Jungle strykewyrm

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search
Jungle strykewyrm
Release8 February 2010 (Update)
MembersYes
OptionsInvestigate, Attack, Examine
RaceStrykewyrm
ExamineWho said worms were small and harmless?
Combat info
Combat level93
Life points8,500
AggressiveNo
PoisonousYes 42
Combat experience
XP425
XP249.8
XP140.2
XP38 (two-handed)
19 (one-handed and armour)
Slayer info
Level73
AssignmentJungle strykewyrms, Strykewyrms
MasterChaeldar: 80–110
Sumona: 90–120
Duradel: 90–120
Kuradal: 90–130
Laniakea: 101–150
Offensive
Max hit
64364364301,800
StyleRate
4 ticks (2.4s)
Combat levels
6767671
Accuracy
1,4861,4861,4860
Defensive
ArmourWeaknessSusceptible
1,37267
Base hit chance
90706050
Immunities
ImmuneNot immuneNot immuneNot immune
Advanced data
NPC ID9467
Linksbestiary • MRND
[view][talk]

Jungle strykewyrms are Slayer monsters that are located south of Feldip Hills and north-west of Oo'glog, north-east of the Warforge Dig Site. They are accessible at 73 Slayer and can be attacked off task. In order to fight them, players must click one to "Investigate" the mound, which will cause them to stomp on the ground. Only once this is done will the strykewyrm come to the surface to fight. They are assigned by Chaeldar, Sumona, Duradel, and Kuradal, or by Laniakea as part of the Strykewyrms cluster task.

The quickest ways to reach Jungle strykewyrms are by using the South Feldip Hills Teleport spell, a ring of duelling's Warforge teleport option, the Warforge option from the archaeological map at the Archaeology Guild, the Mask of the Green Wyrm teleport option, the Oo'glog lodestone, or using a Spirit Tree to get to the South Feldip Hills.

Locations

[edit | edit source]

Attacks

[edit | edit source]

Jungle strykewyrms have three attack types:

  • A fairly weak and inaccurate melee attack which can hit diagonally.
  • A fairly weak magic attack that looks like a large purple ball which explodes upon impact.
  • A special attack when the wyrm tunnels down into the ground and then bursts out beneath the spot where the player was standing with tremendous force, hitting 900-2000. This attack can be avoided by running away. (This attack can be prevented by standing with your back or side to an obstacle, such as rocks. This is highly recommended.)

It is highly recommended to bring antipoison unless you are high level with access to the Soul Split curse or other self healing. If As a First Resort has been completed, the thermal bath at Oo'glog, a short distance away, will provide a 10 minute anti-poison effect. The tier 3 Anachronia base camp Spa upgrade extend the poison immunity to 20 minutes, via every spa location.

Healing on site

[edit | edit source]

There are lobster, tuna/swordfish, shark and big net fishing spots along the coastline, near the strykewyrms. Jungle vegetation can also be cut nearby. Since the tool belt update, the player has access to an unlimited food supply by utilising this. Alternatively to fire, a bunyip familiar and Bunyip scroll (Swallow Whole)s make for a good healing strategy. The wyrms also drop a modest amount of food, which combined with Soul Split, Vampyrism aura or scrimshaws, or healing weapons and armour can be sufficient.

Weaknesses

[edit | edit source]

Jungle strykewyrms are weak against stab attacks. They are poison-immune, rendering poison-related effects such as weapon poison, cinderbane gloves, and the wyvern crossbow's passive useless.

Once the strykewyrms spawn to the surface, whether after a special attack or an inspection, the wyrm will not attack for a few seconds. This gives you the opportunity to attack it without retaliation. When asked for tips, Slayer Masters note that they are inherently passive creatures, who become aggressive upon sensing the slayer's own ill intent.

As with all strykewyrms, the Jungle strykewyrm will only perform its tunnelling attack if the 3 × 3 square area around the attacking player is free from obstructions. As the jungle area is littered with rocks and trees, players are likely to be able to move into a position where they can attack without fear of such a retaliation. If abilities are used properly, it is rare that they will have a chance to tunnel. This attack is easily dodged by moving out of the area immediately around the player when the strykewyrm begins to tunnel.

Since they attack with melee most of the time, melee armour is suggested for killing them. Using attack and strength potions can increase your stay times and make the tasks and kill go faster, eliminating extra damage that may occur from slower kills. There is no need to bring super defence potions because they drop them quite frequently.

Drops

[edit | edit source]
The following drop rates are provided by Jagex, unless otherwise specified.

The average Jungle strykewyrm kill is worth 3,126 coins.

Unique

[edit | edit source]
  1. ^ 1/256 when on a Slayer assignment and 1/512 otherwise. Both rates are improved by 1% with tier 2 or higher luck.

Runes

[edit | edit source]

Herbs

[edit | edit source]

There is a 12/101 chance of rolling the herb drop table. There is a 6/101 chance of dropping one herb, a 5/101 chance of dropping two herbs and a 1/101 chance of dropping four herbs, averaging 1.67 herbs per roll. There is an additional 2/101 chance of dropping a grimy cadantine.

Seeds

[edit | edit source]

There is a 8/101 chance of rolling the rare seed drop table. There is an additional 2/101 chance of rolling a toadflax seed. There is a 1/101 chance of rolling the tree seed drop table.

Consumables

[edit | edit source]

Talismans

[edit | edit source]

There is a 1/101 chance of rolling the talisman drop table.

Stone spirits

[edit | edit source]
  1. ^ When two mithril stone spirits are dropped, they drop alongside a seed.
  2. ^ Teak wood spirits are always dropped alongside 200 coins.

