Chaotic maul
![]() | |
Chaotic maul | |
---|---|
Release | 12 April 2010 (Update) |
Members | Yes |
Quest item | No |
Properties | |
Tradeable | No |
Stacks in bank | No |
Equipable | Yes |
Stackable | No |
Disassembly | Yes |
Destroy | You will need to buy another one from the rewards trader at Daemonheim. Destroying this item will refund 50% of the token price. |
Actions [?] | |
Backpack | Wield, Check charges, Destroy |
Equipped | Check charges |
Values | |
Value | 130,000 coins |
Alchemy | Not alchemisable |
On death | Reclaimable Value: 20,000,001 Reclaim: 170,500 Sacrifice: 682,000 |
Weight | 4.989 kg |
Examine | |
A maul used to claim life from those who don't deserve it. | |
Advanced data | |
Item ID | 18353 |
Links | MRID • recipe |
FAQ • doc |
A chaotic maul is a tier 80 melee two-hand weapon. It requires level 80 Attack and 80 Dungeoneering to wield.
It can be purchased as a reward from the Dungeoneering skill for 200,000 Dungeoneering tokens.
Combat stats[edit | edit source]
Requirements | Degrades | ![]() | |||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
80 ![]() | 30,000 charges | ||||||||||
Class | Slot | ||||||||||
![]() | ![]() | ||||||||||
Tier | |||||||||||
80 | |||||||||||
Weapons | Main | Off | |||||||||
Damage | 1788.0 | - | |||||||||
Accuracy | 1924 | - | |||||||||
Style | Crush | ||||||||||
Range | 1 | ||||||||||
Speed | Average (3.6s) | ||||||||||
Attributes | Damage reduction | ||||||||||
![]() | 0.0 | PvM: 0% | PvP: 0% | ||||||||
![]() | 0 | Style bonuses | |||||||||
![]() | 0 | ![]() | ![]() | ![]() | |||||||
FAQ • docs |
Degradation and repair[edit | edit source]
The chaotic maul has 30,000 charges of combat (a minimum time of 5 hours). Once the charges run out, it will break and become unusable until repaired by the rewards trader at Daemonheim. When first purchased, it will have a 20% charge. Repairs are made incrementally in 1% portions, and the cost of recharging can be paid in two ways: coins, or a combination of coins and Dungeoneering tokens.
Charge | Cost | Combination cost |
---|---|---|
99% | 20,000 | 2,000 and ![]() |
90% | 200,000 | 20,000 and ![]() |
20% | 1,600,000 | 160,000 and ![]() |
0% | 2,000,000 | 200,000 and ![]() |
All repair costs are reduced by 5% if Daemonheim aura 3 has been earned.
Usage cost[edit | edit source]
Combat charges | 30,000 | |||
---|---|---|---|---|
Method | Rewards trader | Rewards trader | Rewards trader (Daemonheim aura 3) | Rewards trader (Daemonheim aura 3) |
Item(s) consumed | 2,000,000 × ![]() | 200,000 × ![]() 20,000 × ![]() | 1,900,000 × ![]() | 190,000 × ![]() 19,000 × ![]() |
Total GE Price | 2,000,000 | 200,000 | 1,900,000 | 190,000 |
Per hour | ||||
Average rate[uc 2] | 120,000 | 12,000 | 114,000 | 11,400 |
High rate[uc 3] | 240,000 | 24,000 | 228,000 | 22,800 |
Maximum rate[uc 4] | 400,000 | 40,000 | 380,000 | 38,000 |
Chaotic maul vs. other chaotic weaponry[edit | edit source]
There are four primary melee chaotics, all of equal tier, accuracy, and price: the chaotic maul, a crushing two-hand; the chaotic rapier, a stabbing main hand; and the chaotic longsword, a slashing main hand, and the chaotic spear, a stabbing two-hand. Before one decides which chaotic to buy, they must first choose whether they plan to fight with a shield, or specialize in dual-wielding or two-handed abilities.
Dual-wielding or using a two-handed weapon both give 150% the damage of a sole main hand weapon; therefore the maul, being a two-handed weapon, is 150% the DPS of a sole rapier or longsword. An off-hand rapier or longsword may be purchased to match the maul's DPS, but at an additional 100k tokens for 300k total.
The concepts behind two-handed and dual-wielded abilities differ; two-handed abilities are often AoE (area of effect), suitable for training Slayer or when otherwise surrounded, while dual-wielded abilities typically deal upfront damage to a single target, ideal for bosses or other targets that have many life points. Many players prefer dual-wielding for the use of Destroy, but the maul is for the most part sufficient, and it is 100k tokens cheaper. (Also, the degradation cost of dual-wielding is larger than the maul, because you have to pay for multiple weapons.)
One may also consider making chaotic claws: They are dual-wielded and together cost 200k tokens, equal to the maul, although they require a pair of dragon claws, which costs 287,148. They also are made at 100% charge.
If one does not plan to cater to monsters' weaknesses, they can either pay: 100k tokens for a main hand claw, if they plan to use a shield; 200k for the maul, if they want the 2h abilities; or 200k tokens and 287,148 for dual-wielded claws.
Store locations[edit | edit source]
Seller | Location | Cost | Currency | Base stock | Members? |
---|---|---|---|---|---|
Rewards trader | Daemonheim | 200,000 | ![]() | ∞ | ![]() |
Wythien | Prifddinas | 200,000 | ![]() | ∞ | ![]() |
Disassembly[edit | edit source]
Chaotic maul | |
---|---|
Disassembly category | Mauls |
Disassembly XP | 24.0 |
Item quantity required | 1 |
Material count | 12 |
Base junk chance | 2.3% |
Special materials | |
4 × ![]() | Always |
Common materials | |
![]() | 35/100 |
![]() | 30/100 |
![]() | 30/100 |
Rare materials | |
![]() | 3/100 |
![]() | 2/100 |
Update history[edit | edit source]
- patch 13 March 2012 (Update):
- Female players now wield a chaotic maul correctly whilst wearing a Bandos chestplate.
- patch 16 May 2011 (Update):
- Players now wield chaotic mauls with Torag's platebody correctly.
Trivia[edit | edit source]
- The chaotic maul used to cost 400,000 tokens before the 21 April 2010 Dungeoneering rewards update.
- The chaotic maul bears resemblance to a Gorgonite maul in Dungeoneering.
- Chaotic mauls, along with all other Dungeoneering weapons/shields, will stack in the bank as long as they are on the same charge. For example, two chaotic mauls with 35% charge and 67% charge will not stack, but two chaotic mauls with 67% will.
Chaotic equipment | |||||||||
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Necklaces |
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Removed |
Two-handed crush weapons | |||||
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Maul | |||||
Barrows |
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Kyzaj | |||||
God |
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Quest reward | |||||
Minigame | |||||
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