Summoning

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This article is about the summoning skill. For information on training summoning, see summoning training.
Summoning.png

Summoning is a members-only combat skill (though free players can train the skill up to level 5) that focuses on summoning familiars from the Spirit Plane by creating and using summoning pouches. Each familiar has a unique ability that requires a Summoning scroll, made from a corresponding pouch, to use. Familiars have a wide variety of uses, from fighting in combat to carrying items to providing invisible boosts to other skills. The Quest, Wolf Whistle acts as an introduction to the skill, though it is not required to begin training the skill.

The current minimum requirement to be ranked (at approximately rank 675,915) on the hiscores for Summoning is level 15. As of 26 April 2019, there are 158,321 current members that have achieved level 99 in Summoning. There are 10,101 current members that have achieved level 120 in Summoning.

Audio options icon.png
Summoning level up (1-49)
Audio options icon.png
Summoning level up (50-99)

Similar to Prayer, Summoning requires points to summon familiars and utilise their abilities. Summoning points are drained when Familiars are summoned. Summoning points are typically recharged by interacting with large or small obelisks. Alternatively, Summoning points may be restored through the use of Summoning potions or Super Restore Potions.

Getting started[edit | edit source]

Wolf Whistle (Quest)[edit | edit source]

A Spirit Wolf

As noted in the introduction, the Wolf Whistle quest is an excellent, though non-essential introduction to the Summoning skill. The quest is essentially a Summoning tutorial, and also introduces the player to Pikkupstix, who is the Summoning skill master. Additionally, the quest rewards the player with a 276 xp lamp, which, if the player is new to the skill, is enough to reach Summoning level 4 when used. The player also receives 275 gold charms, which is enough to further achieve level 18 in the skill, if each charm is used most effectively.

To maximise the xp gained from these charms, see the Beginner Summoning table further in this article.

Pikkupstix also offers several free Summoning items for new players at his shop.

The ethereal, lush Spirit Plane

The Basics[edit | edit source]

The crux of Summoning lies within two areas:

For many centuries now, the druids of Taverley and some of the ogre shamans of Gu'Tanoth have been bringing various familiars from other realms to help them with a variety of their tasks. Of course, the druids being peaceful and the ogres being more 'business-like', they traditionally summon entirely different familiars - what would a druid want with a rune minotaur, for example? What would an ogre do with a unicorn stallion?

Having realised how useful this skill is to the adventurers of RuneScape, they have released the secret of their powers, and now you can enjoy the curious advantages that come with learning the art of Summoning.

Summoning works by 'infusing' the essence of a creature from a strange realm into a type of pouch. When the Summoning pouch is opened, a portal is briefly activated to pull the familiar through to the world of RuneScape, where it is bound to serve its master for a period of time before the portal closes and it is pulled back.

— Summoning: The Basics Game Guide

Required Items[edit | edit source]

Item Description
Pouch
Pouch
An empty pouch is one of the required base items for each Summoning pouch; all other required ingredients are placed inside the pouch. Pouches may be purchased from Summoning shops, and may also be obtaining by catching Spirit Implings (54 Hunter).
Spirit shards
Spirit shard*
Spirit shards (shards) are required ingredients in each pouch*. Depending on the pouch being created, anywhere from 1 to 222 shards may be required per pouch. Thus, spirit shards are an integral item to keep on-hand when training the skill.
Charm
Charm
Charms are required ingredients in each Summoning pouch. The type of charm required varies depending on the type of pouch being created, but one (1) charm is always required. Charms are not tradeable items, and can only be obtained from NPC's as monster drops or otherwise.
Tertiary ingredient example (Wolf bones)
Tertiary ingredient
Tertiary Summoning ingredients are the deciding ingredient as to which pouch will be made. Because of this, there are many possible tertiary Summoning ingredients. Many of these tertiary ingredients are difficult or dangerous to obtain, rare drops, and/or non-tradeable with other players. Furthermore, some pouches require two tertiary ingredients.

* Elder energy.png: Inventory image of Elder energyElder energy replaces the use of spirit shards in the creation of any of the five (5) Summoning pouches that use elder charms: nightmare muspah, blood nihil, ice nihil, shadow nihil, and smoke nihil.

