Defence
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Defence | |
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Release date | 4 January 2001 (Update) |
Members | No |
Type | Combat |
Statistics | |
Minimum level to be ranked |
15 (as of 25 Sep 2023) |
Players with 99 | 316,668 (as of 25 Sep 2023) |
Players with 120 | 58,588 (as of 25 Sep 2023) |
Players with 200M XP | 22,021 (as of 25 Sep 2023) |
Infobox • Talk page |
Defence is a combat skill that grants players protection in all forms of combat. For this reason, Defence is one of the skills that will raise the combat level of a player regardless of other combat skill levels.
The higher the player's Defence level, the more benefits they obtain:
- A player's Defence level determines which equipment they are able to wear, as most pieces of armour or other equipment have a Defence level requirement.
- Defence affects players' (and monsters') base armour rating, with every level increasing it at a rate of , where a is the player's Defence level. Having a higher armour rating increases the chance of completely blocking an opponent's attack.
- Additionally, every Defence level reduces melee, magic, ranged, and necromancy damage the player takes by 0.1%, up to 9.9% at level 99 Defence.
- Access to powerful abilities like Resonance, Barricade and Immortality.
Defence is thus a vital skill for enduring attacks for long periods of time.
History[edit | edit source]
Before the Evolution of Combat update, the way in which Defence was trained was different for all attack methods:
Melee[edit | edit source]
Defence experience was only gained if a player hit an opponent while on Defensive attack style, chosen on the Combat interface. The Defensive attack style was available with all weapons besides the dwarven army axe.
If a player fought with the "controlled" attack style, then the experience was split across Strength, Attack and Defence.
It is worth noting that the Defensive stance gave an invisible +3 boost to Defence level, and the Controlled stance an invisible +1 boost to Defence as well as Attack and Strength.
Ranged[edit | edit source]
The player could earn Defence experience only when attacking with Ranged by using the Longrange attack style, which split experience equally between Ranged and Defence. 2 Ranged and Defence experience were earned for each 10 damage dealt. This attack style gave an extra square of range to all weapons, however speed of fire was sacrificed.
Magic[edit | edit source]
Defence could be trained while training Magic when casting offensive spells by toggling the "defensive casting" option in the lower right corner of the combat menu. 1 Defence experience (as well as 1.333 Magic experience) will be awarded for every 10 points of damage dealt. The experience awarded for casting the spell was not affected, and only awarded to Defence.
Gaining experience[edit | edit source]
Combat[edit | edit source]
Defence plays an important role in all forms of combat. The higher a player's Defence level, the more likely the opponent is to miss an attack, dealing 0 damage.
Defence can be trained in combat using any of the three combat styles: Magic, Melee or Ranged. This is determined by going into the Combat XP section of the Gameplay settings, then selecting to train Defence for each combat style, or train a combination of defence and the skill related to that combat style. For melee attacks, Defence can be trained by itself or alongside Attack and Strength; for ranged attacks, Defence can be trained by itself or alongside Ranged; and for magic attacks Defence by itself or alongside Magic.
Players may receive Defence experience during combat from any of the three combat styles (Magic, Melee, and Ranged) by selecting the Defence skill in the Settings interface > Gameplay tab > Combat drop-down > Combat XP menu > Strength XP checkbox(es). The Combat XP checkboxes may also be accessed in the Skills drop-down > Experience menu.
If using legacy combat mode, the Combat XP selection may also be made in the Combat tab.
Experience is only gained when the player slays an enemy, after which both Defence and Constitution experience are awarded dependent on the opponent's stats and Combat XP selection. It is also possible to earn experience across all melee combat skills by selecting Attack, Strength, and Defence in the experience menu. If this is chosen, the amount of experience that would have been awarded to Attack alone is evenly split among the three skills.
