# Snap Shot

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Snap Shot is a threshold Ranged ability. It has no Ranged level requirement. When activated, the player fires two shots in rapid succession. The first hit deals 100-120% ability damage, and the second deals 100-210%, which is a maximum of 330% ability damage. Assuming both hits land, the player is guaranteed at least 200% ability damage, averaging at 265% ability damage.

It is similar to the special attack of the magic shortbow, Snap-Shot.

## Explanation of arrow damages

The range of damage for arrow 2 is based on a specific amount of damage from arrow 1: the minimum hit of arrow 1. This matters for certain boosts and ammunition effects. The damage range of each arrow can be calculated in the following way.

• Let ${\displaystyle d_{i}^{\text{fixed}}}$ represent the fixed or minimum hit of arrow ${\displaystyle i}$ where ${\displaystyle i}$ is either 1 or 2.
• Let ${\displaystyle d_{i}^{\text{random}}}$ represent the amount of damage between the minimum and maximum hit of arrow ${\displaystyle i}$ where ${\displaystyle i}$ is either 1 or 2.

The maximum amount of damage of an arrow can be calculated by adding the two above terms: ${\displaystyle d_{i}^{\text{fixed}}+d_{i}^{\text{random}}}$. The damage that can be done will take on a random value between the minimum and maximum. This can be expressed as: ${\displaystyle d_{i}^{\text{fixed}}+r\cdot d_{i}^{\text{random}}}$ where ${\displaystyle r}$ is a real number randomly chosen between [0,1].

For arrow 1, these values are ${\displaystyle d_{1}^{\text{fixed}}=100\%}$ and ${\displaystyle d_{1}^{\text{random}}=20\%}$.

However for arrow 2, they are calculated in the following way:

• ${\displaystyle d_{2}^{\text{fixed}}=d_{1}^{\text{fixed}}}$
• ${\displaystyle d_{2}^{\text{random}}=\left\lfloor 1.1\cdot d_{1}^{\text{fixed}}\right\rfloor }$

As shown above, arrow 2 only depends on the minimum amount of damage from arrow 1. This matters for certain boosts the player may have as well as the effect of ammunition the player may be using.

For example, dragonbane arrows only affect the random portion of arrow 1 damage, ${\displaystyle d_{1}^{\text{random}}}$. Therefore, only arrow 1 will be boosted. However, Jas dragonbane arrows affect both the fixed and random portion of arrow 1, therefore, all arrows will be boosted.

This also holds for damage boosting effects from enchanted bolts. It applies to other boosts as well, such as the effect of the Genocidal perk. The perk only affects the random portion and therefore only arrow 1 will be affected.

As a result, the Precise perk is very impactful on the damage increase of arrow 2.

## Update history

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
• patch 12 October 2015 (Update):
• Once again both hits are dealt the same time.
• patch 13 July 2015 (Update):
• Hurricane, Snapshot & Wild Magic have had their hits slightly spread out.
• patch 27 January 2014 (Update):
• Snipe and Snapshot's tooltips have been updated to match the recent rebalance.
• update 21 January 2014 (Update):
• The Snapshot ability has had its damage updated. The first shot will deal 100-120% weapon damage (up from 33%-100%) and the second shot will deal 100-210% weapon damage (up from 33%-100%).
• hotfix 21 January 2014 (Update):
• Ensured that the Snapshot ability deals appropriate damage in PvP situations.
• patch 9 July 2013 (Update):
• Snapshot now uses the correct damage values for the second shot.