Slayer helmet
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Slayer helmet | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Release | 5 June 2008 (Update) | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Members | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quest item | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Properties | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tradeable | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Equipable | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stackable | No | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Disassembly | Yes | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Destroy | Drop | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Actions [?] | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Backpack | Wear, Disassemble | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
In bank[?] | Disassemble | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Values | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Value | 650 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
High alch | 390 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Low alch | 260 coins | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
On death | Reclaimable Value: 362,064 Reclaim: 362 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Weight | 2.267 kg | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Examine | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
You don't want to wear it inside-out. | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Advanced data | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Item ID | 13263 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Links | MRID • recipe | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calcval parsed | 365508 | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calcval smw | {{GETotal|Spiny helmet|Face mask|Earmuffs|Nose peg|Black mask}} | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calcval formatted | Price(Spiny helmet) + Price(Face mask) + Price(Earmuffs) + Price(Nose peg) + Price(Black mask) |
The slayer helmet is a single item worn in the head slot that combines multiple pieces of protective and beneficial Slayer gear. It may be assembled after a player spends 400 Slayer points to learn how to craft one. In addition, it requires level 55 Crafting and level 35 Slayer, which is also needed to complete the pre-requisite quest Smoking Kills. When worn, the helmet provides the special effects of all of the Slayer equipment that it was made from. Masked earmuffs will not work when crafting the Slayer helmet; they must first be disassembled (not in the sense of the Invention ability, but simply separated into its original parts).
The Slayer helmet can be upgraded to the full slayer helmet by combining it with a hexcrest and a focus sight. These improve the damage and accuracy for Ranged and Magic attacks by 12.5% during Slayer tasks, just as the black mask boosts Melee as part of the base Slayer helmet. Hexcrests are dropped by jungle strykewyrms (73 Slayer required) and focus sights are dropped by desert strykewyrms (77 Slayer required).
Combat stats[edit | edit source]
Requirements | ![]() | ||||||||||
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10 ![]() | |||||||||||
Class | Slot | ||||||||||
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Tier | Type | ||||||||||
10 | Tank armour | ||||||||||
Auto | Ability | ||||||||||
Damage | - | - | |||||||||
Accuracy | - | ||||||||||
Style | - | ||||||||||
Range | - | ||||||||||
Attributes | Damage reduction | ||||||||||
![]() | 40.4 | PvM: 0.2% | PvP: 0.375% | ||||||||
![]() | 0 | Style bonuses | |||||||||
![]() | 0 | ![]() | ![]() | ![]() | |||||||
FAQ • docs |
Effects[edit | edit source]
The slayer helmet combines the effects of several pieces of head slot Slayer equipment, all of which are required to create it:
- Like a black mask, it provides a 12.5% boost in damage and accuracy on Melee against the player's current Slayer assignment. The boost does NOT work on Shattered Worlds' mobs.
- Like a spiny helmet, it protects players from wall beasts when traversing the Lumbridge Swamp Caves.
- Like earmuffs, it deafens the screams of banshees.
- Like a face mask, it protects players from the dust in the Smoke Dungeon and from stat-draining attacks by dust devils.
- Like a nose peg, it blocks stat-draining attacks by aberrant spectres.
- Every 20 souls added to the Slayer Codex add a 1% boost to Slayer experience gained while wearing the helmet, up to 5% for adding 100 souls.
The helmet retains the abilities of all the items used to make it. It still gives the effect that the black mask does, but with better defence and bonuses, making it one of the best helms for Slayer assignments. If the black mask still has charges, they must first be expended.
With the addition of Anachronia, a slayer helmet can be placed on the Slayer helmet stand of a Tier 3 Slayer Lodge. This allows the player to have the effects of the slayer helmet at all times, without needing to wear it.
Damage analysis[edit | edit source]
The damage boost from any type of slayer helmet applies only to the variable portion (the damage between the ability's minimum and maximum hit) of damage. Typically, abilities have ability damage ranges where the maximum hit is 5 times the minimum hit. For example, for an ability with a damage range of 20% to 100%, the slayer helmet will not apply to first 20% of ability damage, but will modify the additional damage over that. With the exception of auto attacks, this means that slayer helmets will always provide a total lower damage increase than displayed.
Slayer helmets do not work on bleeds and burns.
