Malevolent greaves

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Malevolent greaves detail.png

Malevolent greaves are tier 90 Melee power armour made by combining 28 malevolent energy with two reinforcing plates, at 92 Smithing. They are part of the malevolent armour set.

The malevolent greaves lasts for 100,000 charges of combat before degrading to nothing - it cannot be repaired. Once equipped, they instantly become untradeable, even if they have not been used in combat.

Losing the malevolent greaves by being killed in the Wilderness will result in a fraction of the original malevolent energy being dropped on death, based on how degraded they were, rounded down. For example, if the greaves had 52% of their charges remaining, 14 malevolent energy would be dropped on death. This can be used to refund most of the cost of the greaves, although the reinforcing plates are not returned.

Malevolent greaves can be broken down into up to four malevolent essence, depending on charges remaining.

A greaves can be dyed using Barrows, Shadow, Third-Age, Blood, or Ice dye to create the barrows, shadow, Third Age, blood, or ice variants, respectively. Dyed armour will not crumble to dust when it fully degrades; rather, it can be repaired using malevolent energy.

Combat stats[edit | edit source]

Smithing[edit | edit source]

Malevolent greaves.png Malevolent greaves
Smithing-Hourglass.pngMake-X GE icon.png
1,000 XP-?24,490,379
Requirements
Smithing Smithing level92
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Malevolent energy.pngMalevolent energy28687,84319,259,604
Reinforcing plate.pngReinforcing plate2454,777909,554
Total price20,169,158
Profit4,321,221

Usage cost[edit | edit source]

Combat charges100,000
Item(s) consumed1 × Malevolent greaves.png Malevolent greaves
Total GE Price24,490,379
Per hour
Average rate[uc 1]440,827
High rate[uc 2]881,654
Maximum rate[uc 3]1,469,423
  1. ^ 1,800 charges per hour.
  2. ^ 3,600 charges per hour.
  3. ^ 6,000 charges per hour.

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • ninja 17 December 2013 (Update):
    • Armours no longer degrades from players taking damage from the desert heat or bugs in dark areas.