Stun
A stun is an effect that can occur during combat. When applied to a target, a stun prevents that target from attacking or moving for its duration. In addition, when used against a player target, it prevents that player doing any of the following:
- Using any abilities, except for Freedom. Weapon special attack can still be activated by clicking the adrenaline bar.
- Changing prayers or equipment via action bar keybinds, although equipment may still be changed by clicking them in the inventory.
- Consuming any physical food, such as sailfish. However, stunned players may still drink from potions by clicking them in the inventory. Portent of restorations and Phoenix necklaces work while stunned.
- Teleporting.
- Casting spells.
The effects of a stun can be removed via the Freedom ability, which also prevents further stuns for another six seconds. Players can make themselves immune to stuns for 10 seconds by using the Anticipation ability. The ability Transfigure stuns the user for six seconds, then heals them afterwards for 250% of the damage they take in that time whilst providing a 15 second immunity to stuns; however, Transfigure cannot be activated while the player is already stunned or immune to stuns.
Stuns are differentiated from binds, which simply prevent the target from moving from their location and do not prevent them from performing actions such as attacking.
Player-based stuns[edit | edit source]
Players can stun their targets using abilities, Weapon Special attacks, familiar special moves and other methods.
Certain monsters, including most bosses, are capable of being immune to stuns, possessing the Stun Immune status ().
Abilities[edit | edit source]
Ability | Skill | Duration | Notes | |
---|---|---|---|---|
The following abilities share a cooldown | ||||
Backhand | ![]() |
0 ![]() |
1.2 seconds | Stuns for 1.2 seconds. |
Kick | ![]() |
3 ![]() |
1.2 seconds | Stuns for 1.2 seconds and knocks most small targets (1x1) back 1 tile. |
Binding Shot | ![]() |
0 ![]() |
1.2 seconds | Stuns for 1.2 seconds and binds for 9.6 seconds. |
Demoralise | ![]() |
10 ![]() |
1.2 seconds | Stuns for 1.2 seconds and knocks most small targets (1x1) back 1 tile. Unlocked by reading Scare Tactics. |
Impact | ![]() |
0 ![]() |
1.2 seconds | Stuns and binds for 1.2 seconds. |
Shock | ![]() |
10 ![]() |
1.2 seconds | Stuns for 1.2 seconds and knocks most small targets (1x1) back 1 tile. Unlocked by reading Scare Tactics. |
The following abilities share a cooldown | ||||
Forceful Backhand | ![]() |
15 ![]() |
3.6 seconds | Stuns for 3.6 seconds. |
Stomp | ![]() |
3 ![]() |
3.6 seconds | Stuns for 3.6 seconds and knocks most small targets (1x1) back 1 tile. |
Tight Bindings | ![]() |
3 ![]() |
3.6 seconds | Stuns for 3.6 seconds and binds for 9.6 seconds. |
Rout | ![]() |
15 ![]() |
3.6 seconds | Stuns for 3.6 seconds and knocks most small targets (1x1) back 1 tile. Unlocked by reading Scare Tactics. |
Deep Impact | ![]() |
3 ![]() |
3.6 seconds | Stuns and binds for 3.6 seconds. |
Horror | ![]() |
15 ![]() |
3.6 seconds | Stuns for 3.6 seconds and knocks most small targets (1x1) back 1 tile. Unlocked by reading Scare Tactics. |
The following abilities share a cooldown | ||||
Destroy | ![]() |
37 ![]() |
Up to 3.6 seconds | Channelled ability that hits 4 times, once every 1.2 seconds. The first 3 hits stun for 1.2 seconds each. The 1st hit is guaranteed to stun even if it misses. The 4th hit binds for 1.2 seconds. If channelling is cancelled, the target is still bound for 1.2 seconds. |
Asphyxiate | ![]() |
0 ![]() |
Up to 3.6 seconds | Channelled ability that hits 4 times, once every 1.2 seconds. The first 3 hits stun for 1.2 seconds each. The 1st hit is guaranteed to stun even if it misses. The 4th hit binds for 1.2 seconds. If channelling is cancelled, the target is still bound for 1.2 seconds. |
Stun-punishing abilities[edit | edit source]
Some abilities deal increased damage to targets that are stunned or bound.
