Malevolent helm

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For this item's dyed variants, see blood, Ice, Shadow, Barrows, Third Age.
Malevolent helm detail.png
Malevolent helm chathead.png

Malevolent helm is tier 90 Melee power armour and it is made by combining 14 malevolent energy with a reinforcing plate, at 91 Smithing. It is part of the malevolent armour set.

The malevolent helm lasts for 100,000 charges of combat before degrading to nothing - it cannot be repaired. Once equipped, it instantly becomes untradeable, even if it has not been used in combat.

Losing the malevolent helm by being killed in the Wilderness will result in a percentage of the original malevolent energy being dropped on death, equal to how degraded it was, rounded down. For example, if the helm had 100% of its charges remaining, 14 malevolent energy would be dropped on death, and if it had 52% of its charges remaining, 7 would be dropped. This can be used to refund most of the cost of the helm, although the reinforcing plates are not returned.

A malevolent helm can be broken down into up to two malevolent essence, depending on charges remaining.

A helm can be dyed using Barrows, Shadow, Third-Age, Blood, or Ice dye to create the barrows, shadow, Third Age, blood, or ice variants, respectively. Dyed armour will not crumble to dust when it fully degrades; rather, it can be repaired using malevolent energy.

Combat stats[edit | edit source]

Smithing[edit | edit source]

Malevolent helm.png Malevolent helm
Smithing-Hourglass.pngMake-X GE icon.png
500 XP-?5,388,556
Requirements
Smithing Smithing level91
P2P icon.png Members only
Materials
ItemQuantityPriceTotal
Malevolent energy.pngMalevolent energy14337,5674,725,938
Reinforcing plate.pngReinforcing plate1463,825463,825
Total price5,189,763
Profit198,793

Disassembly[edit | edit source]