Chaotic longsword

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Chaotic longsword
Release12 April 2010 (Update)
MembersYes
Quest itemNo
Properties
TradeableNo
Stacks in bankNo
EquipableYes
StackableNo
DisassemblyYes
DestroyYou will need to buy another one from the rewards trader at Daemonheim. Destroying this item will refund 50% of the token price.
ExamineA razor-sharp longsword.
Options [?]
BackpackWield, Check charges, Destroy
EquippedCheck charges
Values
Value130,000 coins
AlchemyNot alchemisable
On deathReclaimable
Value: 20,000,001
Reclaim: 20,000
Weight2.721 kg
Advanced data
Item ID18351
LinksMRID • recipe
[view][talk]

A chaotic longsword is a tier 80 melee main hand weapon. It requires level 80 Attack and 80 Dungeoneering to wield.

It can be purchased as a reward from the Dungeoneering skill for 200,000 Dungeoneering tokens.

The chaotic longsword may be used to make Chaotic essence by breaking it down at a Dragonkin anvil in the Ancient Cavern, destroying it in the process and providing 2 essences. This is required to make the Masterwork 2h sword.

Combat stats

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RequirementsDegrades
80 Attack30,000 charges
Class
Melee
Slot
Tier
80
Chaotic longsword equipped.png: Chaotic longsword equipped by a player
Offensive attributes
 TooltipAbility
Damage980.0768
Accuracy1924
StyleSlash
Range1
Speed
5 ticks (3.0s)
Style attributes
 
Damage0.00.00.00.0
Accuracy0000
Defensive attributes
 Armour0.0Reduction
 LP0PvM0%
 Prayer0PvP0%

Products

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For an exhaustive list of all products, see here.

Degradation and repair

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The chaotic longsword has 30,000 charges of combat (a minimum time of 5 hours). Once the charges run out, it will break and become unusable until repaired by the rewards trader at Daemonheim. When first purchased, it will have a 20% charge. Repairs are made incrementally in 1% portions, and the cost of recharging can be paid in two ways: coins, or a combination of coins and Dungeoneering tokens.

Charge Cost Combination cost
99% 20,000 2,000 and Dungeoneering token.png: RS3 Inventory image of Dungeoneering token 200
90% 200,000 20,000 and Dungeoneering token.png: RS3 Inventory image of Dungeoneering token 2,000
20% 1,600,000 160,000 and Dungeoneering token.png: RS3 Inventory image of Dungeoneering token 16,000
0% 2,000,000 200,000 and Dungeoneering token.png: RS3 Inventory image of Dungeoneering token 20,000

All repair costs are reduced by 5% if Daemonheim aura 3 has been earned.

Usage cost

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Combat charges30,000
MethodRewards traderRewards traderRewards trader (Daemonheim aura 3)Rewards trader (Daemonheim aura 3)
Item(s) consumed2,000,000 x Coins.png: RS3 Inventory image of CoinsCoins200,000 x Coins.png: RS3 Inventory image of CoinsCoins
20,000 x Dungeoneering token.png: RS3 Inventory image of Dungeoneering tokenDungeoneering token[uc 1]
1,900,000 x Coins.png: RS3 Inventory image of CoinsCoins190,000 x Coins.png: RS3 Inventory image of CoinsCoins
19,000 x Dungeoneering token.png: RS3 Inventory image of Dungeoneering tokenDungeoneering token[uc 2]
Total GE price2,000,000200,0001,900,000190,000
Per hour
Average rate[uc 3]120,00012,000114,00011,400
High rate[uc 4]240,00024,000228,00022,800
Maximum rate[uc 5]400,00040,000380,00038,000
  1. ^ Item is not tradeable on the Grand Exchange.
  2. ^ Item is not tradeable on the Grand Exchange. Using calculated value.
  3. ^ 1,800 charges per hour.
  4. ^ 3,600 charges per hour.
  5. ^ 6,000 charges per hour.

Chaotic weaponry comparisons

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There are three primary melee chaotics, all of equal tier, accuracy, and price: the chaotic longsword, a slashing main hand; the chaotic rapier, a stabbing main hand; and the chaotic maul, a crushing two-hand. Before one decides which chaotic to buy, they must first choose whether they plan to fight with a shield, or specialise in dual-wielding or two-handed abilities.

Dual-wielding or using a two-handed weapon both give 150% the damage of a sole main hand weapon; therefore the maul, being a two-handed weapon, is 150% the DPS of a sole rapier or longsword. An off-hand rapier or longsword may be purchased to match the maul's DPS, but at an additional 100k tokens for 300k total.

If one does not plan to cater to monsters' weaknesses, they can either pay: 200k tokens for a main hand rapier or longsword, if they plan to use a shield; 200k tokens for the maul, if they want the 2h abilities or don't wish to pay more; or 300k tokens for a main hand and off-hand rapier or longsword. (Of the two ability classes, dual-wielding is generally for upfront damage to a single target, and two-handed for area-of-effect damage.)

If the player decides on dual-wielding or using a shield, they must choose either the rapier or longsword. Both have the same damage and accuracy, but the rapier is a stabbing weapon and the longsword is slashing. There are no bosses and few high-level creatures that are weak to slash, yet frost dragons, tormented demons and the Kalphite King have a stabbing weakness – thus there is little incentive for buying the longsword over the rapier.

Further degrading the longsword as a choice are the chaotic claws. There are both main hand and off-hand slashing claws, which are equal to the longswords in DPS (the claws have less damage but are faster), and cost only 100k tokens per claw. The downside is that, as they are an upgrade to dragon claws, one has to pay 742,357 alongside the tokens. It is worth noting that chaotic claws are made with 100% charge, rather than 20%, so the player saves money on an initial recharge.

To summarise, the monsters the player will fight are most often weak to the rapier (stabbing attacks), and if a slashing weapon specifically is needed, the claws are better weapons and are typically easier to get.

Shop locations

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  1. ^ a b Requires level 80 Dungeoneering to unlock.

Disassembly

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Chaotic longsword
Disassembly categoryLongswords
Disassembly XP24.0
Item quantity required1
Special chance
Shifting components × 4Always
Normal chance
Base junk chance  2.3%
Material count8
Base parts35/100
Blade parts30/100
Metallic parts30/100
Sharp components3/100
Dextrous components2/100
Advanced data
Raw categorylongsword
Item level (for junk chance)80

Update history

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This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • patch 7 December 2010 (Update):
    • A chaotic longsword and fire cape are no longer joined when worn together.
  • update 21 April 2010 (Update):
    • Dungeoneering reward items have had their costs reduced to a more suitable amount. Anyone who has already bought any of these items will find they have been refunded the difference in reward tokens.

Trivia

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  • Before an update on 21 April 2010, the chaotic longsword cost 400,000 tokens.
  • Chaotic longswords, along with all other chaotic weapons/shields, will stack in the bank as long as they are on the same charge. For example, two chaotic longswords with 35% charge and 67% charge will not stack, but two chaotic longswords with 67% will.
  • Until an update on the 17 July 2012, along with the Solomon's General Store and the 10 year veteran cape, the chaotic longsword was held across the player's body.
  • Prior to the Evolution of Combat update, the chaotic longsword had a Strength bonus of +120, making it one of the most powerful one-handed weapons in the game. When combined with a dragon defender or dragonfire shield, it would achieve a Strength bonus of +126 or +127, respectively. Thus, it was often referred to as the "one-handed godsword."