Ability | Skill | Normal damage |
Median | Stunned/bound damage |
Median | Factor increase | |
---|---|---|---|---|---|---|---|
Slice | ![]() |
0 ![]() |
30-120% | 75% | 80-146% | 113% | 1.5× |
Punish | ![]() |
8 ![]() |
18.8-94% | 56% | 37.6-188% | 112.8% | 2× |
Piercing Shot | ![]() |
0 ![]() | |||||
Wrack | ![]() |
0 ![]() | |||||
Wrack and Ruin | ![]() |
96 ![]() |
60-300% | 180% | 120-360% | 240% | 1.3× |
Weapon Special attacks[edit | edit source]
Special attack | Source | Duration | Note | |
---|---|---|---|---|
Get over Here! | Lava whip (Augmented) | ![]() |
6 seconds | Stuns and binds for 6 seconds. In PvP, players are instead dragged towards the user. |
Shove | Dragon spear | ![]() |
1.2 seconds | Knocks most small targets (1x1) back 1 tile and stuns for 1.2 seconds and binds for 4.8 seconds. |
Zamorakian spear (Augmented) | ![]() |
Familiar special moves[edit | edit source]
![]() |
Source | Duration | Notes | |
---|---|---|---|---|
18 | Desert Wyrm scroll (Electric Lash) | ![]() |
Unknown (edit) | N/A |
36 | Bronze Minotaur scroll (Bronze Bull Rush) | ![]() |
Unknown (edit) | N/A |
46 | Iron Minotaur scroll (Iron Bull Rush) | ![]() |
Unknown (edit) | N/A |
56 | Steel Minotaur scroll (Steel Bull Rush) | ![]() |
Unknown (edit) | N/A |
66 | Mithril Minotaur scroll (Mithril Bull Rush) | ![]() |
Unknown (edit) | N/A |
75 | Praying Mantis scroll (Mantis Strike) | ![]() |
Unknown (edit) | N/A |
66 | Adamant Minotaur scroll (Adamant Bull Rush) | ![]() |
Unknown (edit) | N/A |
71 | Arctic Bear scroll (Arctic Blast) | ![]() |
Unknown (edit) | N/A |
76 | Rune Minotaur scroll (Rune Bull Rush) | ![]() |
Unknown (edit) | N/A |
83 | Spirit Dagannoth scroll (Spike Shot) | ![]() |
Unknown (edit) | N/A |
87 | Nihil scroll (Annihilate) | ![]() |
Unknown (edit) | N/A |
Other[edit | edit source]
Source | Duration | Notes | |
---|---|---|---|
Oak-blackjack (o,d) | ![]() |
0.6 seconds | Blackjacks have a chance to stun targets upon hit. The chance of this stun depends on your hit, and the opponent's current life points: a random integer is generated between 0 and your hit (inclusive), and compared against another random integer between 0 and your opponent's life points (inclusive). If the first number is greater, the opponent will be stunned. Does not work in PvP. |
Willow-blackjack (o,d) | ![]() |
1.2 seconds | |
Maple blackjack (o,d) | ![]() |
1.8 seconds | |
Blood siphon (Battlefield ability) | ![]() |
3 seconds | In Senntisten, players can select one battlefield ability by talking to one of the commanders. Battlefield abilities are activated by pressing the extra action button. Players may freely change battlefield abilities by talking to another commander. Nex's battlefield ability is Blood siphon, which deals 25% of the target's maximum life points as damage and heals the player for the same amount. The target is also bound for 7.2 seconds and, 0.6 seconds after the start of the bind, stunned for 3 seconds. |
Dreadnip | ![]() |
3 seconds | Has a roughly 1⁄9 chance to stun for 3 seconds and bind for 6 seconds. Cannot be deployed against players in PvP but can be deployed against their familiars. |
Friend in need aura | ![]() |
3.6 seconds | When this aura is activated, there is a 6 second delay until Party Pete appears, stunning the opponent for 3.6 seconds. Then there is a 2.4 second downtime until the aura is deactivated. Does not work in PvP. |
Jade bakriminel bolts (e) | ![]() |
4.8 seconds | 5% chance to trigger Earth's Fury: stuns the target for 4.8 seconds. PvP targets are bound instead. |
Jade bolts (e) | ![]() | ||
Neem oil | ![]() |
3.6 seconds | When used against creatures in the Polypore Dungeon, neem oil stuns the creature for 3.6 seconds and binds them for 18.6 seconds. |
Smiddi Ryak (Temple Trekking) | ![]() |
3.6 seconds | If Smiddi has reached level 20, she can Scream stunning targets within a small radius for 3.6 seconds. |
Monster based stuns[edit | edit source]
Monster | Attack | Message | Duration | Notes | |
---|---|---|---|---|---|
Arch-Glacor | ![]() |
Frost Cannon | Various, see transcript | 6 seconds | On hard mode, the Arch-Glacor charges up a giant beam of energy and fires it at the player, stunning and binding them for 6 seconds and dealing 3 rapid hits of high magic damage. |
Agoroth | ![]() |
N/A | N/A | 3 seconds | Agoroth's tentacles can slam themselves down if the player is beneath them. If the player does not avoid the slam, they deal 1⁄10 of the player's maximum life points as typeless damage and stun and bind the player for 3 seconds. |
Ancient mage | ![]() |
N/A | You have been frozen! | 3.6 seconds | Ancient mages can use ice spells that freeze the player, stunning them for 3.6 seconds (no visible debuff) if the player is not using Protect from Magic or Deflect Magic. |
Ancient ranger | ![]() |
N/A | The arrow binds you to the spot! | 6.6 seconds | Ancient rangers will occasionally use a special attack that stuns the player for 6.6 seconds (no visible debuff) and disables protection prayers/curses for 4.8 seconds. |
Araxxi | ![]() |
Stage four: Araxxi | N/A | 6 seconds | At the start of stage 4, Araxxi will drop down on Araxxor and consume him. If the player is under Araxxi when she becomes attackable, the player will be stunned and bound for 6 seconds. |
Celestial dragon | ![]() |
N/A | The celestial dragon traps you in time. | 3 seconds | After every 5-7 auto-attacks, the celestial dragon will raise its head and wings upwards to channel abyssal energy onto the player, stunning and binding them for 3 seconds. If the player is under the effects of Freedom when this is applied, the stun icon still appears but the player is not stunned. |
