Terrasaur maul

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Terrasaur maul
Terrasaur maul.png
Release8 July 2019 (Update)
MembersYes
Quest itemNo
Properties
TradeableYes
Stacks in bankYes
EquipableYes
StackableNo
DisassemblyYes
NoteableYes
DestroyDrop
ExamineIt is stronger against targets with ranged powers.
Options [?]
BackpackWield, Check charges
EquippedCheck charges
Values
Value1,250,000 coins
High alch750,000 coins
Low alch500,000 coins
On deathReclaimable
Value: 301,035,402
Reclaim: 301,035
Weight1.36 kg
Grand Exchange
Exchange301,035,402 coins (info)
Buy limit2
Volume8
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Advanced data
Item ID48007
LinksMRID • recipe
[view][talk]
Terrasaur maul detail.png

The terrasaur maul is a tier 80 two-handed maul. It is crafted from the tribal fin, superior long bone, and volcanic fragments, obtained from the Oculi apoterrasaur, Pavosaurus rex, and Malletops respectively from the Big Game Hunter activity on Anachronia, requiring a minimum of 96 Hunter and 76 Slayer to hunt the dinosaurs, along with 93 Crafting and Smithing to create the maul itself. This can be assisted. It can be augmented by using an augmentor on it. This weapon is the melee equivalent of the hexhunter bow and the Inquisitor staff.

It has a passive effect called Primal Savagery that provides bonuses when used against ranged classed enemies or targets that have a weakness to crush:

  • +12.5% damage boost against ranged-classed enemies.
  • +10% hit chance boost against ranged-classed enemies.
  • +5 affinity buff to the user on targets that have a weakness to crush. This buff is independent from the other two passive effects.[1]

The damage-boosting effect of the terrasaur maul can be permanently upgraded by 5% (from +12.5% to +17.5% damage) by imbuing the enchantment of savagery.

The terrasaur maul gives no boost against other players in PvP situations.

This item degrades to a broken, repairable state over 60,000 charges of combat. The base repair cost is 2,000,000 coins for a full repair, which is scaled to how damaged it is. It can be repaired by a character capable of repairing equipment, or for cheaper on an armour stand or whetstone.

Combat stats[edit | edit source]

RequirementsDegradesTerrasaur maul equipped.png: Terrasaur maul equipped by a player
80 Strength60,000 charges
ClassSlot
Attack.png Melee2h slot.png
Tier
80
AutoAbility
Damage1788.01152
Accuracy1924
StyleCrush
Range1
Speed
6 ticks (3.6s)
AttributesDamage reduction
Defence Armour0.0PvM: 0%PvP: 0%
Constitution Life points0Style bonuses
Prayer Prayer0Strength0.0Ranged0.0Magic0.0Necromancy0.0

Passive effect[edit | edit source]

Recommended bosses[edit | edit source]

The Terrasaur maul is recommended for the following boss fights as it is the best-in-slot 2-handed melee weapon for these bosses and can be useful for maximizing damage output where it is most crucial. Due to its boost against ranged-classed bosses, it performs with about tier 97 damage, but can have as low as tier 94 damage if it is not used alongside other boosts such as potions, prayers, damage boosting auras, and power armour.[2] If the +5 affinity boost does not come into play, for the majority of places where accuracy matters, the Terrasaur maul's effective accuracy tier ranges between tier 89 and tier 92.

It is worth noting that the majority of bosses that are susceptible to the maul's effect have reasonably high affinities for melee attacks. As a result, 100% hit chance can be easily achieved for most of these bosses; some even without the use of the berserker or supreme brawler auras and/or a blood nihil.

Maul boost Boss Area Maul tier Notes
Yes check.svg Masuta the Ascended Temple of Aminishi T97 Best-in-slot melee weapon against Masuta, but falls back to T80 against the thrashing waters.
X mark.svg Thrashing water T80
Yes check.svg The Sanctum Guardian Temple of Aminishi T97 Best-in-slot melee weapon against the Sanctum Guardian. Crassian reinforcements that spawn are also susceptible to the maul's effect.
X mark.svg Seiryu, the Azure Serpent Temple of Aminishi T80 Although ineffective against Seiryu itself, it is the best-in-slot weapon against the black crystals, which must be destroyed as quickly as possible to avoid prolonging the fight.
Yes check.svg Black crystal T97
Yes check.svg Verak Lith Dragonkin Laboratory T97 Second best melee weapon against Verak Lith after dragonbane weapons, but falls back to T80 against the spires.
X mark.svg Spire T80
Yes check.svg Black stone dragon Dragonkin Laboratory T97 Second best melee weapon against the Black stone dragon after dragonbane weapons. The four black hands that spawn are also susceptible, but extra caution should be taken when attacking them from melee distance.
Yes check.svg Taraket the Necromancer The Shadow Reef T97 Best-in-slot melee weapon against Taraket himself, but falls back to T80 against the bloated monstrosity, corpse carrier, and summoned skeletons.

