Warforge Dig Site

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Warforge Dig Site
Warforge crucible area.png
Release30 March 2020 (Update)
MembersYes
LocationSouth Feldip Hills
MusicSpoils of War
Map
[view][talk]

Warforge Dig Site is a dig site that players can visit when they reach level 76 Archaeology. Upon reaching the required level, a Warforge invitation is given, directing the player to the dig site. At least the assistant qualification is required in order to enter this dig site.

LV76 and Lv81 spots are showed incorrectly on a map. Centre one is lvl 76 and both west and east are lvl81
A map of the Warforge Dig Site.

Dig site info[edit | edit source]

Warforge Dig Site
ManagerZanik
Requirements

History[edit | edit source]

Warforge was previously an underground Bandosian military institution in Feldip Hills. Bandos used the facility both to train goblins, with the other races acting as instructors, such as hobgoblins, ourgs, orks and ogres. The goblins were pitted in brutal games, both for Bandos' own amusement and a source of income for his armies, as he would sell the surviving goblins to other parties as mercenaries. Beasts of various kinds were housed to be used against the goblins, such as hellhounds, mammoths and the "nosorog", one of Bandos' most favoured creatures.

These goblins were the source of many discussions about Third Age military, and many wondered how these goblins were well trained and equipped, as present day goblins are known to be disorganized and poorly armed. It was soon revealed that Bandos' followers had kidnapped Thalmund, an Imcando dwarf, who was forced to make weapons for the Bandosians. Thalmund's work culminated in the creation of his forge and warforged bronze, which was said to be superior than some forms of steel used by the other factions during the time.

Following the end of the God Wars, Bandos collapsed the facility, with his armies still inside so no one else could claim them, shortly before he was banished at the end of the God Wars. Many were killed, although a few were able to escape to the surface; those who escaped never spoke of the events again. Those who were stuck inside soon entered a period known as the Forge Wars, fighting in the belief that this was Bandos' final game and that he would come and rescue the victors. Any hobgoblin, ogre, ork, or ourg instructors still inside were likely killed by the goblins due to their overwhelming numbers.[1]

Thalmund had spent so long among the goblins that eventually he came to empathise with them and see them as a surrogate family. The goblins, in turn, had come to revere the forge (and by extension, Thalmund himself), to the point that they believed they could earn favour by trading supplies for his weapons. Thalmund took advantage of this to, over the years, stockpile compounds necessary to make explosives, which he eventually used to dig his way to the surface and lead the trapped goblins to freedom.

The site was rediscovered shortly after Mobilising Armies was dismantled during the Sixth Age. Yanillian wizards noticed a blue glow in Oo'glog's direction and investigated further. They found time sprites that led them to goblin artefacts, which Guildmaster Tony assumed was from Warforge after hearing about the place from General Bentnoze and General Wartface.[1]

When the World Guardian rediscovered Thalmund's Forge deep within the Warforge, word spread to the dwarves across Gielinor, who travelled to the site in order to personally inspect the furnace and the weapons left behind by Thalmund, finding his work impressive.

Features[edit | edit source]

The crucible[edit | edit source]

This is where Bandos watched fights for his entertainment. There are two sets of crucible stands debris in the Warforge - Crucible stands excavation site, along with three gladiatorial goblin remains in the Warforge - Crucible arena excavation site. The entrance to the tunnels is underneath the throne, but the barricade must be excavated away (with level 83 Archaeology) prior to accessing the entrance.

There is a materials cart with some archaeologists nearby in the arena.

Bandos's throne is located right where the lift to the area descends, and the barricade and the grille in the arena.

Right above the gate across the barricade is a materials box which may be opened for some Invention components.

Once the You Have Chosen... mystery is completed, Bandos's sanctum can be accessed, which contains Bandos sanctum debris in the Warforge - Bandos's sanctum excavation site, the weapons cache, and another chest.

The tunnels[edit | edit source]

Warforge tunnels map.png

The goblins made use of the tunnel system underneath the Crucible, as they were housed here while in training.

A river divides the tunnels in half; players may cross over using the bridges found in the area. The river contains two fishing areas; one by the nearby bridge which contains two eel swarms, yielding raw cave eels and slimy eels, and another further northwest which contains two cavefish shoals. A crate of materials is found floating near the cavefish shoals.