Crassian Leviathan | ![]() |
Many Heads | N/A | 6 seconds | If a player is within range of the Crassian Leviathan's other heads, that player will be stunned and bound for 6 seconds and be dealt a single poison hitsplat of around 80 to 1250 damage every 1.8 seconds. |
Crassian scout | ![]() |
N/A | N/A | 3 seconds | When the crassian scout's bar fills completely, they move close and attack with melee, stunning the player for 3 seconds and binding them for 3.6 seconds. |
Croesus | ![]() |
Hard Fungus Fall | N/A | 4.2 seconds | Croesus fires a hard fungus at players that shatters as it hits the ground. Any players hit are stunned for 4.2 seconds and bound for 4.8 seconds. 3.6 seconds after the start of the stun, if it has not been removed, the player's Hunter, Fishing, Mining and Woodcutting stats are reduced by 20%. |
Cyclossus | ![]() |
N/A | N/A | 3.6 seconds | The cyclosus can shove players, stunning them for 3.6 seconds (no visible debuff). |
Demon boss (Frostborn) | ![]() |
N/A | N/A | 3 seconds | Demon bosses with the "Frostborn" suffix can occasionally stun and bind all players within 3 squares of them for 3 seconds. |
Demon boss (Glorious) | N/A | N/A | 3 seconds | Demon bosses with the "Glorious" suffix can occasionally stun and bind their target for 3 seconds. | |
Dust devil (elite) | ![]() |
N/A | N/A | 1.2 seconds | Elite dust devils have a chance to stun the player for 1.2 seconds. |
Giant Mimic | ![]() |
N/A | The mimic prepares to charge! (On non-elite difficulties) | 3.6 seconds | The Giant Mimic charges the player. If the player does not dodge the charge, they are dealt high damage and are stunned and bound for 3.6 seconds. Its target location is marked with green arrows similar to those from Detonate. |
Giant mole | ![]() |
Rockfall | You hear a rumbling noise above. | 3.6 seconds | On normal mode, the mole's main target becomes stunned and bound for 3.6 seconds. Shortly afterwards, rocks will begin to fall on the target dealing 100-500 hard typeless damage. One instance of damage occurs every 1.2 seconds, with a maximum of 5 hits over the 6 second duration. The rocks can be dodged by moving the player is able to, but the rocks will follow the target as they move. |
Glacies | ![]() |
Glacies | You have been frozen! | 3.6 seconds | In the original Nex boss fight, if the player is not using Protect from Magic or Deflect Magic, Glacies's attacks can freeze players, stunning them for 3.6 seconds (no visible debuff). |
Glacor | ![]() |
N/A | You have been frozen! | 5.4 seconds | Glacor's magic attacks have a chance to freeze the player, binding them for 5.4 seconds. |
Glacyte (Arch-Glacor) | ![]() |
N/A | You have been prevented from moving. | 3 seconds | Glacytes apply 1 stack of Freezing Blood upon landing a sucessful hit. Upon reaching 10 stacks, the player is stunned and bound for 3 seconds and all stacks are removed. |
Gladius | ![]() |
N/A | N/A | 3 seconds | If the distance between its target is large enough, the gladius may charge at them, stunning and binding them for 3 seconds. |
Gorilla akh | ![]() |
N/A | N/A | 3 seconds | After 4 auto-attacks, the gorilla will pound its chest then smash the ground 3 times, dealing melee damage to the player if they don't move. If the player takes all 3 hits, they are stunned and bound for 3 seconds. The gorilla is stunned for 3.6 seconds during the attack. |
Ice nihil | ![]() |
N/A | Hiss. | 6 seconds | Every 8 auto attacks, the ice nihil will stun and bind the player for 6 seconds. |
Kalphite King | ![]() |
Beetlejuice | N/A | 7.8 seconds | As part of his attack cycle when in melee and ranged form, the Kalphite King charges towards his main target and launch green goo at them. This stuns and binds them for 7.8 seconds. It will also clear any defensive abilities in effect and place most defensive abilities on rapid cooldown. After seven seconds, the Kalphite King will impale his target, dealing 32,000 melee damage and often instantly killing them. |
![]() |
Stun Aura | N/A | 1.8 seconds | As part of his attack cycle when in ranged and magic form, the Kalphite King stuns and binds any players within 3 tiles of him for 1.8 seconds. This ability is also used when summoning Kalphite Guardians which he does upon reaching 195,000 and 65,000 life points. | |
Kal'gerion demon | ![]() |
N/A | N/A | 3 seconds | The demon drags the player towards itself, dealing up to 1,000 damage and healing itself for 5,062 life points (15% of their maximum). The player is also stunned for 3 seconds (no visible debuff). Freedom and Anticipation will not prevent the drag or stun, but Freedom can be used to remove the stun. |
Kerapac, the bound | ![]() |
Shatter | I'll tear right through you. You've been stunned! |
1.8 seconds | Kerapac raises his staff into the air before slamming it down, sending a rift in time behind the player, stunning and binding the player for 1.8 seconds. Kerapac then siphons from the rift, drawing dangerous energy that inflicts 5 hits of damage, all of which have 100% accuracy. These hits will also stun and bind for 1.8 seconds. |
Jumping Slam | You will break beneath me. I will put you in your place. You've been stunned! |
3 seconds | Kerapac will jump up and hover in the air for a few seconds before slamming back toward the ground focused on where his target is currently.