Skill | Ability | Slayer helmet type | |||||||||
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Name | Min hit | Max hit | ![]() ![]() |
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12.5% | 13.0% | 13.5% | 14.0% | 14.5% | |||||||
Auto-attacks and standard abilities | |||||||||||
Auto-attacks (in respective combat style) |
0% | 100% | 12.5% | 13.0% | 13.5% | 14.0% | 14.5% | ||||
Standard abilities[note 1] (in respective combat style) |
20% | 100% | 8.3% | 8.7% | 9.0% | 9.3% | 9.7% | ||||
Attack | |||||||||||
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30% | 120% | 7.5% | N/A | N/A | 7.5% | 7.8% | 8.1% | 8.4% | 8.7% | |
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80% | 146% | 3.7% | N/A | N/A | 3.7% | 3.8% | 3.9% | 4.1% | 4.2% | |
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200% | 400% | 4.2% | N/A | N/A | 4.2% | 4.3% | 4.5% | 4.7% | 4.8% | |
Strength | |||||||||||
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20% | 130% | 9.2% | N/A | N/A | 9.2% | 9.5% | 9.9% | 10.3% | 10.6% | |
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84% | 161% | 3.9% | N/A | N/A | 3.9% | 4.1% | 4.2% | 4.4% | 4.6% | |
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66% | 219% | 6.7% | N/A | N/A | 6.7% | 7.0% | 7.2% | 7.5% | 7.8% | |
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250% | 350% | 2.1% | N/A | N/A | 2.1% | 2.2% | 2.3% | 2.3% | 2.4% | |
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250% | 350% | 2.1% | N/A | N/A | 2.1% | 2.2% | 2.3% | 2.3% | 2.4% | |
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80% | 180% | 4.8% | N/A | N/A | 4.8% | 5.0% | 5.2% | 5.4% | 5.6% | |
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90% | 200% | 4.7% | N/A | N/A | 4.7% | 4.9% | 5.1% | 5.3% | 5.5% | |
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100% | 220% | 4.7% | N/A | N/A | 4.7% | 4.9% | 5.1% | 5.3% | 5.4% | |
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110% | 240% | 4.6% | N/A | N/A | 4.6% | 4.8% | 5.0% | 5.2% | 5.4% | |
Ranged | |||||||||||
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125% | 219% | N/A | 3.4% | N/A | 3.4% | 3.6% | 3.7% | 3.8% | 4.0% | |
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100% | 120% | N/A | 1.1% | N/A | 1.1% | 1.2% | 1.2% | 1.3% | 1.3% | |
Magic | |||||||||||
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5% | 19% | N/A | N/A | 7.3% | 7.3% | 7.6% | 7.9% | 8.2% | 8.5% | |
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50% | 215% | N/A | N/A | 7.8% | 7.8% | 8.1% | 8.4% | 8.7% | 9.0% | |
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100% | 350% | N/A | N/A | 6.9% | 6.9% | 7.2% | 7.5% | 7.8% | 8.1% | |
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200% | 400% | N/A | N/A | 4.2% | 4.2% | 4.3% | 4.5% | 4.7% | 4.8% | |
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200% | 300% | N/A | N/A | 2.5% | 2.5% | 2.6% | 2.7% | 2.8% | 2.9% | |
Constitution | |||||||||||
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30% | 110% | 7.1% | 7.4% | 7.7% | 8.0% | 8.3% |
- ^ "Standard abilities" are abilities where the maximum hit is 5 times the minimum hit.
- Examples:
Backhand (20%-100%)
Dragon Breath (37.6%-188%)
Bombardment (43.8%-219%)
- ^ Due to the way the damage range of the second hit of Snap Shot is calculated, it does not receive the damage boost.
- ^ The damage range used is per hit. Each hit has the same damage range.
- ^ Both hits of Wild Magic have the same damage range.
- ^ The damage range for Omnipower cast while the player has the Igneous Kal-Mej or Igneous Kal-Zuk changes to 90%-180% per hit. However, the damage increase is exactly the same a regular Omnipower.
