|Release||22 October 2013 (Update)|
|Stacks in bank||Yes|
|Backpack||Wear, Check charges|
|High alch||300,000 coins|
|Low alch||200,000 coins|
|Made from sirenic scales and strengthened by algarum thread. Woven into chaps as part of a set of armour.|
|Exchange||15,628,682 coins (info)|
|Links||MRID • recipe|
|FAQ • doc|
The sirenic chaps lasts for 100,000 charges of combat before degrading to nothing - it cannot be repaired. Once equipped, they instantly become untradeable, even if they have not been used in combat.
Losing the sirenic chaps by being killed in the Wilderness will result in a fraction of the original sirenic scales being dropped on death, based on how degraded they were, rounded down. For example, if the chaps had 52% of their charges remaining, 14 sirenic scales would be dropped on death. This can be used to refund most of the cost of the chaps, although the algarum thread is not returned.
The chaps can be dyed using Barrows, Shadow, Third-Age, or blood dye to create the barrows, shadow, Third Age, or blood variants, respectively. Dyed armour will not crumble to dust when it fully degrades; rather, it can be repaired using sirenic scales.
Combat stats[edit | edit source]
|Armour||479.1||PvM: 0%||PvP: 2.3625%|
|Life points||0||Style bonuses|
|FAQ • docs|
Creation[edit | edit source]
This process can be assisted.
|1,000 XP||-||1 (0.6s)||15,628,682|
Products[edit | edit source]
|Augmented sirenic chaps||N/A|
|Elite sirenic chaps||314,021,225|
Disassembly[edit | edit source]
|Disassembly category||Ranged armour|
|Item quantity required||1|
|Base junk chance||0.0%|
|5 × Ascended components||Always|
Update history[edit | edit source]
- ninja 17 December 2013 (Update):
- Armours no longer degrades from players taking damage from the desert heat or bugs in dark areas.
Ranged leg armour