Any players within 2 tiles of him will be pinned in place, stunning and binding them and applying continuous damage until they break free. This can be avoided with a correctly timed use of Surge, Escape, Bladed Dive or Barge (if you are not the target). Doing so will reset the cooldowns of all these abilities. | ||
Krar | ![]() |
Pounce | N/A | 3 seconds | Krar can charge towards a player, stunning them and any other players caught in its path for 3 seconds. |
Liverworts | ![]() |
N/A | You're paralysed by the liverworts' oozing spores. | 3.6 seconds | After 10 auto-attacks (24 seconds), liverworts will drag the player towards itself, stunning and binding them for 3.6 seconds and plant three spores nearby that explode after 4.8 seconds. If the player is nearby when the spores explode, they are dealt 1,368 poison damage per spore and the liverwort is healed for the same amount. If the player moves away in time, the spores will instead damage the liverwort for the same amount. If the player is stun-immune (Freedom, Anticipation or Transfigure stun immunity) when the liverwort attempts to drag them, they will not be dragged and the spores will not be planted near them. When the liverworts drag or attempt to drag the player, the liverwort is stunned for 3.6 seconds. |
The Magister | ![]() |
Shadow Step | Stand still! | 3 seconds | If the player is next to the Magister he will bash the player, dealing moderately heavy melee damage and stunning and binding them for 3 seconds, before darting away from them. |
Nex | ![]() |
Drag | Nex draws you in... | 3.6 seconds | During the smoke phase, Nex can randomly drag a player towards herself, stunning and binding them for 3.6 seconds, and disabling their protection prayers/curses for 4.8 seconds. |
Ice Prison | Die now, in a prison of ice! | 6 seconds | Used during the ice phase, Nex shoots an ice projectile at her target. Upon impact the targeted player will be stunned for 6 seconds and have their protection prayers/curses disabled for 4.8 seconds as a small prison of ice surrounds them. If the prison is not broken in this time frame then the ice will shatter, dealing 6,000-8,000 hard typeless damage to the trapped player. Other players, if any, may break one of the surrounding icicles, which will negate the damage dealt from the attack. | ||
Containment | Contain this! | 3.6 seconds | Used during the ice phase, Nex raises her right arm before slamming it downwards. Roughly 3 seconds later four icicles will appear around her. If the player is next to these icicles then they will take up to 3,500 hard typeless damage and be stunned for 3.6 seconds and have their protection prayers/curses disabled for 4.8 seconds. | ||
Nex: Angel of Death | ![]() |
Icicle Slam | You... Stay... DOWN! |
9 seconds | In phase 3, Nex attacks with 4-9 auto-attacks before randomly using one of her special attack:Smoke Blades, Unstable Smoke or Icicle Slam. The same special attack is never used back-to-back.
If Icicle Slam is used, Nex picks one or two targets (based on the amount of players in the arena), they are stunned for 9 seconds and bound for 6 seconds and the message Ice begins forming around your feet, locking you in place appears. 3 seconds later an icicle falls from the ceiling, accompanied by the message An icicle falls from the ceiling, locking you in place.. The trapped player cannot move or attack and has all their defensive abilities cleared and all defensive abilities except for Anticipation, Freedom and Preparation placed on cooldown. Surge, Escape, Barge and Bladed Dive are also placed on cooldown for 20 seconds. When the icicle falls, if other players are nearby, they take damage relative to how close they are. 5,000 if they are within 1 tile, 2,500 if they are within 2 tiles and 1,666 if they are within 3 tiles. If the icicle is not destroyed by other players within 12 seconds, the trapped player will have a Dismember-like bleed applied to them for 9 seconds. It deals 2,000 melee damage per hit every 1.2 seconds over the last 6 seconds (5 hits total). The damage from a hit is increased by 50% if another player is nearby when it occurs. |
Freeze | You begin to feel the effects of the ice pillar... | 6 seconds | During phase 4, the ice crystal allows Nex to freeze players. An icy overlay will appear on their screen. If the player doesn't clear the effect with Freedom in time, they will be stunned and bound for 6 seconds and also have have a Dismember-like bleed applied to them. This deals 2,000 damage every 1.2 seconds until it is cleared with Freedom. | ||
Nodon guard | ![]() |
N/A | See transcript | 3 seconds | Guards have a single special attack that they use every 6 auto-attacks. Engineers and enforcers have three special attacks, that of guards, hunters and artificers, and will use one of them at random every 6 auto-attacks. For the guard's special attack, they leap into the air before slamming the ground, hitting a line of 3 tiles away from them. If the player is on one of these 3 tiles, they are dealt around 1,000 typeless damage and are stunned and bound for 3 seconds. If the player dodges the attack, the dragonkin is stunned for 3.6 seconds and will take double damage from most sources for the time it takes them to make two standard attacks. |
Nodon engineer | ![]() | ||||
Nodon enforcer | ![]() | ||||
Ragged Abomination | ![]() |
N/A | Tarshak is charging a slam. Move out of the way! | 4.2 seconds | Tarshak charges up a slam. If the player fail to move out of the way in time, they are stunned and bound for 4.2 seconds, as well as taking 1⁄8 of their maximum life points as typeless damage. |
N/A | N/A | 1.2 seconds | If player remains out of reach for long enough, Tarshak will charge at the player, stunning and binding them for 1.2 seconds. | ||
Raksha, the Shadow Colossus | ![]() |
