|Release||28 July 2014 (Update)|
|Stacks in bank||Yes|
|High alch||750,000 coins|
|Low alch||500,000 coins|
|A lethal scythe, made from spider parts.|
|Exchange||369,985,839 coins (info)|
|Links||MRID • recipe|
|FAQ • doc|
The noxious scythe is a level 90 two-handed melee weapon that can be created at level 90 Crafting by combining a spider leg with Araxxi's fang, both of which are obtained by fighting Araxxor and Araxxi. It is currently the third most powerful two-handed melee weapon outside of Daemonheim, surpassed by the Zaros godsword and Masterwork Spear of Annihilation. It has the same attack range and mechanics as a halberd, and is the strongest area-of-effect melee weapon in the game. It requires level 90 Attack to wield.
The scythe will degrade to a broken state after 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat). It can be fixed by Repair NPCs such as Bob in Lumbridge, or at an armour stand in a player-owned house. A full repair, without discounts, costs 4,500,000 coins.
Creating a noxious scythe by buying a spider leg yields a profit of 234,114,403 coins.
The noxious scythe may be augmented using the Invention skill.
Combat stats[edit | edit source]
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Special attack[edit | edit source]
The Noxious scythe has a special attack named Mirrorback, which requires full adrenaline and will summon a mirrorback spider to aid the player. While active, the spider will reduce damage from attacks against the player by 50%, and reflect that damage to the attacker, but it will also be damaged for an equal amount. For instance, if the player is hit by an attack that deals 1000 damage, both the player and the spider take 500 damage, and the attacker receives 500 points of deflection damage. This will last for ten seconds or until the spider loses all 10,000 of its life points, whichever comes first. This special attack does not work against certain attacks, and also cannot deflect damage back to attackers that are immune to deflection damage.
Creation[edit | edit source]
Dyed[edit | edit source]
Once the dye is applied, the Noxious scythe becomes permanently untradeable.
|Creation cost (GE)|
|Item||Noxious scythe (barrows)||Noxious scythe (shadow)||Noxious scythe (Third Age)||Noxious scythe (blood)||Noxious scythe (ice)|
Repair cost[edit | edit source]
The base repair cost of the Noxious scythe when completely degraded to 0.0% item charge is 4,500,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
If it is only partially degraded the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-106)|1|int|1-106|| param = charge|Item Charge|0.0|number|0.0-100.0|| param = cost|cost|4500000|hidden|||
|The result will appear here when you submit the form.|
Comparison with other melee weapons[edit | edit source]
Disassembly[edit | edit source]
|Item quantity required||1|
|Base junk chance||0.0%|
|5 × Noxious components||Always|
Update history[edit | edit source]
- patch 22 September 2014 (Update):
- Some errors in calculating damage values have been fixed with two-handed weapons.
Trivia[edit | edit source]
- Even though the item has a broken inventory sprite, when dropped, it will still look the same as if it was not broken.
- From its release date to the release of Raids (and two-handed weapon changes), the scythe's range was changed from normal melee distance to that of a halberd.
Two-handed slash weapons
|Dyed noxious scythe|
|Dyed Zaros godsword|