|Release||12 April 2010 (Update)|
|Stacks in bank||No|
|Destroy||You will need to buy another one from the rewards trader at Daemonheim. Destroying this item will refund 50% of the token price.|
|Backpack||Wield, Check charges, Destroy|
|A maul used to claim life from those who don't deserve it.|
|Links||MRID • recipe|
|FAQ • doc|
Combat stats[edit | edit source]
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Degradation and repair[edit | edit source]
The chaotic maul has 30,000 charges of combat (a minimum time of 5 hours). Once the charges run out, it will break and become unusable until repaired by the rewards trader at Daemonheim. When first purchased, it will have a 20% charge. Repairs are made incrementally in 1% portions, and the cost of recharging can be paid in two ways: coins, or a combination of coins and Dungeoneering tokens.
|99%||20,000||2,000 and 200|
|90%||200,000||20,000 and 2,000|
|20%||1,600,000||160,000 and 16,000|
|0%||2,000,000||200,000 and 20,000|
All repair costs are reduced by 5% if Daemonheim aura 3 has been earned.
Chaotic maul vs. other chaotic weaponry[edit | edit source]
There are four primary melee chaotics, all of equal tier, accuracy, and price: the chaotic maul, a crushing two-hand; the chaotic rapier, a stabbing main hand; and the chaotic longsword, a slashing main hand, and the chaotic spear, a stabbing two-hand. Before one decides which chaotic to buy, they must first choose whether they plan to fight with a shield, or specialize in dual-wielding or two-handed abilities.
Dual-wielding or using a two-handed weapon both give 150% the damage of a sole main hand weapon; therefore the maul, being a two-handed weapon, is 150% the DPS of a sole rapier or longsword. An off-hand rapier or longsword may be purchased to match the maul's DPS, but at an additional 100k tokens for 300k total.
The concepts behind two-handed and dual-wielded abilities differ; two-handed abilities are often AoE (area of effect), suitable for training Slayer or when otherwise surrounded, while dual-wielded abilities typically deal upfront damage to a single target, ideal for bosses or other targets that have many life points. Many players prefer dual-wielding for the use of Destroy, but the maul is for the most part sufficient, and it is 100k tokens cheaper. (Also, the degradation cost of dual-wielding is larger than the maul, because you have to pay for multiple weapons.)
One may also consider making chaotic claws: They are dual-wielded and together cost 200k tokens, equal to the maul, although they require a pair of dragon claws, which costs 377,441. They also are made at 100% charge.
If one does not plan to cater to monsters' weaknesses, they can either pay: 100k tokens for a main hand claw, if they plan to use a shield; 200k for the maul, if they want the 2h abilities; or 200k tokens and 377,441 for dual-wielded claws.
Store locations[edit | edit source]
|Rewards trader||200,000||Dungeoneering tokens||∞|
Disassembly[edit | edit source]
|Item quantity required||1|
|Base junk chance||2.3%|
|4 × Shifting components||Always|
Update history[edit | edit source]
- patch 13 March 2012 (Update):
- Female players now wield a chaotic maul correctly whilst wearing a Bandos chestplate.
- update 21 April 2010 (Update):
- Dungeoneering reward items have had their costs reduced to a more suitable amount. Anyone who has already bought any of these items will find they have been refunded the difference in reward tokens.
Trivia[edit | edit source]
- The chaotic maul used to cost 400,000 tokens before the 21 April 2010 Dungeoneering rewards update.
- The chaotic maul bears resemblance to a Gorgonite maul in Dungeoneering.
- Chaotic mauls, along with all other Dungeoneering weapons/shields, will stack in the bank as long as they are on the same charge. For example, two chaotic mauls with 35% charge and 67% charge will not stack, but two chaotic mauls with 67% will.
|Other Ranged equipment|
|Other Magic equipment|
Two-handed crush weapons