Rapid Fire

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Rapid Fire is a threshold Ranged ability. Rapid Fire deals 8 hits with one hit every 0.6 second of 18.8-94% ability damage per hit, for a total of 150.4-752% ability damage. As with all threshold abilities, it requires at least 50% adrenaline to activate. This ability is a combo attack and lasts 4.8 seconds.

Rapid Fire is generally regarded as the most useful ranged ability because of the large damage output overall and being only a threshold ability, capable of doing more damage than Ranged ultimate abilities.

Although a normally channelled ability, if the player is wearing fleeting boots or their enhanced version, Rapid Fire can be channelled while moving.

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 13 August 2013 (Update):
    • The Rapid Fire ability now fires the correct number of shots.
  • patch 4 December 2012 (Update):
    • Snipe no longer causes Rapid Fire to only fire one shot.

Trivia[edit | edit source]

  • This ability has multiple ranged animations that depend on the weapon type equipped, similar to most other ranged abilities when using different weapons. When using a one-handed crossbow, it looks as if the player is aiming carefully to shoot the bolts from the hip. With dual-wielding, it is the animation shown above; before an unknown date, Rapid Fire with dual-wielded weapons had the same animation as Unload. When using a bow, the player seems to grab arrows from their back and starts firing them at the opponent. When using a two-handed crossbow, the player seems to aim down twice as if they were using the aims on the crossbow, which they do not have.