Do No Evil

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Do No Evil (#169)
Do No Evil.png
Release date1 December 2010 (Update)
Voice OverNo
Official seriesDesert #8
AgeFifth Age
Start areaKharidian Desert
CombatNPC combat level 100–109
Entity iconDo No Evil entity icon.png
Advanced data
Quest ID343
Quest create ID179
Official difficultyMaster

Do No Evil is the eighth quest in the Desert quest series. It involves assisting monkeys in inhabiting the Kharidian Desert once again, in favour of Apmeken the goddess, while discovering more of Amascut's actions.

Official description[edit | edit source]

Having awoken from her sleep, Senliten, the Pharaoh Queen, can sense that something is missing from the desert. That 'something' isn't water, vegetation or a sense of right and wrong: it's monkeys! Generations ago, when Apmeken, the monkey god, roamed the desert, monkeys were as common as a blackjack mugging in the desert; but when she left the desert, the monkeys left too. Can you convince King Awowogei to send a colony of simians to the desert? And how will they fare in a climate where even the hardiest of adventurers have perished?

Overview[edit | edit source]

Monkeys in the desert[edit | edit source]

Senliten chathead.png

Travel to Draynor Village and speak to Leela, who is north of the jail. If you have started Stolen Hearts up to the point where Leela is involved, you must finish both Stolen Hearts and Diamond in the Rough before Leela will return to Draynor Village. Otherwise, she will not appear in front of the jail. If both quests are completed and Leela does not appear in Draynor Village, she will be in Senliten's tomb, which is south of Uzer.

The two of you will travel to Uzer Mastaba. Talk to Senliten and Leela, and ask the queen if there is any way you can be of service. Senliten will say yes, but first, she will tell you a story of her childhood; this story is about how she once played in the great forests that once existed in the Kharidian Empire, and how a group of monkeys saved her from a jackal. Monkeys during this time were both friendly and revered creatures. However, now it appears that since the lands of her empire have turned to desert, the monkeys have died out.

She asks for your help in returning the "sacred monkeys" to the land. She suggests that this is connected to the goddess Apmeken, and directs players to Jex and the Sphinx, both in Sophanem, to learn all there is to know about Apmeken, which will illuminate the importance of the desert monkey.

Accumulating information[edit | edit source]

Items needed: Any kind of cat, kitten, or hellcat
Items recommended: Menaphos lodestone, Pharaoh's sceptre or coins for magic carpet rides, and access to fairy rings for quick return to Uzer Mastaba (DLQ).
Jex chathead.png

Go to Sophanem, ideally by using the Pharaoh's sceptre to teleport to Jalsavrah. Alternatives to this method include using the magic carpets from Shantay Pass to get there via Pollnivneach or teleporting to Menaphos and running directly east from the lodestone through the gate by the guards into Sophanem. Talk to Jex and the Sphinx about the minor gods and ask about Apmeken; it does not matter who is talked to first. Make sure you have a cat or kitten following you before talking to the Sphinx.

Go back to the Pharaoh Queen, e.g., by using fairy ring code DLQ and running east. She says that although Apmeken is the most humble god, allowing her monkeys to die was a great affront to her honour. People should not be surprised that the desert is a cruel, harsh and unfriendly place when they have turned their back on the goddess of friendship. She asks players to reintroduce monkeys to the desert, not as pets, but as free creatures.

The three wise monkeys[edit | edit source]

Items needed: Any greegree and a monkeyspeak amulet
Items recommended: Ape Atoll Teleport or a ninja monkey greegree (small) for the fairy ring on Ape Atoll (CLR), 10 coins if a Monkeyspeak amulet mould is needed, and 15-20 empty inventory spaces

With the required items, head to Ape Atoll and speak to any of the three wise monkeys in The Temple of Marimbo. After some conversation with the monkeys, admit to them that you are really human. They will ask for proof, meaning that you will have to lead the monkey guard away from the three monkeys in order to safely show them your true form.

Take some green bananas from the crate in the north-east corner of the temple. Bind one to your hotbar, as this will allow you to insta-drop it with a keypress, leaving your mouse free to move your character. Lay a trail starting at the monkey and ending at the crate by dropping bananas on the ground. Avoid the gorillas, as they will eat any bananas within their reach. Because of the gorilla at the north end of the temple, the trail will have to go around the entire building. The banana trail must be placed quickly, as the bananas disappear after a short time; and also because the monkey guard returns to its post if the trail ends before the banana crate. When laying the trail, keep in mind that the guard cannot see around corners, and that the guard will not pick up any banana that rests atop the trap door in the east of the temple. The trap door itself counts as a corner; so make sure to place a banana between it and the ladder, lest your guard become stuck. There should be no more than 2 empty spaces between bananas in any cardinal direction, or 2 empty space in any diagonal direction. It is recommended to have as many bananas in your inventory as possible, since it is easy to run out before reaching the crate if you place them inefficiently.

After successfully luring the guard to the crate, talk to the three wise monkeys again. After you remove your greegree to show them that you really are human, they urge you to quickly put it back on before you are discovered. They will then test your knowledge of Apmeken by asking you a couple of questions about her. Respond that Apmeken has a baboon head when she is in a comical mood. Next, tell them that the only place the squirrel could sit that the monkey couldn't was "on the monkey's shoulder".

After you have gotten the three wise monkeys to trust you, talk to King Awowogei, who is in a building south of the temple. Convince him to start a colony. Make sure that you do not mention Apmeken to him or you will be imprisoned. He will immediately take up the idea, but insist on building one in Karamja. Persuade him that the desert would be a wiser option by telling him of the deliciousness and popularity of choc-ices. (There is no penalty for choosing the other options, and you'll just be booted back to the previous list of options after a short dialogue.) The king will get excited and commission choc-ices in the shape of a monkey (chimp ices).

