Malevolent helm

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Malevolent helm detail.png
Malevolent helm chathead.png

Malevolent helm is tier 90 Melee power armour and it is made by combining 14 malevolent energy with a reinforcing plate, at 91 Smithing. It is part of the malevolent armour set.

The malevolent helm lasts for 100,000 charges of combat before degrading to nothing - it cannot be repaired. Once equipped, it instantly becomes untradeable, even if it has not been used in combat.

Losing the malevolent helm by being killed in the Wilderness will result in a percentage of the original malevolent energy being dropped on death, equal to how degraded it was, rounded down. For example, if the helm had 100% of its charges remaining, 14 malevolent energy would be dropped on death, and if it had 52% of its charges remaining, 7 would be dropped. This can be used to refund most of the cost of the helm, although the reinforcing plates are not returned.

A malevolent helm can be broken down into up to two malevolent essence, depending on charges remaining.

A helm can be dyed using Barrows, Shadow, Third-Age, Blood, or Ice dye to create the barrows, shadow, Third Age, blood, or ice variants, respectively. Dyed armour will not crumble to dust when it fully degrades; rather, it can be repaired using malevolent energy.

Combat stats[edit | edit source]

Smithing[edit | edit source]

Malevolent helm.png Malevolent helm
Smithing-Hourglass.pngMake-X GE icon.png
500 XP-?12,228,038
Smithing Smithing level91
P2P icon.png Members only
Malevolent energy.pngMalevolent energy14687,8439,629,802
Reinforcing plate.pngReinforcing plate1454,777454,777
Total price10,084,579

Usage cost[edit | edit source]

Combat charges100,000
Item(s) consumed1 × Malevolent helm.png Malevolent helm
Total GE Price12,228,038
Per hour
Average rate[uc 1]220,105
High rate[uc 2]440,209
Maximum rate[uc 3]733,682
  1. ^ 1,800 charges per hour.
  2. ^ 3,600 charges per hour.
  3. ^ 6,000 charges per hour.

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • ninja 17 December 2013 (Update):
    • Armours no longer degrades from players taking damage from the desert heat or bugs in dark areas.