Tail Sweep | GRAAAAH! | 3 seconds | If the player is within melee range, Raksha will perform a dangerous tail swipe. Being struck by this attack will stun and bind the player for 3 seconds and disable protection prayers/curses for 4.8 seconds. |
Trampling Charge | RRR... | 3 seconds | If the player is stood at a distance, Raksha will charge menacingly at the them. Being struck by this attack will stun and bind the player for 3 seconds and disable protection prayers/curses for 4.8 seconds. | ||
Shadow Bomb | GAH!! | 4.8 seconds | Raksha stuns and binds his target for 6 seconds and then launches a singular orb of shadow at them. If hit by this orb, the player will take large magic damage and disable their protection prayers/curses for 4.8 seconds. | ||
Rathis | ![]() |
N/A | N/A | 3.6 seconds | If the target is not within melee range, Rathis's melee attack is instead replaced with a charge, where she roars and charges towards her target's position, dealing up to 4,500 typeless damage to everyone in her path, stunning and binding them for 3.6 seconds. |
Seiryu the Azure Serpent | ![]() |
N/A | N/A | 6 seconds | When Seiryu loses 300,000 life points, he will collapse and become unattackable. Player have to jump over to the shackle platform and destroy the black crystals there. Roughly a minute after collapsing, Seiryu will awaken, tossing any players back to the main arena and stunning and binding them for 6 seconds. |
Solak | ![]() |
Root Rush | The roots below bend to my will. Roots are preparing to rush you from the edge of the arena! Look out! [14-0] |
3 seconds | Solak targets 2 players, sending 3 lines of roots to each of them after a 4.8-14.4 seconds. The roots last 2.4 seconds and if anyone touches these roots, they are stunned for 3 seconds, bound for 4.2 seconds and be dealt up to 2,500 hard blight damage and 2 stacks of blight every 0.6 seconds. |
Binding Crush | I'll crush you like the bug you are. | 3 seconds | Solak selects a random player, stunning and binding them for 4.2 seconds and dragging them. He will smash one of his arms down onto the player and instantly kill them if they do not escape. | ||
Rooting Claw | Frail creatures! It's time to die! | 3 seconds | Roots will shoot up through the ground around Solak's current target, rapidly dealing blight damage to anyone standing on them. Blight Bombs are also dropped onto other players, causing further roots to rapidly move between the afflicted players. If anyone touches these roots, they are stunned for 3 seconds, bound for 4.2 seconds and be dealt up to 2,500 hard blight damage and 2 stacks of blight every 0.6 seconds. | ||
Blight Siphon | GIVE ME THE LIFE YOU SO TIGHTLY CLING TO! | 1.8 seconds | Solak raises his hand before slamming it into the ground, stunning and binding all players for 1.8 seconds. 3 seconds later, players begin to take increasing blight damage and 1 stack of blight every 1.2 seconds. Players can stop Solak channelling this damage by having enough members of the team use stunning abilities on him. | ||
Sunfreet | ![]() |
N/A | The deafening roar stuns you! | 6 seconds | The Sunfreet inhales then roars at the player. If the player is close to the Sunfreet and does not turn away, they are stunned and bound for 6 seconds. In the easy version of the fight, the player is only momentarily stunned (no visible debuff). |
Telos, the Warden | ![]() |
Double Tap | Hold still, invader. | 3 seconds | Telos flails his tendril arm at the player before smashing it down on them for heavy melee damage. He will then proceed to jump at the player's position, dealing soft typeless damage. The heavy melee hit stuns and binds the player for 3 seconds, while the stomp attack will disable protection prayers/curses for 4.8 seconds if struck. |
Tuz | ![]() |
Pounce | N/A | 3 seconds | Tuz can charge towards a player, stunning them and any other players caught in its path for 3 seconds. |
TzKal-Zuk | ![]() |
Igneous Rain | The skies burn! Flames consume you! Fall, and burn to ash! followed by Burn! |
3 seconds | At the start of TzKal-Zuk's Ingeous Rain attack, the player is dragged to one of several specific points in the arena and is stunned and bound for 3 seconds. |
Volcanic anima-golem | ![]() |
Volcanic golem | N/A | 3 seconds | The volcanic anima-golem that Telos summons in phases 4 and 5 can stun and bind the player with their attacks. There is a 3 second grace period when the golem spawns during which it cannot stun or bind the player. |
Wizard (Troll Invasion) | ![]() |
N/A | N/A | 3.6 seconds | The troll wizard can drag the player towards itself, stunning them for 3.6 seconds (no visible debuff). |
Quest monsters[edit | edit source]
Monster | Message | Duration | Notes | |
---|---|---|---|---|
Agoroth (A Shadow over Ashdale) | ![]() |
N/A | 3 seconds | Agoroth's tentacles can slam themselves down if the player is beneath them. If the player does not avoid the slam, they deal 1⁄10 of the player's maximum life points as typeless damage and stun and bind the player for 3 seconds. |
Celestial dragon (One of a Kind) | ![]() |
The celestial dragon traps you in time. | 3 seconds | After every 5-7 auto-attacks, the celestial dragon will raise its head and wings upwards to channel abyssal energy onto the player, stunning and binding them for 3 seconds. If the player is under the effects of Freedom when this is applied, the stun icon still appears but the player is not stunned. |
Crassian scout (A Shadow over Ashdale) | ![]() |
N/A | 3 seconds | When the crassian scout's bar fills completely, they move close and attack with melee, stunning the player for 3 seconds and binding them for 3.6 seconds. |
Enakhra (The World Wakes) | ![]() |
Not so fast! | 6 seconds | When Enakhra is below 50% life points, she will occasionally teleport next to the player and pin them to the ground, stunning and binding them for 6 seconds. |
