|Release||27 June 2014 (Update)|
|Destroy||You can retrieve your spring cleaner from Diango.|
|On death||Always kept outside Wild|
|A complicated gnomish device. Can break down selected item drops from NPCs into components, or bonus XP.|
|FAQ • doc|
The spring cleaner is a drop cleaner that can be won from Treasure Hunter, as a rare item in the useful items category, or created through Invention. When held in the inventory or pocket slot, it can either break down certain drops into the components that make it, or alchemise them. When successful, the spring cleaner will provide an extensive game message about what it did. The spring cleaner will only use one of its charges if it is in alchemy mode.
The cleaner comes with 100 charges initially, and can hold a maximum of 250,000 charges. It can be recharged with tight springs, which can be obtained from events or created with the Invention skill, and springs, which are tradeable and a prize from Treasure Hunter. The spring cleaner gains one charge per spring; charges are not lost upon death, even in the Wilderness.
The cleaner received a significant update on 27 April 2015, giving it several unlockable upgrade tiers and new abilities. Other changes include: the spring cleaner works on several other drops, notably several types of ranged ammunition; spring capacity was increased from 500 to 250,000; items that the cleaner fails to dismantle drop to the floor instead of being consumed; and base bonus experience awarded by metal armour, metal weapons, metal bars, bows and amulets was significantly reduced. The spring cleaner was later updated along with the Mining and Smithing rework on 7 January 2019 to no longer work in the wilderness.
Upon upgrading via usage, you will get the notification *beep* *boop* Your spring cleaner has upgraded! See what it can do by 'Operating' it and checking the 'Upgrades' tab. This applies for all versions of spring cleaner.
The spring cleaner was a possible prize from the 2016 Christmas Advent Calendar.
Creation[edit | edit source]
|Research: Spring cleaner|
Mechanics[edit | edit source]
Items are only affected if they are a monster drop. Items from other sources are never spring cleaned, including (but not limited to): implings, the crystal chest, reward chests (such as the Queen Black Dragon and Araxxi), and player-versus-player drops. Items are only cleaned if the player is close enough to the drop location of the item - killing a monster then running away during the death animation (possibly utilising Surge or Escape) may mean the item is unaffected by the cleaner, and will drop to the ground as normal. Like all other drop cleaners, the cleaner is completely ineffective while LootShare is active.
All game messages generated by the cleaner are filterable, except when the action results in the remaining springs reducing to 10 or less, where the messages are not filtered (messages that do not use a spring are still filtered). The Springs left part of the message also changes colour, to red instead of the normal yellow.
Unlike other drop cleaners, the spring cleaner cannot be worn in the pocket slot until it has been upgraded.
Research mode[edit | edit source]
In research mode, the spring cleaner breaks down specifically chosen items into bonus experience. The bonus experience awarded is given to the primary skill used in creating the item ranging from 75% to 300% of the experience received when creating the item, depending on the spring cleaner version and item category (see the configuration section for details). The amount of bonus experience granted is increased with the spring cleaner 2000, 3000 and 9000 upgrades.
Researching an item gives the following game message:
Research mode is always 100% successful. Researching the same item will always award the same amounts of bonus experience.
Ammo drops, if enabled, will only activate if more than the crafted-at-once amount is dropped at once (i.e. 10 for darts and bolts, 15 for arrows). When it does, the cleaner will consume all of the ammo, using one spring per crafted amount each and granting a scaled amount of bonus experience. Excess ammo is not accounted for and is consumed anyway. For example, a 40 bronze arrow drop will consume all 40 arrows, using 2 springs and granting 1 bonus experience in Fletching.
If multiple of the same items are dropped at once, the cleaner will group all of them into one message, using a relevant number of springs. There is no limit to the number of springs used per item dropped in research mode.
Dismantle mode[edit | edit source]
In dismantle mode, items dropped are dismantled to their base component parts, and the resulting materials are automatically sent to the bank. Salvage items cannot be dismantled. Unlike all other modes, dismantling is not always successful, and can partially or completely fail to break down an item. If the item completely fails to be dismantled, the item is dropped to the floor. If the item is partially failed to be dismantled, some or all of its component parts will be destroyed - the failed parts are not dropped to the floor. The success chance of dismantle mode is increased with the spring cleaner 3000, 5000 and 9000 upgrades.
