Hexcrest

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Hexcrest detail.png
Hexcrest chathead.png

The hexcrest is a unique Slayer item that is dropped by jungle strykewyrms. It requires 20 Magic and 20 Defence to equip. When worn while slaying, it boosts the player's Magic damage by 12.5% and Magic accuracy by 12.5%. The hexcrest can be combined with a slayer helmet and focus sight to produce a full slayer helm, which provides the bonuses from all its components.

A hexcrest drop is mentioned in the Adventurer's Log with the message, "After killing a Jungle strykewyrm, it dropped a Hexcrest."

Combat stats[edit | edit source]

Damage analysis[edit | edit source]

The damage boost from any type of slayer helmet applies only to the variable portion (the damage between the ability's minimum and maximum hit) of damage. Typically, abilities have ability damage ranges where the maximum hit is 5 times the minimum hit. For example, for an ability with a damage range of 20% to 100%, the slayer helmet will not apply to first 20% of ability damage, but will modify the additional damage over that. With the exception of auto attacks, this means that slayer helmets will always provide a total lower damage increase than displayed.

Slayer helmets do not work on bleeds and burns.

Average damage increase based on ability and slayer helmet type
Skill Ability Slayer helmet type
Name Min hit Max hit Black mask.png: RS3 Inventory image of Black maskBlack mask
Slayer helmet.png: RS3 Inventory image of Slayer helmetSlayer helmet
Focus sight.png: RS3 Inventory image of Focus sightFocus sight Hexcrest.png: RS3 Inventory image of HexcrestHexcrest Full slayer helmet.png: RS3 Inventory image of Full slayer helmetFull slayer helmet Reinforced slayer helmet.png: RS3 Inventory image of Reinforced slayer helmetReinforced slayer helmet Strong slayer helmet.png: RS3 Inventory image of Strong slayer helmetStrong slayer helmet Mighty slayer helmet.png: RS3 Inventory image of Mighty slayer helmetMighty slayer helmet Corrupted slayer helmet.png: RS3 Inventory image of Corrupted slayer helmetCorrupted slayer helmet
12.5% 13.0% 13.5% 14.0% 14.5%
Auto-attacks
and standard abilities
Auto-attacks
(in respective combat style)
0% 100% 12.5% 13.0% 13.5% 14.0% 14.5%
Standard abilities[note 1]
(in respective combat style)
20% 100% 8.3% 8.7% 9.0% 9.3% 9.7%
Attack
Slice.png Slice 30% 120% 7.5% N/A N/A 7.5% 7.8% 8.1% 8.4% 8.7%
Slice.png Slice (Stun) 80% 146% 3.7% N/A N/A 3.7% 3.8% 3.9% 4.1% 4.2%
Overpower.png Overpower 200% 400% 4.2% N/A N/A 4.2% 4.3% 4.5% 4.7% 4.8%
Strength
Hurricane.png Hurricane 84% 161% 3.9% N/A N/A 3.9% 4.1% 4.2% 4.4% 4.6%
Hurricane.png Hurricane (Adjacent) 66% 219% 6.7% N/A N/A 6.7% 7.0% 7.2% 7.5% 7.8%
Meteor Strike.png Meteor Strike 250% 350% 2.1% N/A N/A 2.1% 2.2% 2.3% 2.3% 2.4%
Pulverise.png Pulverise 250% 350% 2.1% N/A N/A 2.1% 2.2% 2.3% 2.3% 2.4%
Frenzy.png Frenzy (Hit #1) 80% 180% 4.8% N/A N/A 4.8% 5.0% 5.2% 5.4% 5.6%
Frenzy.png Frenzy (Hit #2) 90% 200% 4.7% N/A N/A 4.7% 4.9% 5.1% 5.3% 5.5%
Frenzy.png Frenzy (Hit #3) 100% 220% 4.7% N/A N/A 4.7% 4.9% 5.1% 5.3% 5.4%
Frenzy.png Frenzy (Hit #4) 110% 240% 4.6% N/A N/A 4.6% 4.8% 5.0% 5.2% 5.4%
Ranged
Snipe.png Snipe 125% 219% N/A 3.4% N/A 3.4% 3.6% 3.7% 3.8% 4.0%
Snap Shot.png Snap Shot (Hit #1)[note 2] 100% 120% N/A 1.1% N/A 1.1% 1.2% 1.2% 1.3% 1.3%
Magic
Magma Tempest.pngMagma Tempest (Targeted).png Magma Tempest(Targeted)[note 3] 5% 19% N/A N/A 7.3% 7.3% 7.6% 7.9% 8.2% 8.5%
Wild Magic.png Wild Magic[note 4] 50% 215% N/A N/A 7.8% 7.8% 8.1% 8.4% 8.7% 9.0%
Detonate.png Detonate 100% 350% N/A N/A 6.9% 6.9% 7.2% 7.5% 7.8% 8.1%
Omnipower.png Omnipower[note 5] 200% 400% N/A N/A 4.2% 4.2% 4.3% 4.5% 4.7% 4.8%
Tsunami.png Tsunami 200% 300% N/A N/A 2.5% 2.5% 2.6% 2.7% 2.8% 2.9%
Constitution
Tuska's Wrath.png Tuska's Wrath 30% 110% 7.1% 7.4% 7.7% 8.0% 8.3%
  1. ^ "Standard abilities" are abilities where the maximum hit is 5 times the minimum hit.
    • Examples:
  2. ^ Due to the way the damage range of the second hit of Snap Shot is calculated, it does not receive the damage boost.
  3. ^ The damage range used is per hit. Each hit has the same damage range.
  4. ^ Both hits of Wild Magic have the same damage range.
  5. ^ The damage range for Omnipower cast while the player has the Igneous Kal-Mej or Igneous Kal-Zuk changes to 90%-180% per hit. However, the damage increase is exactly the same a regular Omnipower.

Products[edit | edit source]

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Drop sources[edit | edit source]

For an exhaustive list of all known sources for this item, see here (include RDT).

Disassembly[edit | edit source]

Graphical updates[edit | edit source]

Update history[edit | edit source]

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