Strategies for Tormented demon
This article contains information for players seeking to kill tormented demons. Recommended equipment, levels, and strategy are all covered here.
Tormented demons can be slain in a group or alone; this article applies to both groups and individual players who wish to solo them.
Requirements[edit | edit source]
- Completion of While Guthix Sleeps
- A sapphire lantern (keep a spare in your bank in case you die, if you do not wish to reclaim from Death)
- A sapphire lantern is not needed if a player has access to the light creature familiar, sixth-age circuit, Max Guild portal or Master Quest Cape as they teleport players outside the temple without use of a lantern.
- At least two combat styles (of Melee, Magic, and Ranged) if not bringing an iron or steel titan
- A means to remove the fire shields (Darklight or holy water)
Suggested skills[edit | edit source]
- Level 80+ in your chosen attack styles (
,
,
,
)
- 70+
- 80+
- 70+
(95+ for Turmoil, Anguish, and Torment along with Soul Split)
- 68+
(for war tortoises and bunyips or their higher variants, the Pack yak and Unicorn stallion)
- 88+
(for extreme potions)
Overview[edit | edit source]
Tormented demons possess 20,000 health and level 85 in Attack, Ranged and Magic respectively. They also possess a Defence level of 75, with 90 affinity towards their primary weakness, 65 otherwise, 55 against neutral and 45 against resistant attacks. The demons possess two weaknesses, cycling at random - fire spells and bolts. They are not immune to poison, leeching effects and reflect damage, but are immune to stuns.
Tormented demons use all three forms of combat, but are limited to one at a time. Their magic attack consists of a small red projectile, accompanied with what appears to sound like a sizzling sound. The ranged attack consists of throwing shards from their arm, and the melee attack is a simple swipe. All three attacks deal up to 1150 damage, but successfully praying against the attack causes it to deal 1 damage instead. The demon will roar as an indicator when it typically changes combat styles, which may also result in an AoE magic projectile being sent out in the process. If the demon is using melee and is attacked but cannot reach its target, it will switch to magic or ranged.
Tormented demons also use protection prayers that cannot be disabled by any means, along with an active fire shield upon spawning. The protection prayer provides 100% damage immunity (although Soul Split will heal players accordingly) and the fire shield reduces damage dealt to the demon by 75%. The shield can only be removed with a successful hit from darklight or holy water, which disables the shield for 60 seconds. Demons will swap prayers accordingly to deal with the combat style the player used after taking 3,100 damage. Damage inflicted but reduced by the fire shield is considered as full damage, and attacks from familiars have a 10x invisible multiplier applied to them, so a hit of 50 is considered to be 500. An enhanced darklight increases the damage cap before the demon switches prayers, but this only affects melee damage taken.
They are also extremely aggressive and will only lose focus on their target when they die or log out, possessing a very long attack range.
By default in the Ancient Guthixian Temple, demons spawn with Protect from Melee and use magic attacks. In the Sunken Pyramid, the demon spawns with a random overhead prayer and combat style used.
Equipment[edit | edit source]
Because more than one combat style is required to kill tormented demons, hybrid armour is advised if fighting alone, to avoid unnecessary armour switches.
Tormented demons have relatively high accuracy with their attacks, so accuracy and/or prayer bonuses are helpful when fighting them. Dragon Rider is relatively cheap and provides very good prayer bonuses which allows the player to last longer. However, with a Demon horn necklace and Attuned ectoplasmator, void gives a better choice as it will ensure more accuracy and the player will restore 150 prayer points for every tormented demon killed.
If going with another partner, one combat style is often used while iron or steel titans are used. In this case, melee and magic are used since the titan's ability will deal ranged damage.
Tier 3 or higher luck increases the drop rate of ruined dragon claws, limbs and platebody pieces.
Void Knight equipment are to be used together or not at all.
Inventory[edit | edit source]
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- Sapphire lantern - used for the light creatures.
