Constitution
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Constitution | |
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Release date | 4 January 2001 (Update) |
Members | No |
Type | Combat |
Statistics | |
Minimum level to be ranked |
15 (as of 26 Sep 2023) |
Players with 99 | 327,986 (as of 26 Sep 2023) |
Players with 120 | 59,972 (as of 26 Sep 2023) |
Players with 200M XP | 27,035 (as of 26 Sep 2023) |
Infobox • Talk page |
Constitution (also known as health, and formerly as Hitpoints, HP, or Hits) is a combat skill that affects how many life points (LP) a player or monster has. Life points represent the amount of damage a player or monster can withstand before it dies. Death occurs when a player or monster's life points reach zero.

Fighting[edit | edit source]
Any player or creature who is hit in a fight will have a life bar shown above them, which represents their life points. There are two colours on the bar: green and red. The green part of the bar is on the left and represents how many life points the player has remaining. The red part of the bar appears on the right and represents how much damage has been taken away from their maximum life points. This allows an easy estimation of the percentage of health a player has left.
Players may look to their action bar to see their current maximum life points as well as how many they have remaining.
Hitsplats[edit | edit source]
A change of life points usually results in a hitsplat appearing on a player, monster, or other entity. Hitsplats display the number of life points that the recipient has either lost or gained, and the source or type of damage.
Poison (Members only)[edit | edit source]
A player may become poisoned during a fight. This effect will continue to reduce life points periodically, even after the fight is over. The body's natural defences will gradually neutralise the poison, however.
For instance, if a player is hit by another player that poisons them, they would be hit for an initial amount of damage depending on the type of poison they were using. As time goes on the amount of damage is slowly reduced until it is gone. Players may cure the poison at any time with an antipoison or Super antipoison potion made using the Herblore skill. Super antipoisons will give a player temporary immunity to any poison-based attack. This is especially useful in the Pyramid Plunder Thieving minigame.
Please also note that if you are poisoned in a Members' server but then switch to a Free server, you will remain poisoned with no way to cure it (aside from eating food to offset the damage) until you switch back to a Members' server.
Death[edit | edit source]
Death occurs when a player's life points reach zero. A message in the chat box informs them of this: Oh dear, you are dead!. Once the player has died, they will either be placed at Death's office if there was wealth risked upon death or the nearest respawn hub if no wealth was risked. The player's life points are replenished after this happens.
Death will keep the player's items from when they died. This heavily aids players who have died due to disconnection so that they can recover their items. These items include those that are not always kept on death or always kept on death unless in the Wilderness. A player can choose to pay Death to reclaim their items using coins, otherwise they can leave Death's office and get their items without paying the fee if they reach their gravestone before the time limit runs out. However, keep in mind that grave timers are very short (averaging 2–3 minutes depending on your gravestone) before they collapse.
During Missing, Presumed Death, due to Death's kidnapping, Frank can instead be found in the office, and will act as a substitute for Death to reclaim items.
All minigames are either safe (for example, Fishing Trawler) or dangerous (for example, Pyramid Plunder). If a player dies whilst participating in a safe minigame, the player will retain all items and respawn at a location specific to the minigame. If a player dies whilst participating in a dangerous minigame, the player will respawn at the chosen hub, and a gravestone will be placed either at the place of death or at the entrance to the minigame.
Respawning[edit | edit source]
When a player dies, they will respawn, meaning they will live again. If wealth was risked, they will spawn in Death's office. If no wealth was risked, they will respawn normally at their chosen respawn point or the nearest major hub. See above for information on how the Death rework affects death and respawning.
Respawn points[edit | edit source]
- Free players, can choose to respawn in Lumbridge, or at the last major hub.
- For members, they will initially have the same options, but can gain additional ones by completing quests:
- Falador, after completion of the Recruitment Drive quest;
- Camelot, after completion of the King's Ransom quest and the Knight Waves Training Grounds miniquest;
- Soul Wars lobby, after completion of the Nomad's Requiem quest.
Earning experience[edit | edit source]
To earn experience in Constitution, a player has to fight or do a quest that rewards Constitution experience. Alternatively, one could use an item that gives a specific amount of experience (for example, experience lamps or quest rewards).
