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Attack is a melee combat skill which determines the accuracy of a player's melee attacks and the types of weapons a player may wield. A higher Attack level means that players can use better weapons which possess greater damage and accuracy. As Attack is a vital skill in melee combat, increasing one's Attack level will increase one's combat level associated with melee.

History[edit | edit source]

Audio options icon.png
Attack level-up music

Attack was one of the first skills available, introduced with the launch of RuneScape on 4 January 2001. Throughout the expansion and development of RuneScape, the concept for the skill has largely remained the same.

While the concept is largely unchanged, higher tiers of equipment have been released as the game has progressed. Bronze through adamant equipment were introduced with the game itself, but it was not until 26 July 2001 that rune equipment was added. On 27 February 2002, the first pieces of dragon equipment were released with the Lost City and Heroes' Quest quests, further increasing the Attack level necessary to equip all items. On 14 June 2004, special attacks were added to certain weapons. Dragon weapons and excalibur, along with a few Ranged weapons, were the first weapons to feature special attacks. Each special attack was unique to the weapon and used up a certain percentage of a player's special attack energy. Since the introduction of special attacks, several additional weapons have been added which feature unique special attacks.

However, no new weapons were introduced until after release of RuneScape 2 with the introduction of Slayer. The new skill introduced abyssal demons, monsters which dropped the abyssal whip, a powerful one-handed weapon which required 70 Attack to wield. Later that year, several other weapons were introduced which also required 70 Attack to equip. These weapons were part of different degradable armour sets of Barrows equipment, originally used by the 6 Barrows brothers. Of these 6 equipment sets, 4 were melee oriented and required 70 Attack to wield.

Nearly 2 years passed without the introduction of a higher-levelled weapon than the abyssal whip and the various Barrows weapons. On 28 August 2007, the God Wars Dungeon was introduced, featuring 4 warring factions, each protecting their respective versions of the fabled godsword. The godswords were massive two-handed weapons, offered a generous strength bonus, and required 75 Attack to wield. The reign of the godsword, however, was short lived, and on 15 October 2008, different sets of Ancient Warriors' equipment were released. The equipment was degradable, lasting for only a limited amount of time before disappearing. Although these weapons required 78 Attack to wield, they each had a "corrupt" counterpart which only required 20 Attack to equip. These corrupt versions lasted for an even shorter period of time than the normal versions. Additionally, the corrupt dragon weapons were the first new free-to-play weapons released since the introduction of rune equipment.

A player punching a training dummy.

The release of the Dungeoneering skill marked the release of chaotic weaponry, degradable weapons available for purchase via Dungeoneering tokens. Three different melee weapons were introduced, the chaotic longsword, maul, and rapier, each requiring at least level 80 Attack to equip. The release of this new skill also introduced weapons that could only be used within Daemonheim while training Dungeoneering. This included the addition of the first set of weapons which required skill mastery in Attack to wield; the primal weapons all required 99 Attack to use, with the exception of the primal maul. These weapons were among the strongest melee weapons introduced into the game with several of them setting attack and strength bonus records.

On 12 July 2011, the whip vine was introduced. This item was released as an attachment to the abyssal whip, and when combined, resulted in an abyssal vine whip. While the abyssal vine whip offered offensive bonuses which were inferior to those of the various chaotic weapons released as rewards from the Dungeoneering skill, it nevertheless required 85 Attack and 80 Slayer to wield, a higher Attack requirement than any weapon obtainable outside of Daemonheim at the time.

After six months of beta testing, the Evolution of Combat went live on 20 November 2012. This update dramatically changed the way players interacted with monsters and other players through combat. As the entire combat system had been reworked, many weapons had accuracy and damage adjustments to re-balance the combat triangle. As part of the weapon rework, several long-standing level requirements were changed. For example, adamant and rune weapons which had required levels 30 and 40 Attack were bumped to require levels 40 and 50 attack respectively. However, some weapon requirements were decreased, as seen with the abyssal vine whip, which had its level requirement reduced from level 85 to 75 Attack. In addition to weapon adjustments, the update introduced the use of abilities, various rechargeable attacks which helped increase overall damage throughput compared to standard auto-attacks.

