Turmoil

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Turmoil is an Ancient Curse that, just as Anguish and Torment, requires level 95 Prayer to activate. It can boost the user's Attack, Defence, and melee damage significantly while simultaneously draining the opponent's. It is the second strongest melee-boosting curse, surpassed only by Malevolence.

Audio options icon.png
Turmoil Activation
Turmoil sound

Effects[edit | edit source]

Turmoil adds 10 levels to the user's Attack when calculating hit chance and Defence when calculating block chance, and boosts melee damage by 10%. It also drains opponents' Attack when calculating hit chance and Defence when calculating block chance by 6 to 10 levels, and drains their melee damage by 9% to 15% (6% to 10% in PvP). The boosts to the user are constant, but like leech curses, the draining of opponents must strengthen over time.

A player will gain the same melee and defence bonuses regardless of an enemy's class, but Turmoil cannot lower its damage or accuracy if it does not use melee. Note that most high-level bosses cannot be drained by Turmoil or any ancient curse.

Sap and leech curses cannot be used alongside Turmoil.

Turmoil and Piety[edit | edit source]

Turmoil is often compared to the prayer Piety, which is the strongest melee prayer on the standard prayerbook. Piety requires 70 Prayer, 70 Defence, and completion of the Knight Waves Training Grounds; Turmoil requires 95 Prayer and completion of The Temple at Senntisten.

If comparing stat increases, Turmoil is not much stronger than Piety and drains prayer 50% faster, yet Piety lacks the ability to drain enemy stats while Turmoil can drain them strongly. Also, the healing curse Soul Split can be used on the Ancient Curses with 92 Prayer and provides another incentive to use the book.

See also[edit | edit source]

  • Anguish, the Ranged equivalent of Turmoil
  • Torment, the Magic equivalent of Turmoil

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 9 September 2019 (Update):
    • Fortitude and Turmoil can no longer be activated together.
  • patch 18 April 2017 (Update):
    • When using Torment, Turmoil, or Anguish and draining the enemy, players will now see only one icon on the monster information bar instead of three for each curse, saving space for more combat icons to fill the gaps.
  • patch 20 April 2015 (Update):
    • The accuracy and defence debuffs of Sap, Leech, Turmoil, Anguish and Torment have been made stronger.
  • patch 15 December 2014 (Update):
    • Using Turmoil, Anguish, or Torment curses will no longer reset the weapons' animation to that of the worn one rather than the keepsaked one.
  • patch 7 June 2011 (Update):
    • This curse no longer takes precedence over other emotes.
  • patch 12 April 2011 (Update):
    • This curse will no longer cause a player to jump around if seated.

Trivia[edit | edit source]