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This article is about the regular potion. For other uses, see Overload (disambiguation).
For the potion flask version, see Overload flask.
This article has a calculator here.
Calculators determine experience and costs based on real-time prices from the Grand Exchange Market Watch.
Overload detail.png
A player drinking a dose of overload

Overloads are potions which combine the boosting properties of all 5 combat extreme potions. They are created by combining 3-dose extreme attack, extreme strength, extreme defence, extreme ranging, and extreme magic potions with a clean torstol. The process grants 1,000 Herblore experience and requires level 96 Herblore, which can be boosted but not assisted. Four empty vials are left over.

Overloads can be upgraded to the more powerful supreme overload, and subsequently to the even more powerful elder overload.

This potion can be made into an overload flask by using at least six doses of it with a potion flask. Players do not need a specific level to turn potions into flasks.

Mechanics[edit | edit source]

Overloads boost Attack, Strength, Defence, Ranged, and Magic by 15% of the stat level + 3 (a maximum of +17 at level 99) for 6 minutes. Overloads reapply the boosts every 15 seconds, resulting in minimal boost decay - however, once the overload wears off, the boosts are completely removed. Upon death, the effect of overload will also wear off entirely before the 6 minutes is up.

Like all combat stat boosts, the stat increase from overloads increases your damage bonus in 2 ways (values for fastest speed weapons/ability damage given; scaled up for slower weapons): +2.5 per level to base damage (as your level is higher), and +8 per level after all other modifiers (for having a level above your base level) - a total of +42.5 base damage and +136 to final damage, at level 99 Strength, Magic, and/or Ranged. Effects like Void Knight equipment apply to the former but not the latter.

It is a popular misconception that overloads will fully restore a player's stats every 15 seconds. This is untrue, as overloads simply reapply the boosts every 15 seconds. This property is useful to players who are using Saradomin brews to restore life points, as the overload's frequent boosts help to counter the Saradomin brews' stat drain.

Value[edit | edit source]

A 3-dose overload costs 84,095 coins to make from super potions (28,031 coins per dose). The scroll of cleansing can save any of the ingredients of an overload when used except for the extreme attack, and portable wells can duplicate overloads completed using them.

When making overloads on a large scale, players can expect to make the following doses, on average, per potion:

Once creation of combination potions has been unlocked, it is generally cheaper to use one of the overload combinations instead of normal overloads, as each combination potion is 6 doses of overload made from 4 doses. For example, a holy overload costs 32,458 coins in addition to the overload (144,584 coins total), whereas 6 doses of normal overload costs 168,190 coins – so holy overload is effectively a savings of 23,605 coins. For more details, see Calculator:Herblore/Combination potions § Overload variants.

When making combination potions with the scroll of cleansing, overloads can be saved.

Creation[edit | edit source]

It is possible to make overloads at level 90 Herblore with the aid of a spicy stew (with brown spice) getting a +6 level boost; it is also possible to create them at level 89 Herblore, using the artisan skills boost from an advanced pulse core. However, the most reliable and longest-lasting boost is a God banner, which provides a +2 bonus for 30 minutes. Using a preset inventory with appropriate quantities of each of the 6 ingredients greatly reduces the time spent banking.

With 120 Herblore, overloads can be made in a batch, creating five potions with the ingredients of four potions. This is only available when the Herblore master cape perk is active (worn, present in max cape, or in the Anachronia base camp player lodge skill cape stand).

Overload (3).png Overload (3)
Herblore-Hourglass.pngMake-X GE icon.png
1,000 XP-2 (1.2s) / 1 (0.6s) [r 1]-
Herblore Herblore level96
P2P icon.png Members only
Extreme attack (3).pngExtreme attack (3)13,0173,017
Extreme strength (3).pngExtreme strength (3)116,94416,944
Extreme defence (3).pngExtreme defence (3)121,22421,224
Extreme magic (3).pngExtreme magic (3)19,0529,052
Extreme ranging (3).pngExtreme ranging (3)119,15319,153
Clean torstol.pngClean torstol114,70514,705
Total price84,095
  1. ^ When mixing a single potion
Overload (3).png Overload (3) ×5
Herblore-Hourglass.pngMake-X GE icon.png
4,000 XP-8 (4.8s) -
Herblore Herblore level120
You must have the Herblore master cape active
P2P icon.png Members only
Extreme attack (3).pngExtreme attack (3)43,01712,068
Extreme strength (3).pngExtreme strength (3)416,94467,776
Extreme defence (3).pngExtreme defence (3)421,22484,896
Extreme magic (3).pngExtreme magic (3)49,05236,208
Extreme ranging (3).pngExtreme ranging (3)419,15376,612
Clean torstol.pngClean torstol414,70558,820
Total price336,380

Production costs[edit | edit source]