Creation[edit | edit source]
Unlocking the helmet[edit | edit source]
If a player were to use only one slayer master, the minimum number of tasks needed to be completed to earn the points required is as follows (this includes the 4 no-point tasks, and excludes any special task):
Master | Before Smoking Kills | After Smoking Kills |
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Mazchna/Achtryn | 254 | 132 |
Vannaka | 132 | 70 |
Chaeldar | 50 | 32 |
Sumona | 50 | 30 |
Duradel/Lapalok | 44 | 23 |
Kuradal | 37 | 20 |
Morvran | 32 | 20 |
Laniakea | 30 | 19 |
One way to decrease the time it takes to get 400 points is by doing 9 low-level tasks, and on the 10th completing a harder slayer master's task.
After unlocking the ability to make the helmet, a message appears in the chat window stating: The secret is yours. You can now combine a black mask, face mask, spiny helm, nosepeg and earmuffs into one useful item.
Crafting the helmet[edit | edit source]
![]() | - | ![]() | ![]() | |
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0 XP | - | 1 (0.6s) | - | |
Requirements | ||||
![]() | 55 | |||
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Unlocked ability to create from a Slayer Master for 400 Slayer points | ||||
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Materials | ||||
Item | Quantity | Price | Total | |
![]() | Spiny helmet | 1 | 1,289 | 1,289 |
![]() | Face mask | 1 | 1,223 | 1,223 |
![]() | Earmuffs | 1 | 891 | 891 |
![]() | Nose peg | 1 | 2,041 | 2,041 |
![]() | Black mask | 1 | 360,064 | 360,064 |
Total price | 365,508 |
All of the aforementioned items are required to craft the helmet, as well as a Crafting level of 55. Boosts can be used to combine the parts, but the Assist System cannot.
For a player to construct the helmet, they must use one item on another if all the necessary items are in the player's inventory. The quest Smoking Kills is required to make the Slayer helmet, and therefore must be completed before the Slayer helmet can be crafted, and worn. After being made, the Slayer helmet may be disassembled (taken apart) and reassembled at any time.
Note that the helmet cannot be made with a black mask that still contains any charges. Use the "remove-charges" option on the black mask if necessary before assembling the Slayer helmet.
To obtain the black mask in Ironman Mode, players must either kill sea horrors in the Shadow Reef, or they must have 58 Slayer and need to have completed Cabin Fever to obtain it from cave horrors or unspeakable horrors on Mos Le'Harmless.
Upgrades[edit | edit source]
Slayer helmet upgrade progression | ||||||
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Name | Tier | Defence level | Initial upgrade cost | Initial financial cost | Re-upgrade cost | Notes |
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10 | 10 | ![]() ![]() ![]() ![]() ![]() ![]() |
365,508 | N/A | The slayer helmet is a single item worn in the head slot that combines multiple pieces of protective and beneficial Slayer gear. |
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20 | 20 | ![]() ![]() ![]() |
325,620 | N/A | Improves the damage and accuracy for Ranged and Magic attacks by 12.5% during Slayer tasks, just as the black mask boosts Melee as part of the base Slayer helmet. |
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30 | 30 | 100 ![]() ![]() |
N/A | 10 ![]() ![]() |
It provides a 13% boost in damage and accuracy on Melee, Ranged, and Magic attacks against the player's current Slayer assignment. |
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50 | 50 | 400 ![]() ![]() |
N/A | 40 ![]() ![]() |
It provides a 13.5% boost in damage and accuracy on Melee, Ranged, and Magic attacks against the player's current Slayer assignment. |
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70 | 70 | 600 ![]() ![]() |
N/A | 60 ![]() ![]() |
It provides a 14% boost in damage and accuracy on Melee, Ranged, and Magic attacks against the player's current Slayer assignment. |
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85 | 70 | 1000 ![]() ![]() ![]() |
319,461 | 100 ![]() ![]() ![]() |
It provides a 14.5% boost in damage and accuracy on Melee, Ranged, and Magic attacks against the player's current Slayer assignment. Gives codex access while worn and increased ushabti capture chance when on-task or at 120 slayer. |
Miscellaneous slayer helmet upgrades | |||
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Name | Tier | Upgrade cost | Notes |
Recoloured slayer helmets | ![]() ![]() ![]() ![]() ![]() |
4000 Loyalty points | Once purchased, its permanently unlocked and the player can swap between uncoloured, red, blue, green, or yellow. This is purely cosmetic and applicable to all versions of the Full slayer helmet and above. |
