Chaotic maul

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Chaotic maul detail.png
Chaotic maul (broken) detail.png

A chaotic maul is a tier 80 melee two-hand weapon. It requires level 80 Attack and 80 Dungeoneering to wield.

It can be purchased as a reward from the Dungeoneering skill for 200,000 Dungeoneering tokens.

Combat stats[edit | edit source]

Degradation and repair[edit | edit source]

The chaotic maul has 30,000 charges of combat (a minimum time of 5 hours). Once the charges run out, it will break and become unusable until repaired by the rewards trader at Daemonheim. When first purchased, it will have a 20% charge. Repairs are made incrementally in 1% portions, and the cost of recharging can be paid in two ways: coins, or a combination of coins and Dungeoneering tokens.

Charge Cost Combination cost
99% 20,000 2,000 and Dungeoneering token.png: RS3 Inventory image of Dungeoneering token 200
90% 200,000 20,000 and Dungeoneering token.png: RS3 Inventory image of Dungeoneering token 2,000
20% 1,600,000 160,000 and Dungeoneering token.png: RS3 Inventory image of Dungeoneering token 16,000
0% 2,000,000 200,000 and Dungeoneering token.png: RS3 Inventory image of Dungeoneering token 20,000

All repair costs are reduced by 5% if Daemonheim aura 3 has been earned.

Usage cost[edit | edit source]

Combat charges30,000
MethodRewards traderRewards traderRewards trader (Daemonheim aura 3)Rewards trader (Daemonheim aura 3)
Item(s) consumed2,000,000 × Coins.png Coins200,000 × Coins.png Coins
20,000 × Dungeoneering token.png Dungeoneering token[uc 1]
1,900,000 × Coins.png Coins190,000 × Coins.png Coins
19,000 × Dungeoneering token.png Dungeoneering token[uc 1]
Total GE Price2,000,000200,0001,900,000190,000
Per hour
Average rate[uc 2]120,00012,000114,00011,400
High rate[uc 3]240,00024,000228,00022,800
Maximum rate[uc 4]400,00040,000380,00038,000
  1. ^ a b Item is not tradeable on the Grand Exchange.
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Chaotic maul vs. other chaotic weaponry[edit | edit source]

There are four primary melee chaotics, all of equal tier, accuracy, and price: the chaotic maul, a crushing two-hand; the chaotic rapier, a stabbing main hand; and the chaotic longsword, a slashing main hand, and the chaotic spear, a stabbing two-hand. Before one decides which chaotic to buy, they must first choose whether they plan to fight with a shield, or specialize in dual-wielding or two-handed abilities.

Dual-wielding or using a two-handed weapon both give 150% the damage of a sole main hand weapon; therefore the maul, being a two-handed weapon, is 150% the DPS of a sole rapier or longsword. An off-hand rapier or longsword may be purchased to match the maul's DPS, but at an additional 100k tokens for 300k total.

The concepts behind two-handed and dual-wielded abilities differ; two-handed abilities are often AoE (area of effect), suitable for training Slayer or when otherwise surrounded, while dual-wielded abilities typically deal upfront damage to a single target, ideal for bosses or other targets that have many life points. Many players prefer dual-wielding for the use of Destroy, but the maul is for the most part sufficient, and it is 100k tokens cheaper. (Also, the degradation cost of dual-wielding is larger than the maul, because you have to pay for multiple weapons.)

One may also consider making chaotic claws: They are dual-wielded and together cost 200k tokens, equal to the maul, although they require a pair of dragon claws, which costs 287,148. They also are made at 100% charge.

If one does not plan to cater to monsters' weaknesses, they can either pay: 100k tokens for a main hand claw, if they plan to use a shield; 200k for the maul, if they want the 2h abilities; or 200k tokens and 287,148 for dual-wielded claws.

Store locations[edit | edit source]

This is an auto-generated list (update now). For a full list, see here. For help, see the FAQ.

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • update 21 April 2010 (Update):
    • Dungeoneering reward items have had their costs reduced to a more suitable amount. Anyone who has already bought any of these items will find they have been refunded the difference in reward tokens.

Trivia[edit | edit source]

  • The chaotic maul used to cost 400,000 tokens before the 21 April 2010 Dungeoneering rewards update.
  • The chaotic maul bears resemblance to a Gorgonite maul in Dungeoneering.
  • Chaotic mauls, along with all other Dungeoneering weapons/shields, will stack in the bank as long as they are on the same charge. For example, two chaotic mauls with 35% charge and 67% charge will not stack, but two chaotic mauls with 67% will.