Summoned skeleton archers are susceptible, however.

X mark.svg Bloated monstrosity T80
X mark.svg Corpse carrier T80
Yes check.svg The Ambassador The Shadow Reef T97 Best-in-slot melee weapon against the Ambassador himself, but falls back to T80 against the sinister fragments.
X mark.svg Sinister fragment T80
Yes check.svg Dagannoth Supreme Waterbirth Island Dungeon T97 Best-in-slot weapon against Dagannoth Supreme but weapons that use Supreme's stab weakness are sometimes better. Style switches must be brought to deal with the other Dagannoth Kings anyway.
Yes check.svg Kalphite Queen Kalphite Hive T97 Best-in-slot melee weapons against both variants of the Kalphite Queen during the first phase.

Cannot be used in the second phase since the queen uses the Protect from Melee prayer.

Yes check.svg Exiled Kalphite Queen Exiled Kalphite Hive T97
Yes check.svg Araxxor Araxyte hive T97 Best-in-slot melee weapon against the ranged form of Araxxor, but falls back to T80 against Araxxi. The ranged form of Araxxor can occasionally use melee attacks when in melee distance, making the maul risky to use at higher enrages.
X mark.svg Araxxi T80
Yes check.svg Rathis Rex Matriarchs T97 Best-in-slot melee weapon against Rathis but stab weapons are sometimes better due to Rathis' stab weakness.

Non-recommended bosses[edit | edit source]

The Terrasaur maul is not recommended for the following boss fights as it only works as a T97 weapon for very limited portions of the fights and/or is outclassed by another weapon.

Maul boost Boss Area Maul tier Notes
X mark.svg Solak The Lost Grove T80 Solak himself is not susceptible to the maul's effect.

With the exceptions of Erethdor within Solak's mind and the blightbound lashers, the rest of the mechanics are also not susceptible to the maul's effect. This includes the volatile rootlings, blight afflicted core, and anima eruptions.

Yes check.svg Erethdor T97
Yes check.svg Gregorovic The Heart of Gielinor T97 Although the maul deals the most damage against Gregorovic and the shadows, the lower reach of the maul compared to a halberd-class weapon makes it difficult to clear the shadows with AoE abilities.

Should only be used for record kills; halberds allow for easier and more reliable melee kills.

Yes check.svg Kalphite King Exiled Kalphite Hive T97 Only works against the ranged form of the Kalphite King. Due to the stab weakness it acquires in this form, a Keris paired with a T90/T92 off-hand weapon and a Desert Amulet 4 equipped offers comparable damage and better accuracy. Nevertheless, the maul is very effective for this form, just not outstandingly useful overall.
Yes check.svg Karil the Tainted Barrows T97 The effect only works against Karil, and is ineffective against the other 5 barrows brothers, Akrisae and Linza.

This also applies to Barrows: Rise of the Six.

X mark.svg Verac the Defiled T80
X mark.svg Dharok the Wretched T80
X mark.svg Torag the Corrupted T80
X mark.svg Ahrim the Blighted T80
X mark.svg Guthan the Infested T80
X mark.svg Akrisae the Doomed T80
X mark.svg Linza the Disgraced T80
Yes check.svg Nymora, the Vengeful The Heart of Gielinor T97 Although Nymora is susceptible to the maul's effect, Avaryss is not.
It is worth noting, however, that a lot of damage can be bursted onto Nymora at the start of the fight with the maul boost.
X mark.svg Avaryss, the Unceasing T80

Other unaffected bosses with ranged attacks[edit | edit source]

Susceptible slayer monsters[edit | edit source]

Please note that this list is incomplete. For a complete list of all monsters that the Terrasaur Maul works against, see Susceptible to terrasaur maul.

Creation[edit | edit source]

Requirements
P2P icon.png MembersYes
Make-X hourglass icon.png Ticks2 (1.2s)
SkillLevelXP
Crafting Crafting93 ?1,000
Smithing Smithing93 ?1,000
MaterialQuantityCost
Thread.pngThread113
Dinosaur scale.pngDinosaur scale2,00022,000
Superior long bone.pngSuperior long bone180,120,938
Volcanic fragments.pngVolcanic fragments1133,357,606
Tribal fin.pngTribal fin197,093,001
Total cost310,593,558
OutputQuantityCost
Terrasaur maul.pngTerrasaur maul1301,035,402
Profit−9,558,156

Products[edit | edit source]

This is an auto-generated list (update now), and shows the first 100 items alphabetically. For all items, click here.

