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Torment is an Ancient curse that requires 95 Prayer to activate, the same as Anguish and Turmoil. It can boost the user's magic accuracy, magic damage, and Defence significantly, as well as drain those of opponents. It is the second strongest magic-boosting prayer, beaten only by Affliction.

Audio options icon.png
Torment Activation
Torment sound

Effects[edit | edit source]

Torment adds 10 levels to Magic when calculating hit chance, adds 10 levels to Defence when calculating block chance, and boosts magic damage by 10%; it drains opponents' Magic when calculating their hit chance by 6 to 10 levels, drains their Defence when calculating block chance by 6 to 10 levels, and drains their magic damage by 9% to 15% (6% to 10% in PvP). The boosts to the user are constant, but like leech curses, the draining of opponents must strengthen over time.

A player will gain the same magic and defence bonuses regardless of an enemy's class, but Torment cannot lower its damage or accuracy if it does not use magic. Note that most high-level bosses cannot be drained by Torment or any ancient curse.

Sap and leech curses cannot be used alongside Torment.

Torment and Augury[edit | edit source]

Torment is often compared to the prayer Augury, which is the strongest Magic prayer on the standard prayerbook. Augury requires 70 Prayer, 70 Defence, and completion of the Knight Waves Training Grounds; Torment requires 95 Prayer and The Temple at Senntisten quest.

If comparing stat increases, Torment is not much stronger than Augury and drains prayer 50% faster, yet Augury lacks the ability to drain enemy stats while Torment can drain them strongly. Also, the healing curse Soul Split can be used on the Ancient Curses with 92 Prayer and provides another incentive to use the book.

See also[edit | edit source]

  • Anguish, the Ranged equivalent of Torment
  • Turmoil, the Melee equivalent of Torment

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 18 April 2017 (Update):
    • When using Torment, Turmoil, or Anguish and draining the enemy, players will now see only one icon on the monster information bar instead of three for each curse, saving space for more combat icons to fill the gaps.
  • patch 20 April 2015 (Update):
    • The accuracy and defence debuffs of Sap, Leech, Turmoil, Anguish and Torment have been made stronger.
  • patch 15 December 2014 (Update):
    • Using Turmoil, Anguish, or Torment curses will no longer reset the weapons' animation to that of the worn one rather than the keepsaked one.
  • update 20 November 2012 (Update):
    • Added to game.