Giant Roc (My Arm's Big Adventure) | ![]() |
The blast from the bird's wings stuns you! | 3 seconds | The Giant Roc will occasionally knock the player back, stunning and binding them for 3 seconds. |
Glacor (Ritual of the Mahjarrat) | ![]() |
You have been frozen! | 5.4 seconds | Glacor's magic attacks have a chance to freeze the player, binding them for 5.4 seconds. |
Ice nihil (Fate of the Gods) | ![]() |
Hiss. | 6 seconds | Every 8 auto attacks, the ice nihil will stun and bind the player for 6 seconds. |
Kamil (Desert Treasure) | ![]() |
Sallamakar Ro! You've been frozen! |
4.2 seconds | Kamil will occasionally teleport and freeze the player, stunning and binding them for 4.2 seconds. |
Lowerniel Drakan (The Lord of Vampyrium) | ![]() |
Still trying to run? Do you think you can escape? Get over here! Running will not help you. Accept your fate, morsel. |
3.6 seconds | During phases 1 and 3, if the player remains out of melee range for long enough, Drakan will drag the player toward himself, stunning and binding them for 3.6 seconds. 1.8 seconds after the start of the stun, the player's protection prayers/curses are disabled for 4.8 seconds. |
![]() |
Graaah | 3.6 seconds | During phases 2 and 3, Drakan can stun and bind the player for 3.6 seconds. | |
Mah (Fate of the Gods) | ![]() |
N/A | 3.6 seconds | During Mah's Nightmare, she will occasionally clench her hand. Roughly 2 seconds later, she will scream, stunning and binding the player for 3.6 seconds, dealing 20% of the player's maximum life points as typeless damage. The muspah also take up to 9,200 damage from the scream. |
Pharaoh ('Phite Club) | ![]() |
Kneel! Usurpers! |
4.8 seconds | Every 3 auto attacks, the Pharaoh will use 1 of 3 special attacks. One of these stuns and binds the player for 4.8 seconds. The player is dealt up to 10 hits of typeless damage, beginning at 100 and increases by 100 each hit. The damage ends if the player breaks free from the stun. |
Rabid Jack (Pieces of Hate) | ![]() |
I will hang you out to dry! | 6 seconds | Rabid Jack will occasionally choke the player, stunning and binding them for 6 seconds. The player is dealt up to 9 hits of typeless damage. The damage ends if the player breaks free from the stun. |
Ragged Abomination (Hero's Welcome) | ![]() |
Tarshak is charging a slam. Move out of the way! | 4.2 seconds | Tarshak charges up a slam. If the player fail to move out of the way in time, they are stunned and bound for 4.2 seconds, as well as taking 1⁄8 of their maximum life points as typeless damage. |
N/A | 1.2 seconds | If player remains out of reach for long enough, Tarshak will charge at the player, stunning and binding them for 1.2 seconds. |
Daemonheim bosses[edit | edit source]
Source | Message | Duration | Notes | |
---|---|---|---|---|
Night-gazer Khighorahk | ![]() |
N/A | 3 seconds | In its second form, Khighorahk gains the ability to use a magic attack, signified by a sparkle in his eye. If this attack is not blocked, it stuns for 3 seconds and binds for 9 seconds. |
Rammernaut | ![]() |
CHAAAAARGE! | 4.8 seconds | Rammernaut charges at his target. If he hits them, they are stunned and bound for 4.8 seconds. This also disables all prayers/curses and they cannot be reenabled for 18 seconds. If Rammernaut hits a wall, the charge ends and he is bound for 7.2 seconds. Rammernaut will always use this attack if his target is using Protect from Melee or Deflect Melee. |
N/A | 4.8 seconds | Rammernaut rotates on the spot, swining his maul. If the player is hit, they are stunned and bound for 4.8 seconds. This also disables all prayers/curses and they cannot be reenabled for 18 seconds. | ||
To'Kash the Bloodchiller | ![]() |
Sleep now, in the bitter cold... DEEP FREEZE! |
Up to 9.6 seconds | To'Kash will freeze every player in the room (no visible debuff). Any frozen players that he attacks are freed, with the message The ice encasing you shatters violently. appearing in chat. 9.6 seconds later, To'Kash will yell I will shatter your soul! freeing all players that are still frozen. |
Yk'Lagor the Thunderous | ![]() |
Come closer! | 10.2 seconds | 3 seconds after saying "Come closer!", Yk'Lagor will drag players into the centre of the room, stunning them for 10.2 seconds (no visible debuff) and disabling their protection prayers/curses for 4.8 seconds. The message Yk'Lagor sees you and pulls you closer, energising him. appears in chat. If players are hiding behind any of the pillars in the room, they are not affected and the message Hiding behind the pillar manages to stop Yk'Lagor from pulling you in. |
Monsters that use stunning abilities[edit | edit source]
- Ahoeitu the Chef
- Armadylean ambusher
- Armadylean battle-mage
- Armadylean myrmidon
- Armadylean shaman
- Armadylean shaman (Treasure Trails)
- Armadylean skirmisher
- Armadylean warrior
- Bandit Brawler
- Bandosian ambusher
- Bandosian battle-mage
- Bandosian hunter
- Bandosian reaver
- Bandosian wild mage
- Black Heather
- Black Knight (Invasion of Falador)
- Cabbage archer
- Cabbagemancer
- Cabbageomancer
- Cadarn magus
- Cadarn ranger
- Caitlin
- Chaos witch channeler
- Cloaked zealot
- Cruor
- Crystal Shapeshifter
- Cultist
- Dawn
- Death Lotus rogue
- Donny the Lad
- Dragon-hunter archer
- Dragon-hunter mage
- Dragon-hunter warrior
- Eastern soldier
- Echo of Jas
- Elite Sakadagami
- Elite Sotapanna
- Enlightened Sotapanna
- Eye of Cythan
- Fumus
- Glacies
- Godless ambusher
- Gu ronin
- Hand of Dagnath
- Hein (Skulls champion)
- Ikadia the Exile
- Imperial mage akh
- Imperial warrior akh
- Iorwerth guard
- Iorwerth scout
- Iorwerth scout (Faction PvP)
- JMod clone
- Jade the Unruly
- Kalphite King
- Lady Himiko
- Manifestation of Erethdor
- Maw of Kolthregar
- Mercenary Joe
- Monkey archer (Faction PvP)
- Monkey spirit
- Monkey warrior
- New Varrock guard
- New Varrock guard captain
- Ninja cabbage
- Olivia the Chronicler