Following the introduction of the Evolution of Combat, chaotic weapons once again held the highest Attack requirements to wield. This held true until 14 January 2013, with the release of the Kalphite King and drygore weaponry. The King dropped main- and off-hand drygore rapiers, maces, longswords, each requiring 90 Attack to equip. These weapons were significantly stronger and more accurate than chaotic weapons when they were first released. However, due to an update in late May which changed how weapon accuracy and damage are calculated, the accuracy difference between drygore and chaotic weapons was lessened.

With the release of Araxxi on 28 July 2014, the level-90 Noxious scythe tied Drygore weaponry for the position of the second strongest melee weapon outside of Daemonheim. Weapons requiring 85 Attack were the major releases in 2015: the Tetsu katana and wakizashi, dual-wielded swords obtained from the Player-owned port minigame were released on 26 January. The Lava whip, a one-handed weapon made by combining an abyssal whip with a Wyrm spike (a very rare drop from a Lava strykewyrm), was added on 16 February. Main- and off-hand ripper claws were included as drops from Ripper demons on 9 November.

The strongest melee weapons outside of Daemonheim are currently the tier 95 Ek-ZekKil, Dark Shard of Leng and Dark Sliver of Leng, being a two-handed and dual-wielded weapons respectively. Components for the Ek-ZekKil are dropped by TzKal-Zuk in hard mode, while components for the Dark Shard and Sliver can be obtained during the fight with the Arch-Glacor; while most of the components can be obtained in normal mode, the Frozen core of Leng is required to create them, so hard mode is required to create the weapons.

Gaining experience[edit | edit source]

Combat[edit | edit source]

Combat Experience melee.png

Players may receive Attack experience during combat by selecting the Attack skill in the Settings interface > Gameplay tab > Combat drop-down > Combat XP menu > Attack XP checkbox. The Combat XP checkboxes may also be accessed in the Skills drop-down > Experience menu.

If using legacy combat mode, the Combat XP selection may also be made in the Combat tab.

Experience is only gained when the player slays an enemy, after which both Attack and Constitution experience are awarded dependent on the opponent's stats. It is also possible to earn experience across all melee combat skills by selecting Attack, Strength, and Defence in the experience menu. If this is chosen, the amount of experience that would have been awarded to Attack alone is evenly split among the three skills.

Experience rewards[edit | edit source]

Attack experience may be awarded after the completion of certain quests, miniquests, tasks, random events, Distractions and Diversions, and other minigames. Additionally, experience lamps, dragonkin lamps, and books of knowledge may be used to gain Attack experience.

Bonus/other experience[edit | edit source]

Several items provide bonus experience in Attack, as well as other melee skills, when equipped. Melee brawling gloves provide a 300% experience bonus to Attack (as well as Strength and Defence) when training combat in the Wilderness and a 50% bonus when training outside of the Wilderness. The brawling gloves last for approximately 100,000 experience before disintegrating.

Hati paws, a reward from a seasonal Winter event, boosts experience to combat skills during the months following the event. The amount of bonus experience rewarded is limited, however, as the paws lose charge when providing bonus experience.

Individual pieces of sacred clay equipment obtained through the Stealing Creation minigame also provide an experience bonus to Attack and other combat skills. These items double the amount of experience received through combat when equipped. Only one piece of sacred clay armour must be worn to receive this bonus. Similar to the brawling gloves, a piece will disappear after the experience threshold of 24,450 experience is reached.

Equipment[edit | edit source]

One of the main uses of the Attack skill is determining which types of weapons a player may wield. Generally, higher level weapons provide greater offensive bonuses than similar weapon types of a lower level, providing an incentive for players to train the skill.

Common weapon types[edit | edit source]

Below is a list of some common types of weapons available through the use of the Attack skill.