Coins

[edit | edit source]

Other

[edit | edit source]

Gem drop table

[edit | edit source]

There is a 4/101 chance of rolling the gem drop table.

Gem and rare drop table
  1. ^ 50 coins replaces members-only drops in free-to-play.
  2. ^ Molten glass removed from the drop table with tier 2 luck.
  3. ^ Runite stone spirit removed from the drop table with tier 3 luck.
  4. ^ Raw lobster removed from the drop table with tier 4 luck.
  5. ^ Vecna skull requires tier 4 luck. Without it, coins are dropped instead.
  6. ^ Cheese+tom batta dropped only without tier 4 luck. Indicates a roll for Hazelmere's signet ring and Blurberry Special.
  7. ^ Blurberry Special requires tier 4 luck. Indicates a failed 1/10 roll for Hazelmere's signet ring.
  8. ^ Hazelmere's signet ring requires tier 4 luck.

Tertiary

[edit | edit source]
  1. ^ a b There's a 1% chance an elite clue scroll will be upgraded to a master clue scroll.
  2. ^ Only dropped if fewer than five ancient effigies are owned. The drop rate is decreased for every effigy owned, up to four effigies.

Charms

[edit | edit source]

The quantity of charms dropped can be affected by a number of boosts including Familiarisation triple charm drops, Fang of Mohegan, and seasonal events such as Winter Weekends.

Products

[edit | edit source]

Achievements

[edit | edit source]
  • Let It Go, Legio ( 0) – Obtained a collection of unique drops from Slayer monsters located within Feldip Hills.

Update history

[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included – see here for how to help out!
  • update 2 March 2026 (Update):
    • Default base hit chances increased:
      • Melee ('weak'): 65 → 70
      • Ranged ('same'): 55 → 60
      • Magic ('strong'): 45 → 50
  • update 14 July 2025 (Update):
    • Added new sources for Spirit Weed Seeds, Inert Adrenaline Crystals and Sirenic Scales across various Slayer monsters:
      • Spirit Weed seeds - Automatons, Strykewyrms, Turoths, Gemstone Dragons (on task), Brutish Dinosaurs, Grotworms, Moss Giants, Flesh Crawlers, Cockatrices, Kurask and Rare Seed Drop Table.
  • patch 23 June 2025 (Update):
    • Fixed an issue with the spring cleaner in rare cases not alchemising salvage at various Strykewyrms.
  • patch 28 November 2022 (Update):
    • Desert, Ice and Jungle Strykewyrms no longer require a Slayer task to attack.
  • ninja 1 August 2016 (Update):
    • Jungle Strykewyrms now have 8,500 lifepoints (up from 6,000), a max hit of 643 (up from 268) and greater accuracy.
    • Players can now investigate Strykewyrm mounds from a distance, allowing players to stomp a mound when using ranged and magic combat styles.
    • The delay in switching from mound to Strykewyrm has been reduced.
  • patch 13 August 2013 (Update):
    • Strykewyrms no longer show two combat overlays.
  • patch 24 October 2012 (Update):
    • Players can no longer stand underneath a strykewyrm for so long before it decides to knock the player back.
  • patch 7 September 2010 (Update):
    • Strikewyrms would not perform their special attack if they thought you had a pet cat.
  • patch 25 May 2010 (Update):
    • Strykewyrms can still be damaged even if you've recently been in combat with ogres.
  • patch 3 March 2010 (Update):
    • Strykewyrms can no longer lose focus on the player they were attacking.
  • patch 22 February 2010 (Update):
    • Moved a strykewyrm further away from a tree.
    • Corrected the jungle strykewyrm hint info from Kuradal.
  • coldfix 11 February 2010:[2]
    • As promised, Kuradal can now hand out jungle strykewyrm tasks.
    • Fixed a problem where random events would interfere with fighting strykewyrms.
    • Added a few more styrkewyrms to the various areas.
    • Drop tables for the strykewyrms were intended to give slightly random amounts of items, this is now the case and the drops are still very generous.

Trivia

[edit | edit source]
  • Jungle strykewyrms, along with the other strykewyrms, were the first monsters in RuneScape that made use of particle effects.
  • The release of strykewyrms was hinted at by the Chaos Elemental in the Postbag a few weeks earlier and by the Twitter Clue "Three strykes and they're out" which is a pun on the baseball term Three strikes and you're out!. The Twitter Clue was also posted on Facebook.
  • As of 1 February 2018, the highest kill count for this monster was 33,614 kills.[3]
    • This had increased to 37,249 by 6 May 2018.[4]
  • Prior to the update on 28 November 2022, the players were required to be on a slayer task to damage this creature.

References

[edit | edit source]
  1. ^ Mod Sponge. AMA with Mod Sponge: Dive into the New Slayer Update & Combat Q&A tomorrow on stream!. Reddit. 8 November 2024. (Archived from the original on 8 November 2024.) Mod Sponge: "they are both 1/512 off task 1/256 on task"
  2. ^ Mod Nexus. System Update.... Recent Updates Forums. 11 February 2010. (Archived from the original on 14 February 2010.)
  3. ^ Mod Shauny. Top 10 killers per Slayer Creature. Reddit. 2 February 2018. (Archived from the original on 28 February 2020.) Mod Shauny: "Here are the top 10 kills for each Slayer creature in RuneScape, be aware that we've not listed display names for privacy purposes however if you wish to brag about one number being yours then we won't stop you!"
  4. ^ Mod Shauny. Top Slayer Killers - 6th May 2018. Reddit. 6 May 2018. (Archived from the original on 28 February 2020.) Mod Shauny: "Here are the top 10 kills for each Slayer creature in RuneScape, be aware that we've not listed display names for privacy purposes however if you wish to brag about one number being yours then we won't stop you!"