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This article is about the combat effect. For the magic spell formerly known as Stun, see Stagger.

A stun is an effect that can occur during combat. When applied to a target, a stun prevents that target from attacking or moving for its duration. In addition, when used against a player target, it prevents that player doing any of the following:

The effects of a stun can be removed via the Freedom ability, which also prevents further stuns for another six seconds. Players can make themselves immune to stuns for 10 seconds by using the Anticipation ability. The ability Transfigure stuns the user for six seconds, then heals them afterwards for 250% of the damage they take in that time whilst providing a 15 second immunity to stuns; however, Transfigure cannot be activated while the player is already stunned or immune to stuns.

Stuns are differentiated from binds, which simply prevent the target from moving from their location and do not prevent them from performing actions such as attacking.

Special Attacks[edit | edit source]

It should be noted that the stuns from special attacks do not increase damage from stun-punishing abilities.

Lava whip[edit | edit source]

At a cost of 75% adrenaline, the lava whip will stun and bind NPCs for 6 seconds (10 ticks). When used on a player, it will drag them to an adjacent tile near the user.

Dragon spear / Zamorak Spear[edit | edit source]

The dragon spear / Zamorak spear has a special attack, Shove, where it pushes back the opponent and stuns them for 1.2 seconds, and binds them in place for 4.8 seconds.

Other effects[edit | edit source]

It should be noted that the stuns from these effects do not increase damage from stun-punishing abilities.

Zamorak godsword (passive)[edit | edit source]

25% chance to briefly stun a player for 6 seconds on a damaging hit. 25% chance to briefly bind an NPC for 6 seconds on a damaging hit.

Dreadnips[edit | edit source]

An average of 1 out of 9 dreadnip auto attacks, a dreadnip will stun for 3 seconds (5 ticks). This averages out to 3.1 stuns per minute, and a total of 9.3 seconds per minute stunned (15.5 ticks)

Jade bolts (e) / Jade bakriminel bolts (e)[edit | edit source]

Enchanted jade (bakriminel) bolts have a 5% chance of triggering the Earth's Fury effect, which stuns the target for 4.8 seconds (8 ticks). In PvP, the bolts will bind instead.

Annihilate[edit | edit source]

Annihilate is the special move for the nihil familiars, which deals damage and has a 50 - 60% chance of stunning monsters for 3.6 seconds. The special move costs 20 special points.

Abilities[edit | edit source]

Stunning abilities[edit | edit source]

It should be noted that equivalent stunning abilities for different combat styles (e.g. Impact and Binding Shot) share cooldowns, so players cannot chain them for a constant stun.

Attack[edit | edit source]

Strength[edit | edit source]

Ranged[edit | edit source]

Magic[edit | edit source]

Punishing abilities[edit | edit source]

These abilities deal increased damage to stunned targets.

Attack[edit | edit source]

Strength[edit | edit source]

Ranged[edit | edit source]

Magic[edit | edit source]

Stun prevention abilities[edit | edit source]

These Defence abilities give temporary immunity to stuns and/or break existing stuns.

Monsters and NPCs[edit | edit source]

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A player stunned in combat.

Certain monsters and NPCs are capable of stunning players.

Certain monsters, including most bosses, are capable of being immune to stuns, possessing this icon (Stun Immune status icon.png).

Stuns in Thieving[edit | edit source]

A different form of stun occurs when a player fails at pickpocketing. This type of stun differs from a combat stun in several ways:

  • Pickpocketing stuns do not prevent players from using abilities or food, or changing prayers or equipment.
  • Anticipation will not prevent a player from being stunned by a failed pickpocket.
  • If Freedom is used, the player will be able to move immediately, but will still be unable to pickpocket until the stun's duration naturally runs out.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 7 November 2016 (Update):
    • The diminishing-returns drop off for stuns in PvP combat has been lowered to 7.2 seconds.
  • patch 16 May 2016 (Update):
    • Dreadnips now respect stun immunity.
    • NPCs that have been stunned by another NPC will now become immune to non-player stuns for 10 seconds, up from 3.
    • Blackjacks now respect stun immunity.
  • patch 12 October 2015 (Update):
    • Stuns that last for more than 1.2 seconds will now play a red animation on the target.
  • patch 2 March 2015 (Update):
    • Attempting to eat whilst stunned will no longer drain adrenaline.
  • ninja 26 August 2014 (Update):
    • The stunned animation has been updated.
  • patch 22 July 2014 (Update):
    • The stun animation above players heads no longer loops infinitely.
  • patch 9 June 2014 (Update):
    • The new stun animation that appears above a characters head will not persist after they are no longer stunned.
  • patch 12 May 2014 (Update):
    • A new combat stun animation has been added.

Trivia[edit | edit source]

  • Stuns existed before the Evolution of Combat. For example, Rammernaut, Night-gazer Khighorahk, and many summoning familiars could stun, although it was impossible to remove the stun without waiting for it to wear off.
  • Previously, a stunned target would be indicated by yellow birds circling around them, which is a trope in fiction most commonly seen in cartoons.