Wand of treachery
|Wand of treachery|
|Release||25 March 2013 (Update)|
|High alch||45,000 coins|
|Low alch||30,000 coins|
|A powerful wand known to change hands frequently. There's dried blood on it.|
|Exchange||92,619 coins (info)|
|Links||MRID • recipe|
|FAQ • doc|
The wand of treachery is a one-handed magic weapon. It requires level 70 Magic to wield, similar to Ahrim's wand and crystal wand. It can be obtained by looting tents in the Wilderness Warbands Distraction and Diversion. Despite being a level 70 weapon, this item cannot be augmented.
For every supply box looted from a tent, there is a small chance of finding the wand. Only one wand can be found per warband. The player who loots this item will be highlighted with a glow for around 20 seconds, their Prayer points will drain to 0, and everyone nearby will receive a message stating who found the wand. They will also become instantly teleblocked and may not log out for 10 seconds and will be attackable by anyone regardless of what level wilderness or what wilderness combat style they are in. This does not affect players who simply picked up a dropped wand.
Its stats are equivalent to those of Ahrim's wand and the Crystal wand, but is a considerably cheaper and non-degrading, albeit non-augmentable, alternative. The Abyssal wand is tier 75, non-degrading, augmentable and costs more than the wand of treachery but less than the other two wands.
Combat stats[edit | edit source]
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Disassembly[edit | edit source]
|Item quantity required||1|
|Base junk chance||23.0%|
Update history[edit | edit source]
Trivia[edit | edit source]
- The wand of treachery's examine text suggests a link to the Elder Wand from the Harry Potter series; it too was notorious for changing hands by killing.
Main hand magic weapons
|Mage Training Arena|
|Dyed seismic wand|
|Dyed wand of the praesul|