Learn how to fuse rings to full Slayer helmets | All full slayer helmet variant | 500 ![]() |
Level 60 Crafting and Smoking Kills is required for this. Once purchased, this ability can add up to five fully charged rings of slaying (40 teleports) and up to six fully charged ferocious rings (30 teleports) to any full slayer helmet variant to gain access to their teleports. |
Slayer helmet stand | All versions of the slayer helmet | Tier 3 Slayer Lodge | Grants slayer helmet bonuses across Runescape without needing to wear it when a helmet is placed on the stand. |
Products[edit | edit source]
Item | Skills | Materials | GE price | |||||||||
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| N/A |
Disassembly[edit | edit source]
Slayer helmet | |
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Disassembly category | Hybrid armour |
Disassembly XP | 6.0 |
Item quantity required | 1 |
Material count | 6 |
Base junk chance | 78.0% |
Common materials | |
![]() | 45/99 |
![]() | 45/99 |
Rare materials | |
![]() | 3/99 |
![]() | 3/99 |
![]() | 3/99 |
Gallery[edit | edit source]
Graphical updates[edit | edit source]
Inventory[edit | edit source]
Detailed[edit | edit source]
Equipped[edit | edit source]
Chathead[edit | edit source]
Update history[edit | edit source]
- patch 4 November 2019 (Update):
- Original slayer helmet now correctly give any accuracy bonus to melee.
- patch 14 October 2019 (Update):
- Fixed an issue causing the Slayer helmet stand to not work as a helmet slot.
- ninja 28 August 2018 (Update):
- Players with non usable 'enchanted slayer helmet' will now be able to convert the item to regular slayer helmet.
- patch 5 January 2015 (Update):
- The Rellekka Slayer Caves teleport option that is displayed when the ring of slaying or the slayer helm are activated has been renamed to "Fremennik Slayer Dungeon" to remain consistent with the name of the dungeon elsewhere.
- patch 13 October 2014 (Update):
- It is no longer possible to teleport to Morvran using the slayer helm teleport function without first unlocking the ability to do so.
- ninja 6 October 2014 (Update):
- A fused slayer helmet will now tell the player how many charges remain after teleporting.
- ninja 23 June 2014 (Update):
- Players will now be asked how many items they would like to recharge with a slayer helmet.
- Fused slayer helmets now benefit from the ferocious ring damage boost.
- ninja 10 March 2014 (Update):
- Upgrading Slayer helmets now costs significantly less if the player has upgraded a helmet before.
- patch 17 February 2014 (Update):
- Reinforced, strong and mighty slayer helmets now return summoning scrolls correctly after being infused.
- patch 13 January 2014 (Update):
- Summoning scrolls stored in re-coloured and enchanted Slayer helms now automatically trigger familiars' special moves.
- patch 2 October 2013 (Update):
- An issue with Slayer Helmets converting bacon scrolls to bones has been fixed.
- patch 28 November 2012 (Update):
- We've brought all the slayer helm variants up to the stats that they should be, regardless of their colour.
- patch 11 April 2012 (Update):
- Pikkupstix no longer tries to wipe paint off of unpainted Slayer helmets when trying to enchant them.
Melee headgear | |||||||
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Tank |
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Power | |||||||
Barrows | |||||||
Minigame | |||||||
Promotional | |||||||
Trimmed | |||||||
Gold trimmed | |||||||
Black heraldic | |||||||
Adamant heraldic | |||||||
Rune heraldic | |||||||
Rune god | |||||||
Dragon | |||||||
Dyed | |||||||
Other |
Slayer equipment | |||||||
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Slayer Equipment shop |
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Others |
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Slayer helmet variants | |||||
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Full variants |
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Reinforced variants |
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Strong variants |
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Mighty variants |
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Corrupted variants |
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- Obsolete
- Items
- Members' items
- Items that can be disassembled
- Items that are reclaimable on death
- Untradeable items
- Equipment
- Tier 10 equipment
- Tank armour
- Head slot items
- Melee armour
- Items that disassemble into Cover parts
- Items that disassemble into Deflecting parts
- Items that disassemble into Powerful components
- Items that disassemble into Evasive components
- Items that disassemble into Protective components
- Disassemble category/hybrid armour
- Slayer helmet
- Bonus damage against specific monsters equipment