When fighting, a player receives Constitution experience upon the kill. The amount of experience earned is found using the known combat experience for the offensive skills: (truncated to the nearest tenth of an experience point). Constitution experience is earned at one third the rate of Attack, Ranged, Strength, and Defence, or Magic and Necromancy if trained via combat, making this one of the slowest combat skills to train.
Prayer cannot help train Constitution. However, using the Rapid Heal or Rapid Renewal prayers, or the Soul Split curse can help restore health.
Recovering life points[edit | edit source]

A player can heal to restore their life points back to or even over its maximum. There are a number of ways to do this:
- Let it recharge on its own. A player naturally heals at the rate of 0.1% of maximum life points (rounded down) every six seconds when not in combat.
- Resting restores 1% of life points (rounded up) every 6 seconds (in addition to the 0.1% normally).
- Listening to a Musician restores 1% of life points every 3 seconds.
- The prayer Rapid Heal doubles the rate at which life points naturally restore.
- The prayer Rapid Renewal reduces the interval between natural healing to the users Life points from 6 seconds to 1.2 seconds.
- The prayer Fortitude doubles life point regeneration rate and allows increased regeneration during combat.
- The Regeneration aura doubles the rate at which life points naturally restore.
- The Regen bracelet triples the rate at which life points naturally restore.
- The lunar spell Dream restores life points at the rate of 10 times more than normal.
- Entering a bank or using a bank chest heals about 500 life points a second
- The recovery rate for life points, in life points per minute, is given by adding natural regeneration (max life points divided by 1000. rounded down) to any regeneration increases (Rest has its own separate timer).
Method Healing
Interval Boost Rest[1] 1% LP 6 seconds 1 Listening to a musician[1] 1% LP 3 seconds 1 Rapid Heal prayer[2] N/A N/A 2 Rapid Renewal prayer[2] N/A N/A 5 Regen bracelet 3x natural Natural N/A Dream spell[1] N/A N/A 10 Regeneration aura N/A N/A 2
- All restorations run on separate clocks. Resting/Listening to music/moving status on player is updated by one clock while the players natural regeneration is on a second clock. This second clock can be sped up using Rapid Heal and Rapid Renewal.
- Eating food recovers life points. The full life points for a food can only be obtained if the player's Constitution level is at least as high as the level of the food, which is generally the Cooking level required to prepare the food (there are exceptions where the levels differ, such as the Tuna potato and Cavefish). Otherwise, most food heals 25 fewer life points per missing Constitution level. For example, a Rocktail heals 2300 life points if the player has a Constitution level of 92 or higher. If the player's Constitution level is 91, it only heals 2275 life points.
Food Life healed GE price Consumption bites Level Tuna 750 171 One 30 Lobster 1200 190 One 48 Chocolate cake 1248 1,895 Three 50 Anchovy pizza 1374 968 Two 55 Swordfish 1400 157 One 56 Curry 1500 240 One 60 Monkfish 1600 283 One 64 Pineapple pizza 1624 1,541 Two 65 Admiral pie 1750 2,506 Two 70 Shark 2000 493 One 80 Sea turtle 2050 656 One 82 Wild pie 2125 2,537 Two 85 Tuna potato 2125 470 One 85 Cavefish 2200 (gives a +2 combat boost) 569 One 88 Manta ray 2275 865 One 91 Rocktail 2300 (up to 10% above full health) 898 One 92 Tiger shark 2375 (up to +100 life points boost) Untradeable One 95 Summer pie 2400 720 Two 95 Rocktail soup 2500 16,397 One 95 Sailfish 2400 (up to 10% above full health) 3,009 One 96 Basket of strawberries 30% of max life points 2,117 Five 99
- Drinking potions. Members have access to Saradomin brews, which heal up to 1000 of a player's total life points and adds it to their life points. This can exceed their limit.
- Passive effects. Some weapons have passive effects that recover life points, such as the Enhanced excalibur and Saradomin godsword. Additionally, the Guthan's set effect occasionally heals a player by the amount they hit.