North tunnels[edit | edit source]

The northern tunnels contains another tunnel which may be visited with a Thorobshuun battle standard to obtain a red hand cave painting. There are scattered caches of mark of the Kyzaj, warforged bronze and malachite green in this area's excavation site.

A materials cart can be found in this area with an archaeologist next to it. Another archaeologist can be found excavating in the excavation site.

There is also a door leading to Thalmund's forge here, where players begin the Into the Forge mystery.

South tunnels[edit | edit source]

The south tunnels.

The southern area contains a small mining site consisting of a single copper, tin and necrite rock. There are also two explorable tunnels; the south-eastern one will collapse, but the one in the south central area may be visited with a Garagorshuun anchor to obtain the green skull cave painting, used for the creation of the goblin warpaints. Next to this tunnel is another materials box.

This area contains the goblin dorm debris, Kyzaj champion's boudoir and Yubiusk animal pens, along with four vulcanised rubber caches and two Yu'biusk clay caches, albeit scattered across the area's Warforge - South goblin tunnels excavation site and Warforge - Animal pens excavation site.

A materials cart can be found in this area with an archaeologist next to it. Two more archaeologists can be found excavating in the excavation sites.

There is also a door to the north leading to Thalmund's Forge.

Thalmund's forge[edit | edit source]

Excavation hotspots[edit | edit source]

Material caches[edit | edit source]

Mysteries[edit | edit source]

Research[edit | edit source]

Chests[edit | edit source]

Combination lock warforge chest

There are two locked chests within the Warforge, the first is located in the northern part of the underground area (requiring 83 Archaeology (81 with a tea)) near the Big High War God shrine that can be unlocked and inspected for 50 noted malachite green and 50 noted vulcanised rubber materials.

The code to unlock the first chest is K-I-L-I.

The second is located in the crucible area, behind Bandos' throne (requiring 100 Archaeology, which cannot be boosted). It can be unlocked and inspected for 50 noted warforged bronze and 50 noted Marks of the Kyzaj.

The code to unlock the second chest is H-E-B-E.

Upon inspecting the opened chests again, you will receive the message "You already figured out the combination to this lock. I guess you want a pat on the back? You're very clever. Well done."

Crates[edit | edit source]

Throughout the Warforge, several crates of materials can be found which contain some Invention materials.

Personalities[edit | edit source]

Gallery[edit | edit source]

In-Game[edit | edit source]

Concept Art[edit | edit source]

3D Models[edit | edit source]

Development[edit | edit source]

Music unlocked[edit | edit source]

Achievements[edit | edit source]

There are 17 achievements in this group.

Dialogue[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 11 April 2022 (Update):
    • Player's model no longer floats above the ground under the mammoth skull in the Warforge.
  • patch 6 December 2021 (Update):
    • Players are no longer able to walk into the barrels at the Warforge! Dig Site.
  • patch 22 June 2020 (Update):
    • To help reduce misclicks on mobile, a makeshift pie oven archaeology excavation in the Warforge has been moved away from the furnaces in the area.
  • update 1 June 2020 (Update):
    • A floating platform in the Warforge! dig site has been reattached to the ceiling. Please do not look directly at the ceiling.
  • patch 27 April 2020 (Update):
    • Some pathing in Warforge! has been adjusted slightly when attempting to run to a lower level whilst standing near the forge.
    • Removed some floating geometry.
    • The Yu'biusk clay and vulcanised rubber material caches near the Warforge! are now considered part of the dig site and will award players earthen clay while excavating at them.
    • Added some blocking to a cage and some barrels at the Warforge! dig site.
  • patch 20 April 2020 (Update):
    • It is now possible to Surge and Bladed Dive in the forge area inside the Warforge dig site.

Trivia[edit | edit source]

  • Before the release of the Archaeology skill, it was teased that Warforge's correct spelling would include an exclamation mark (Warforge!), but the exclamation mark got dropped during the development of the skill.

References[edit | edit source]

  1. ^ a b Guildmaster Tony. "Archaeology Journal: Warforge!." 18 December 2019. Developers' Blogs. *