. If the player moves away in time, the spores will instead damage the liverwort for the same amount. If the player is stun-immune (Freedom, Anticipation or Transfigure stun immunity) when the liverwort attempts to drag them, they will not be dragged and the spores will not be planted near them. When the liverworts drag or attempt to drag the player, the liverwort is stunned for 3.6 seconds.
Nodon artificer Nodon artificer.png: RS3 Inventory image of Nodon artificer Feel the flames.. 3.6 seconds Artificers have a single special attack that they use every 6 auto-attacks. Engineers and enforcers have three special attacks, that of guards, hunters and artificers, and will use one of them at random every 6 auto-attacks. For the artificer's special attack, they launch 3 beams at the player's current location. If the player doese not avoid them, they are hit for magic damage that ignores Protect from Magic and Deflect Magic but can be reduced with dragonfire protection. The dragonkin is stunned for 3.6 seconds during this attack.
Nodon engineer Nodon engineer.png: RS3 Inventory image of Nodon engineer
Nodon enforcer Nodon enforcer.png: RS3 Inventory image of Nodon enforcer
Nodon guard Nodon guard.png: RS3 Inventory image of Nodon guard See transcript 3.6 seconds Guards have a single special attack that they use every 6 auto-attacks. Engineers and enforcers have three special attacks, that of guards, hunters and artificers, and will use one of them at random every 6 auto-attacks. For the guard's special attack, they leap into the air before slamming the ground, hitting a line of 3 tiles away from them. If the player is on one of these 3 tiles, they are dealt around 1,000 typeless damage and are stunned and bound for 3 seconds. If the player dodges the attack, the dragonkin is stunned for 3.6 seconds and will take double damage from most sources for the time it takes them to make two standard attacks.
Nodon engineer Nodon engineer.png: RS3 Inventory image of Nodon engineer
Nodon enforcer Nodon enforcer.png: RS3 Inventory image of Nodon enforcer
Jungle strykewyrm Jungle strykewyrm.png: RS3 Inventory image of Jungle strykewyrm N/A 3.6 seconds Strykewyrms are stunned for 3.6 seconds when emerging from the ground. This includes when the player begins the fight by investigating the mound, as well as their burrowing special attack. Lava strykewyrms and the WildyWyrm are Stun Immune and are therefore not stunned.
Desert strykewyrm Desert strykewyrm.png: RS3 Inventory image of Desert strykewyrm
Ice strykewyrm Ice strykewyrm.png: RS3 Inventory image of Ice strykewyrm
Troll ranger (Troll Invasion) Troll ranger.png: RS3 Inventory image of Troll ranger N/A 3.6 seconds The troll can hurl a boulder at the player. The troll is stunned for 3.6 seconds during the attack.
Venomous dinosaur Venomous dinosaur.png: RS3 Inventory image of Venomous dinosaur The creature infects you with a deadly venom. 3.6 seconds When a venomous dinosaur uses its special attack, it is stunned for 3.6 seconds.

Other[edit | edit source]

Source Message Duration Notes
Cavern Chill (status) Cavern Chill (status).png: RS3 Inventory image of Cavern Chill (status) N/A 10.2 seconds Upon reaching 100% Cavern Chill, the player is stunned for 10.2 seconds.
Deep Sea Fishing electrified stacks (status) Deep Sea Fishing electrified stacks (status).png: RS3 Inventory image of Deep Sea Fishing electrified stacks (status) N/A 10.2 seconds Catching a jellyfish from electrifying jellyfish with 10 stacks, or the timer, prevents the catch from occurring, stuns and binds the player for 10.2 seconds, and sets the electrified debuff to a 2.5 minute timer.
Kindred Spirits Kindred Spirits.png: RS3 Inventory image of Kindred Spirits N/A 6 seconds During the escape sequence, the player may occasionally be hit by falling rocks, stunning and binding them for 6 seconds.
The rope is unstable, and you pull it, and several rocks, down on top of you. 12 seconds During the escape sequence, there are 3 ropes. 2 of the ropes are unstable. Attempting to climb an unstable rope will cause it and several rocks to fall down on top of the player, stunning and binding them for 12 seconds. The ropes can be checked before climbing them using the "Check rope" option.

