Overload

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(1)(2)(3)(4)
Overload (1)
Overload (1).png
Release7 October 2009 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
EquipableNo
StackableNo
DisassemblyYes
NoteableYes
EdibleYes
DestroyDrop
Examine1 dose of overload potion.
Options [?]
BackpackDrink, Empty
Values
Value110 coins
High alch66 coins
Low alch44 coins
On deathReclaimable
Value: 110
Reclaim: 100
Weight0.02 kg
Advanced data
Item ID15335
LinksMRID • recipe
Calcval parsed19,844 coins
Calcval smw{{ovlcost|1/3}}
Calcval formattedoverload_cost()
[view][talk]
Overload (1) detail.png
Overload (2) detail.png
Overload (3) detail.png
Overload (4) detail.png
A player drinking a dose of overload

Overloads are potions which combine the boosting properties of all 6 combat extreme potions. They are created by combining 3-dose extreme attack, extreme strength, extreme defence, extreme ranging, extreme magic, and extreme necromancy potions with a clean torstol. The process grants 1,000 Herblore experience and requires level 96 Herblore, which can be boosted but not assisted. Five empty vials are left over.

Overloads can be upgraded to the more powerful supreme overload, and subsequently to the even more powerful elder overload.

This potion can be made into an overload flask by using at least 6 doses of it with a potion flask. Players do not need a specific level to turn potions into flasks.

All the ingredients for an overload can be packed into a tradeable Overload ingredient set.

Skill level Boost
1–63
7–134
14–195
20–266
27–337
34–398
40–469
47–5310
54–5911
60–6612
67–7313
74–7914
80–8615
87–9316
94–9917
100–10618
107–11319
114–11920
12021

Mechanics[edit | edit source]

Overloads boost Attack, Strength, Defence, Ranged, Magic, and Necromancy by 15% of the stat level + 3 (a maximum of +17 at level 99, or +21 for Necromancy at level 120) for 6 minutes. Overloads reapply the boosts every 15 seconds, resulting in minimal boost decay - however, once the overload wears off, the boosts are completely removed. Upon death, the effect of overload will also wear off entirely before the 6 minutes is up.

Like all combat stat boosts, the stat increase from overloads increases your damage bonus in 2 ways (values for fastest speed weapons/ability damage given; scaled up for slower weapons): +2.5 per level to base damage (as your level is higher), and +8 per level after all other modifiers (for having a level above your base level) - a total of +42.5 base damage and +136 to final damage, at level 99 Strength, Magic, and/or Ranged. Effects like Void Knight equipment apply to the former but not the latter.

It is a popular misconception that overloads will fully restore a player's stats every 15 seconds. This is untrue, as overloads simply reapply the boosts every 15 seconds. This property is useful to players who are using Saradomin brews to restore life points, as the overload's frequent boosts help to counter the Saradomin brews' stat drain.

Value[edit | edit source]

A 3-dose overload costs 59,533 coins to make from super potions (19,844 coins per dose). The scroll of cleansing can save any of the ingredients of an overload when used except for the extreme attack, and portable wells can duplicate overloads completed using them.

When making overloads on a large scale, players can expect to make the following doses, on average, per potion:

Once creation of combination potions has been unlocked, it is generally cheaper to use one of the overload combinations instead of normal overloads, as each combination potion is 6 doses of overload made from 4 doses. For example, a holy overload costs 30,154 coins in addition to the overload (109,531 coins total), whereas 6 doses of normal overload costs 119,066 coins – so holy overload is effectively a savings of 9,534 coins. For more details, see Calculator:Herblore/Combination potions § Overload variants.

When making combination potions with the scroll of cleansing, overloads can be saved.

Creation[edit | edit source]

It is possible to make overloads at level 90 Herblore with the aid of a spicy stew (with brown spice) getting a +6 level boost; it is also possible to create them at level 89 Herblore, using the artisan skills boost from an advanced pulse core. However, the most reliable and longest-lasting boost is a God banner, which provides a +2 bonus for 30 minutes. Using a preset inventory with appropriate quantities of each of the 6 ingredients greatly reduces the time spent banking.

With 120 Herblore, overloads can be made in a batch, creating five potions with the ingredients of four potions. This is only available when the Herblore master cape perk is active (worn, present in max cape, or in the Anachronia base camp player lodge skill cape stand). Making a batch of overloads can trigger the perks of the scroll of cleansing and modified botanist's mask, however it does not trigger the effects of a botanist's amulet.

