Greater runic staff

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Greater runic staff detail.png

The greater runic staff is a reward from the Runespan. It costs 25,000 Runespan points, and requires level 75 Magic and 90 Runecrafting to wield. If obtained exclusively by buying unstable air runes from the Travelling Merchant's Shop, the greater runic staff would cost 1,250,000 coins.

The staff holds spell charges and absorbs hostile spells, including all elemental spells and all Ancient Magicks (you must be on the same spellbook as your chosen spell in order to cast it). It can only be charged with one spell at a time, with a limit of 1,000 casts of the spell. To switch spells, the staff must first be emptied of its current charges, which returns all unused runes to the inventory.

Charging the staff will require players to use the exact type of runes required to cast it; combination runes such as steam runes or lava runes will not work. Once the staff is charged with runes for your chosen spell, the runes cannot be used to cast a different spell, even if they have the same required runes. For example, the astral, nature and earth, runes used for Fertile Soil cannot also be used to cast Remote Farm. However, players can simply empty the staff to retrieve the runes and charge it again in order to do so.

The staff may be used in combat if you are willing to sacrifice the better accuracy of alternatives like the chaotic staff. As the staff can be charged with skilling spells and teleports, it is potentially more useful in skilling, where inventory space is at a premium.

When the staff absorbs a spell, the message "Your runic staff absorbs the spell, charging it slightly" appears in the chatbox.

Combat stats[edit | edit source]

Potential uses[edit | edit source]

  • NPC Contact - keep staff with you on slayer to get a new task upon finishing one, either saving two inventory spaces or saving time withdrawing runes; you only have to open your bank once between tasks.
  • Spiritualise Food - Prolong your familiar's timer without wasting space for the required runes.
  • High Level Alchemy - Turn mid-level drops that would otherwise not be picked up, into coins, without wasting inventory space for nature runes and fire runes.
  • Make Leather - Easily tan dragonhide while killing dragons, making more money per trip. The leather can be crafted into dragonhide bodies, saving even more space and granting Crafting experience.
  • Bones to Peaches or Blood Barrage - A one-slot infinite healing item. However, bones to peaches tablets also take up just one inventory space, albeit more expensive.
  • Cure Me - An expensive but endless way to cure poison. However, the anti-poison totem is free to use once bought with Dungeoneering tokens, and prevents poisoning completely.
  • Remote Farm or Fertile Soil - Cure disease or supercompost farming patches during a farm run when space is essential.
  • Repair Rune Pouch - Repair Runecrafting pouches up to giant without taking a break to withdraw the runes.
  • Space saving - For spells like Plank Make, Humidify or Superglass Make where a full inventory of spells are cast, the extra space from wielding the staff instead of holding runes in your inventory can save banking time. Still, this benefit is often less than the money saved from using an elemental staff.
  • No chance to cast the wrong spell—Because the staff can only be used to cast the spell that it is aligned to, you can not accidentally cast the wrong spell and waste runes or items; e.g. accidentally casting high alch on something you meant to superheat.
  • House Teleport for Construction training. Storing the runes for House Teleport can greatly speed up Construction training when paired with another teleporting method that's close to a bank, while also allowing a full inventory of 28 planks per trip.
  • House Teleport for Prayer training. Storing the runes for House Teleport can save two spaces (if previously wielding an Air staff or Earth Staff and carrying the opposite rune and Law rune) or one space (if previously using Teleport to house tablets) and a fair amount of coins. Having those additional spaces will increase bones per trip and expedite training.
  • Prism of Dowsing for Divination training. Storing the runes for Prism of Dowsing gives you more inventory space for collecting memories.

Comparison with other magical weapons[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 24 July 2017 (Update):
    • Players can now use the greater runic staff or wicked pouch to cast Enchant spells.
  • patch 1 June 2015 (Update):
    • Runic staves and wicked robes will no longer be destroyed on death.
  • patch 11 August 2014 (Update):
    • The greater runic staff now works correctly with the 'Make Leather' spell.
  • patch 30 April 2013 (Update):
    • You can now use charged runic staves to make magic tablets in Player-Owned Houses.
  • patch 14 January 2013 (Update):
    • Players can once again use High Alchemy with the greater runic staff.
  • patch 28 November 2012 (Update):
    • You can no longer use the greater runic staff to cast spells higher than your level.
  • patch 22 November 2012 (Update):
    • The Greater Runic staff now works as intended.

Trivia[edit | edit source]

  • There is currently a glitch where if you try to create Tablets using the staff, you will get a message stating: "You need 4 Water runes to make this tablet." (or which ever respective rune you are not currently carrying) and the spell will not cast despite the staff being aligned and charged to the spell.
  • There is currently a glitch where if you try to put the runes for the spell Air Bolt, you get a message stating: "You do not have the correct runes for any type of spell." but it will still work.
  • There is currently a glitch where if you try to put the runes for the Earth, Water, or Fire Wave, you get a message stating: "You do not have enough Air Runes to cast this spell." and it will not work in battle.  However, it appears that if you have the correct runes in your inventory and set your autocast to the spell you want, you can redeposit your runes and the staff will work correctly.
  • There used to be a glitch where the spell you have chosen (e.g. a teleport) will show you lack the runes to cast it, but will work upon clicking it. This was fixed on 21 January 2014.