Seismic singularity

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For this item's main hand variant, see seismic wand.
For this item's augmented variant, see augmented seismic singularity.
For this item's dyed variants, see blood, ice, shadow, barrows, Third Age.
Seismic singularity detail.png

The seismic singularity is an off-hand magic weapon dropped by Vorago that requires level 90 Magic to use.

The singularity will degrade to a broken state after 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat). It can be fixed by Repair NPCs such as Bob in Lumbridge, or at an armour stand in a player-owned house. A full repair, without discounts, costs 1,500,000 coins. Despite the warning message it gives when equipping it, after repairing, it is fully tradeable again.

When received with CoinShare active, the seismic singularity will be dropped as 120 seismic singularity shards split evenly among the players and sent directly to their banks. 120 shards can be combined to create this item.

The singularity can be combined with perfect chitin to create a kalphite rebounder.

Combat stats[edit | edit source]

Repair cost[edit | edit source]

The Seismic singularity at most, costs 1,500,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 375,000 coins). It may be repaired through a variety of methods.

With an NPC[edit source]

These less preferred methods cost more as they do not consider one's Smithing level for a repair discount.

Alternate methods[edit source]

These preferred methods provide a repair cost discount of 0.5% per Smithing level (including boosts).

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Usage cost[edit | edit source]

Combat charges30,000
MethodRepair NPC, armour stand, whetstone
Item(s) consumed1,500,000 × Coins 10000.png Coins[uc 1]
Total GE Price1,500,000
Per hour
Average rate[uc 2]90,000
High rate[uc 3]180,000
Maximum rate[uc 4]300,000
  1. ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level; 50% at 100 Smithing.
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Dyed[edit | edit source]

The Seismic singularity can be recoloured with dyes from Treasure trails for purely cosmetic purposes. A warning message is given when attempting to dye a plain Seismic singularity.

Once the dye is applied, the Seismic singularity becomes permanently untradeable.

Barrows Shadow Third-Age Ice Blood
Item Seismic singularity (Barrows) Seismic singularity (shadow) Seismic singularity (Third Age) Seismic singularity (ice) Seismic singularity (blood)
Image Seismic singularity (Barrows) equipped.png Seismic singularity (shadow) equipped.png Seismic singularity (Third Age) equipped.png Seismic singularity (ice) equipped.png Seismic singularity (blood) equipped.png

Comparison with other magical weapons[edit | edit source]

Drop sources[edit | edit source]

This is an auto-generated list (update now). For all sources of this item, see here (include RDT). For help, see the FAQ.
  1. ^ There is further information on this drop; see the associated page for details.

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 7 January 2014 (Update):
    • A sheathed seismic singularity no longer detaches from the player model when performing various animations.
  • patch 17 December 2013 (Update):
    • The seismic singularity is now overridden by other off-hand orb cosmetic overrides.

Trivia[edit | edit source]

Concept art for a seismic singularity
  • The name is taken from singularities in physics. The centre of a black hole is an example of a singularity.
  • When harvesting memories in Divination with sheathed weapons, the Seismic singularity will float in front of the player.
  • The Seismic singularity's image in the Grand Exchange collection box is animated.
  • Just like the seismic wand, the seismic singularity does not have a broken inventory sprite.
  • Before the release of the Imperium core, the seismic singularity was the strongest off-hand magic weapon outside of Daemonheim.