- Oyu the Quietest
- Reese
- Sakadagami
- Saradominist enforcer
- Saradominist field medic
- Saradominist gatherer
- Saradominist minelayer
- Saradominist ranger
- Saradominist rogue
- Saradominist sage
- Saradominist scout
- Saradominist sharpshooter
- Saradominist thaumaturge
- Seasinger priestess
- Shame
- Shrine Maiden Elei
- Sir Leye
- Skulls bosun
- Skulls mercenary
- Skulls mercenary (Uncharted Isles)
- Skulls press-ganger
- Skulls scout
- Sotapanna
- Speedy Keith
- Stone clone
- Temple Knight (Battle of the Monolith)
- The Violet Lotus
- Ulthven Keith
- Ulthven necromancer
- Umbra
- Unnatural Trahaearn titan
- Warrior cabbage
- White Knight (Invasion of Falador)
- Zamorakian bandit
- Zamorakian blackguard
- Zamorakian bodyguard
- Zamorakian footsoldier
- Zamorakian gatherer
- Zamorakian leader
- Zamorakian minelayer
- Zamorakian occultist
- Zamorakian rogue
- Zamorakian sharpshooter
- Zamorakian sniper
- Zamorakian warlock (Battle of Lumbridge)
Monsters that stun themselves[edit | edit source]
Monster | Message | Duration | Notes | |
---|---|---|---|---|
Airut | ![]() |
N/A | Varies | Airut can enter an enraged state, signified by roaring and beating their chest. In this state they deal double damage and attack 2x as fast with ranged and 4x as fast with melee. In this state, if the airut is hit with Rapid Fire, Flurry or Greater Flurry, they will be stunned, bound and take double damage for a short duration. |
Gorilla akh | ![]() |
N/A | 3.6 seconds | After 4 auto-attacks, the gorilla will pound its chest then smash the ground 3 times, dealing melee damage to the player if they don't move. If the player takes all 3 hits, they are stunned and bound for 3 seconds. The gorilla is stunned for 3.6 seconds during the attack. |
Liverworts | ![]() |
You're paralysed by the liverworts' oozing spores. | 3.6 seconds | After 10 auto-attacks (24 seconds), liverworts will drag the player towards itself, stunning and binding them for 3.6 seconds and plant three spores nearby that explode after 4.8 seconds. If the player is nearby when the spores explode, they are dealt 1,368 poison damage per spore and the liverwort is healed for the same amount. If the player moves away in time, the spores will instead damage the liverwort for the same amount. If the player is stun-immune (Freedom, Anticipation or Transfigure stun immunity) when the liverwort attempts to drag them, they will not be dragged and the spores will not be planted near them. When the liverworts drag or attempt to drag the player, the liverwort is stunned for 3.6 seconds. |
Nodon artificer | ![]() |
Feel the flames.. | 3.6 seconds | Artificers have a single special attack that they use every 6 auto-attacks. Engineers and enforcers have three special attacks, that of guards, hunters and artificers, and will use one of them at random every 6 auto-attacks. For the artificer's special attack, they launch 3 beams at the player's current location. If the player doese not avoid them, they are hit for magic damage that ignores Protect from Magic and Deflect Magic but can be reduced with dragonfire protection. The dragonkin is stunned for 3.6 seconds during this attack. |
Nodon engineer | ![]() | |||
Nodon enforcer | ![]() | |||
Nodon guard | ![]() |
See transcript | 3.6 seconds | Guards have a single special attack that they use every 6 auto-attacks. Engineers and enforcers have three special attacks, that of guards, hunters and artificers, and will use one of them at random every 6 auto-attacks. For the guard's special attack, they leap into the air before slamming the ground, hitting a line of 3 tiles away from them. If the player is on one of these 3 tiles, they are dealt around 1,000 typeless damage and are stunned and bound for 3 seconds. If the player dodges the attack, the dragonkin is stunned for 3.6 seconds and will take double damage from most sources for the time it takes them to make two standard attacks. |
Nodon engineer | ![]() | |||
Nodon enforcer | ![]() | |||
Jungle strykewyrm | ![]() |
N/A | 3.6 seconds | Strykewyrms are stunned for 3.6 seconds when emerging from the ground. This includes when the player begins the fight by investigating the mound, as well as their burrowing special attack. Lava strykewyrms and the WildyWyrm are Stun Immune and are therefore not stunned. |
Desert strykewyrm | ![]() | |||
Ice strykewyrm | ![]() | |||
Troll ranger (Troll Invasion) | ![]() |
N/A | 3.6 seconds | The troll can hurl a boulder at the player. The troll is stunned for 3.6 seconds during the attack. |
Venomous dinosaur | ![]() |
The creature infects you with a deadly venom. | 3.6 seconds | When a venomous dinosaur uses its special attack, it is stunned for 3.6 seconds. |
Other[edit | edit source]
Source | Message | Duration | Notes | |
---|---|---|---|---|
Cavern Chill (status) | ![]() |
N/A | 10.2 seconds | Upon reaching 100% Cavern Chill, the player is stunned for 10.2 seconds. |
Deep Sea Fishing electrified stacks (status) | ![]() |
N/A | 10.2 seconds | Catching a jellyfish from electrifying jellyfish with 10 stacks, or the timer, prevents the catch from occurring, stuns and binds the player for 10.2 seconds, and sets the electrified debuff to a 2.5 minute timer. |
Kindred Spirits | ![]() |
N/A | 6 seconds | During the escape sequence, the player may occasionally be hit by falling rocks, stunning and binding them for 6 seconds. |
The rope is unstable, and you pull it, and several rocks, down on top of you. | 12 seconds | During the escape sequence, there are 3 ropes. 2 of the ropes are unstable. Attempting to climb an unstable rope will cause it and several rocks to fall down on top of the player, stunning and binding them for 12 seconds. The ropes can be checked before climbing them using the "Check rope" option. |
Similar effects[edit | edit source]
- Bound is status that prevents movement.