It is worth noting that 1/4 of all combat experience is given to the Constitution skill, regardless of what is selected on the xp button. The experience for combat is added after a kill is made, and added in one block. If a player is training Slayer, Slayer XP is added after the opponent's life points gauge is emptied, and Combat XP is added after the opponent's death animation finishes.
Experience rewards[edit | edit source]
Players can get Defence experience as a reward for completing certain quests for a total of 166,037 experience. There are also lots of quests that allows the player to choose the skill that will receive an experience reward.
Experience lamps, gained through tasks and random events can be used to grant experience to any skill. Players can also trade points gained in certain minigames for experience in Defence level. Other ways to get reward experience in Defence is through the Dragonkin lamp, penguin points, Tears of Guthix and by completing Court Cases with a successful defence.
Other ways to gain experience[edit | edit source]
- The brawling gloves (melee) provide 50% bonus experience whilst training on any of the Melee skills (Defence, Strength and Attack) using the melee combat style. The gloves last for around 100,000 combat experience, and disintegrate after the player receives all this bonus experience.
- A player can train Defence on the Catapult room at the Warriors' Guild, the player will receive 10 experience per successful defence.
- Harvesting the fruit from a Prickly pear will grant defence experience related to your defence level.
- Players receive combat experience from the damage dealt by their Summoning familiars, the skill that receives the experience varies depending on the familiar, except that Constitution always receive 13.3% of the damage done by the familiar.
Familiar | Combat level |
Required Summoning level |
---|---|---|
Granite crab | 26 | 16 |
Spirit kalphite | 39 | 25 |
Bronze minotaur | 50 | 36 |
Iron minotaur | 70 | 46 |
Steel minotaur | 90 | 56 |
Mithril minotaur | 112 | 66 |
Adamant minotaur | 133 | 76 |
Rune minotaur | 154 | 86 |
Iron titan | 220 | 95 |
"Controlled Familiars", for whom 13.3% of damage dealt is converted to Defence experience[1]:
Familiar | Combat level |
Required Summoning level |
---|---|---|
Spirit spider | 25 | 10 |
Spirit scorpion | 51 | 19 |
Vampyre bat | 44 | 31 |
Spirit larupia | 93 | 57 |
Stranger plant | 107 | 64 |
Arctic bear | 122 | 71 |
Giant ent | 137 | 78 |
Spirit dagannoth | 148 | 83 |
- ^ Strength and Attack also receive experience equal to 13.3% of damage dealt.
Other features[edit | edit source]
- You require a certain Defence level to do certain quests. The highest requirement is level 80 Defence for The Brink of Extinction.
- The prayer Piety requires 70 Defence to be activated.
- You also need a certain Defence level to complete certain Tasks; they involve, among other things, quest requirements, trying out some equipment at certain places, and the highest levelled task being to enter the Seers' Village Courthouse with the Piety prayer activated.
- Defence is used in the Dungeoneering skill in several ways.
- Thieving using a Maple blackjack (d) requires having 30 Defence.
Equipment[edit | edit source]
Almost every single piece of combat equipment (except for the ones that go on the weapon, cape, ring, aura and amulet slots) requires a certain Defence level to wear. Here are links to tables of armour and equipment that require a Defence level to wear:
- Armour - For an overview on the different types of Armour.
- Melee Armour - An overview of the different types of Melee armour.
- Magic Armour - An overview of the different types of Magic armour.
- Ranged Armour - An overview of the different types of Ranged armour.
- Prayer Armour - An overview of the different types of Prayer armour.
- Defenders - A weapon that goes on the shield slot and provides offensive bonuses while also having an Attack and Defence levels requirement.
Cape of Accomplishment[edit | edit source]
After achieving level 99 Defence, players can buy the defence cape from Captain Harlan the melee instructor in the building north of the Lumbridge general store. The defence cape is light blue in colour, and has a cream trim for players who have more than one level 99 skill. The Defence cape's perk provides the effects of a sign of life/portent of life once an hour, and unlike them, it is not destroyed upon activation.