Weapon type Attack level Notes
Bronze longsword.png Bronze 1 Bronze weapons are among the weakest weapons available.
Iron longsword.png Iron 10 Iron weapons are stronger than bronze weapons.
Steel longsword.png Steel 20 Steel weapons are stronger than iron weapons.
Vesta's longsword.png Corrupt Ancient Warriors' P2P icon.png 20 Corrupt Ancient Warriors' equipment consists of several degradable weapons and only last for 15 minutes.
Black longsword.png Black 25 Black weapons are stronger than steel weapons. They cannot be created with the Smithing skill.
White longsword.png White P2P icon.png 25 White weapons have the same offensive bonuses as black weapons, but white weapons include a small Prayer bonus. White weapons require completion of the Wanted! quest and a certain Knight ranking to purchase from Sir Vyvin. They cannot be created with the Smithing skill.
Mithril longsword.png Mithril 30 Mithril weapons are stronger than black weapons.
Adamant longsword.png Adamant 40 Adamant weapons are stronger than mithril weapons.
Rune longsword.png Rune 50 Rune weapons are stronger than adamant weapons.
Sacred clay scimitar.png Sacred clay P2P icon.png 50 The sacred clay scimitar provides the same offensive bonuses as a rune scimitar.
Gravite longsword.png Gravite 55 Gravite weapons are obtained from the rewards trader for a cost of 40,000 Dungeoneering tokens, requiring 45 Dungeoneering to purchase. The weapons last for 10 hours of combat before needing to be recharged.
Granite mace.png Granite P2P icon.png 55 Granite weapons include the Granite maul and Granite mace and require 55 Attack and Strength to wield. These weapons only provide crush style attacks.
Toktz-xil-ak.png Obsidian P2P icon.png 60 Obsidian weapons are stronger than rune weapons. All of these weapons require 60 Attack to wield with the exception of the TzHaar-Ket-Om, which requires 60 Strength.
Dragon longsword.png Dragon P2P icon.png 60 Dragon weapons are stronger than rune weapons.
Corrupt dragon longsword.png Dragon (corrupt) 60 Corrupt dragon weapons provide the same stats as regular dragon weapons, but the corrupt versions have a limited existence. Each weapon lasts for 30 minutes of being equipped and turn into dust after the 30 minutes.
Dharok's greataxe.png Barrows P2P icon.png 70 Barrows equipment features item sets used by the 6 Barrows brothers. When all of the items of a particular set are equipped, there is a chance of activating the equipment set's "set effect".
Abyssal whip.png Abyssal whip P2P icon.png 70 The abyssal whip is a fairly powerful one-handed weapon with a high attack speed, same as that of scimitars.
Saradomin godsword.png God Wars Dungeon-related P2P icon.png 75 The Saradomin sword, Zamorakian spear, and the four Godswords are two-handed weapons obtained in the God Wars Dungeon. There are four types of godswords, each type offers the same offensive bonuses but different passive effects. The Godswords are the strongest non-degradable weapons available.
Vesta's longsword.png Ancient Warriors' P2P icon.png 78 Ancient Warriors' equipment includes powerful, degradable weapons which only last for 1 hour of being equipped.
Chaotic rapier.png Chaotic P2P icon.png 80 Chaotic weapons require 80 Dungeoneering and 200,000 Dungeoneering tokens to purchase. The weapons last for 10 hours of combat before needing to be recharged.
Tetsu katana.png Tetsu P2P icon.png 85 Tetsu weapons can be made from resources in the Player-owned port minigame. The weapons last for 10 hours of combat before needing to be recharged.
Drygore rapier.png Drygore P2P icon.png 90 Drygore main and off-hand weapons are degradable weapons dropped by the Kalphite King. They may be repaired using chitin scraps.
Zaros godsword.png Zaros godsword P2P icon.png 92 A two-handed weapon, whose components are dropped by Telos, the Warden.
Khopesh of Tumeken.png Khopesh of Tumeken P2P icon.png 92 Alongside its off-hand component, the Khopesh of Elidinis, are main and off-hand weapons with components being found in the Sophanem Slayer Dungeon and Shifting Tombs respectively.
Dark Shard of Leng.png Dark Shard of Leng P2P icon.png 95 Alongside its off-hand component, the Dark Sliver of Leng, are main and off-hand weapons with components dropped by the Arch-Glacor.

Miscellaneous weapons[edit | edit source]

Many miscellaneous weapons all over RuneScape do not fit into any particular category, such as quest and minigame rewards. All of the weapons listed are members only.

