Godswords are powerful two-handed swords that were released on 28 August 2007, along with the God Wars Dungeon. They require 75 Attack to wield and are among the strongest non-degradable melee weapons to be found outside Daemonheim.
A godsword consists of a godsword blade, to which a godsword hilt is attached. One hilt exists for each of the gods whose armies still fight in the God Wars Dungeon, except for Zaros: Armadyl, Bandos, Saradomin, and Zamorak. Consequently, there are four different godswords: the Armadyl godsword, the Bandos godsword, the Saradomin godsword, and the Zamorak godsword. Each godsword has a different appearance, and a unique special attack or passive effect, but they all have the same combat bonuses.
Each godsword is made the same way, The original four godswords are created by obtaining godsword shards, which are dropped by both the generals and their bodyguards in the God Wars Dungeon. There are three different shards, all of which must be used on an anvil and requires 80 Smithing. A hilt must then be attached to the godsword blade, which is only dropped by the generals themselves (excluding Nex).
A related item known as the Zaros godsword may be created with 92 Crafting, along with an orb of pure, volcanic and corrupted anima along with the Dormant Zaros godsword, all obtained from killing Telos at the Heart of Gielinor. Apart its name, it bears no relation to the other godswords.
History[edit | edit source]
The first known godsword was created by the aviantese inventor Howl, who had been experimenting with the newly created aetherium alloy. He developed three weapons from this alloy; a staff, bow and sword, experimenting with each one. He concluded that direct contact was the most effective, and thus devoted more time for melee application. This eventually culminated into the first functional godsword.
Somewhere near the end of the Third Age, Zamorak had been pushed back and contained in the Forinthry region. His defeat seemed inevitable. A loose alliance between Saradomin, Armadyl and Bandos began construction on the godsword, a weapon meant to ensure Zamorak's final defeat.
A squadron of Armadyl's best aviantese was given the task of delivering the godsword to the army of Saradomin, who was engaged in battle with Zamorak's forces. However, the existence of the blade had been leaked to Zamorak, and, aware of its destination, he sent a battalion of his best forces led by one of his most powerful generals, the mighty K'ril Tsutsaroth, to capture the blade. They laid an ambush for the aviantese transporting the godsword. Zamorak created his own hilt in hopes of using the weapon to break the siege of his forces by the other gods.
Upon coming under attack, the aviantese carrying the godsword retreated into a temple beneath the mountains, and set up a defence against Zamorak's forces in an attempt to protect the godsword. Ironically, this was the same temple where the Saradominists had sealed off one of the last remaining armies of Zaros, led by Nex. Bandos and Saradomin sent portions of their best forces into the temple as reinforcements for the aviantese, and for a time the three groups fought as allies against Zamorak's minions. However, as the battle wore on, old distrust between the forces of Armadyl, Bandos, and Saradomin resurfaced, and the forces of the three gods turned on one another, dissolving the alliance. The battle in the temple became a four-way free-for-all for control of the godsword; it is believed that during this great melee, the godsword was shattered into three pieces.
However the battle was dwarfed by the conflict going on in Forinthry, where Zamorak's forces were staging a last stand. By a massive stroke of luck Zamorak found the Stone of Jas, and knowing that he had to do something drastic to escape doom, used the Stone's immense power to lay waste to the entire region, creating the Wilderness. The sheer destruction of the action had several effects. So many aviantese were caught in the blast that they were driven to near extinction, to Armadyl's anguish. It also sealed the God Wars Dungeon, freezing its combatants in ice, where they would remain undisturbed for thousands of years, their battle - and the godsword - long forgotten. Lastly the explosion cut into the Anima Mundi itself, and its cry of pain caused Guthix to awaken; furious, he ended the God Wars, expelled the young gods from Gielinor, and enacted the Edicts of Guthix to prevent any more catastrophic conflict.
During the Fifth Age, a combination of tectonic movements within the Wilderness and long rows of fires lit by adventurers thawed the dungeon and the armies within it. Unaware that the God Wars have ended, the followers of Armadyl, Bandos, Saradomin, and Zamorak continue to wage war for control of the godsword. Adventurers are now able to enter the dungeon for themselves and do battle with the armies within. Those who are powerful enough to defeat the mighty leaders can obtain the pieces of the godsword, and reconstruct it for themselves.
