Wand of treachery

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Wand of treachery detail.png

The wand of treachery is a one-handed magic weapon. It requires level 70 Magic to wield, similar to Ahrim's wand and crystal wand. It can be obtained by looting tents in the Wilderness Warbands Distraction and Diversion. Despite being a level 70 weapon, this item cannot be augmented.

For every supply box looted from a tent, there is a small chance of finding the wand. Only one wand can be found per warband. The player who loots this item will be highlighted with a glow for around 20 seconds, their Prayer points will drain to 0, and everyone nearby will receive a message stating who found the wand. They will also become instantly teleblocked and may not log out for 10 seconds and will be attackable by anyone regardless of what level wilderness or what wilderness combat style they are in. This does not affect players who simply picked up a dropped wand.

Its stats are equivalent to those of Ahrim's wand and the Crystal wand, but is a considerably cheaper and non-degrading, albeit non-augmentable, alternative. Players might often skip the wand of treachery in favour of the Abyssal wand which is tier 75, non-degrading, augmentable, due to it being relatively close price and only 5 levels higher.

Combat stats[edit | edit source]

Concept art of the Wand of treachery

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!

Trivia[edit | edit source]

  • The wand of treachery's examine text suggests a link to the Elder Wand from the Harry Potter series; it too was notorious for changing hands by killing.