Experience Boost (Outfit)[edit | edit source]

The Shaman's outfit is the experience-boosting outfit for the Summoning skill. The Shaman's outfit is acquired via Treasure Hunter, and began with a promotion on the Squeal of Fortune from 16 to 26 August 2013. When worn, each piece grants a 1% bonus to Summoning experience when training the skill. When all pieces of the set are worn, a 1% set bonus is added, providing a total set bonus of 6%.

Concept art of the complete Shaman's Outfit
Item XP boost
Shaman's headdress.png Shaman's headdress 1%
Shaman's poncho.png Shaman's poncho 1%
Shaman's leggings.png Shaman's leggings 1%
Shaman's hand wraps.png Shaman's hand wraps 1%
Shaman's moccasins.png Shaman's moccasins 1%
Sub-total 5%
Set bonus 1%
Full set 6%

Other Summoning Equipment[edit | edit source]

Fang of Mohegan[edit | edit source]

Item Description
Fang of Mohegan.png: Inventory image of Fang of MoheganFang of Mohegan The Fang of Mohegan is an item that, when worn, has a chance of doubling the monster drop rate of charms. It also allows the player to teleport to large Summoning obelisks. This item does not provide bonus experience.

Skill Boosts[edit | edit source]

Main article: Temporary skill boost

Temporary boosts for Summoning work differently than for most other skills. Creating and summoning familiars is tied to the absolute skill level, rather than the current skill level, so a boost will not enable a player to create a pouch or summon a familiar at a higher level. Instead, these boosts can be used to increase or restore Summoning points. They can also be used to meet effigy requirements. A Summoning boost will remain until excess Summoning points have been drained.

Item Level Boost Description
Summoning-boosting items
Tertiary ingredient example (Water talisman)
Summoning cape
+1 Boosts the player's Summoning level by one (1) level.
Tertiary ingredient example (Water talisman)
Musaberry
+2 Boosts the player's Summoning level by two (2) levels.
Tertiary ingredient example (Water talisman)
Pigswill
+3 Boosts Summoning and Farming by three (3) levels, and reduces Attack and Strength by three (3) levels. Heals up to 1100 life points.
Tertiary ingredient example (Water talisman)
Mature pigswill
+3 Boosts Summoning by three (3) levels, Farming by four (4) levels, and reduces Attack and Strength by three (3) levels. Heals up to 880 life points.
Tertiary ingredient example (Water talisman)
Pork pie
+3 Boosts Summoning points by fifty (50). Boosts Farming by five (5) levels. Heals up to 1350 life points.
Advanced pulse core.png
Adv. pulse core
+7 Can boost the player's Summoning level by seven (7), and xp gain by a maximum of ten percent (10%).
Other ways to boost Summoning
Feature Level Boost Description
Clan citadel map icon.png
Clan citadel
±10 It is possible within the player's clan citadel to use the powerup skill tile to boost Summoning by ten (10) levels. This is a popular method for players to be able to use ancient effigies. This boost ceases when the player leaves the Clan Battlefield. These powerups may also be configured to decrease your Summoning level by ten (10), so be aware of the powerup being used.
Ritual of the Mahjarrat icon.png
Quest
>10 It is also possible to obtain a significant Summoning boost after touching the Stone of Jas during Ritual of the Mahjarrat. Since Summoning points, like Prayer points, do not regenerate or wear off with time, this boost lasts even after finishing the quest until a familiar is summoned and points drain below one's Summoning level or until one's character dies.

Pouches[edit | edit source]

Main article: Summoning pouches
A player infusing pouches at a Summoning Obelisk

The creation of Summoning pouches is the main method of gaining experience in the Summoning skill, and are used to summon familiars. The creation of a pouch is relatively simple: it is created by infusing the appropriate items at a Summoning Obelisk, and can then be used to summon a familiar. Summoning pouches are destroyed when used to summon familiars, and are not restored to the player when the familiar departs.

Beginner Summoning[edit | edit source]

The following table will be most helpful to those who are new to Summoning, and have completed the Wolf Whistle quest.

Those who have completed Wolf Whistle will have been rewarded with a 276 xp lamp and 275 gold charms. When used most effectively, the combination of the xp lamp and charms can yield the xp necessary to achieve level 18 in the skill. The player will need to acquire the necessary spirit shards and tertiary ingredients to create the following pouches.