- This item is not needed if using the Max Guild PvM portal, Master Quest Cape, Sixth-Age Circuit or Light Creature's teleport.
- Darklight or many vials of holy water
- Gear for at least two combat styles (swapping combat style is a must as the demons use 100% protection prayers)
- Extreme potions or overloads
- Healing - While high-healing food (sharks or better) should be brought, do not rely on it for your primary source of healing. A healing familiar, such as a bunyip or unicorn stallion, is highly effective. One option is to bring a beast of burden filled with food, then dismiss it once it is empty and summon a healer. If using a godsword, consider a Saradomin godsword.
- Prayer flasks - it is essential to use protection prayers/deflection curses while fighting the demons. For the first few trips, bring fewer flasks as it is unlikely that you will have enough food to sustain your prayer flasks. As you get experienced over time, bring more flasks.
- Super restore - bring one to restore Summoning points to renew your familiar as the demons do not drop Summoning or super restore potions and there are no obelisks near them.
- Spring cleaner - if the player owns a spring cleaner, it is possible to convert the rune salvages into coins. The player can bring it along or leave it in the bank depending on the prices of springs.
- Attuned ectoplasmator - use in conjunction with the demon horn necklace to restore prayer when you kill a demon.
Action bar[edit | edit source]
Good use of the action bar can aid you when fighting tormented demons.
Having Revolution activated reduces the intensity of fighting demons, and is recommended if new to them. Once experienced, however, using abilities manually can yield significantly faster kills, as proper ability usage can maximise damage dealt before the demon changes its prayer. This becomes even easier if using the equilibrium aura.
A suggested single action bar for tormented demons (ranged/magic):
If not activating abilities from the action bar, one can use the bar to manage their prayers, equipment, and life and prayer points, as demonstrated below (melee/ranged):
Familiars[edit | edit source]
When killing tormented demons, players may choose to bring a beast of burden filled with food, and summon a bunyip or unicorn stallion once it is empty. Beast of Burdens are useful for inexperienced players. While the Pack yak can also be used for its Pack Yak scroll (Winter Storage) to send drops to the bank, it is not needed if you have a spring cleaner and alch runes.
The talon beast and iron titan both use primarily melee attacks, and are advised if fighting with ranged and magic, so that demons never protect from your familiar's attacks. The steel titan is another option if not using ranged and magic together. If using scrolls, you can store them in your familiar so they can be used automatically. Also know that for your familiar to fight, you must engage the demons in a relatively open place where it can move freely.
Dreadnips can also be used, and will cause the demons to switch prayers to the combat style they're using in addition to doing extra damage.
Though a player must inflict 3100 damage to change a demon's prayer, a familiar only needs to inflict 310; the demon treats the familiar's damage as 10x of whatever damage it does. This is not an issue, as all the hits of a titan's special move should land before the demon changes its prayer.
Luring[edit | edit source]
Because being attacked by multiple demons is hazardous, you can lure demons that would threaten you so they become trapped behind obstacles in the room, thus preventing such a dilemma. It is not necessary to lure the demons, as the demons rarely cross over to the other side unless they're chasing after someone. With decent gear and experience, you can kill a demon before another one notices you.
The image at right illustrates the approximate spawning locations of the six tormented demons (red dots) as well as the most common places from which to fight them (green boxes).
Here is one example of how to lure the demons:
- Enter the room from the northern side of the entrance. Catch the attention of the north-west demon (make sure the south-west demon doesn't see you) and lure it over to the large pillar.
- Run to the northern safespot (topmost green square). The north-west demon should follow you and get stuck behind a rock. The northernmost demon should see you and follow, becoming stuck between the two northern rocks shown on the map.
- With the north-west and northernmost demons trapped, move around to the eastern side of the rock (the other green square in the north) and lure the north-east demon to you. (Be careful not to move too far away from the second green square, or one of the other demons you trapped might be able to attack you and, more importantly, move out of its trapped position.)