Loading...
RegularBatch
Requirements
P2P icon.png MembersYes
Make-X hourglass icon.png Ticks2 (1.2s) / 1 (0.6s) [r 1]
SkillLevelXP
Herblore Herblore96 ?1,000
MaterialQuantityCost
Extreme attack (3).pngExtreme attack (3)13,174
Extreme strength (3).pngExtreme strength (3)114,917
Extreme defence (3).pngExtreme defence (3)117,046
Extreme magic (3).pngExtreme magic (3)17,192
Extreme ranging (3).pngExtreme ranging (3)111,172
Extreme necromancy (3).pngExtreme necromancy (3)123,459
Clean torstol.pngClean torstol16,032
Total cost82,992
OutputQuantityCost
Overload (3).pngOverload (3)1N/A
  1. ^ When mixing a single potion
Requirements
P2P icon.png MembersYes
Make-X hourglass icon.png Ticks8 (4.8s)
SkillLevelXP
Herblore Herblore120 ?4,000
Other requirements
You must have the Herblore master cape active
MaterialQuantityCost
Extreme attack (3).pngExtreme attack (3)412,696
Extreme strength (3).pngExtreme strength (3)459,668
Extreme defence (3).pngExtreme defence (3)468,184
Extreme magic (3).pngExtreme magic (3)428,768
Extreme ranging (3).pngExtreme ranging (3)444,688
Extreme necromancy (3).pngExtreme necromancy (3)493,836
Clean torstol.pngClean torstol424,128
Total cost331,968
OutputQuantityCost
Overload (3).pngOverload (3)5N/A

Production costs[edit | edit source]

Super potions
Product: Super attack (3).png Super strength (3).png Super defence (3).png Super magic potion (3).png Super ranging potion (3).png Super necromancy (3).png
Super attack Super strength Super defence Super magic potion Super ranging potion Super necromancy
Herblore Level 45 55 66 76 72 79
Primary Clean irit.png: RS3 Inventory image of Clean iritIrit Clean kwuarm.png: RS3 Inventory image of Clean kwuarmKwuarm Clean cadantine.png: RS3 Inventory image of Clean cadantineCadantine Clean lantadyme.png: RS3 Inventory image of Clean lantadymeLantadyme Clean dwarf weed.png: RS3 Inventory image of Clean dwarf weedDwarf weed Clean spirit weed.png: RS3 Inventory image of Clean spirit weedSpirit Weed
Cost 1,074 4,315 4,050 6,122 7,187 7,586
Secondary Eye of newt.png: RS3 Inventory image of Eye of newtEye of newt Limpwurt root.png: RS3 Inventory image of Limpwurt rootLimpwurt root White berries.png: RS3 Inventory image of White berriesWhite berries Potato cactus.png: RS3 Inventory image of Potato cactusPotato cactus Wine of Zamorak.png: RS3 Inventory image of Wine of ZamorakWine of Zamorak 5 Congealed blood.png: RS3 Inventory image of Congealed bloodCongealed blood
Cost 9 451 4,209 1,678 1,071 4,815
Experience 100 125 150 172.5 162.5 177.5
Profit/Loss[n 1] 1,401 1,723 968 1,191 726 5,012
Extreme potions
Product: Extreme attack (3).png Extreme strength (3).png Extreme defence (3).png Extreme magic (3).png Extreme ranging (3).png Extreme necromancy (3).png
Extreme attack Extreme strength Extreme defence Extreme magic Extreme ranging Extreme necromancy
Herblore Level 88 89 90 91 92 93
Primary Super attack (3).png: RS3 Inventory image of Super attack (3)Super attack Super strength (3).png: RS3 Inventory image of Super strength (3)Super strength Super defence (3).png: RS3 Inventory image of Super defence (3)Super defence Super magic potion (3).png: RS3 Inventory image of Super magic potion (3)Super magic potion Super ranging potion (3).png: RS3 Inventory image of Super ranging potion (3)Super ranging potion Super necromancy (3).png: RS3 Inventory image of Super necromancy (3)Super necromancy
Cost 2,617 6,622 9,360 9,124 9,117 17,546
Secondary Clean avantoe.png: RS3 Inventory image of Clean avantoeAvantoe Clean dwarf weed.png: RS3 Inventory image of Clean dwarf weedDwarf weed Clean lantadyme.png: RS3 Inventory image of Clean lantadymeLantadyme Ground mud runes.png: RS3 Inventory image of Ground mud runesGround mud runes 5 Grenwall spikes.png: RS3 Inventory image of Grenwall spikesGrenwall spikes Ground miasma rune.png: RS3 Inventory image of Ground miasma runeGround miasma rune
Cost 1,208 7,187 6,122 1,434 5,015 3,214
Experience 220 230 240 250 260 265
Profit/Loss[n 2] −651 1,108 1,564 −3,366 −2,960 5,913
Overload
Herblore Level: 96
Extreme attack, Extreme strength, Extreme defence, Extreme magic, Extreme ranging, Extreme necromancy, and Clean torstol
Experience: 1000
Total experience (from clean herbs): 3358.5
Total experience (buying super potions): 2465
Total cost (from clean herbs): 93,881
Total cost (buying super potions): 59,533
Total cost (buying super potions; with scroll of cleansing): 58,541
Total cost (buying super potions; with scroll of cleansing and portable well): 55,753
Total cost (buying super potions; with all applicable boosts): 48,996
  1. ^ This portion of the table assumes all ingredients are bought and sold on the Grand Exchange. Vials of water included.
  2. ^ This portion of the table assumes all ingredients are bought and sold on the Grand Exchange.