Similar effects[edit | edit source]

  • Bound is status that prevents movement.
  • Frozen is a status that prevents movement.
  • Transfigure is a status that binds, prevents attacking, puts abilities on cooldown, and prevents activating Freedom.
  • Trapped in mud is a status applied by hard mode giant mole that prevents movement, attacking, activating abilities, and eating food.
  • Araxxor and Araxxi's Coccoon attack prevents players from moving, attacking and activating abilities. Players are dealt rapid damage and need to click repeatedly to free themselves. The number of clicks is reduced if under the effects of Freedom or Anticipation.
  • Foreshadow has a special attack that functions similarly to Araxxor and Araxxi's Cocoon attack.
  • Raksha's Mind Flay attack immobilises the player and creates shadow energy around them. This energy damages the player until they dispel it.
  • Telos' Siphoning tendrils attack immobilises the player, dealing damage to them, healing Telos and increasing his anima level. Players can break free of this by dealing damage to Telos.
  • Devil's snare has a special attack that it uses after ten auto attacks. This attack acts similiarly to Telos' Siphoning tendrils attack.
  • Yakamaru's Strangling tendrils attack targets the top five damage dealers on the team. This attack damages the player over time, prevents them from moving and clears their defensive abilities and puts the abilities on cooldown. Affected players must deal damage to Yakamaru to free themselves.
  • Yakamaru's Quicksand attack causes all but two players within range to sink into the sand. This prevents the player from moving as well as clearing any defensive abilities and puts the abilities on cooldown (except for Freedom and Anticipation). Players must be freed by their teammates or be instantly killed.
  • To progress the Yakamaru fight, a player must catch the poison that Yakamaru launches and be within melee distance of him when he is defeated. Yakamaru will swallow the player and they will be washed ashore. In this state, the player cannot move, attack or use abilities. A teammate must resuscitate them quickly or they will be instantly killed.

Thieving[edit | edit source]

Being caught while pickpocketting some NPCs, will stun the player for 4.2 to 6 seconds, depending on the NPC. This stun does not have a visible debuff and does not prevent players from using abilities, eating food, or changing prayers or equipment. The stun can be removed with Freedom but cannot be prevented with Freedom, Anticipation or Transfigure stun immunity effects. If the stun is removed with Freedom, the player will not be able to attempt to pickpocket until after the stun would have natural expired. Failing when taking wire from the wire machine also inflicts this type of stun for 4.8 seconds.

Monsters that have special stun interactions[edit | edit source]

  • Stunning or binding a Camel Warrior causes their special attack to be used instantly, creating a sandstorm under the player, dealing rapid damage.
  • When Solak uses his Blight Siphon attack, players begin taking damage and gaining stacks of blight. To stop this, enough members of the team must hit Solak with stuns.
  • Stunning an Igneous TzekHaar-Hur disables their healing and 50% damage reduction for a period of time.
  • Stunning the Kalphite King causes his next special attack to be skipped, although some cannot be skipped.
  • Telos, the Warden is not immune to stuns, however he gains the ability to use Freedom with a 30 second cooldown at enrages of 150% and higher. This breaks free from stuns and binds does not provide stun immunity. At enrages of 250% and higher, the cooldown is reduced to 18.6 seconds and in phase 5, it grants 6 seconds of stun immunity. At enrages of 1000% and higher, the cooldown is reduced to 9.6 seconds.
  • Unstable black holes conjured by the Ambassador can destroyed instantly by hitting them with a stunning ability.
  • When Yakamaru is in the north pool, he gains a damage reduction effect that increases over time. The damage reduction can be reset by hitting him with a stunning ability but this also deals 5000-1000 damage to all nearby players. The more damage reduction he has, the less damage is dealt to players when he is stunned.
  • When Zamorak, Lord of Chaos uses his Decimate attack, he can be stunned to release the attack early. He must be stunned once for each player on the team, although one player may use multiple stuns.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 7 November 2016 (Update):
    • The diminishing-returns drop off for stuns in PvP combat has been lowered to 7.2 seconds.
  • patch 16 May 2016 (Update):
    • Dreadnips now respect stun immunity.
    • NPCs that have been stunned by another NPC will now become immune to non-player stuns for 10 seconds, up from 3.
    • Blackjacks now respect stun immunity.
  • patch 12 October 2015 (Update):
    • Stuns that last for more than 1.2 seconds will now play a red animation on the target.
  • patch 2 March 2015 (Update):
    • Attempting to eat whilst stunned will no longer drain adrenaline.
  • ninja 26 August 2014 (Update):
    • The stunned animation has been updated.
  • patch 22 July 2014 (Update):
    • The stun animation above players heads no longer loops infinitely.
  • patch 9 June 2014 (Update):
    • The new stun animation that appears above a characters head will not persist after they are no longer stunned.
  • patch 12 May 2014 (Update):
    • A new combat stun animation has been added.

Trivia[edit | edit source]

  • Stuns existed before the Evolution of Combat. For example, Rammernaut, Night-gazer Khighorahk, and many summoning familiars could stun, although it was impossible to remove the stun without waiting for it to wear off.
  • Previously, a stunned target would be indicated by yellow birds circling around them, which is a trope in fiction most commonly seen in cartoons.