Dismantling an item successfully yields the following game message:
Item dismantled: Item x #. Springs left: #.
Failing to break down an item would instead give the following message:
The spring cleaner failed to break down an item and it has been left on the floor. No springs were used.
A partial success gives a report combining parts of both the success and failure report:
Item sent to bank: Item x #.
Item dismantled: Item x #. Springs left: #.
In event of a partial success, the cleaner will destroy any number of the component materials: at least one, but less than all items (as destroying all items is a failure, not a partial success). Items that the spring cleaner fails to break down are dropped to the floor. The remaining materials are sent to the bank as normal. Some categories of items have core materials, which are materials that are never destroyed in a partial success - they are only destroyed in full failures. Equally, some items do not have a core material, so any of their items can be destroyed in a partial success. When a material is destroyed, all of it is destroyed; the cleaner will never give partial quantities of a material. If multiple of the same items are dropped at once, the cleaner will group all of them into one message, using a relevant number of springs.
In the case of multiple of the same item in one drop, each item is individually evaluated - it is possible for one item to be a full success and one item a full or partial failure, or any other combination. If all items are full successes, the full success report is given; if all items are full failures, the failure report is given; in all other cases, the partial success report is given.
If there is no space in the bank for the dismantled materials, the item is dropped to the floor (using no springs) and the following game message is displayed:
The spring cleaner was unable to find enough space in your bank.
High alch mode[edit | edit source]
This mode is available to the Spring cleaner 2000 and above. It only works on salvage items. It uses one spring to high alchemise the salvage item. No runes are consumed, nor is any magic experience awarded. An active golden touch sigil will take priority over the spring cleaner resulting in no springs being used.
The cost of one spring is 4,109 coins.
Disassembly mode[edit | edit source]
This mode is available to the Spring cleaner 3000 and above. It automatically disassembles all salvage item drops that activate the spring cleaner. Although this mode does not use any springs, it requires at least one spring to activate. A positive of this mode is that, due to not using any springs, the settings of the cleaner can be changed to gain components from drops that would normally be ignored due to their low value. It's recommended to use this mode on anything that alchs for less than the value of a spring, which is currently 4,109 coins.
Upgrades[edit | edit source]
When obtained, the spring cleaner is in its base version. This has the most basic set of abilities: access to research and dismantle mode. It can be upgraded to the next tier in two ways:
- Use up a number of springs via normal use (dismantle or research)
- Consume that number of springs directly from inventory to instantly upgrade, but get no charges for the springs, using the Quick Upgrade button in the spring cleaner interface. The button allows entry of a custom number of springs, so the two methods can be used together
The tiers and costs are given below:
|Spring cleaner 2000||200||200||821,800|
|Spring cleaner 3000||400||600||2,465,400|
|Spring cleaner 5000||1,200||1,800||7,396,200|
|Spring cleaner 9000||2,200||4,000||16,436,000|
|Spring cleaner 9001||6,000||10,000||41,090,000|
The upgrades given to each tier of the cleaner are as follows:
|Ability||Cleaner tier required||Description||Actual effect|
|Modes||Research or Dismantle Mode||Base||Research mode destroys the dropped items and grants appropriate XP.
Dismantle mode attempts to break down the item to base resources and sends them to your bank, but has a chance to fail.
|Research mode breaks down Fletching and Crafting items for bonus XP in the corresponding skill.
Dismantle mode breaks down the same items into their corresponding base resources and sends them to your bank. 70% chance.