Prices and effects[edit | edit source]
Each godsword has a special attack or passive ability that can be swapped by using the specific godsword on the respective altar in the God Wars dungeon.
|Armadyl||5,034,312||Deals up to 375% damage, and uses 50% adrenaline.|
|Bandos||868,523||Deals up to 350% damage and drains one of the target's combat stats by 10% of the damage dealt, and uses 100% adrenaline.|
|Saradomin||7,183,265||Deals up to 275% damage and restores half of the damage to health and 2.5% to prayer, and uses 50% adrenaline.|
|Zamorak||1,537,770||Deals up to 275% damage and freezes the target for 10 seconds, and uses 60% adrenaline.|
|Zaros||739,658,493||Creates a black hole around the player that lasts for 20 seconds and increases your melee damage by 25%, as well as damaging any target that enters the area for 25-50% weapon damage every 3 ticks. Costs 50% adrenaline with a 60 second cooldown.|
Passive effects[edit | edit source]
A godsword's special attack can be toggled to a passive effect by using it on the aligned altar in the God Wars Dungeon. All passive effects have a 25% chance to activate with each hit. The godswords are untradeable when passive. The Zaros godsword does not have a passive effect.
Armadyl godsword[edit | edit source]
The Armadyl godsword can raise the wielder's Attack and Strength levels by 1, up to 10% of the wielder's levels. However, this does not stack with potions which typically offer stronger boosts, and as such it has limited benefit.
Bandos godsword[edit | edit source]
The Bandos godsword can drain the opponent's Defence by 1 level, until its Defence falls to 90% of the base. It is most potent against extremely strong/long boss encounters.
Saradomin godsword[edit | edit source]
The Saradomin godsword can heal the wielder by 3% of their maximum life points and recover 3% of their maximum prayer points. It can eliminate the need for food on most Slayer tasks, and acts as a supplement to healing against bosses. It is also useful to those attempting the TzHaar Fight Cave.
Zamorak godsword[edit | edit source]
The Zamorak godsword can freeze a target for 6 seconds. It is useful against mages and rangers that fight from a distance, and has other benefits in PvP scenarios, such as binding players carrying the flag in Castle Wars.
Gallery[edit | edit source]
Update history[edit | edit source]
- patch 4 June 2018 (Update):
- Changed the tooltip on the special attack for some Godswords to reflect their actual damage percentage.
- patch 22 February 2016 (Update):
- Players can now create augmented passive godswords to match the non-passive ones. This can be achieved by either using an augmentor on a passive godsword, or use an existing augmented godsword on the relevant altar to swap between passive and non-passive variants.
- patch 2 February 2015 (Update):
- Passive versions of all Godswords will now drop the tradeable non-passive version in PvP if the player dies.
- patch 22 September 2014 (Update):
- Some errors in calculating damage values have been fixed with two-handed weapons.
- patch 28 July 2014 (Update):
- Godswords (excluding the Zaros variant) can now have their passive effects toggled on again when used on the appropriate Godwars boss altar.
- patch 4 December 2012 (Update):
- Lent versions of the Godswords are now correctly triggering their passive effects.
- patch 9 November 2010 (Update):
- Players wielding a godsword have had their walking animations tweaked.
Trivia[edit | edit source]
- Although Nex is a leader within the God Wars Dungeon, she does not drop a hilt; instead the Zaros godsword is dropped by Telos, the Warden. Before her release on 11 January 2011, many players speculated that she would drop a Zaros hilt. As Zaros was banished well before the God Wars started, such a hilt was nonexistent. In addition, the godsword dropped by Telos is in a intact state, albeit unpowered.
- Prior to the God Wars graphical update, all the godswords shared the same blade, with their hilts and special attacks being the only visual difference. The fully complete blade and its three shards were not graphically updated alongside the hilts.
- For a time after their release, godswords were controversial among players, as the strongest available melee weapons at the time were the abyssal whip and Barrows equipment. As such, godswords represented an enormous increase in power over Ranged and Magic, and a common complaint on the forums was that godswords excessively unbalanced the combat triangle.
- All tier 75 godswords have become available as a 'lucky' reward from the Treasure Hunter activity. These are not tradeable or augmentable and feature fainter colour schemes.