Seismic singularity

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For this item's main hand variant, see seismic wand.
For this item's augmented variant, see augmented seismic singularity.
For this item's dyed variants, see blood, Ice, Shadow, Barrows, Third Age.
Seismic singularity detail.png

The seismic singularity is an off-hand magic weapon dropped by Vorago that requires level 90 Magic to use.

The singularity will degrade to a broken state after 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat). It can be fixed by Repair NPCs such as Bob in Lumbridge, or at an armour stand in a player-owned house. A full repair, without discounts, costs 1,500,000 coins. Despite the warning message it gives when equipping it, after repairing, it is fully tradeable again.

When received with CoinShare active, the seismic singularity will be dropped as 120 seismic singularity shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.

The singularity can be combined with perfect chitin to create a kalphite rebounder.

Combat stats[edit | edit source]

Repair cost[edit | edit source]

The base repair cost of the Seismic singularity when completely degraded to 0.0% item charge is 1,500,000 coins. It can be repaired by:

Alternatively, it can be repaired on an armour stand in a player-owned house, or a whetstone device anywhere. This provides a discount of 0.5% per Smithing level (including boosts).

If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.

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Dyed[edit | edit source]

The Seismic singularity can be recolored with dyes from Treasure trails for purely cosmetic purposes. A warning message is given when attempting to dye a plain Seismic singularity.

Once the dye is applied, the Seismic singularity becomes permanently untradeable.

Creation cost (GE)
Barrows Shadow Third-Age Blood Ice
Item Seismic singularity (barrows) Seismic singularity (shadow) Seismic singularity (Third Age) Seismic singularity (blood) Seismic singularity (ice)
Image Seismic singularity (barrows) equipped.png Seismic singularity (shadow) equipped.png Seismic singularity (Third Age) equipped.png Seismic singularity (blood) equipped.png Seismic singularity (ice) equipped.png
Dye cost 148,674,345 804,823,267 2,147,474,483 2,147,477,868 1,130,327,631
Total cost 324,987,983 981,136,905 2,323,788,121 2,323,791,506 1,306,641,269

Comparison with other magical weapons[edit | edit source]

Drop sources[edit | edit source]

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For an exhaustive list of all known sources for this item, see here (include RDT).
  1. ^ There is further information on this drop; see the associated page for details.

Disassembly[edit | edit source]

Update history[edit | edit source]

The update history project is a work-in-progress – not all updates to this topic may be covered below. See here for how to help out!
  • patch 7 January 2014 (Update):
    • A sheathed seismic singularity no longer detaches from the player model when performing various animations.

Trivia[edit | edit source]

Concept art for a seismic singularity
  • The name is taken from singularities in physics. The centre of a black hole is an example of a singularity.
  • When harvesting memories in Divination with sheathed weapons, the Seismic singularity will float in front of the player.
  • The Seismic singularity's image in the Grand Exchange collection box is animated.
  • Just like the seismic wand, the seismic singularity does not have a broken inventory sprite.
  • Before the release of the Imperium core, the seismic singularity was the strongest off-hand magic weapon outside of Daemonheim.