Weakness is what describes a monster's and/or player's vulnerabilities in combat. Whatever a monster's weakness is, is the best possible style of combat with which to approach the fight. If a monster is weak to a particular style, that style will be more effective than other styles. However, every other style of the same class is usually also effective. A monster's weakness can be discovered by looking at the combat interface; its weakness will be displayed next to its name.
Affinity[edit | edit source]
In general, the combat triangle is followed: a monster with a specific weakness (e.g. slash) is also fairly weak to other attacks in the same class (e.g. melee), has average resistance to hits of the class with disadvantage to their weakness (e.g. ranged), and has high resistance to the class with advantage to their weakness (e.g. magic). It is also common that weaknesses are based on the monster's combat style.
Only the specific weakness (e.g. slash) has any affect on affinity - all other specific styles (e.g. stab, air, bolts, etc.) are treated as their class only.
Monsters with no weakness commonly have 55 affinity to everything, though boss monsters are a common exception.
Player weakness[edit | edit source]
List of weaknesses[edit | edit source]
Special weaknesses[edit | edit source]
Silverlight/Darklight are a special case, as when used against susceptible demons, it counts as the demon's actual weakness rather than as a slashing weapon (e.g. it will use the affinity of bolts (90) when fighting black demons).
Susceptibilities[edit | edit source]
Susceptibility is a broad term applied to effects that are only active against certain monsters or groups of monsters. Susceptibilities do not interact with affinity (unlike traditional weaknesses, or Silverlight), but grant other effects like directly increasing hit chance, accuracy, or damage.