- From here, you are free to kill the northernmost (middle) demon at your leisure, safe from the attacks of the other two. Use the large rock for cover if necessary to eat, drink potions, etc.
With enough healing sources or experience, a player can hunt all six demons instead, although it is still recommended to avoid being attacked by more than two at a time. Although you may end up taking more damage and will need to swap prayers more often, it will be much faster than waiting for a demon to respawn with the luring method. The pillars and haphazard rocks can serve as temporary safespots against other demons while attacking another one. By doing this, you can improve your kills per hour considerably, and even exceed 140 kills per hour with enough practice.
Melee-only methods[edit | edit source]
Due to the behaviour of Tormented Demons switching prayers when dealt a much lower threshold of damage by familiars as opposed to a player, one can utilise a combat familiar and dreadnip of opposite types to force Tormented Demons into rapidly changing prayers back and forth to enable the use of only one combat style to dispatch them. A Shadow Nihil or Steel Titan combined with a mage-form dreadnip can send tormented demons into fits of swapping back and forth between Range and Magic protection enabling you nearly 100% uptime of melee DPS. With the release of Menaphos, players were given the ability to create their own slayer dungeons, which allows for the placement of just a single Tormented Demon, reducing threat levels to extreme lows. This method requires 99 slayer for the use of an Ushabti and to access the Sunken Pyramid.
Strategies for fighting Tormented Demons within a personal dungeon utilising only one spawn are extremely simple. For the first kill, have either Protect from Melee or Deflect Melee on as you enter. As their mage and ranged attacks have a delay to them, if they aren't currently using melee, there's enough time to switch to the proper protection style. Call your follower to ensure it's by you so it will begin attacking the demon. Likewise, drop a dreadnip and simply DPS the demon down as it becomes susceptible to melee. Once defeated, wait with your melee protection prayer on until it spawns. Tormented Demons spawned within a personal dungeon don't follow the typical trends as an overworld variant; they can spawn using any of the three protection styles, any of the three combat styles, and even with the quest version's model. As mentioned before, the other attacks have a delay, melee does not, so if it's not the style the demon is using upon spawning, change appropriately. Since they can spawn not protecting from melee, it's very possible to lower their shield on the very first hit of combat as long as you're utilising Darklight in the mainhand, which is highly recommended to be use as it deals fantastic amounts of damage against them, as well as not being degradable. If you lack access to dreadnips, a Shadow Nihil alone will work, thanks to its fast attack speed, though not as effective if you were to utilise a Dreadnip as well. Utilisation of this method, coupled with good prayer switching ability, can enable a well-supplied player to last vast amounts of time in one session killing Tormented Demons.
Legacy methods[edit | edit source]
Through the utilization of the Legacy combat mode, a player can equip Darklight with a ranged off-hand such as an Off-hand shadow glaive or an Off-hand ascension crossbow to consistently deal high damage with both styles due to Legacy's highly boosted auto-attack damage.
When used in conjunction with an ice nihil, a Scrimshaw of vampyrism, Overloads and the Soul Split curse, a player can effectively fully AFK a Tormented Demon killed within a Player-owned dungeon provided it is the only demon placed, assuming they replenish their prayer with a Demon-horn necklace and Attuned ectoplasmator.
Alternatively, using the Protect from Magic prayer, Rapid Renewal, and a Regen bracelet in combination with the Constitution cape, a player can fully afk without the need for a Scrimshaw of vampyrism. Using Holy overload potion with a Holy wrench and the aforementioned Demon-horn necklace and Attuned ectoplasmator is enough to completely sustain prayer without the need of any additional prayer restoration methods.
Any hybrid equipment can be used for this method. Akrisae the Doomed's equipment or Anima Core of Sliske should be used if a player wishes to have access to perks. Alternatively, Warpriest of Tuska armour is a cheaper but unaugmentable set that still boosts the player's DPS via the set's passive effect. Other useful items include Demon slayer boots and Cinderbane gloves for extra damage potential, the gloves especially so as Tormented Demons are not immune to poison.