Temporary boosts[edit | edit source]
Flat and percentage Defence level bonus don't stack with each other when they add up above the base Defence level. They do, however, stack with the effective defence bonuses of prayers and equipment special effects, as they don't increase the defence level in any way but directly affect the actual chance of dodging an attack when in combat.
Potions[edit | edit source]
Potion | Members | Level increase | Level to make | Notes |
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1 + 4% | 81 ![]() |
Drains Strength, Attack, Magic and Ranged by the same amount. |
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1 + 6% | 93 ![]() |
Drains Strength, Attack, Magic and Ranged by 1 + 4%. |
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1 + 8% | 9 ![]() | |
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1 + 8% | 11 ![]() |
Heals 300 Life points. |
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2 + 12% | 66 ![]() |
|
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2 + 12% | 71 ![]() |
Heals 600 Life points. |
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2 + 12% | 85 ![]() |
Also boosts Attack, Strength, Magic and Ranged by the same amount |
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2 + 12% | 81 ![]() |
Also boosts Attack and Strength by the same amount |
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2 + 14% | 79 ![]() | |
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3 + 15% | 90 ![]() |
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4 + 16% | 93 ![]() |
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3 + 15% | 96 ![]() |
Non-tradeable. Also boosts Attack, Strength, Ranged, Magic, and Necromancy, lasting 6 minutes. |
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4 + 16% | 98 ![]() |
Non-tradeable. Also boosts Attack, Strength, Ranged, Magic, and Necromancy, lasting 6 minutes. Requires Plague's End. |
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5 + 17% | 106 ![]() |
Non-tradeable. Also boosts Attack, Strength, Ranged, Magic, and Necromancy, lasting 6 minutes. Requires Plague's End. |
Other[edit | edit source]
Item | Members | Level increase | Requirements | Notes |
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+12.5% | 79 ![]() | |
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Varies | 110 combat level | Non-tradeable. Boosts depends on marker stage, also boosts Attack, Strength, Magic and Defence. |
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+5 | 55 ![]() ![]() ![]() |
Non-tradeable. Usable once per day for 30 minutes, also boosts Attack, Strength, Ranged and Magic. |
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+1 | 99 ![]() |
Prayers and Ancient Curses[edit | edit source]
The following bonuses don't increase the player's current Defence level on the stats tab, but allows the player to be hit less often (see above) and will therefore stack with other boosts:
Book | Name | Members | Level | Boost |
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Prayers | ![]() |
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8 ![]() |
+2 |
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26 ![]() |
+4 | |
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44 ![]() |
+6 | |
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70 ![]() |
+7 | |
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70 ![]() |
+8 | |
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70 ![]() |
+8 | |
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70 ![]() |
+8 | |
Ancient Curses | ![]() |
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76 ![]() |
+2, then +8 |
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95 ![]() |
+10 | |
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95 ![]() |
+10 | |
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95 ![]() |
+10 | |
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99 ![]() |
+12 | |
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99 ![]() |
+12 | |
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99 ![]() |
+12 |
Skilling pet (Wallace)[edit | edit source]
Like all skills, there is a skilling pet obtainable from training this skill. For Defence, the pet is called Wallace.
Quests with a Defence requirement[edit | edit source]
- 25 - The Void Stares Back
- 30 - Between a Rock...