|High Alch Mode||2000||In alch mode, any salvage that the spring cleaner activates on is automatically alched and converted into coins equal to what it would have high alched for. It does not require runes and rewards no XP.||Converts metal salvage into the corresponding amount of coins that it would have high alched for. Consumes a spring per activation.|
|Disassembly Mode||3000||In disassembly mode, any salvage that the spring cleaner activates on is automatically disassembled. This does not cost any charges from the spring cleaner to do.||Disassembles metal salvage into corresponding Invention materials. Does not consume a spring on activation.|
|Research||50% more bonus XP||2000||Provides more bonus XP when breaking down an item.|
|125% more bonus XP||3000||Provides more bonus XP when breaking down an item.|
|200% more bonus XP||9000||Provides more bonus XP when breaking down an item.|
|Dismantle||72% chance of breakdown||3000||Increases the breakdown percentage of the spring cleaner.||72% chance to break down to base resources|
|74% chance of breakdown||5000||Increases the breakdown percentage of the spring cleaner.||74% chance to break down to base resources|
|75% chance of breakdown||9000||Increases the breakdown percentage of the spring cleaner.||75% chance to break down to base resources|
|Other Unlocks||Pocket Version||2000||Allows you to put the spring cleaner in your pocket where it can be used from.||Makes the cleaner wearable in the pocket slot.|
|Sentience||5000||Your spring cleaner becomes chatty.||You can now talk to the spring cleaner for some humorous, inconsequential dialogue. The cleaner will also occasionally give an additional filterable game message when cleaning an item - this can be muted by right-clicking Operate and selecting the Mute option within the Current Version section of the Upgrades tab.|
|Noted Items||9001||The spring cleaner can 'Research' and 'Dismantle' noted items|
Configuration[edit | edit source]
- For a full list of all spring cleaned items, their exact materials, bonus experience awarded, and cost-analysis, see Calculator:Other/Spring cleaner.
All bonus experience values listed here apply to the basic version of the cleaner. The spring cleaner 2000 gives double the listed values, the 3000 gives triple and the 9000 gives quadruple.
|Category||Items dismantled||Materials received||Bonus experience awarded|
|Battlestaves||All standard, single-element battlestaves: air, earth, fire, water||Battlestaff||Charge Orb runes (3 Cosmic runes, 30 of the relevant elemental rune), Unpowered orb||, 75% of attaching orb to staff|
|Leather armour||Black dragonhide, red dragonhide, blue dragonhide, green dragonhide, snakeskin, soft leather, hard leather||Relevant dragonhide, snakehide, or cowhide||N/A||, 75% of making item from hide|
|Bows||Magic, yew, maple, willow, oak, normal||N/A||Relevant log, flax||, 75% of stringing|
|Jewellery||Dragonstone, diamond, ruby, emerald, sapphire, gold||N/A||Relevant uncut gem, gold ore, ball of wool (amulets only)||, 75% of moulding; amulets 75% stringing|
Unaffected items[edit | edit source]
All of the following items are never spring cleaned (with notable items bolded):
- Many stackable items: throwing knives, throwing axes, javelins
- Most unfinished/'midway' items: unstrung bows, crossbow stocks, unstrung crossbows, crossbow string, bowstring, molten glass, unpowered orbs, charged orbs, tanned leather
- Hastae (no discernible reason why - especially since spears are affected)
- Enchanted jewellery
- Basic staves (i.e. staff of air), mystic staves, combination staves
- Items that cannot be crafted, such as halberds, gauntlets, black items, white items, dragon items, etc
- Items that are not covered by a category in the interface, such as carapace armour, onyx items, etc.
Analysis[edit | edit source]
The spring cleaner is the widest ranging and most complex drop cleaner, and the only one that can produce profit, as it is the only one that can produce a product instead of just destroying it (when set to dismantle mode). It is also the only drop cleaner to award bonus experience instead of giving normal experience (when in research mode). It runs on charges like the attuned ectoplasmator.
Research mode is generally unfavourable, due to the low amount of bonus experience awarded, the high opportunity cost for this experience, and the lack of choice.
With research, less experience is awarded, the experience awarded is extremely expensive due to opportunity costs, the experience is locked to a predetermined skill and work still needs to be done to gain that experience, as it is given as bonus experience instead of actual experience. Dismantling gives more options and is generally a better deal in terms of experience or monetary gain.
However, with the research mode upgrades available, the research experience is dramatically increased.
Rule of thumb[edit | edit source]
In dismantle mode, as a rule of thumb, it is usually profitable to dismantle the following (but be aware of the price of springs):
- All dragonhide
- Snakeskin may seem to have very high profit margins, but the actual trading price of snake hide is often far lower than the GE price
- Diamond and dragonstone jewellery
Dialogue[edit | edit source]