Infernal Mage

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For the elite version, see Infernal Mage (elite).
Infernal Mage icon.png

Infernal mages are Slayer monsters that require level 45 Slayer to kill. They are sometimes killed for their common death rune drops and various staves and have frequent gold charm drops, though most monsters have better charm rates.

Infernal mages are the only monster that drops dark mystic hats and boots

Locations[edit | edit source]

Infernal mages in the Chaos Tunnels
Infernal mages in the Slayer Tower
Concept art for the mages

Strengths and weaknesses[edit | edit source]

Infernal mages use a weaker version of the spell Fire Blast to attack the player, so wearing dragonhide or mage armour will reduce the damage taken. This attack hits a maximum of 220 life points, but hits extremely often. Protect from Magic is recommended. They are weak to arrows, so it is advisable to bring the best bow available.

If a player stops fighting and lets a familiar attack the infernal mage, the mage will attack back with melee, no matter how far the familiar is from the mage. You cannot use a dwarf multicannon on any infernal mages due to the fact that they are only found in the Chaos Tunnels and the Slayer Tower, and neither of them allow the use of cannons.

Drops[edit | edit source]

Drop rates estimated based on 9,571 kills from the Drop Log Project, unless otherwise cited.

The average Infernal Mage kill is worth 1,589 coins.

100% drop[edit | edit source]

Charms[edit | edit source]

1Gold charm.png
1Green charm.png
1Crimson charm.png
1Blue charm.png
Represents a 90% confidence range based on a sample of 61,944 kills.
1 item is dropped at a time.
Add data to the log (requires JavaScript).

Main drops[edit | edit source]

Tertiary drops[edit | edit source]

Universal drops[edit | edit source]

Universal drops are dropped by nearly every monster outside of Daemonheim.
These items are dropped alongside main drops.

Graphical updates[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • ninja 26 October 2020 (Update):
    • Monsters with multiple variants will now consistently spawn as those variants when newly placed in the Personal Slayer Dungeon.
      • This includes infernal mages.
  • patch 22 January 2018 (Update):
    • Luck messages no longer appear incorrectly from infernal mages.
  • patch 18 August 2014 (Update):
    • Major stretching in the infernal mage's attack animation has been fixed.
  • patch 28 November 2012 (Update):
    • Infernal mages no longer deal damage after they've been killed.
  • patch 7 September 2010 (Update):
    • Infernal mage attack animations were being interrupted.
  • patch 25 February 2009 (Update):
    • Infernal magi no longer have to contend with hair rendering over their hats.

Trivia[edit | edit source]

  • They have the same walking and idle animation as pirates.
  • Their attacks register about 1.5 seconds after the spell actually hits the player.
  • Prior to Mobilising Armies removal, they were located in the minigame as siege units and unattackable.