Type Level
Basic decorative sword.png Basic decorative sword 5
Ogre club.png Ogre club 5
Ancient mace.png Ancient mace 15
Excalibur.png Detailed decorative sword 20
Detailed decorative sword.png Excalibur 30
Intricate decorative sword.png Intricate decorative sword 30
Fremennik blade.png Fremennik blade 30
Brine sabre.png Brine sabre 40
Profound decorative sword.png Profound decorative sword 40
Void knight mace.png Void knight equipment 42
Leaf-bladed spear.png Leaf-bladed spear 50
Leaf-bladed sword.png Leaf-bladed sword 50
Keris.png Keris 50
Barrelchest anchor.png Barrelchest anchor 60
Brackish blade.png Brackish blade 60
Balmung.png Balmung 60
Ring of vigour.png Ring of vigour 62
Penance master trident.png Penance master trident 70
Abyssal vine whip.png Abyssal vine whip 75
Korasi's sword.png Korasi's sword 75
Lava whip.png Lava whip 85

Dungeoneering weapons[edit | edit source]

Conventional weapons used throughout Gielinor are not allowed in Daemonheim, so a separate set of metals is used during Dungeoneering. The metal types are classified by their "tiers", with tier 1 being the weakest and tier 11 being the strongest. Tiers 1 through 10 weapons may be player made or received as a drop from several monsters, but tier 11 items may only be received as a drop from boss monsters.

Tier Weapon type Attack level
1 Novite longsword.png Novite 1
2 Bathus longsword.png Bathus 10
3 Marmaros longsword.png Marmaros 20
4 Kratonite longsword.png Kratonite 30
5 Fractite longsword.png Fractite 40
6 Zephyrium longsword.png Zephyrium 50
7 Argonite longsword.png Argonite 60
8 Katagon longsword.png Katagon P2P icon.png 70
9 Gorgonite longsword.png Gorgonite P2P icon.png 80
10 Promethium longsword.png Promethium P2P icon.png 90
11 Primal longsword.png Primal P2P icon.png 99

Fun weapons[edit | edit source]

The rubber chicken, one of many fun weapons.

Some weapons do not give any or give very little accuracy and damage bonuses. These weapons are often referred to as fun weapons as they are often impractical for use in any combat situation. As these weapons do not exist necessarily for use in combat; they exist merely for aesthetic purposes.

Temporary boosts[edit | edit source]

Various items, potions, prayers, and familiars provide temporary boosts. Below is a list of all possible boosts to Attack. Click on a category to sort.

Visible[edit | edit source]

Visible boosts are indicated in the stats interface by showing a level increase from the base level.

Potions[edit | edit source]

Potion Members Level increase Level to make Notes
Attack potion.png: RS3 Inventory image of Attack potionAttack potion F2P icon.png 1 + 8% 1 Herblore
Attack mix.png: RS3 Inventory image of Attack mixAttack mix P2P icon.png 4 Herblore Heals 300 Life points.
Combat potion.png: RS3 Inventory image of Combat potionCombat potion P2P icon.png 1 + 8% 36 Herblore
Combat mix.png: RS3 Inventory image of Combat mixCombat mix P2P icon.png 40 Herblore Heals 300 Life points.
Super attack.png: RS3 Inventory image of Super attackSuper attack P2P icon.png 2 + 12% 45 Herblore
Super attack mix.png: RS3 Inventory image of Super attack mixSuper attack mix P2P icon.png 47 Herblore Heals 600 Life points.
Zamorak brew.png: RS3 Inventory image of Zamorak brewZamorak brew P2P icon.png 1 + 8% 78 Herblore Also boosts Strength.
Zamorak mix.png: RS3 Inventory image of Zamorak mixZamorak mix P2P icon.png 85 Herblore Also boosts Strength, heals 600 Life points and drains 12% of current life points.
Super warmaster's potion.png: RS3 Inventory image of Super warmaster's potionSuper warmaster's potion P2P icon.png 2 + 12% 85 Herblore Also boosts Strength, Magic, Ranged and Defence by the same amount
Super melee potion.png: RS3 Inventory image of Super melee potionSuper melee potion P2P icon.png 2 + 12% 81 Herblore Also boosts Strength and Defence by the same amount
Grand attack potion.png: RS3 Inventory image of Grand attack potionGrand attack potion P2P icon.png 2 + 14% 78 Herblore
Extreme attack.png: RS3 Inventory image of Extreme attackExtreme attack P2P icon.png 3 + 15% 88 Herblore
Overload.png: RS3 Inventory image of OverloadOverload P2P icon.png 96 Herblore Non-tradeable. Also boosts Strength, Ranged, Magic and Defence, lasting 6 minutes.
Supreme overload potion.png: RS3 Inventory image of Supreme overload potionSupreme overload potion P2P icon.png 4 + 16% 98 Herblore Non-tradeable. Also boosts Strength, Ranged, Magic and Defence, lasting 6 minutes. Requires Plague's End.
Elder overload potion.png: RS3 Inventory image of Elder overload potionElder overload potion P2P icon.png 5 + 17% 106 Herblore Non-tradeable. Also boosts Attack, Strength, Ranged and Defence, lasting 6 minutes. Requires Plague's End.