- The monks at the Monastery of Saradomin and Entrana heal players if they ask them. They heal 20% of the player's life points level.
- The nurses Sabreen and Surgeon Tafani at the infirmary north of Al Kharid heal players if asked.
- Two lunar spells can be cast to heal other players: Heal Other, level 92 Magic needed, and Heal Group, level 95 Magic needed.
- Die. When a player dies, they respawn at full health and full energy. This is not recommended unless the player has banked all items and wants to go to an area near their respawn point.
- A player can use a bracelet of regeneration which doubles life points recovery rate. When used in conjunction with the prayer Rapid Heal, it triples to 30 life points per minute.
- Using Soul Split (one of the Ancient Curses, level 92 Prayer required) adds 10% of damage dealt back to life points. Since this method needs high hits to heal fast, it can be used together with Turmoil. It is risky to use versus NPC capable of dealing high and/or frequent damage though. Used right, it is a great and potion-saving alternative against monsters usually fought with activated protection prayers or deflection curses.
- Returning to a safe town. Life points are automatically recovered to maximum upon return to a safe town (like Edgeville) and using the bank.
- The two Summoning familiars, the Void spinner (10 life points every 6 seconds) and the Bunyip (2% of maximum life points, rounded down, every 15 seconds), heal a player over time. The Unicorn stallion heals 10% of the player's life points by using its special move, Healing Aura.
Familiar Summoning level required Heal rate Void Spinner 34 10 life points every 6 seconds Bunyip 68 2% of maximum life points every 15 seconds Fire, Moss, Ice titans 79 80 life points per scroll (special moves) Unicorn Stallion 88 10% of maximum life points (special moves)
- Previously a Clan avatar with the healing over time buff would heal a player and any clanmates within range for 2% of their maximum life points every 5 seconds, this was removed with the updates to clan avatars.
Maximum life points amount[edit | edit source]
The maximum number of life points a player may have without any armour or boosts is 100 times their Constitution level. Players begin with a Constitution level of 10 and thus 1,000 life points, and their life points are increased by 100 for every Constitution level gained. As such, a player with level 99 Constitution has 9,900 life points.
The absolute maximum amount of life points players can have, while temporary, is 20,519 (without the use of a powerburst of vitality). This is derived from:
- 9,900 base life points at level 99 Constitution
- Equipment
- +1350 from Deathwarden robe top (tier 90)
- +1350 from Deathwarden robe bottom (tier 90)
- +900 from Deathwarden hood (tier 90)
- +450 from Deathwarden gloves (tier 90)
- +450 from Deathwarden boots (tier 90)
- +735 from tier 90 kiteshield (Malevolent, Vengeful or Merciless)
- +300 from Superior reefwalker's cape
- For a total of +5,535 from equipment (4,800 without the shield).
- Boosts
- Bonfires boost the maximum life points cap by up to 5% of the total life points originating from the Constitution level and worn equipment. This amounts to up to +495 at level 99 Constitution, and an additional +276 (for a total of +771) while wearing the equipment above. The boost is re-calculated each time upon bonfiring or logging in, but lasts as long as the current longest initiated timer.
- The thermal bath, or an Ogre flask (thermal), boosts the maximum life points cap by +3 per Constitution level, for a maximum of +297 at level 99 Constitution for 60 minutes, or 90 minutes with the tier 3 Anachronia spa.
- Fortitude increases the maximum life points cap by +10 plus +10 per Constitution level, for a total of +1,000 at level 99 Constitution.
- Font of Life increases the maximum life points cap by +500 when activated.
- Reaper Crew buff gives +200 life points.
- Final boost
- Rocktail soup and Sailfish soup can heal 15% above the maximum life points cap, which is an additional +2,315 life points.
The powerburst of vitality is a powerburst potion that doubles the player's current[cap 1] and maximum life points for six seconds. If used with the player's maximum life points at or above 14,247 this would boost the maximum to 28,494 or greater. This allows the player to be able to reach the maximum possible amount of current life points: 32,767 (which is ). This is obtainable through Rocktail soup or Sailfish soup as they can allow the player to heal to 15% above the maximum life points .