Sources[edit | edit source]

Terrasaur maul pieces can only be obtained from the following tier-3 dinosaurs from the Big Game Hunter activity:

If players do not wish to buy tier-2 bait required to hunt the above tier-3 dinosaurs, then they must follow the given path to obtain the bait:

Tier 1 dinosaur (bait) Tier 2 dinosaur (bait) Tier 3 dinosaur (bait) Possible maul piece
Arcane apoterrasaur icon.png Arcane apoterrasaur
( Raw shark.png: RS3 Inventory image of Raw sharkRaw shark )
Asciatops icon.png Asciatops
( Raw arcane apoterrasaur meat.png: RS3 Inventory image of Raw arcane apoterrasaur meatRaw arcane apoterrasaur meat )
Oculi apoterrasaur icon.png Oculi apoterrasaur
( Raw asciatops meat.png: RS3 Inventory image of Raw asciatops meatRaw asciatops meat )
Tribal fin.png: RS3 Inventory image of Tribal finTribal fin
Scimitops icon.png Scimitops
( Raw sailfish.png: RS3 Inventory image of Raw sailfishRaw sailfish )
Corbicula rex icon.png Corbicula rex
( Raw scimitops meat.png: RS3 Inventory image of Raw scimitops meatRaw scimitops meat )
Malletops icon.png Malletops
( Raw corbicula rex meat.png: RS3 Inventory image of Raw corbicula rex meatRaw corbicula rex meat )
Volcanic fragments.png: RS3 Inventory image of Volcanic fragmentsVolcanic fragments
Bagrada rex icon.png Bagrada rex
( Raw manta ray.png: RS3 Inventory image of Raw manta rayRaw manta ray )
Spicati apoterrasaur icon.png Spicati apoterrasaur
( Raw bagrada rex meat.png: RS3 Inventory image of Raw bagrada rex meatRaw bagrada rex meat )
Pavosaurus rex icon.png Pavosaurus rex
( Raw spicati apoterrasaur meat.png: RS3 Inventory image of Raw spicati apoterrasaur meatRaw spicati apoterrasaur meat )
Superior long bone.png: RS3 Inventory image of Superior long boneSuperior long bone

Repair cost[edit | edit source]

This item costs at most 2,000,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (e.g. with 75% charge remaining, a full repair would only cost 500,000 coins). It may be repaired through a variety of methods.

Non-player characters[edit source]

These methods cost more as they do not consider player's Smithing level for a repair discount.

Improved methods[edit source]

These methods provide a repair cost discount of 0.5% per Smithing level (including boosts):

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Usage cost[edit | edit source]

Combat charges60,000
MethodRepair NPC, armour stand, whetstone
Item(s) consumed2,000,000 × Coins 10000.png Coins[uc 1]
Total GE Price2,000,000
Per hour
Average rate[uc 2]60,000
High rate[uc 3]120,000
Maximum rate[uc 4]200,000
  1. ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level; 50% at 99 Smithing.
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Comparison with other Melee weapons[edit | edit source]

Disassembly[edit | edit source]

Terrasaur maul
Disassembly categoryMauls
Disassembly XP24.0
Item quantity required1
Material count12
Base junk chance  2.3%
Special materials
5 × Rumbling components.png Rumbling componentsAlways
Common materials
Base parts.png Base parts35/100
Head parts.png Head parts30/100
Plated parts.png Plated parts30/100
Rare materials
Heavy components.png Heavy components3/100
Strong components.png Strong components2/100

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 24 January 2022 (Update):
    • (Reapplied fix) The Terrasaur Maul's effect will no longer boost abilities applied with Greater Barge if the player is not wielding the weapon.
  • patch 13 December 2021 (Update):
    • The effect of Terrasaur maul will no longer boost abilities applied with greater barge if the player is not wielding the weapon.
  • patch 21 October 2019 (Update):
    • Examining the items that create the Terrasaur Maul now say that "dino scales are needed"
  • patch 15 July 2019 (Update):
    • The Terrasaur maul and Hexhunter bow effects will now appear as a debuff on the target being effected by the buff.

Gallery[edit | edit source]

References[edit | edit source]

  1. ^ Jagex. Mod Sponge's Twitter account. 19 April 2022. (Archived from the original on 19 April 2022.) Mod Sponge: "He will not, the affinity change is explicitly weakness based. (if telos was ranged but had a fire weakness, IStaff would give affinity buff despite not giving the other buffs)"
  2. ^ Tier 97 is an estimate as this changes based on various buffs and other worn equipment. The 12.5% damage boost is a multiplier that is applied to the player's base ability damage. For example if, the player has level 99 strength without any armour bonus or potion boosts, then: , thus: where 1.125 is the Terrasaur maul buff which results in an effective base ability damage of 1713.