- Frozen is a status that prevents movement.
- Transfigure is a status that binds, prevents attacking, puts abilities on cooldown, and prevents activating Freedom.
- Trapped in mud is a status applied by hard mode giant mole that prevents movement, attacking, activating abilities, and eating food.
- Araxxor and Araxxi's Coccoon attack prevents players from moving, attacking and activating abilities. Players are dealt rapid damage and need to click repeatedly to free themselves. The number of clicks is reduced if under the effects of Freedom or Anticipation.
- Foreshadow has a special attack that functions similarly to Araxxor and Araxxi's Cocoon attack.
- Raksha's Mind Flay attack immobilises the player and creates shadow energy around them. This energy damages the player until they dispel it.
- Telos' Siphoning tendrils attack immobilises the player, dealing damage to them, healing Telos and increasing his anima level. Players can break free of this by dealing damage to Telos.
- Devil's snare has a special attack that it uses after ten auto attacks. This attack acts similiarly to Telos' Siphoning tendrils attack.
- Yakamaru's Strangling tendrils attack targets the top five damage dealers on the team. This attack damages the player over time, prevents them from moving and clears their defensive abilities and puts the abilities on cooldown. Affected players must deal damage to Yakamaru to free themselves.
- Yakamaru's Quicksand attack causes all but two players within range to sink into the sand. This prevents the player from moving as well as clearing any defensive abilities and puts the abilities on cooldown (except for Freedom and Anticipation). Players must be freed by their teammates or be instantly killed.
- To progress the Yakamaru fight, a player must catch the poison that Yakamaru launches and be within melee distance of him when he is defeated. Yakamaru will swallow the player and they will be washed ashore. In this state, the player cannot move, attack or use abilities. A teammate must resuscitate them quickly or they will be instantly killed.
Thieving[edit | edit source]
Being caught while pickpocketting some NPCs, will stun the player for 4.2 to 6 seconds, depending on the NPC. This stun does not have a visible debuff and does not prevent players from using abilities, eating food, or changing prayers or equipment. The stun can be removed with Freedom but cannot be prevented with Freedom, Anticipation or Transfigure stun immunity effects. If the stun is removed with Freedom, the player will not be able to attempt to pickpocket until after the stun would have natural expired. Failing when taking wire from the wire machine also inflicts this type of stun for 4.8 seconds.
Monsters that have special stun interactions[edit | edit source]
- Stunning or binding a Camel Warrior causes their special attack to be used instantly, creating a sandstorm under the player, dealing rapid damage.
- When Solak uses his Blight Siphon attack, players begin taking damage and gaining stacks of blight. To stop this, enough members of the team must hit Solak with stuns.
- Stunning an Igneous TzekHaar-Hur disables their healing and 50% damage reduction for a period of time.
- Stunning the Kalphite King causes his next special attack to be skipped, although some cannot be skipped.
- Telos, the Warden is not immune to stuns, however he gains the ability to use Freedom with a 30 second cooldown at enrages of 150% and higher. This breaks free from stuns and binds does not provide stun immunity. At enrages of 250% and higher, the cooldown is reduced to 18.6 seconds and in phase 5, it grants 6 seconds of stun immunity. At enrages of 1000% and higher, the cooldown is reduced to 9.6 seconds.
- Unstable black holes conjured by the Ambassador can destroyed instantly by hitting them with a stunning ability.
- When Yakamaru is in the north pool, he gains a damage reduction effect that increases over time. The damage reduction can be reset by hitting him with a stunning ability but this also deals 5000-1000 damage to all nearby players. The more damage reduction he has, the less damage is dealt to players when he is stunned.
- When Zamorak, Lord of Chaos uses his Decimate attack, he can be stunned to release the attack early. He must be stunned once for each player on the team, although one player may use multiple stuns.
Update history[edit | edit source]
- patch 7 November 2016 (Update):
- The diminishing-returns drop off for stuns in PvP combat has been lowered to 7.2 seconds.
- patch 16 May 2016 (Update):
- Dreadnips now respect stun immunity.
- NPCs that have been stunned by another NPC will now become immune to non-player stuns for 10 seconds, up from 3.
- Blackjacks now respect stun immunity.
- patch 12 October 2015 (Update):
- Stuns that last for more than 1.2 seconds will now play a red animation on the target.
Trivia[edit | edit source]
- Stuns existed before the Evolution of Combat. For example, Rammernaut, Night-gazer Khighorahk, and many summoning familiars could stun, although it was impossible to remove the stun without waiting for it to wear off.
- Previously, a stunned target would be indicated by yellow birds circling around them, which is a trope in fiction most commonly seen in cartoons.