Attack rate
The attack rate, often called attack speed, of a weapon or a monster determines the interval at which either a player deals auto attacks with a weapon or a monster attacks. This is a factor which is often considered by players when forming strategies in legacy combat, especially in player-killing. In EoC it is considered less often than ability damage, unless attempting to maximise damage dealt to the absolute fraction of a percent (in PvM especially).
Attack rates are represented by a bar on which there are several possible values ranging from either slowest to fastest weapons, or 1 (fastest) to 10 (slowest) rate monsters. The delay time in seconds between each attack is equal to . Where represents the length in seconds of a single game tick and is the amount of game ticks.
The 0.6-second-long "game tick" is the basic unit of time the game's engine is built upon. All attack rates are an integer multiple of this tick time.
Weapons[edit | edit source]
The speed of a weapon is represented by a word on the tooltip of the weapon. These primarily range from "average" to "fastest".
Speed | Types of weapons |
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Fastest (2.4s)
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Fast (3.0s)
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Average (3.6s)
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Slow (4.2s)
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Slowest (7.2s)
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Random (???s)
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Dwarf multicannon |
Monsters[edit | edit source]
The attack rate of monsters is represented by a numeric value in game ticks.
Monster Examine, a Lunar spell, will display the attack rate (as well as other information) of a monster when used.
Rate | Members | Monsters | Notes |
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1 tick (0.6s)
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Cave insects (Lumbridge Swamp surface); Scarab swarms; Koschei the Deathless (final form); Zimberfizz (during Soul Wars tutorial), Vanstrom Klause (during the Branches of Darkmeyer, final form), Scopulus (while enraged), Defence Pylons (Temple of Aminishi) | The monster attacks once every game tick. Hits are usually low, but extremely fast. |
2 ticks (1.2s)
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Rock lobsters; Abyssal leeches; Killerwatts; Commander Zilyana; Nomad (after going berserk); Bouncer (during Ritual of the Mahjarrat); Jellyfish variants; Vitalis | The monster attacks every other game tick. Hits are fast, but usually low/inaccurate. |
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Bal'lak the Pummeller | Extremely fast, but generally low hits. | |
3 ticks (1.8s)
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Kree'arra; Dessous; Dessourt; Karamel; Damis (second form); Bush snakes; snakes on Mos Le'Harmless; all members of the Dwarven Black Guard; Yk'Lagor the Thunderous; Blink; Kal'Ger the Warmonger (in final phase with Primal maul); Ripper Demons; Wyverns; Twin Furies; Araxxi; Solak at certain points | Hits are quite fast, but generally lower than those with slower attack rates. |
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Shadow-forger Ihlakhizan | Low hits but rapidly. | |
4 ticks (2.4s)
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All normal chromatic and metal Dragons, including the King Black Dragon; Skeletal wyverns; Earth warriors; Waterfiends; Aquanites; the Phoenix; Strykewyrms; Nex; Araxxor; Corporeal Beast; Yakamaru; Kal'Ger the Warmonger; Tormented demons; Giant Mole; Kalphite Queen; Karil the Tainted; Mutated jadinkos; Koschei the Deathless (first three forms); TzTok-Jad and TokHaar-Jad (melee only); Vyrewatch (Temple Trekking and Darkmeyer); Vyrelords and vyreladies; TokHaar-Hok; Glacytes; Glacors (after Glacytes are defeated); Swamp monster head; Gregorovic; Helwyr; Vorago; Telos; Nex: Angel of Death; The Magister; Dreadnips | The standard attack rate and the most common speed for monsters. |
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Most bare-handed monsters, including bare-handed humans; Wizards and Dark wizards; Elvarg; Melzar the mad; Monks of Zamorak; Barbarians; Most bosses in Daemonheim; Flesh Crawlers; Cockroach soldiers; Ice warriors; Ice elementals; Dungeoneering dragons; Mysterious shades; Skeletons in Daemonheim; Hobgoblin Geomancer | Most common attack rate. The majority of these monsters, if not all, use melee and/or ranged attacks. | |
5 ticks (3.0s)
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Nomad (before going berserk); Fire giants; All Revenants; TzHaar-Mej and TokHaar-Mej; Celestial dragons; Swamp snakes; Nezikchened; Barrelchest; Pest Queen; Werewolves; Abyssal walkers; Gluttonous behemoth; Vyrewatch (ouside of Darkmeyer only); Necromancers; Vanstrom Klause (during The Branches of Darkmeyer); Glacors; Warped Gulega; Tribesman; Vindicta; Solak | Generally hits harder and more often than monsters with faster attack rates. |
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Forgotten warriors; Forgotten rangers; Forgotten mages; most zombies holding weapons; Zombies in Daemonheim; dwarfs; Moss giants; Ice giants; all Revenants; Mercenary leaders; Gluttonous behemoth; level 68 Chaos dwarves | Generally hits harder and more often than monsters with faster attack rates. | |
6 ticks (3.6s)
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Queen Black Dragon; TokTz-Ket-Dill; K'ril Tsutsaroth; General Graardor; Jungle demon; Ahrim the Blighted; Warriors and Market guards in Rellekka; Dreadnaut; Rammernaut; Skeletal horror; Runebound behemoth; Balance Elemental; Decaying avatar; Beastmaster Durzag | Attacks are slow, but generally hit high. |
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Hill giants; humans wielding crossbows; Forgotten warriors with 2h sword or maul; Brutes; Ramokees | Hits are slow, but can be quite damaging, particularly from brutes and forgotten warriors. | |
7 ticks (4.2s)
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Chaos dwarf hand cannoneers; Dharok the Wretched; Black Knight Titan; all Grotworms | Slow attacks, but usually with high accuracy and/or maximum damage. |
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White knights | They hit with two-handed swords. | |
8 ticks (4.8s)
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TzTok-Jad and TokHaar-Jad (ranged and magic); Dad; Vanstrom Klause (during The Darkness of Hallowvale); most familiars | Very slow attacks, but high maximum damage and/or accuracy. |
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Bovimastyx | Bovimastyx are only encountered in Daemonheim. | |
9 ticks (5.4s)
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N/A | None | No monster attacks with this rate. |
10 ticks (6.0s)
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Dreadnip (prior to the Evolution of Combat) | Attacks are extremely slow, but compensated by high damage and accuracy |
Random (???s)
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Cave horrors; Necrolord; Gravecreeper; Char | The monster's rate is indeterminate, or the monster has an irregular attack rate. |
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Astea Frostweb, To'Kash the Bloodchiller, Unholy cursebearer | The monster either has an irregular attack rate, or its rate is indeterminate. |
Modes |
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Calculations | |
Equipment | |
Mechanics | |
Miscellaneous |
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