Overload

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to: navigation, search
This article is about the regular potion. For other uses, see Overload (disambiguation).
For the potion flask version, see Overload flask.
Clockwork.png
This article has a calculator here.
Calculators determine experience and costs based on real-time prices from the Grand Exchange Market Watch.
Overload detail.png
A player drinking a dose of overload

Overloads are potions which combine the boosting properties of all 5 extreme potions. They are created by combining 3-dose extreme attack, extreme strength, extreme defence, extreme ranging, and extreme magic potions with a clean torstol. The process grants 1,000 Herblore experience and requires level 96 Herblore, which can be boosted but not assisted. Four empty vials are left over.

Mechanics[edit | edit source]

Overloads boost Attack, Strength, Defence, Ranged, and Magic + 15% of the stat level + 3 (a maximum of +17 at level 99) for 6 minutes. Overloads reapply the boosts every 15 seconds, resulting in minimal boost decay - however, once the overload wears off, the boosts are completely removed. Upon death, the effect of overload will also wear off entirely before the 6 minutes is up.

Like all combat stat boosts, the stat increase from overloads increases your damage bonus in 2 ways (values for fastest speed weapons/ability damage given; scaled up for slower weapons): +2.5 per level to base damage (as your level is higher), and +8 per level after all other modifiers (for having a level above your base level) - a total of +42.5 base damage and +136 to final damage, at level 99 Strength, Magic, and/or Ranged. Effects like Void Knight equipment apply to the former but not the latter.

It is a popular misconception that overloads will fully restore a player's stats every 15 seconds. This is untrue, as overloads simply reapply the boosts every 15 seconds. This property is useful to players who are using Saradomin brews to restore life points, as the overload's frequent boosts help to counter the Saradomin brews' stat drain.

Value[edit | edit source]

A 3-dose overload costs 103,954 coins to make from super potions. The scroll of cleansing can save any of the ingredients of an overload when used except for the extreme attack, and portable wells can duplicate overloads completed using them.

When making overload (3) on a large scale, players can expect to make the following doses, on average, per potion:

Usage[edit | edit source]

Overloads (4 dose) are used as an ingredient in the following combination potions:

When making combination potions with the scroll of cleansing, overloads can be saved.

Once creation of combination potions has been unlocked, it is generally cheaper to use one of the overload combinations instead of normal overloads, as each combination potion is 6 doses of overload made from 4 doses. For example, a holy overload costs 23,895 coins in addition to the overload (162,495 coins total), whereas 6 doses of normal overload costs 207,908 coins – so holy overload is effectively a saving of 45,403 coins. For more details, see Calculator:Herblore/Combination potions § Overload variants.

Creation[edit | edit source]

It is possible to make overloads at level 90 Herblore with the aid of a spicy stew (with brown spice) getting a +6 level boost; it is also possible to create them at level 89 Herblore, using the artisan skills boost from an advanced pulse core. However, the most reliable and longest-lasting boost is a God banner, which provides a +2 bonus for 30 minutes. Using a preset inventory with appropriate quantities of each of the 6 ingredients greatly reduces the time spent banking.

Overload (3).png Overload (3)
Herblore-Hourglass.pngMake-X GE icon.png
1,000 XP-2 (1.2s) / 1 (0.6s) [recipe 1]-
Requirements
Herblore Herblore level96
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Extreme attack (3).pngExtreme attack (3)17,0687,068
Extreme strength (3).pngExtreme strength (3)128,04028,040
Extreme defence (3).pngExtreme defence (3)117,66817,668
Extreme magic (3).pngExtreme magic (3)113,71513,715
Extreme ranging (3).pngExtreme ranging (3)131,68731,687
Clean torstol.pngClean torstol15,9865,986
Total price104,164
  1. ^ When mixing a single potion
Batch

Overloads can be made in a batch, creating 5 potions with the ingredients of 4 potions. This is only available when the Herblore master cape perk is active (worn, present in max cape, or in the Anachronia base camp player lodge skillcape stand).

Overload (3).png Overload (3) ×5
Herblore-Hourglass.pngMake-X GE icon.png
4,000 XP-?-
Requirements
Herblore Herblore level120
You must have the Herblore master cape active
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Extreme attack (3).pngExtreme attack (3)47,06828,272
Extreme strength (3).pngExtreme strength (3)428,040112,160
Extreme defence (3).pngExtreme defence (3)417,66870,672
Extreme magic (3).pngExtreme magic (3)413,71554,860
Extreme ranging (3).pngExtreme ranging (3)431,687126,748
Clean torstol.pngClean torstol45,98623,944
Total price416,656

Flask[edit | edit source]

This potion can be made into an Overload flask by using at least six doses of it with a Potion flask. Players do not need a specific level to turn potions into flasks.

