|Release||8 July 2019 (Update)|
|Stacks in bank||Yes|
|Backpack||Wield, Check charges|
|High alch||750,000 coins|
|Low alch||500,000 coins|
|It is stronger against targets with ranged powers.|
|Exchange||669,981,694 coins (info)|
|Links||MRID • recipe|
|FAQ • doc|
The terrasaur maul is a tier 80 two-handed maul, however it performs as a tier 97 maul against ranged classed enemies. It is crafted from the tribal fin, superior long bone, and volcanic fragments, obtained from the Oculi apoterrasaur, Pavosaurus rex, and Malletops respectively from the Big Game Hunter activity on Anachronia, requiring a minimum of 96 Hunter and 76 Slayer to hunt the dinosaurs, along with 93 Crafting and Smithing to create the maul itself. It can be augmented by using an augmentor on it. This weapon is the melee equivalent of the Hexhunter bow and Inquisitor staff.
It has two passive effects which can appear as a debuff on the target being affected by the buff:
- +12.5% damage boost against ranged-classed enemies.
- +10% hit chance boost against ranged-classed enemies.
The terrasaur maul gives no boost against other players in the Wilderness.
This item degrades to a broken, repairable state over 60,000 charges of combat. The base repair cost is 2,000,000 coins for a full repair, which is scaled to how damaged it is. It can be repaired by a Repair NPC, or for cheaper on an armour stand/whetstone.
Combat stats[edit | edit source]
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Passive effect[edit | edit source]
Recommended bosses[edit | edit source]
The Terrasaur maul is recommended for the following boss fights as it is the best-in-slot 2-handed melee weapon for these bosses and can be useful for maximizing damage output where it is most crucial. Due to its boost against ranged-classed bosses, it performs with tier 96-98 damage and accuracy, and so on average performs as a T97 weapon.
It is worth noting that the majority of bosses that are susceptible to the maul's effect have reasonably high affinities for melee attacks. As a result, 100% hit chance can be easily achieved for most of these bosses; some even without the use of the berserker or supreme brawler auras and/or a blood nihil. The terrasaur maul performs slightly better against targets where hit chance is 100% compared to targets where it is not.
|Maul boost||Boss||Area||Maul tier||Notes|
|Masuta the Ascended||Temple of Aminishi||T97||Best-in-slot melee weapon against Masuta, but falls back to T80 against the thrashing waters.|
|The Sanctum Guardian||Temple of Aminishi||T97||Best-in-slot melee weapon against the Sanctum Guardian. Crassian reinforcements that spawn are also susceptible to the maul's effect.|
|Seiryu, the Azure Serpent||Temple of Aminishi||T80||Although ineffective against Seiryu itself, it is the best-in-slot weapon against the black crystals, which must be destroyed as quickly as possible to avoid prolonging the fight.|
|Verak Lith||Dragonkin Laboratory||T97||Best-in-slot melee weapon against Verak Lith himself, but falls back to T80 against the spires.|
|Black stone dragon||Dragonkin Laboratory||T97||Best-in-slot melee weapon against the Black stone dragon. The four black hands that spawn are also susceptible, but extra caution should be taken when attacking them from melee distance.|
|Taraket the Necromancer||The Shadow Reef||T97||Best-in-slot melee weapon against Taraket himself, but falls back to T80 against the bloated monstrosity, corpse carrier, and summoned skeletons.
Summoned skeleton archers are susceptible, however.
|The Ambassador||The Shadow Reef||T97||Best-in-slot melee weapon against the Ambassador himself, but falls back to T80 against the sinister fragments.|
|Dagannoth Supreme||Waterbirth Island Dungeon||T97||Best-in-slot weapon against Dagannoth Supreme. Style switches must be brought to deal with the other Dagannoth Kings anyway.|
|Kalphite Queen||Kalphite Hive||T97||Best-in-slot melee weapons against both variants of the Kalphite Queen during the first phase.
Cannot be used in the second phase since the queen uses the Protect from Melee prayer.
|Exiled Kalphite Queen||Exiled Kalphite Hive||T97|
|Araxxor||Araxyte hive||T97||Best-in-slot melee weapon against the ranged form of Araxxor, but falls back to T80 against Araxxi. The ranged form of Araxxor can occasionally use melee attacks when in melee distance, making the maul risky to use at higher enrages.|
|Rathis||Rex Matriarchs||T97||Best-in-slot melee weapon against Rathis.|
Non-recommended bosses[edit | edit source]
The Terrasaur maul is not recommended for the following boss fights as it only works as a T97 weapon for very limited portions of the fights and/or is outclassed by another weapon.
|Maul boost||Boss||Area||Maul tier||Notes|
|Solak||The Lost Grove||T80||Solak himself is not susceptible to the maul's effect.
