Noxious scythe

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For this item's augmented variant, see augmented noxious scythe.
For this item's dyed variants, see blood, ice, shadow, barrows, Third Age.
Noxious scythe detail.png

The noxious scythe is a level 90 two-handed melee weapon that can be created at level 90 Crafting by combining a spider leg with Araxxi's fang, both of which are obtained by fighting Araxxor and Araxxi. It is currently the fourth most powerful two-handed melee weapon outside of Daemonheim, surpassed by the Zaros godsword, Masterwork Spear of Annihilation, and the Ek-ZekKil. It has the same attack range and mechanics as a halberd, and is the strongest area-of-effect melee weapon in the game. It requires level 90 Attack to wield.

The scythe will degrade to a broken state after 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat). It can be fixed by Repair NPCs such as Bob in Lumbridge, or at an armour stand in a player-owned house. A full repair, without discounts, costs 4,500,000 coins.

Creating a noxious scythe by buying a spider leg yields a profit of 242,346,036 coins.

During Dishonour among Thieves, the player apparition can wield a noxious scythe during the first phase.

The noxious scythe may be augmented using the Invention skill.

Combat stats[edit | edit source]

Special attack[edit | edit source]

A player performing the Mirrorback special attack with the Noxious Staff equipped

The Noxious scythe has a special attack named Mirrorback, which requires 100% adrenaline and will summon a mirrorback spider to aid the player. While active, the spider will reduce damage from attacks against the player by 50%, and reflect that damage to the attacker, but it will also be damaged for an equal amount. For instance, if the player is hit by an attack that deals 1000 damage, both the player and the spider take 500 damage, and the attacker receives 500 points of deflection damage. This will last for ten seconds or until the spider loses all 10,000 of its life points, whichever comes first. This special attack does not work against certain attacks, and also cannot deflect damage back to attackers that are immune to deflection damage.

Creation[edit | edit source]

Loading...
From legFrom leg parts
Noxious scythe.png Noxious scythe
Crafting-Hourglass.pngMake-X GE icon.png
1,000 XP-?393,238,595
Requirements
Crafting Crafting level90
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Araxxi's fang.pngAraxxi's fang1N/A-
Spider leg.pngSpider leg1150,892,559150,892,559
Profit242,346,036
Noxious scythe.png Noxious scythe
Crafting-Hourglass.pngMake-X GE icon.png
1,000 XP-?393,238,595
Requirements
Crafting Crafting level90
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Araxxi's fang.pngAraxxi's fang1N/A-
Spider leg top.pngSpider leg top1N/A-
Spider leg middle.pngSpider leg middle1N/A-
Spider leg bottom.pngSpider leg bottom1N/A-

Dyed[edit | edit source]

The Noxious scythe can be recoloured with dyes from Treasure trails for purely cosmetic purposes. A warning message is given when attempting to dye a plain Noxious scythe.

Once the dye is applied, the Noxious scythe becomes permanently untradeable.

Barrows Shadow Third-Age Blood Ice
Item Noxious scythe (Barrows) Noxious scythe (shadow) Noxious scythe (Third Age) Noxious scythe (blood) Noxious scythe (ice)
Image Noxious scythe (Barrows) equipped.png Noxious scythe (shadow) equipped.png Noxious scythe (Third Age) equipped.png Noxious scythe (blood) equipped.png Noxious scythe (ice) equipped.png

Repair cost[edit | edit source]

The Noxious scythe at most, costs 4,500,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 1,125,000 coins). It may be repaired through a variety of methods.

With an NPC[edit source]

These less preferred methods cost more as they do not consider one's Smithing level for a repair discount.

Alternate methods[edit source]

These preferred methods provide a repair cost discount of 0.5% per Smithing level (including boosts).

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Usage cost[edit | edit source]

Combat charges30,000
MethodRepair NPC, armour stand, whetstone
Item(s) consumed4,500,000 × Coins 10000.png Coins[uc 1]
Total GE Price4,500,000
Per hour
Average rate[uc 2]270,000
High rate[uc 3]540,000
Maximum rate[uc 4]900,000
  1. ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level; 50% at 100 Smithing.
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Comparison with other melee weapons[edit | edit source]

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 22 September 2014 (Update):
    • Some errors in calculating damage values have been fixed with two-handed weapons.
  • patch 23 March 2010 (Update):
    • Corrected the player animations when attacking with a scythe.

Trivia[edit | edit source]

  • Even though the item has a broken inventory sprite, when dropped, it will still look the same as if it was not broken.
  • From its release date to the release of Raids (and two-handed weapon changes), the scythe's range was changed from normal melee distance to that of a halberd.