Wyvern crossbow

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Wyvern crossbow detail.png

The wyvern crossbow is a two-handed crossbow that requires level 85 Ranged to wield. It was released along with wyverns, which have a 1/2,000 chance on task, 1/10,000 off-task chance of dropping the crossbow.

It uses wyvern spines as ammunition, which are a common drop from wyverns. However, any bolt ammunition can be used with the crossbow, including Dragonbane bolts and Ascension bolts (which will have their damage scaled down to match wyvern spines).

Combat stats[edit | edit source]

Passive effect[edit | edit source]

The wyvern crossbow has a damage-over-time effect - appearing as poison hit splats - which deals more damage the longer the player is attacking their target. This effect has 10 different "tiers" of damage it can do. Every single hit from an ability or auto attack cast by the wyvern crossbow (including multiple hits from bleeds but excluding hits from puncture) has a 50% chance of activating the passive effect. When the damage-over-time effect activates, it will increase the current poison tier by 1 and causes poison hit splats of its current tier until it has either done 6 hits, or has activated again.

The effect does not work against poison-immune monsters. In PvP, the effect works against players with anti-poison active and reduces its remaining duration down to the nearest multiple of 15 seconds. No effects can prevent or reduce the damage, and the poison can only be cured by activating a ring of life or dying.

The following table shows the damage ranges each tier of wyvern poison can deal. External variables such as ability damage, overloads, armour bonus, kwuarm incense sticks, or prayers don't affect the damage of the damage-over-time effect from the wyvern crossbow. As such, the damage ranges of each poison tier from the wyvern crossbow will stay the same, excluding vulnerability.

The following table gives a tick-by-tick breakdown of what happens when the player gets a proc from the wyvern's damage-over-time effect. Note: bleeds and non-bleeds behave slightly differently for the wyvern crossbow's passive effect. If a bleed hit procs wyvern poison, then any wyvern crossbow hit that would've happened on that tick is nullified. However if a non-bleed hit procs wyvern poison, then the wyvern poison hit that would've happened on that tick still occurs. Using the chart below as an example, if a bleed hits on tick #4 and procs the passive, the target does not receive hitsplat #2 of wyvern poison. If a non-bleed hits on tick #4 and procs the passive, the target still does receive hitsplat #2 of wyvern poison.

While using abilities, the wyvern crossbow will usually reach tier 10 poison roughly 30 seconds after the player initiates combat. However, even if the player is hitting their target constantly, there is a chance the poison tier will reset back to tier 0. This depends on how frequently the player is hitting their target. Less frequent hits (such as with legacy mode) will have the poison tier reset back to 0 more often.

Overall takeaways (damage per minute (DPM) increase, hits per minute (HPM) increase)
EoC Legacy EoC + extra cinderbane proc[t 1] Legacy + extra cinderbane proc[t 1]
Additional DPM 4-7k 2170 9-13k 7100
Additional HPM (Wyvern poison + Cinderbane poison) 34-38 31 40-46 37.2
  1. ^ a b Poison damages assume the player is using weapon poison+++, kwuarm incense sticks, and cinderbane gloves.

Degradation and repair[edit | edit source]

The crossbow will degrade to a broken state after 60,000 charges of combat (but loses 2 charges per hit, so has a minimum duration of 5 hours of combat). It can be fixed by Repair NPCs such as Bob in Lumbridge, or at an armour stand in a player-owned house. A full repair, without discounts, costs 4,125,000 coins.

The wyvern crossbow can be augmented using an augmentor.

Repair cost[edit | edit source]

This item costs at most 4,125,000 coins to repair completely. The repair cost is precisely calculated by the degradation percentage (i.e. with 75% charge remaining, a full repair would only cost 1,031,250 coins). It may be repaired through a variety of methods.

NPCs[edit source]

These methods cost more as they do not consider player's Smithing level for a repair discount.

Improved methods[edit source]

These methods provide a repair cost discount of 0.5% per Smithing level (including boosts).

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Usage cost[edit | edit source]

Combat charges30,000
MethodRepair NPC, armour stand, whetstone
Item(s) consumed4,125,000 × Coins.png Coins[uc 1]
Total GE Price4,125,000
Per hour
Average rate[uc 2]247,500
High rate[uc 3]495,000
Maximum rate[uc 4]825,000
  1. ^ Cost at armour stand and whetstone is reduced by 0.5% per Smithing level; 50% at 100 Smithing.
  2. ^ 1,800 charges per hour.
  3. ^ 3,600 charges per hour.
  4. ^ 6,000 charges per hour.

Comparison with other Ranged weapons[edit | edit source]

Drop sources[edit | edit source]

For an exhaustive list of all known sources for this item, see here.
  1. ^ a b There is further information on this drop; see the associated page for details.

Disassembly[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 23 November 2015 (Update):
    • Increased the range of the wyvern crossbow to 9 tiles.
  • patch 9 November 2015 (Update):
    • The name of the partially degraded wyvern crossbow has been made consistent with the naming convention of similar weapons.

Trivia[edit | edit source]

  • The wyvern crossbow shared the same examine message as the royal crossbow until November 2019, when the royal crossbow was given a new examine message. This was because the wyvern crossbow took on the original effect of the royal crossbow.
  • The damage-over-time effect used to work against poison-immune monsters. After a hidden update, this appears to be no longer true.