Snipe

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Snipe is a basic Ranged ability. It only deals damage after 2.4 seconds, although it hits consistently well for a basic due to its high minimum hit.

When used, the player will channel the ability for 1.8 seconds; once the channel is finished, the player will deal 125-219% ability damage provided that the target is still in range - an average of 172%. Using another ability, moving, or the target moving out of range before the channel is complete will prevent the ability's damage. Either way, the player will retain the Adrenaline generated. In PvP scenarios, the targeted player will have their protective/deflect prayers disabled for 5.4 seconds.

Equipping nightmare gauntlets increases the player's hit chance by 25% when using Snipe, and allows the player to move around without interrupting the ability.

Snipe is of high tactical value at tormented demons, which change protection prayers after 3,100 damage from one combat style. Any hit that passes the 3,100 mark will still hit for full damage, so Snipe can be used to far exceed that cap before switching from Ranged to another combat style.

3-tick Snipe[edit | edit source]

This has been patched with an update on 29 March 2021.

Details
A player casting Snipe followed by a queued Piercing Shot with Nightmare gauntlets equipped. Piercing Shot is cast 3 game ticks after the animation for Snipe begins.

If the player starts the animation for Snipe on game tick 1, the animation for the cast begins on tick 4, and the damage appears on tick 5. Because of this, the next ability following a snipe that hits the target can be cast as early as tick 5, one tick longer than the global cooldown of 1.8 seconds (3 game ticks). However, if the player has ability queueing enabled and Nightmare gauntlets equipped (both conditions have to be met), the player can do what is colloquially called 3-tick Snipe (or 3t Snipe). The 3 in the name refers to the amount of ticks between the player starting the animation for Snipe and the player cast of the ability that follows Snipe. In this example, with ability queueing enabled, a queued ability following Snipe will be cast on tick 4.


An example of the player casting Snipe and then Piercing Shot[note 1] under normal use.
4-tick Snipe
Game tick Ability information Global cooldown information
1 Player starts animation for Snipe.
Snipe goes on internal cooldown.
Global cooldown begins.
2 N/A N/A
3 N/A N/A
4 Player casts Snipe. Global cooldown ends.
5 Snipe hits target.
Player casts Piercing Shot.
Piercing Shot goes on internal cooldown.
Global cooldown begins.
6 Piercing Shot hits target. N/A
7 N/A N/A
8 N/A Global cooldown ends.
Next ability can be cast this game tick.

An example of the player casting Snipe and then a queued Piercing Shot[note 1] with Nightmare gauntlets equipped.
3-tick Snipe
Game tick Ability information Global cooldown information Ability queuing information
1 Player starts animation for Snipe.
Snipe goes on internal cooldown.
Global cooldown begins. Player queues Piercing Shot Ability queued.png
(after Snipe is started and before tick 3).
2 N/A N/A
3 N/A N/A Ability queueing.png Ability queuing icon has to be displayed over Piercing Shot this game tick.
4 Player casts Snipe.
Player casts Piercing Shot.
Piercing Shot goes on internal cooldown.
Global cooldown ends and begins. N/A
5 Snipe hits target. Piercing Shot hits target. N/A N/A
6 N/A N/A N/A
7 N/A Global cooldown ends.
Next ability can be cast this game tick.
N/A

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 29 March 2021 (Update):
    • The time you can perform an Ability after using Snipe is now correct.
      • This removed the ability to "three-tick snipe."
  • patch 13 July 2015 (Update):
    • Snipe will no longer perform auto-attacks while channelling if the player clicks on their opponent again.
  • patch 12 January 2015 (Update):
    • Bows overridden with crossbows will no longer appear to fire an arrow in the animation for Snipe.
  • patch 27 January 2014 (Update):
    • Snipe and Snapshot's tooltips have been updated to match the recent rebalance.
  • update 21 January 2014 (Update):
    • Snipe will now fire after 1.8 seconds (reduced from 3 seconds) and has had its damage adjusted to be lower but more reliable. It now deals 125%-166% weapon damage (previously 100%-210%).

Notes[edit | edit source]

  1. ^ a b For this, the Ranged ability lands one game tick after cast instead of two. Weapon overrides and distance from the target affect this.