Other[edit | edit source]

Item Members Level increase Requirements Notes
Cup of tea.png: RS3 Inventory image of Cup of teaCup of tea F2P icon.png +3 20 Cooking Heals up to 375 Life points, clears the effect of Aggression potion and can drain adrenaline.
Spicy stew.png: RS3 Inventory image of Spicy stewSpicy stew P2P icon.png -5 to +6 25 Cooking Non-tradeable. After Evil Dave's Big Day Out it grants a +2 minimum boost.
Cavefish.png: RS3 Inventory image of CavefishCavefish P2P icon.png +2 88 Cooking Heals up to 2200 Life points, may randomly boosts other combat skills besides Attack.
Rumberry.png: RS3 Inventory image of RumberryRumberry P2P icon.png +2 86 Farming Non-tradeable. Also reduces defence by -1.
Attack cape.png: RS3 Inventory image of Attack capeAttack cape P2P icon.png +1 99 Attack Non-tradeable. Requires Skill mastery to equip.
Dominion marker.png: RS3 Inventory image of Dominion markerDominion marker P2P icon.png Varies 110 combat level Non-tradeable. Boosts depends on marker stage, also boosts Strength, Ranged, Magic and Defence.
God banner.png: RS3 Inventory image of God bannerGod banner F2P icon.png +5 55 Attack or 55 Ranged or 55 Magic Non-tradeable. Usable once per day for 30 minutes, also boosts Strength, Ranged, Magic and Defence.

Invisible[edit | edit source]

Invisible boosts are not indicated in the stats interface, but they are applied in combat calculations nevertheless.

Prayers and Ancient Curses[edit | edit source]

Book Name Members Level Boost
Prayers Clarity of Thought.png: RS3 Inventory image of Clarity of ThoughtClarity of Thought F2P icon.png 7 Prayer +2
Improved Reflexes.png: RS3 Inventory image of Improved ReflexesImproved Reflexes F2P icon.png 16 Prayer +4
Incredible Reflexes.png: RS3 Inventory image of Incredible ReflexesIncredible Reflexes F2P icon.png 34 Prayer +6
Chivalry.png: RS3 Inventory image of ChivalryChivalry P2P icon.png 60 Prayer +7
Piety.png: RS3 Inventory image of PietyPiety P2P icon.png 70 Prayer +8
Ancient Curses Leech Attack.png: RS3 Inventory image of Leech AttackLeech Attack P2P icon.png 74 Prayer +2 to +5
Turmoil.png: RS3 Inventory image of TurmoilTurmoil P2P icon.png 95 Prayer +10
Malevolence.png: RS3 Inventory image of MalevolenceMalevolence P2P icon.png 99 Prayer +12

Other[edit | edit source]

Item Members Level increase Level to make Notes
Ruby harvest.png: RS3 Inventory image of Ruby harvestRuby harvest P2P icon.png 20% 15 Hunter Boost only affects the other player it is used on.
Salve amulet.png: RS3 Inventory image of Salve amuletSalve amulet P2P icon.png 15% accuracy and damage 35 Crafting Non-tradeable. Boost only applies when fighting undead monsters. Requires partial completion of Haunted Mine.
Salve amulet (e).png: RS3 Inventory image of Salve amulet (e)Salve amulet (e) P2P icon.png 20% accuracy and damage 40 Slayer Non-tradeable. Boost only applies when fighting undead monsters. Requires completion of Lair of Tarn Razorlor (miniquest) and the Salve amulet.
Black mask.png: RS3 Inventory image of Black maskBlack mask P2P icon.png 12.5% accuracy and damage 58 Slayer Boost only applies when fighting monsters assigned by a Slayer Master.
Slayer helmet.png: RS3 Inventory image of Slayer helmetSlayer helmet P2P icon.png 12.5% to 14.5% accuracy and damage 35 Slayer
55 Crafting
Boost depends on the tier of the helmet, and only applies when fighting monsters assigned by a Slayer Master.
Dragon slayer gloves.png: RS3 Inventory image of Dragon slayer glovesDragon slayer gloves P2P icon.png 10% 70 Slayer Non-tradeable. Boost only applies when fighting monsters assigned by a Slayer Master. Boost stacks with Black Mask.
Dharok the Wretched's equipment.png: RS3 Inventory image of Dharok the Wretched's equipmentDharok the Wretched's equipment P2P icon.png Varies conform Life points 70 Strength
70 Attack
70 Defence
Full set must be worn for special effect to take place.