- ^ On its own, drinking the powerburst of vitality will allow the player to reach the soft cap of 32,000 life points (even if the player's current life points are over 16,000).
Temporary boosts[edit | edit source]
Boosts to life points[edit | edit source]

- Praying at the Elidinis Statuette in Nardah will heal the player, temporarily raise their total life points by 500, and will also fully refill your prayer. To use the statuette, players will need to have completed Spirits of the Elid.
- Bonfires boost the maximum life points cap by 1-5% of the total life points originating from the players Constitution level and worn equipment, for 6–82 minutes. The percentage depends on the players Firemaking level, and the duration of the boost depends on the type of logs or bones used on the bonfire, and whether the Bonfire booster has been unlocked from the Death's Store.
- The thermal bath at the spa in Oo'glog boosts life points by +3 per Constitution level, for a maximum of +297 at level 99. This stacks in addition to life point boosts from bonfires, Fortitude, and life point boosting equipment. To use the bath, players will need to have completed the quest As a First Resort.
- Saradomin brews, Super Saradomin brews, Rocktails, Tiger sharks, Sailfish, Rocktail soups and Sailfish soups can heal above the maximum life points cap, in the case of soups by 15%.
- Using the Fortitude curse, unlocked after completing the quest The Light Within, grants a life points boost of up to 1,000 as long as the prayer is activated. Using fortitude before using a bonfire will not increase the additional life points given by the bonfire meaning the addition life points are only available while the curse is active.
- Abidor Crank will boost a player's life points by 20%.
- Powerburst of vitality is a potion that doubles current and maximum life points for six seconds. Drinking this triggers the global powerburst cooldown, which prevents drinking another powerburst or adrenaline potion for two minutes. At the end of the powerburst's effect, current and maximum life points are halved, which effectively halves the damage taken (and healed) during the active time.
- Font of Life will boost the players will increase maximum health by 500 while active.
- Desert Pantheon Aura's effect, Strength of Het, provides a 20% boost to maximum life points.
Boosts to Constitution[edit | edit source]
- Constitution Cape of Achievement - Owners of a Constitution cape can boost their Constitution skill by 1 every minute, by operating the cape or re-equipping it. The Constitution cape is one of the Capes of Achievement, which can be bought and equipped by players with 99 Constitution only. The cape is sold by Surgeon General Tafani in Al Kharid for 99,000 coins.
- Advanced pulse core - Anytime you receive the boost to combat skills from the effects of pulse core, this will boost your Constitution by +7. The pulse cores can be purchased from Oddments Store.
- Avocado wrap - Originally obtained from the now-discontinued Squeal of Fortune between 5 May and 13 May 2013 and then again from 2019 Summer Escape event, the wraps can be eaten which provide a boost to Constitution by up to +13. This is the highest boost outside of minigames and quests.
Cape of Accomplishment[edit | edit source]
For players with level 99 Constitution, a Constitution cape can be bought from Surgeon General Tafani, in the northern house in Al Kharid. The cape will cost 99,000 coins, like all other Capes of Achievement. If Constitution is a player's only mastered skill, they will have an untrimmed cape. If the player has 99 in any other skill, it will sport a red trim. The Constitution cape's perk doubles base life point regeneration to 0.2% every 6 seconds, which heals during combat and stacks with Fortitude.
Skilling pet (Morty)[edit | edit source]
Like all skills, there is a skilling pet obtainable from training this skill. The pet for the Constitution skill is called Morty.