Level Pouch Quantity needed Charm Spirit shards Cost of Shards Tertiary Ingredient Cost of Tertiary Ingredients XP per Pouch Total XP
Per Pouch Total Per Pouch Total Per Pouch Total
4 Dreadfowl pouch
Dreadfowl
95 Gold charm
Gold charm
8 760 192 18,240 Raw chicken
Raw chicken
686 65,170 9.3 883.5
10 Spirit spider pouch
Spirit spider
54 Gold charm
Gold charm
8 432 192 10,368 Spider carcass
Spider carcass
776 41,904 12.6 680.4
13 Thorny snail pouch
Thorny snail
72 Gold charm
Gold charm
9 648 216 15,552 Thin snail
Thin snail
404 29,088 12.6 907.2
16 Granite crab pouch
Granite crab
36 Gold charm
Gold charm
7 252 168 6,048 Iron ore
Iron ore
418 15,048 21.6 777.6
Totals 257 257 2,092 50,208 151,210 3,248.7 xp

Acquiring charms[edit | edit source]

Scrolls[edit | edit source]

Main article: Summoning scrolls

Summoning scrolls are required to perform a familiar's special move. The special moves the scrolls can perform vary widely and are tied to the familiar. You must have the familiar summoned that the scrolls are tied to in order to use them. Using a scroll does not use any summoning points. Instead, it uses Summoning spell points. Players must have enough points on the spell point bar to perform the action.

Scrolls are created by converting charged familiar pouches into scrolls at a Summoning obelisk. One pouch can be converted into 10 scrolls that are tied to the familiar the pouch was fused with.

Familiars[edit | edit source]

A moss titan
Main article: Summoning familiars
The spiritual magic circle that appear when you summon a familiar of the Spirit Plane
A player summoning a beaver familiar

Familiars are creatures that players may summon in order to help them with various tasks. The familiars have many different abilities, from boosting skills to aiding you in combat. All familiars have a special move which can be activated with Summoning scrolls. Only one familiar can be summoned at a time, and must be dismissed before another can be summoned.

In order to summon a familiar, players must use the "Summon" option on a Summoning pouch. Summoning familiars costs summoning points (similar again to Prayer points). While a familiar is out, summoning points will be slowly drained until they reach 0, again similar to prayer. The familiar does not disappear when the points reach 0, but any right-click abilities will be unavailable until the summoning points are recharged. Summoning points must be recharged at a Summoning Obelisk or by using Summoning potions or Super restore potions.

Players can talk to their familiars if they have at least 10 or more summoning levels above the required level to summon that familiar, (e.g. a spirit wolf can be understood at level 11) with some exceptions, such as minotaurs. Because the level cap at 99 and various other reasons, some familiars cannot be understood. (all summoning familiars requiring level 90+ summoning)

The Chocatrice that could be commanded during the 2008 Easter event is one of the only three creatures that could be controlled by non-member players.

Eek! the spider, which could be obtained by doing the 2009 Halloween event, can also be controlled by a non-member.

Non-members can also summon a squirrel using the squirrel ears obtained during the 2010 Easter event.

The Spirit Wolf is considered the signature familiar as it is the icon for the Summoning skill. 

Special abilities[edit | edit source]

Each familiar has a different special ability that they are able to use. Some are accessed by talking, using the familiar's special button, right clicking a familiar for another option, or simply summoning them. Players can allow their familiars to autofire their combat oriented special attacks. This can be enabled by right-clicking the Summoning Points bar (the "special bar" that says x/60) on the familiar interface and setting an interval. To disable autofire; set the interval to 0.

Abilities Description
Fighter These familiars will fight alongside a player, and have combat levels similar to regular creatures. Until a recent update, a player had to be actively fighting and taking damage for his or her familiar to fight; but now it is possible to safespot with Ranged or Magic, and still have your familiar fight.
Light enhancer Some familiars can see well in the dark and will make any light source a player carries brighter.
Skill Booster These familiars can either temporarily raise your level in a given skill, or provide an 'invisible' boost that is always active. If that stat has already been raised by a potion the skill boost will not work. Invisible skills boosts do not allow the player to perform an activity above their level; they simply help the player in increasing the efficiency of their activity at their current level.
Remote view These familiars can fly into the air and allow the player to see through their eyes, giving the player the ability to see things much further away.
Beast of Burden A beast of burden or BoB can carry a varying number of items. Certain familiars can only carry specific items, and only abyssal familiars can carry rune essence and pure essence.
Healer These familiars can heal a player's life points at a given rate. For example, the Bunyip heals a player 2% of their Life Point every 15 seconds.
Forager A forager will find certain items from time to time, and can carry up to 30 of a specific type of item. Players are only able to withdraw items from these familiars, not deposit items in them.
Teleporter These enable the summoner to teleport to a specific place when talked to. Examples are Spirit Kyatt and Arctic Bear.