- 33 - Elemental Workshop III
- 40 - Lunar Diplomacy
- 40 - Elemental Workshop IV
- 60 - Salt in the Wound
- 65 - King's Ransom
- 65 - While Guthix Sleeps
- 72 - The Mighty Fall
- 75 - The Lord of Vampyrium
- 76 - A Clockwork Syringe
- 80 - The Brink of Extinction
Quests for Defence experience[edit | edit source]
Quest | Members | Experience reward |
Defence requirement |
Other requirements |
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The Blood Pact | ![]() |
100 | N/A | N/A |
A Shadow over Ashdale | ![]() |
300 | N/A | N/A |
A Soul's Bane | ![]() |
500 | N/A | N/A |
In Search of the Myreque | ![]() |
600 | N/A |
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In Aid of the Myreque | ![]() |
2,000 | N/A | |
Nature Spirit | ![]() |
2,000 | N/A | N/A |
What Lies Below | ![]() |
2,000 | N/A |
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The Fremennik Trials | ![]() |
2,812 | N/A |
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Heroes' Quest | ![]() |
3,075 | 25 ![]() |
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Between a Rock... | ![]() |
5,000 | 30 ![]() |
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Elemental Workshop III | ![]() |
8,500 | 33 ![]() |
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Defender of Varrock | ![]() |
10,000 | N/A | |
Dimension of Disaster: Defender of Varrock | ![]() |
10,000 | N/A | N/A |
Olaf's Quest | ![]() |
12,000 | N/A |
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Holy Grail | ![]() |
15,300 | N/A |
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Dragon Slayer | ![]() |
18,650 | N/A | N/A |
A Clockwork Syringe | ![]() |
19,000 | 76 ![]() |
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King's Ransom | ![]() |
33,000 | 65 ![]() |
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Salt in the Wound | ![]() |
45,000 | 60 ![]() |
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Total | 189,837 |
Update history[edit | edit source]
- patch 15 May 2023 (Update):
- Corrected tooltips for Crystal equipment unlocks in the Skill Guide menu - they now have the correct gear pieces.
- Attuned crystal armour's icon was changed from crystal body to attuned crystal body.
- Corrected tooltips for Crystal equipment unlocks in the Skill Guide menu - they now have the correct gear pieces.
- patch 19 August 2019 (Update):
- The Corrupted slayer helmet now appears correctly under the Defence skill guide.
- patch 12 August 2019 (Update):
- Dragon Slayer Quest is no longer listed as requirement on Defence skill guide to wear mystic armour and blue dragonhide.
- patch 31 October 2016 (Update):
- The Defence skillguide has been split into Melee, Ranged, Magic & Other filters. A number of issues with text and outdated requirements have also been fixed.
- A text error in the Defence skill guide for the 'Penance Insignia: Defender' has been fixed.
- patch 18 July 2016 (Update):
- The Fremennik Trials quest requirement is now displayed as a requirement for skeletal armour on the Skill Guide.
- patch 8 June 2015 (Update):
- The Mining and Defence skill guides have been updated, correcting and including certain entries.
- patch 14 September 2015 (Update):
- The Defence level requirement for Warpriest armour displayed in the Defence skill guide has been corrected.
- patch 8 September 2014 (Update):
- The defence Skill Advance Guide has been updated to correctly show the defence requirement for corrupt PvP armour.
- patch 12 March 2013 (Update):
- Robes of subjugation now have the correct level requirement listed in the Defence Skill Advance Guide.
- patch 28 November 2012 (Update):
- We've fixed the decorative armour tooltip so it now displays the correct defence level.
- patch 31 January 2012 (Update):
- The Defence skill guide's "Mastery" option now has a member's only padlock icon.
- patch 8 July 2009 (Update):
- Dagon'Hai robes are now in the Defence skill guide.
Trivia[edit | edit source]
- In RuneScape Classic, the American spelling "defense" was used.
- In the early days of RuneScape Classic, players who chose to be a warrior in their character creation process started out with level 4 Defense,[1] and players who chose to be an adventurer started out with level 3 Defense.[2]
- The current minimum requirement to be ranked (at approximately rank 1,456,899) on the HiScores for Defence is level 15. As of 25 September 2023, there are 316,668 current members that have achieved level 99 in Defence. There are 58,588 current members that have achieved level 120 in Defence.
See also[edit | edit source]
References[edit | edit source]
Combat | |
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Gathering | |
Artisan | |
Support | |
Elite | |
Former skills |