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Anguish is an Ancient curse that requires 95 Prayer to activate, the same as Turmoil and Torment. It can boost the user's ranged accuracy, ranged damage, and Defence significantly, as well as drain those of opponents. It is the second strongest Ranged-boosting prayer, beaten only by Desolation.

Audio options icon.png
Anguish Activation
Anguish sound

Effects[edit | edit source]

Anguish adds 10 levels to Ranged when calculating hit chance, adds 10 levels to Defence when calculating block chance, and boosts ranged damage by 10%; it drains opponents' Ranged when calculating their hit chance by 6 to 10 levels, drains their Defence when calculating block chance by 6 to 10 levels, and drains their ranged damage by 9% to 15% (6% to 10% in PvP). The boosts to the user are constant, but like leech curses, the draining of opponents must strengthen over time.

A player will gain the same ranged and defence bonuses regardless of an enemy's class, but Anguish cannot lower its damage or accuracy if it does not use ranged. Note that most high-level bosses cannot be drained by Anguish or any ancient curse.

Sap and leech curses cannot be used alongside Anguish.

Anguish and Rigour[edit | edit source]

Anguish is often compared to the prayer Rigour, which is the strongest Ranged prayer on the standard prayerbook. Rigour requires 70 Prayer, 70 Defence, and completion of the Knight Waves Training Grounds; Anguish requires 95 Prayer and the Temple at Senntisten quest.

If comparing stat increases, Anguish is not much stronger than Rigour and drains prayer 50% faster, yet Rigour lacks the ability to drain enemy stats while Anguish can drain them strongly. Also, the healing curse Soul Split can be used on the Ancient Curses with 92 Prayer and provides another incentive to use the book.

See also[edit | edit source]

  • Turmoil, the Melee equivalent of Anguish
  • Torment, the Magic equivalent of Anguish

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 18 April 2017 (Update):
    • When using Torment, Turmoil, or Anguish and draining the enemy, players will now see only one icon on the monster information bar instead of three for each curse, saving space for more combat icons to fill the gaps.
  • patch 20 April 2015 (Update):
    • The accuracy and defence debuffs of Sap, Leech, Turmoil, Anguish and Torment have been made stronger.
  • patch 15 December 2014 (Update):
    • Using Turmoil, Anguish, Torment curses will no longer reset the weapons' animation to that of the worn one rather than the keepsaked one.