Forbidden areas for familiars[edit | edit source]

There are certain places where you cannot summon familiars or bring them into:

Some areas are not actually forbidden, but the familiar 'returns to the spirit plane' while the player is there. When the player leaves the area, the familiar returns. These areas include:

Pets[edit | edit source]

Main article: Pet

Pets are animals that follow you all around RuneScape and are purely for decorative/entertainment purposes - with the exception of the broav, which plays a part in While Guthix Sleeps, the Saradomin owl and the Zamorak hawk, which both provide protection from respective factions in the God Wars Dungeon, and the platypus, which can be used to obtain caskets. They are very similar to pet cats, which can be obtained from the Gertrude's Cat quest. The differences are that you have to continue feeding your summoning pets after 100% growth, and pet cats require stroking to keep them from running away, whereas summoning pets do not.

Locations[edit | edit source]

Summoning shops[edit | edit source]

There are Summoning shops in Taverley, Gu'Tanoth, the Amlodd district of Prifddinas, and the Nature Grotto wishing well.

Pet shops[edit | edit source]

Main article: Pet shop

Pet shops exist in Yanille and Taverley. Players can buy pets and pet food at these stores, but only certain pets (as you get a cat from Gertrude in Varrock after completing Gertrude's Cat).

Summoning obelisk[edit | edit source]

  • Summoning obelisks (as opposed to mini obelisks) are fully charged with summoning energy and can be used to recharge Summoning points. They can also be used to infuse pouches and scrolls although cannot be used to heal injured familiars. See Summoning points and infuse pouches and scrolls the main article for a list of their locations.
  • Mini obelisks are partially-charged with summoning energy and may be used to recharge summoning points or heal injured familiars, but not to infuse pouches or scrolls. They have many locations, such as Edgeville or even, if the player has the required Construction level and materials, in a player's POH. For a complete list, please go to the main article.

Travelling[edit | edit source]

A player wearing a Summoning cape and performing the Skillcape emote.

See Summoning obelisk trips for a guide on fast trips to and from Summoning Obelisks.

Cape of Accomplishment[edit | edit source]

Once a player has mastered the skill and reached level 99, Pikkupstix (in Taverley) will sell them a Summoning cape. Refer to the Capes guide for more details. Because Summoning takes many other combat skills to raise, untrimmed capes are very rare. Before the Bonus Experience Weekend, very few players had obtained an untrimmed Summoning cape, however several players managed to obtain the untrimmed cape during the event.

Distractions and Diversions[edit | edit source]

This section refers to the Distraction and Diversion, Familiarisation. Visit the full article here. Upon skill mastery (level 99), Pikkupstix reveals that Familiars hail not from Gielinor, but the Spirit Plane. The Distraction and Diversion, Familiarisation allows you to access this realm for a limited amount of time each week, where you will be "Familiarised" and hunt for raw shards.

History[edit | edit source]