Super potions
Product: Super attack (3).png Super strength (3).png Super defence (3).png Super magic potion (3).png Super ranging potion (3).png
Super attack Super strength Super defence Super magic potion Super ranging potion
Herblore-icon.png Level 45 55 66 76 72
Primary Clean irit.png Irit Clean kwuarm.png Kwuarm Clean cadantine.png Cadantine Clean lantadyme.png Lantadyme Clean dwarf weed.png Dwarf weed
Cost 929 1,673 2,877 11,429 12,428
Secondary Eye of newt.png Eye of newt Limpwurt root.png Limpwurt root White berries.png White berries Potato cactus.png Potato cactus Wine of Zamorak.png Wine of Zamorak
Cost 24 395 4,134 417 3,844
Experience 100 125 150 172.5 162.5
Profit/Loss[n 1] 1,296 1,041 1,572 179 −2,121
Extreme potions
Product: Extreme attack (3).png Extreme strength (3).png Extreme defence (3).png Extreme magic (3).png Extreme ranging (3).png
Extreme attack Extreme strength Extreme defence Extreme magic Extreme ranging
Herblore-icon.png Level 88 89 90 91 92
Primary Super attack (3).png Super attack Super strength (3).png Super strength Super defence (3).png Super defence Super magic potion (3).png Super magic potion Super ranging potion (3).png Super ranging potion
Cost 2,335 3,195 8,669 12,111 14,237
Secondary Clean avantoe.png Avantoe Clean dwarf weed.png Dwarf weed Clean lantadyme.png Lantadyme Ground mud runes.png Ground mud runes Grenwall spikes 5.png 5 Grenwall spikes
Cost 1,765 12,428 11,429 982 8,355
Experience 220 230 240 250 260
Profit/Loss[n 2] −1,083 1,321 1,126 −4,041 −3,439
Herblore-icon.png Level: 96
Extreme attack, Extreme strength, Extreme defence, Extreme magic, Extreme ranging and Clean torstol
Experience: 1000
Total experience (from clean herbs): 2915
Total experience (buying super potions): 2200
Total cost (from clean herbs): 88,240
Total cost (buying super potions): 90,211
Total cost (buying super potions; with scroll of cleansing): 85,270
Total cost (buying super potions; with scroll of cleansing and portable well): 77,998
Total cost (buying super potions; with all applicable boosts): 61,704
  1. ^ This portion of the table assumes all ingredients are bought and sold on the Grand Exchange. Vials of water included.
  2. ^ This portion of the table assumes all ingredients are bought and sold on the Grand Exchange.

Products[edit | edit source]

The following versions have no products: Overload (1), Overload (2), Overload (3). This, and the following lists are auto-generated (click here to update).

From 4 doses

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 7 May 2019 (Update):
    • Fixed an issue where cure potions in Dungeoneering were extending overload timers.
  • patch 9 January 2017 (Update):
    • Unsetting overload states while not actually being under the effects of an overload has been fixed.
  • ninja 15 February 2016 (Update):
    • The animation which plays after drinking this potion will no longer close interfaces.
  • ninja 3 August 2015 (Update):
    • Making overload potions will no longer produce an extra vial.
  • patch 12 January 2015 (Update):
    • It is no longer possible to obtain a permanent overload bonus from Araxxor.
  • update 20 November 2012 (Update):
    • Overloads' stat boosts have been changed. Instead of Attack, Strength, and Defence being boosted by 5+22% of the skill's level, Ranged being boosted by 4-23 levels, and Magic being boosted by 7 levels, all five skills are now boosted by 3+15% of the skill's level.
  • patch 22 November 2011 (Update):
    • This potion's timers are no longer delayed when an interface is opened.
  • patch 25 October 2011 (Update):
    • This potion now checks a player's lifepoints before delaying a player.
  • patch 17 October 2011 (Update):
    • You can’t log out immediately after drinking an overload potion to skip the damage.
  • patch 4 October 2011 (Update):
    • Teleporting after drinking an overload potion no longer cancels some of the damage.
  • patch 17 January 2011 (Update):
    • Drinking this potion no longer interferes with the turkey emote.
  • patch 5 July 2010 (Update):
    • The overload potion is now consistent upon death and will not persist.
  • patch 3 March 2010 (Update):
    • Fixed a problem with the overload potion between logouts.

Trivia[edit | edit source]

  • When first released, overloads could be used in PvP areas, but within 48 hours, this was changed so they cannot be used in any PvP situation, dangerous or safe. After the Evolution of Combat update, overloads can be used in the Wilderness.
  • Before the release of Evolution of Combat, Overloads boosted stats differently and damaged life points by 500 (equivalent to 5,000 in the current system) when consumed. Attempting to drink a dose of overload with less than 500 life points prompted the message You need more than 500 life points to survive the power of overload! Once it wore off, the player would be healed for 500 life points.
  • According to Jagex, the damage the player receives from drinking an overload is because the potion "racks the body with spasms and burns the digestive tract".[source needed]
  • Attempting to drink another dose of any overload variant immediately after having already drunk a dose brings up a chatbox message saying "You are still suffering the effects of a fresh dose of overload.", and the second dose is not consumed. This is a holdover from when overloads used to damage the player when drunk.