Warriors' Guild[edit | edit source]

The Warriors' Guild is a guild for players who have attained mastery or near mastery of melee combat skills. Entrance to the guild requires either 99 Attack, 99 Strength, or a sum of 130 in Attack and Strength. The guild features several activities which involve combat and combat experience, one of which is the cyclops room, run by Kamfreena. Here, players may obtain defenders as drops from the cyclops and cyclossi. Additionally, Attack may be trained on the animation room of the Warriors' Guild, granting 15 experience per successful hit to a dummy.

Cape of Accomplishment[edit | edit source]

A player performing the Attack cape's emote.

As with all skills, players who achieve level 99 in Attack may purchase a Cape of Accomplishment from the skill's master. The Attack cape and hood are sold by Ajjat in the Warriors' Guild for 99,000 coins. Players with more than 1 skill at level 99 will receive a golden trim on the sides of the cape. However, players with only 1 level 99 skill will receive an untrimmed version of the cape. The Attack cape's perk gives a 2% chance for degradable items not to degrade (this does not apply to augmented items, except those that degrade to dust).

Skilling pet (Sifu)[edit | edit source]

Sifu chathead.png

Like all skills, there is a skilling pet obtainable from training this skill. For Attack, the pet is called Sifu.

Quests with an Attack requirement[edit | edit source]

Quests for Attack experience[edit | edit source]

Quest Members Experience
Other requirements
The Blood Pact F2P icon.png 100 N/A N/A
A Shadow over Ashdale F2P icon.png 300 N/A N/A
In Search of the Myreque P2P icon.png 600 N/A
Mountain Daughter P2P icon.png 1,000 N/A
A Fairy Tale I - Growing Pains P2P icon.png 2,000 N/A N/A
In Aid of the Myreque P2P icon.png 2,000 12 Attack
The Fremennik Trials P2P icon.png 2,812 N/A
Underground Pass P2P icon.png 3,000 N/A
Heroes' Quest P2P icon.png 3,075 N/A
Quiet Before the Swarm P2P icon.png 4,000 35 Attack
TokTz-Ket-Dill P2P icon.png 5,000 50 Attack
Tree Gnome Village P2P icon.png 11,450 N/A N/A
Fight Arena P2P icon.png 12,175 N/A N/A
Waterfall Quest P2P icon.png 13,750 N/A N/A
The Mighty Fall P2P icon.png 80,000 79 Attack
Total 141,262

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 13 January 2014 (Update):
    • The stated Attack level for Excalibur has been amended in the skill guide.
  • patch 4 March 2013 (Update):
    • The Attack Skill Advance Guide now clarifies that the requirements for Daemonheim weapons don't apply to mauls.
  • patch 4 January 2011 (Update):
    • Fixed a typo in “Marmaros” in the in-game skill guide for Attack.
  • update 4 January 2001 (Update):
    • Runescape beta goes live, releasing Attack into the game.

Trivia[edit | edit source]

Audio options icon.png
The old attack level-up music (50-99)

  • In the early days of RuneScape Classic, players who chose to be a warrior in their character creation process started out with level 4 Attack,[1] and players who chose to be an adventurer started out with level 3 Attack.[2]
  • The current minimum requirement to be ranked (at approximately rank 1,431,338) on the HiScores for Attack is level 15. As of 03 February 2023, there are 289,287 current members that have achieved level 99 in Attack. There are 30,764 current members that have achieved level 120 in Attack.

See also[edit | edit source]

References[edit | edit source]

  1. ^ Silverion. Classes – starting stats. Tip.It. 15 February 2001. (Archived from the original on 3 March 2001.) "Warrior: Attack /Strength /Defense +3"
  2. ^ Silverion. Classes – starting stats. Tip.It. 15 February 2001. (Archived from the original on 3 March 2001.) "Adventurer: Attack /Strength /Defense +2"