Main article: Summoning history
Date Update Description
15 January 2008 Summoning! Summoning was released.
17 January 2008 Summoning Changes Spirit shards halved in price from 50 coins to 25 coins; anyone who bought shards for 50 coins were given the same number of shards that they bought by talking to Pikkupstix in Taverley.
31 March 2008 Summoning 2 Second batch of Summoning familiars released, timer was changed to a set amount of time per pouch, familiar abilities were boosted, combat familiars now gave combat experience, charm drops added to more monsters, headdresses released.
7 May 2008 Perils of Ice Mountain Bogrog will swap Summoning pouches for 70% of the spirit shards needed to make them.
15 October 2008 PvP Worlds Summoning is separated from overall combat level.
6 January 2009 In Pyre Need Phoenix familiars and Phoenix egglings released.
28 April 2009 Summoning Upgrade and Hairstyles Doubled the amount of pets players can have, added familiar timer renewal feature.
8 July 2009 Mobilising Armies All functions of the Summoning interface moved to the Summoning icon near the mini-map.
18 August 2009 Familiar controls A new screen was implemented (the one shown above). A player reaches it by right clicking on the Summoning icon and choosing Follower Details. The only difference is that now a player can choose for their follower to attack a selected target, as well as being able to configure what happens when the icon is clicked.
25 May 2011 Pouch Screen We've added a toggle option to the Summoning pouch/scroll creation interface, so you can view either all possible pouches/scrolls that can be made or only those you're currently carrying the tertiary component for. This should make things easier for those who already know what pouches/scrolls they are planning to make. The option you choose will persist between logins.
3 December 2013 Pouch & Familiar Update "We've made a significant change to the way Summoning pouches are made. Now, pouches, shards, charms and tertiary ingredients can be combined anywhere to make uncharged pouches. You can then take these to an obelisk to render them usable, and to earn your Summoning XP. This will ease up much of the inventory wrangling once necessary to train and use this important skill. You'll also start to see spirit gems appearing in the game as drops. These can be used to store uncharged pouches (5, 10 or 20, depending on whether it's a spirit sapphire, emerald or ruby), making runs to the obelisk even more efficient. The stats of several Summoning familiars have been overhauled."
17 December 2013 Up to Snow Good - Christmas 2013 Changes from the 3 December update were reverted and the gems now offer a chance to save charms.

Skilling pet (Shamini)[edit | edit source]

Shamini chathead.png
Main article: Shamini

Like all skills, there is a skilling pet obtainable from training this skill. The pet for the Summoning skill is called Shamini.

Achievements[edit | edit source]

Gallery[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress - not all updates to this topic may be covered below. See here for how to help out!
  • patch 3 September 2018 (Update):
    • Activities that drain your Summoning level rather than Summoning stat will no longer block you from restoring your Summoning level through standard means.
  • ninja 20 August 2018 (Update):
    • Summoning will now visibly display as 990 and the summoning stat will not be drained when using summoning pouches.
  • patch 18 December 2017 (Update):
    • It is no longer possible to save more charms than are used when crafting Summoning pouches.
  • patch 12 October 2015 (Update):
    • Familiars' life points are restored from an obelisk when the player already has maximum summoning points.
  • patch 11 January 2010 (Update):
    • Clarified the messages when using the Abyss to get to Entrana with Summoning items.
  • patch 27 May 2009 (Update):
    • Resolved an issue in the Summoning skill in which the code didn't correctly handle situations where you may not have had a follower.

Trivia[edit | edit source]

  • In 2007, a player exploited a bug that made it ​​possible to walk out of the templates map and get to the summoning cage area.
  • The Run energy update on 9 June 2009 changed the summoning icon located near the mini-map to OldSummoning.gif, but the next day it was changed to Summon icon.png.
  • Along with Mobilising Armies, the update on 8 July 2009 moved all the functions of the Summoning tab to the Summoning icon near the mini-map. Jagex cited the fact that it was only accessible some of the time as the reason for the change.
  • During A Void Dance, if you talk to Jessika about what she studies, she will reveal that there are two types of summoning; Arcane and Druidic summoning. Druidic summoning is the skill players can learn, while arcane summoning is likely the branch of magic that Wizard Grayzag and Evil Dave study.
  • Before the Troll Warzone update on 31 January 2012, the Wolf Whistle quest had to be completed before Summoning could be trained.
  • Before the graphical updates, there was a Summoning icon and what level you are even if you are F2P. This is no longer valid.
  • Until 7 February 2012, Beasts of Burden were unable to carry any untradeable item, but this was changed on that date to allow them to carry untradeable potions and potion flasks.
  • The Summoning skill was significantly revamped on 3 December 2013, with the addition of Uncharged Summoning pouches, which must first be created before imbuing a pouch, and a buff to the stats of all combat familiars. 2 weeks later, the change was reverted in response to player feedback.
  • When a familiar is sent away temporarily (such as in highly populated locations like the Grand Exchange), they are transported to a cage near the candlelight random event.
  • Other races than druids, ogres, and humans appear to possess some knowledge of Summoning; for instance, the Elf Warrior drops charms, hinting that the art is known to the Elven race as well.

See also[edit | edit source]