Production costs[edit | edit source]

Super potions
Product: Super attack (3).png Super strength (3).png Super defence (3).png Super magic potion (3).png Super ranging potion (3).png
Super attack Super strength Super defence Super magic potion Super ranging potion
Herblore-icon.png Level 45 55 66 76 72
Primary Clean irit.png Irit Clean kwuarm.png Kwuarm Clean cadantine.png Cadantine Clean lantadyme.png Lantadyme Clean dwarf weed.png Dwarf weed
Cost 5,609 11,667 5,838 8,627 10,419
Secondary Eye of newt.png Eye of newt Limpwurt root.png Limpwurt root White berries.png White berries Potato cactus.png Potato cactus Wine of Zamorak.png Wine of Zamorak
Cost 11 6,430 3,467 5,568 18,604
Experience 100 125 150 172.5 162.5
Profit/Loss[note 1] -88 -571 -359 -1,668 -3,766
Extreme potions
Product: Extreme attack (3).png Extreme strength (3).png Extreme defence (3).png Extreme magic (3).png Extreme ranging (3).png
Extreme attack Extreme strength Extreme defence Extreme magic Extreme ranging
Herblore-icon.png Level 88 89 90 91 92
Primary Super attack (3).png Super attack Super strength (3).png Super strength Super defence (3).png Super defence Super magic potion (3).png Super magic potion Super ranging potion (3).png Super ranging potion
Cost 5,627 17,621 9,041 12,622 25,352
Secondary Clean avantoe.png Avantoe Clean dwarf weed.png Dwarf weed Clean lantadyme.png Lantadyme Ground mud runes.png Ground mud runes Grenwall spikes 5.png 5 Grenwall spikes
Cost 1,441 10,419 8,627 1,093 6,335
Experience 220 230 240 250 260
Overload
Herblore-icon.png Level: 96
Extreme attack, Extreme strength, Extreme defence, Extreme magic, Extreme ranging and Clean torstol
Experience: 1000
Total experience (from scratch): 2910
Total experience (buying Super potions): 2200
Total cost (from scratch): 110,141
Total cost (buying Super potions): 104,164
Total cost (buying Super potions with Scroll of cleansing): 101,372.5
  1. ^ This portion of the table assumes all ingredients are bought and sold on the Grand Exchange. Vials of water included.

Disassembly[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 7 May 2019 (Update):
    • Fixed an issue where cure potions in Dungeoneering were extending overload timers.
  • patch 9 January 2017 (Update):
    • Unsetting overload states while not actually being under the effects of an overload has been fixed.
  • ninja 15 February 2016 (Update):
    • The animation which plays after drinking this potion will no longer close interfaces.
  • ninja 3 August 2015 (Update):
    • Making overload potions will no longer produce an extra vial.
  • patch 12 January 2015 (Update):
    • It is no longer possible to obtain a permanent overload bonus from Araxxor.
  • update 20 November 2012 (Update):
    • Overloads' stat boosts have been changed. Instead of Attack, Strength, and Defence being boosted by 5+22% of the skill's level, Ranged being boosted by 4-23 levels, and Magic being boosted by 7 levels, all five skills are now boosted by 3+15% of the skill's level.
  • patch 22 November 2011 (Update):
    • This potion's timers are no longer delayed when an interface is opened.
  • patch 25 October 2011 (Update):
    • This potion now checks a player's lifepoints before delaying a player.
  • patch 17 October 2011 (Update):
    • You can’t log out immediately after drinking an overload potion to skip the damage.
  • patch 4 October 2011 (Update):
    • Teleporting after drinking an overload potion no longer cancels some of the damage.
  • patch 17 January 2011 (Update):
    • Drinking this potion no longer interferes with the turkey emote.
  • patch 3 March 2010 (Update):
    • Fixed a problem with the overload potion between logouts.

Trivia[edit | edit source]

  • When first released, overloads could be used in PvP areas, but within 48 hours, this was changed so they cannot be used in any PvP situation, dangerous or safe. After the Evolution of Combat update, overloads can be used in the Wilderness.
  • Before the release of Evolution of Combat, Overloads boosted stats differently and damaged life points by 500 (equivalent to 5,000 in the current system) when consumed. Attempting to drink a dose of overload with less than 500 life points prompted the message "You need more than 500 life points to survive the power of overload!" Once it wore off, the player would be healed for 500 life points.
  • According to Jagex, the damage the player receives from drinking an overload is because the potion "racks the body with spasms and burns the digestive tract".[source needed]
  • Attempting to drink another dose of any overload variant immediately after having already drank a dose brings up a chatbox message saying "You are still suffering the effects of a fresh dose of overload.", and the second dose is not consumed. This is a holdover from when overloads used to damage the player when drunk.