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This article is about the combat effect. For the magic spell formerly known as Stun, see Stagger.

A stun is an effect that can occur during combat. When applied to a target, a stun prevents that target from attacking or moving for its duration. In addition, when used against a player target, it prevents that player doing any of the following:

The effects of a stun can be removed via the Freedom ability, which also prevents further stuns for another six seconds. Players can make themselves immune to stuns for 10 seconds by using the Anticipation ability. The ability Transfigure stuns the user for six seconds, then heals them afterwards for 250% of the damage they take in that time whilst providing a 15 second immunity to stuns; however, Transfigure cannot be activated while the player is already stunned or immune to stuns.

Stuns are differentiated from binds, which simply prevent the target from moving from their location and do not prevent them from performing actions such as attacking.

Abilities[edit | edit source]

Stunning abilities[edit | edit source]

It should be noted that equivalent stunning abilities for different combat styles (e.g. Impact and Binding Shot) share cooldowns, so players cannot chain them for a constant stun.

Attack[edit | edit source]

Strength[edit | edit source]

Ranged[edit | edit source]

Magic[edit | edit source]

Punishing abilities[edit | edit source]

These abilities deal increased damage to stunned targets.

Attack[edit | edit source]

Strength[edit | edit source]

Ranged[edit | edit source]

Magic[edit | edit source]

Stun prevention abilities[edit | edit source]

These Defence abilities give temporary immunity to stuns and/or break existing stuns.

Monsters and NPCs[edit | edit source]

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A player stunned in combat.

Certain monsters and NPCs are capable of stunning players.

Certain monsters, including most bosses, are capable of being immune to stuns, possessing this icon (Stun Immune status icon.png).

Stuns in Thieving[edit | edit source]

A different form of stun occurs when a player fails at pickpocketing. This type of stun differs from a combat stun in several ways:

  • Pickpocketing stuns do not prevent players from using abilities or food, or changing prayers or equipment.
  • Anticipation will not prevent a player from being stunned by a failed pickpocket.
  • If Freedom is used, the player will be able to move immediately, but will still be unable to pickpocket until the stun's duration naturally runs out.

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 12 October 2015 (Update):
    • Stuns that last for more than 1.2 seconds will now play a red animation on the target.
  • patch 2 March 2015 (Update):
    • Attempting to eat whilst stunned will no longer drain adrenaline.

Trivia[edit | edit source]

  • Stuns existed before the Evolution of Combat. For example, Rammernaut, Night-gazer Khighorahk, and many summoning familiars could stun, although it was impossible to remove the stun without waiting for it to wear off.
  • Previously, a stunned target would be indicated by yellow birds circling around them, which is a trope in fiction most commonly seen in cartoons.