Seismic wand

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For this item's off-hand variant, see seismic singularity.
For this item's augmented variant, see augmented seismic wand.
For this item's dyed variants, see blood, ice, shadow, barrows, Third Age.
Seismic wand detail.png

The seismic wand is a magic main hand weapon dropped exclusively by Vorago. It requires level 90 Magic to use. 

It is the second strongest wand outside of Dungeoneering, slightly behind the Wand of the praesul.

The wand will degrade to a broken state after 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat). It can be fixed by Repair NPCs such as Bob in Lumbridge, or at an armour stand in a player-owned house. A full repair, without discounts, costs 3,000,000 coins. Despite the warning message it gives when equipping it, after repairing, it is fully tradeable again.

When dropped in a dangerous player-versus-player situation, the killer will receive the wand in its broken state.

When received with CoinShare active, the Seismic wand will be dropped as 120 Seismic wand shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.

Combat stats[edit | edit source]

Repair cost[edit | edit source]

The Seismic wand at most, costs 3,000,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 750,000 coins). It may be repaired through a variety of methods.

With an NPC[edit source]

These less preferred methods cost more as they do not consider one's Smithing level for a repair discount.

Alternate methods[edit source]

These preferred methods provide a repair cost discount of 0.5% per Smithing level (including boosts).

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Usage cost[edit | edit source]

Combat charges30,000
MethodRepair NPC, armour stand, whetstone
Item(s) consumed3,000,000 × Coins 10000.png Coins[uc 1]
Total GE Price3,000,000
Per hour
Average rate[uc 2]180,000
High rate[uc 3]360,000
Maximum rate[uc 4]600,000
  1. ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level; 50% at 100 Smithing.
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Dyed[edit | edit source]

The Seismic wand can be recoloured with dyes from Treasure trails for purely cosmetic purposes. A warning message is given when attempting to dye a plain Seismic wand.

Once the dye is applied, the Seismic wand becomes permanently untradeable.

Barrows Shadow Third-Age Blood Ice
Item Seismic wand (Barrows) Seismic wand (shadow) Seismic wand (Third Age) Seismic wand (blood) Seismic wand (ice)
Image Seismic wand (Barrows) equipped.png Seismic wand (shadow) equipped.png Seismic wand (Third Age) equipped.png Seismic wand (blood) equipped.png Seismic wand (ice) equipped.png

Comparison with other magical weaponry[edit | edit source]

Drop sources[edit | edit source]

This is an auto-generated list (update now). For all sources of this item, see here (include RDT). For help, see the FAQ.
  1. ^ There is further information on this drop; see the associated page for details.

Disassembly[edit | edit source]

Gallery[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!

Trivia[edit | edit source]

  • Despite being a degradable piece of equipment, if the wand is broken there is no broken inventory sprite when wielded or in your inventory. The same affects the seismic singularity.
  • Initially, the wand's inventory sprite did not show the blu-ish aura at the tip of the wand, while the model wielded by your character did. This was later changed.