Light creature (familiar)

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Light creature chathead.png

Light creatures are level 105 combat Summoning familiars. They have a 10% chance to instantly convert Divination memories into enhanced experience. When the instant memory conversion activates on a harvest, the energy for that gather is lost.

Light creatures can also teleport players to the Tears of Guthix cavern or to tormented demons in the Ancient Guthix Temple, if they have completed Tears of Guthix and While Guthix Sleeps, respectively.

On top of the above, light creature provides players with a chance to crush memories when doing Divination in Hall of Memories, giving quadruple experience but not filling up the jars.

Using a Light Creature scroll (Enlightenment) increases the usefulness of the light creature familiar by providing the player with benefits to Agility, Divination, and the Tears of Guthix D&D.

Light creatures will only fight when they are attacked.

Light creature pouch[edit | edit source]

The light creature's passive effect

A light creature pouch is made by using a Summoning pouch on a Summoning obelisk with 204 spirit shards, a blue charm and a light core in the inventory, as well as level 88 Summoning. Making the pouch earns 771.6 experience points. Using the pouch to summon a light creature gains 9 experience points, and costs 100 Summoning points. Each pouch summons a light creature, which stays alive for 60 minutes before needing to be re-summoned.

Light Creature scroll (Enlightenment)[edit | edit source]

A player uses the Light Creature scroll (Enlightenment).

The Light Creature scroll (Enlightenment) grants the player with an Enlightened buff, which lasts six minutes. Using a pouch on a Summoning obelisk creates 10 scrolls.

When activated, the enlightened buff lasts six minutes and gives the following effects:

In order to gain the benefit at Tears of Guthix, you must summon the familiar and use the special move before talking to Juna, as the familiar will disappear while you are in the cave, only re-appearing when you emerge. The light creature itself gives a handy teleport to Juna.

On average, a light creature familiar with the Enlightened buff will give the fastest experience for normal Divination training, at the cost of having to bring scrolls and missing out on the energy. If one prefers not to bring and use the scrolls, or wishes to collect and keep more energy, a Nightmare muspah should be used instead.

Dialogue[edit | edit source]

Achievements[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 12 December 2016 (Update):
    • Light creatures familiar options will no longer re-appear after completing a lap of the Hefin agility course, if you have hide familiar options ticked.
  • ninja 22 August 2016 (Update):
    • The nightmare muspah and light creature familiars now have combat versions. (Prior to this light creature used to be a non-combatant.)
  • patch 20 July 2015 (Update):
    • The requirement to teleport to tormented demons using a light creature familiar has been corrected.

Trivia[edit | edit source]

  • Every now and then the light creature will say "Lum!", a reference to the lums from the Rayman series.