Quests with a Constitution requirement[edit | edit source]
- 50 - Salt in the Wound
- 75 - The Lord of Vampyrium
- 76 - The Firemaker's Curse
- 78 - The Mighty Fall
- 80 - River of Blood
Quests for Constitution experience[edit | edit source]
Quest | Members | Experience reward |
Constitution requirement |
Other requirements |
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Stolen Hearts | ![]() |
250 | - | |
Diamond in the Rough | ![]() |
250 | - | |
A Shadow over Ashdale | ![]() |
300 | - | |
A Soul's Bane | ![]() |
500 | - | |
In Search of the Myreque | ![]() |
600 | - |
|
Song from the Depths | ![]() |
700 | - | |
Nature Spirit | ![]() |
2,000 | - | |
Fur 'n Seek | ![]() |
2,500 | - |
|
The Fremennik Trials | ![]() |
2,812 | - |
|
Heroes' Quest | ![]() |
3,075 | - | |
Recipe for Disaster: Freeing Sir Amik Varze | ![]() |
4,000 | - | |
Grim Tales | ![]() |
5,000 | - |
|
Royal Trouble | ![]() |
5,000 | - | |
Witch's House | ![]() |
6,325 | - | |
Missing My Mummy | ![]() |
7,000 | - |
|
Dream Mentor | ![]() |
15,000 | - |
|
Salt in the Wound | ![]() |
17,000 | 50 ![]() |
|
Mourning's End Part I | ![]() |
25,000 | - | |
The Firemaker's Curse | ![]() |
76,000 | 76 ![]() |
|
Total | 173,312 |
Gallery[edit | edit source]
Update history[edit | edit source]
- patch 24 April 2023 (Update):
- The Constitution requirement on the following abilities has been lowered from 10, allowing them to be used by 9 Constitution accounts:
- patch 1 September 2020 (Update):
- The Essence of Finality ability will now appear in the Constitution Ability Book when the filter is enabled.
- update 3 March 2010 (Update):
- Today, we have made significant modifications to the Hitpoints skill, the most important of these being that all ‘hitpoints’ are now multiplied by 10 and renamed ‘life points’, and the name of the actual skill being changed to Constitution. The numbers you see will be bigger, but they will still affect things in the same way.
- patch 20 October 2009 (Update):
- Health bars will no longer become completely red unless the player/monster has zero hitpoints.
- patch 22 June 2009 (Update):
- Corrected the level-up message for Hitpoints regarding the cape of accomplishment and the name of the character to speak to.
- patch 27 May 2009 (Update):
- Graphical improvements made to leprechauns, hitsplats, and the Hitpoint bar.
- The Hitpoint bars of monsters with more than 200 Hitpoints have been extended to help you see more clearly how many Hitpoints a monster you’re fighting has.
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December 2008:
- Falling to 1/4 of maximum HP or lower will result in a heart-beat—like sound.
Trivia[edit | edit source]
- The Constitution skill was originally called Hitpoints. On 3 March 2010, the skill was completely revamped in an update, with the skill being renamed Constitution and damage received and given separated into a separate stat called life points.
- It is possible, albeit extremely rare, for accounts to have less than level 10 Constitution. In RuneScape Classic, all players started with level 10 Hits and 1000 XP - slightly less XP than would be required for level 10 in all other skills. When RuneScape 2 was released, accounts that had not gained the Hits XP needed to reach level 10 or higher had their Hitpoints stat "corrected" to level 9. Accounts may also have less than 10 Constitution if they were created during the period where players chose a class when the account was created. Depending on the class chosen, it was possible to have a Hitpoints level lower than 10 (while starting with other stats boosted over 1), and this would remain if they never trained their Constitution level. Finally, there are accounts with less than 10 Constitution due to a stat wipe, a possible punishment for rule-breaking.
- If a player gained 200 million experience in Attack, Strength, Defence, Ranged, and Magic (assuming that no experience lamps or bonus experience were used), they would have gained 333,333,333.3 Constitution experience. In other words, training all combat style skills by killing monsters a player would end up with 5/3 times the experience than one of the other skills trained individually.
- The current minimum requirement to be ranked (at approximately rank 1,714,563) on the HiScores for Constitution is level 15. As of 26 September 2023, there are 327,986 current members that have achieved level 99 in Constitution. There are 59,972 current members that have achieved level 120 in Constitution.
See also[edit | edit source]
- Death
- Hitsplat
- Poison
- Disease
- Free-to-play Constitution training, a guide to training Constitution for free-to-play players
- Pay-to-play Constitution training, a guide to training Constitution for pay-to-play players
- Hitpoints (historical)
- Constitution/Level up table
- Quest experience rewards - Constitution
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