|Release||10 January 2011 (Update)|
|Stacks in bank||Yes|
|High alch||540,000 coins|
|Low alch||360,000 coins|
|A powerful bow imbued with the fury of Zaros.|
|Exchange||13,096,099 coins (info)|
|Fresh Start Exchange||60,000,000 coins|
|Links||MRID • recipe|
|FAQ • doc|
The Zaryte bow is an enchanted Zarosian bow that requires 80 Ranged to wield. It is dropped by Nex, the Zarosian leader of the Ancient Prison in the God Wars Dungeon, as well as the four nihil in The Pit of Freneskae. The Zaryte bow is a tier 80 Ranged weapon, with accuracy equal to the royal crossbow, attuned crystal bow, or dual-wielded chaotic crossbows with royal bolts. Like the crystal bow, the Zaryte bow supplies its own ammunition, removing the need for players to use and manage their own arrows while using it. The bow can benefit from the effects of bane arrows, black stone arrows, splintering arrows, and elder god arrows, with the damage capped at either its ammunition's tier or the bow's tier, whichever is lower.
After firing 60,000 shots (auto-attacks only), the Zaryte bow degrades and requires repair before it can be used again. Bob the Smith in Lumbridge can repair the bow at a price of 20,000 coins per percent of charge or 2,000,000 coins for a full repair, thus pricing each arrow/shot at approximately 33 coins (if using Bob for repairs). Players with an armour stand in their player-owned house can repair the bow themselves for a decreased cost according to their Smithing level (up to a 50% discount for a player with 99 Smithing and utilising the boost provided by a Smithing cape).
Wielding a Zaryte bow, as with any Zaros-affiliated item, will cause all factions of monsters in the God Wars Dungeon (aside from the monsters in the generals' rooms and Zarosian monsters in the Ancient Prison) to become unaggressive.
When received with CoinShare active, the Zaryte bow will be dropped as 120 Zaryte bow shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.
Combat stats[edit | edit source]
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Analysis[edit | edit source]
Because all weapons of the same tier deal equal damage (setting aside the 50% increase from two-handed weaponry or dual-wielding, which all the below weapons share), the Zaryte bow deals the same damage as the royal crossbow and dual-wielded chaotic crossbows (both with royal bolts). Thus, if it does not matter whether you use arrows or bolts, any of the three weapons will be equally effective.
The royal crossbow is the weapon of choice for many high-level rangers. Because its components only cost 359,542 coins, as opposed to the Zaryte bow's 13,096,099 coins, the crossbow is typically the best choice for players who meet the requirements and do not have a lot of money. (The actual forging of the crossbow, it should be noted, is not considered to be easy). Alternatively, players who find themselves dungeoneering frequently may prefer buying the main and off-hand chaotic crossbows for 300,000 (200,000 main hand + 100,000 off-hand) tokens which, for many players, could be considered easier than earning the cash for a Zaryte bow or withstanding the Queen Black Dragon's intense fire-breath. The attuned crystal bow is also comparable to the Zaryte bow. At level 90 Smithing, an attuned crystal weapon seed is granted to the player after completion of Plague's End, which means that if a player has 90 Smithing beforehand, the attuned crystal bow costs nothing to obtain. At level 99 Agility, the attuned crystal bow is roughly 3% better than the Zaryte bow, though it does not provide a prayer bonus. A player who has the requirements, or can easily get the requirements, would save the entire cost of the Zaryte bow by obtaining an attuned crystal bow instead, making it significantly cheaper.
The bow does not require ammunition, as it generates its own arrows. It can be wielded in the God Wars Dungeon for complete protection from all factions outside the boss rooms and the Ancient Prison - the Shard of Zaros has the same functionality. Also, the Zaryte bow will typically last much longer in combat than the royal crossbow and chaotic crossbows. It will last for approximately 50 hours of auto-attacks, compared to only 10 for the royal and chaotic crossbows. If the player is using abilities, the Zaryte bow will only use one of its 60,000 charges per kill. This enables it to last an extremely long time, making it ideal for long trips. Because the Zaryte bow degrades very slowly, it will rarely require recharging. Thus, while it may have a high initial purchase price, it will be cheaper to use in the long run compared to the royal and chaotic crossbows.
Repair cost[edit | edit source]
This item costs at most 2,000,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 500,000 coins). It may be repaired through a variety of methods.
These methods cost more as they do not consider player's Smithing level for a repair discount.
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
Improved methods[edit source]
These methods provide a repair cost discount of 0.5% per Smithing level (including boosts).
- An armour stand in a player-owned house
- A whetstone which can be used anywhere
- The item repair ability of a legendary pet can be used once per hour
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-106)|1|int|1-106|| param = charge|Item Charge|0.0|number|0.0-100.0|| param = cost|cost|2000000|hidden|||
|The result will appear here when you submit the form.|
Usage cost[edit | edit source]
|Method||Repair NPC, armour stand, whetstone|
|Item(s) consumed||2,000,000 × Coins[uc 1]|
|Total GE Price||2,000,000|
|Degrade mechanics||Only degrades from auto-attacks.|
Comparison with other Ranged weapons[edit | edit source]
Drop sources[edit | edit source]
|Blood nihil||160||1||1/1000000[dr 1]|
|Ice nihil||160||1||1/1000000[dr 1]|
|Shadow nihil||160||1||1/1000000[dr 1]|
|Smoke nihil||160||1||1/1000000[dr 1]|
Disassembly[edit | edit source]
|Item quantity required||1|
|Base junk chance||2.3%|
|4 × Zaros components||Always|
Graphical updates[edit | edit source]
Inventory[edit | edit source]
Detailed[edit | edit source]
Equipped[edit | edit source]
Update history[edit | edit source]
- patch 23 April 2019 (Update):
- Chargebows will now only consume equipped arrows that have an effect, such as bane, broad and blackstone.
- patch 4 March 2019 (Update):
- Chargebows now take into account arrows equipped or held in an equipped quiver, so special effects like those of dragonbane and black stone arrows can be used with them. Damage will be reduced to the lowest tier of the arrow or chargebow. Chargebows will work as usual when no arrows or another type of ammunition is held in the ammo slot.
- patch 14 January 2013 (Update):
- Made a slight change to the appearance of the zaryte bow while worn sheathed on back to correct differences with the held version.
Trivia[edit | edit source]
- The Zaryte bow is the only God Wars Dungeon affiliated-item that is not unique to one location.
|Dyed noxious longbow|
|Dyed Seren godbow|
|Dyed Bow of the Last Guardian|
|Recoloured dark bow|