Wrack is a basic Magic ability with no level requirements. It is the exact equivalent of Ranged's Piercing Shot and Melee's Punish. It deals 18.8-94% ability damage or 37.6-188% ability damage if the target is stunned or bound. When the player has 12 stacks of Blood Tithe, this ability is upgraded to Wrack and Ruin.
The ability's small cooldown is useful for ability rotation when aiming to gain adrenaline. It is often useful to use Wrack in alternation with other abilities to avoid having most basics on cooldown, though in most scenarios it is not advisable to do so because of low dps output as a result.
The stun from Impact is too short for Wrack to deal its boosted damage, because Impact stuns the target for 1.2 seconds, shorter than the global cooldown of 1.8 seconds. Deep Impact gives enough time for the user to use Wrack once for its boosted damage. This ability's damage boost does not work on most bosses as the majority of them are stun-immune. Since it works against bound targets and not only stunned ones, targets bound with Ice spells will also trigger Wrack's extra damage, something that can be taken advantage of when using a lot of auto-attacks in conjunction with abilities, such as when doing 4taa rotations.
The Energising perk will make Wrack generate an additional 0.6% adrenaline per rank instead. Furthermore, the Impatient perk does not work with Wrack.
When the player is using Exsanguinate and has 12 stacks of Blood Tithe, Wrack temporarily turns into Wrack and Ruin.
This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
- update 21 June 2021 (Update):
- Icon revitalized with release of Wrack and Ruin.
- patch 14 December 2015 (Update):
- Punish, Wrack and Piercing Shot now deal up to 188% weapon damage against stunned opponents.