Products[edit | edit source]

The following versions have no products: Overload (1), Overload (2), Overload (3). This, and the following lists are auto-generated (click here to update).

From 4 doses

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

Disassembly[edit | edit source]

(1)(2)(3)(4)
Overload (1)
Disassembly categoryPotions and flasks
Disassembly XP2.8
Item quantity required1
Material count1
Base junk chance0.0%
Common materials
Delicate parts.png Delicate parts35/101
Organic parts.png Organic parts32/101
Crafted parts.png Crafted parts30/101
Rare materials
Enhancing components.png Enhancing components3/101
Healthy components.png Healthy components1/101

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
patch 21 August 2023 (Update):
    • Super Necromancy potion now uses 5 Congealed blood with a Spirit Weed Vial.
  • patch 7 May 2019 (Update):
    • Fixed an issue where cure potions in Dungeoneering were extending overload timers.
  • patch 9 January 2017 (Update):
    • Unsetting overload states while not actually being under the effects of an overload has been fixed.
  • ninja 15 February 2016 (Update):
    • The animation which plays after drinking this potion will no longer close interfaces.
  • ninja 3 August 2015 (Update):
    • Making overload potions will no longer produce an extra vial.
  • patch 12 January 2015 (Update):
    • It is no longer possible to obtain a permanent overload bonus from Araxxor.
  • update 20 November 2012 (Update):
    • Overloads' stat boosts have been changed. Instead of Attack, Strength, and Defence being boosted by 5+22% of the skill's level, Ranged being boosted by 4-23 levels, and Magic being boosted by 7 levels, all five skills are now boosted by 3+15% of the skill's level.
  • patch 22 November 2011 (Update):
    • This potion's timers are no longer delayed when an interface is opened.
  • patch 25 October 2011 (Update):
    • This potion now checks a player's lifepoints before delaying a player.
  • patch 17 October 2011 (Update):
    • You can’t log out immediately after drinking an overload potion to skip the damage.
  • patch 4 October 2011 (Update):
    • Teleporting after drinking an overload potion no longer cancels some of the damage.
  • patch 17 January 2011 (Update):
    • Drinking this potion no longer interferes with the turkey emote.
  • patch 5 July 2010 (Update):
    • The overload potion is now consistent upon death and will not persist.
  • patch 3 March 2010 (Update):
    • Fixed a problem with the overload potion between logouts.

Trivia[edit | edit source]

  • When first released, overloads could be used in PvP areas, but within 48 hours, this was changed so they cannot be used in any PvP situation, dangerous or safe. After the Evolution of Combat update, overloads can be used in the Wilderness.
  • Before the release of Evolution of Combat, Overloads boosted stats differently and damaged life points by 500 (equivalent to 5,000 in the current system) when consumed. Attempting to drink a dose of overload with less than 500 life points prompted the message You need more than 500 life points to survive the power of overload! Once it wore off, the player would be healed for 500 life points.
    • According to Jagex, the damage the player received from drinking an overload is because the potion "racks the body with spasms and burns the digestive tract".[1]
  • Attempting to drink another dose of any overload variant immediately after having already drunk a dose brings up a chatbox message saying "You are still suffering the effects of a fresh dose of overload.", and the second dose is not consumed. This is a holdover from when overloads used to damage the player when drunk.

References[edit | edit source]

  1. ^ Herblore - The Potions. Jagex. (Archived from the original on 27 October 2009.) "Overload is so strong that it racks the body with spasms and burns the digestive tract, so be prepared for 50 damage in chunks of 10 when you drink it!"