With the exceptions of Erethdor within Solak's mind and the blightbound lashers, the rest of the mechanics are also not susceptible to the maul's effect. This includes the volatile rootlings, blight afflicted core, and anima eruptions.
|Gregorovic||The Heart of Gielinor||T97||Although the maul deals the most damage against Gregorovic and the shadows, the lower reach of the maul compared to a halberd-class weapon makes it difficult to clear the shadows with AoE abilities.
Should only be used for record kills; halberds allow for easier and more reliable melee kills.
|Kalphite King||Exiled Kalphite Hive||T97||Only works against the ranged form of the Kalphite King. Due to the stab weakness it acquires in this form, a Keris paired with a T90/T92 off-hand weapon and a Desert Amulet 4 equipped offers comparable damage and better accuracy. Nevertheless, the maul is very effective for this form, just not outstandingly useful overall.|
|Karil the Tainted||Barrows||T97||The effect only works against Karil, and is ineffective against the other 5 barrows brothers, Akrisae and Linza.
This also applies to Barrows: Rise of the Six.
|Verac the Defiled||T80|
|Dharok the Wretched||T80|
|Torag the Corrupted||T80|
|Ahrim the Blighted||T80|
|Guthan the Infested||T80|
|Akrisae the Doomed||T80|
|Linza the Disgraced||T80|
|Nymora, the Vengeful||The Heart of Gielinor||T97||Although Nymora is susceptible to the maul's effect, Avaryss is not. |
It is worth noting, however, that a lot of damage can be bursted onto Nymora at the start of the fight with the maul boost.
|Avaryss, the Unceasing||T80|
Other unaffected bosses with ranged attacks[edit | edit source]
Susceptible slayer monsters[edit | edit source]
Please note that this list is incomplete. For a complete list of all monsters that the Terrasaur Maul works against, see Susceptible to terrasaur maul.
Creation[edit | edit source]
|1,000 XP||1,000 XP||?||669,981,694|
|Superior long bone||1||68,217,044||68,217,044|
Sources[edit | edit source]
Terrasaur maul pieces can only be obtained from the following tier-3 dinosaurs from the Big Game Hunter activity:
- Pavosaurus rex drops the Superior long bone worth 68,217,044
- Oculi apoterrasaur drops the Tribal fin worth 105,270,831
- Malletops drops the Volcanic fragments worth 133,785,313
If players do not wish to buy tier-2 bait required to hunt the above tier-3 dinosaurs, then they must follow the given path to obtain the bait:
|Path||Bait||Tier 1 dinosaur||Drop and next bait||Tier 2 dinosaur||Drop and next bait||Tier 3 dinosaur||Chance to get a piece drop|
|To obtain Tribal fin||Raw shark||Arcane apoterrasaur||Raw arcane apoterrasaur meat||Asciatops||Raw asciatops meat||Oculi apoterrasaur||Tribal fin|
|To obtain Volcanic fragments||Raw sailfish||Scimitops||Raw scimitops meat||Corbicula rex||Raw corbicula rex meat||Malletops||Volcanic fragments|
|To obtain Superior long bone||Raw manta ray||Bagrada rex||Raw bagrada rex meat||Spicati apoterrasaur||Raw spicati apoterrasaur meat||Pavosaurus rex||Superior long bone|
Repair cost[edit | edit source]
The base repair cost of the Terrasaur maul when completely degraded to 0.0% item charge is 2,000,000 coins. It can be repaired by:
- Bob - the axe seller in Lumbridge
- Tindel Marchant - the weapon and armour repairman at Port Khazard
- Dunstan - the smith in Burthorpe
- Squire - in the workshop area of the Void Knights' Outpost
If it is only partially degraded, then the cost of a full repair is multiplied by the percentage of item charge that needs to be repaired to produce the current repair cost.
template = Calculator:Template/Smithing/Armour stand form = repairForm result = repairResult param = level|Smithing level (1-106)|1|int|1-106|| param = charge|Item Charge|0.0|number|0.0-100.0|| param = cost|cost|2000000|hidden|||
|The result will appear here when you submit the form.|
Comparison with other Melee weapons[edit | edit source]
Disassembly[edit | edit source]
|Item quantity required||1|
|Base junk chance||2.3%|
|5 × Rumbling components||Always|
Update history[edit | edit source]
- update 1 June 2020 (Update):
- patch 21 October 2019 (Update):
- Examining the items that create the Terrasaur Maul now say that "dino scales are needed"
- patch 15 July 2019 (Update):
- The Terrasaur maul and Hexhunter bow effects will now appear as a debuff on the target being effected by the buff.
Gallery[edit | edit source]
References[edit | edit source]
- ^ Tier 97 is an estimate as this changes based on various buffs and other worn equipment. The 12.5% damage boost is a multiplier that is applied to the player's base ability damage. For example if, the player has level 99 strength without any armour bonus or potion boosts, then: , thus: where 1.125 is the Terrasaur maul buff which results in an effective base ability damage of 1713.
Two-handed crush weapons
|Traps and resources|