Before leaving Ape Atoll, it is recommended that you buy a Monkeyspeak amulet mould for 10 coins from Hamab's Crafting Emporium directly west of the temple, as it is needed to make the chimp ice. It won't be consumed, so feel free to use one from your bank if you have one.

Chimp ice deliveries[edit | edit source]

Items needed: monkeyspeak amulet mould, monkeyspeak amulet, any greegree except zombie, 1,000 coins for buying a chimp ice, an active Ancient Magicks spellbook, runes for an ice spell
Items recommended: Coins for buying more chimp ices in case they melt

Make your way to Nardah. When you are ready to start the delivery, you will talk with Rokuh, the owner of Rok's Chocs Box. Talk to him about making a "special choc-ice" in the shape of a monkey, and he'll tell you that he needs a mould to make one. Allow him to borrow the Monkeyspeak amulet mould, and he'll agree to make you one for 1,000 coins. You can buy more later from him for the same price.

He'll eagerly hand over a chimp ice, but he'll warn you that because of its irregular shape, the magic used to keep the treat frozen is seeping out. To keep the chimp ice from melting, you'll have to periodically cast one of the Ancient Magicks ice spells on it (see the table below for more information). In order to freeze the treat, left-click on the chimp ice (the "Freeze"-option) to open an interface in the chatbox, then select an ice spell. As long as this interface is opened the ice will not melt.

You will be warned with a red message in your chatbox (similar to the messages warning you about dragonfire protection) of the status of your chimp ice.

  • 20 seconds before melting, you will receive the message Your chimp ice is beginning to melt.
  • 10 seconds before melting, you will receive the message Your chimp ice has nearly melted.

The "freeze" options are as follows:

Spell Magic level Runes Freeze time
Ice Rush icon.png Ice Rush 58 3Water1Death 0s
Ice Burst icon.png Ice Burst 70 4Water2Death 45s
Ice Blitz icon.png Ice Blitz 82 5Water1Blood 35s
Ice Barrage icon.png Ice Barrage 94 5Water2Blood 60s

Due to the volatile nature of the magic holding the chimp ice together, you are restricted to routes other than teleportation, commercial gnome gliders, spirit trees or grand tree pods. In order to get to Ape Atoll, you will have to speak with Daero, Waydar, and Lumdo (three gnomes from the Monkey Madness quest). Daero can be found in the south-east corner on the 1st floor[UK]2nd floor[US] of the Grand Tree. Various routes can be used to get from Nardah to the Tree Gnome Stronghold, some good options are listed below.

The timer on your chimp ice will not advance when using a bank, the world map, transportation such as carpets and eagles, and when talking to NPCs. If you run out of run energy, you can rest and pull up the world map without the ice melting. An easy way to quickly freeze your chimp ice is to assign a slot on your action bar to the chimp ice. Doing this will mean that you can quickly bring up the display to use a spell on it.

Once you reach Ape Atoll there is a "chocpoint", so if your chimp ice melts you may start again by returning to Lumdo at the south-east corner of the island. Allowing yourself to be captured and locked up will get you a lot closer to the king; freezing the chimp ice one last time before escaping should get you there with enough time.

Balloon route (fastest)[edit | edit source]

This route requires having unlocked the balloon transport system to the Tree Gnome Stronghold, which requires the completion of Enlightened Journey. The route must be unlocked from Entrana, using 3 magic logs per attempt, after which each use of the route will cost 1 magic logs.

  1. Use magic carpet to Shantay Pass.
  2. Continue north-west then west out of Al Kharid to the Fremennik boat to Daemonheim.
  3. Use the boat from Daemonheim to Taverley, go to the hot air balloon to the east, and take it to the Grand Tree.

Eagle route[edit | edit source]

The home of the desert eagles.

This route requires having completed the Eagles' Peak quest for use of the eagle transport system. You also require 45 Strength to push a boulder aside to fully enter the cave.

  1. From Nardah, use the magic carpet to Uzer.
  2. Run north to the desert eagle lair located north of the Uzer Hunter area and north-east of the Dominion Tower. If you haven't used this eagle before, you will need to shift the boulder blocking the entrance.
  3. Take a rope from the spawn in the cave and use it on the eagle to travel to Eagles' Peak.
  4. Exit the cave through the north-west entrance.
  5. Run along the west fence of the stronghold and through the terrorbird pen to get to the Grand Tree.

Charter ship route (slowest)[edit | edit source]

  1. From Nardah, use the magic carpet to Shantay Pass.
  2. Talk to Shantay, and get sent to jail, by asking him "What is this place?", "I am definitely an outlaw, prepare to die!" and "Deport me to Port Sarim!"
  3. Pick the lock on the Port Sarim jail and travel from Port Sarim to Catherby via the charter ship.
  4. Run to the Grand Tree, resting at the musician at the Fishing Guild on the way.

Finishing up[edit | edit source]

  1. From the Grand Tree, take the ladder up once, to the 1st floor[UK]2nd floor[US].
  2. Run southeast to Daero, and select "Travel" to reach the super secret glider hangar.
  3. Take Waydar's glider to Crash Island.
  4. Take Lumdo's boat to Ape Atoll.
  5. Run northwest to the mahogany trees. Equip your greegree.
  6. Proceed to the gates with greegree on. Once through the gate, head North-East and follow the Northern outskirts of the city. If you need to remove the greegree to freeze the chimp ice, make sure you are standing in tall grass.
  7. Continue East to the Temple, and thence to the small stone building just South of the temple.
  8. Talk to the Elder Guard gorilla at the entrance to gain access to the building.
  9. Talk to the king.

The king will eat the chimp ice and enjoy it so much that he grants you permission to set up the desert colony and supplies a barrel of monkeys to populate it. Talk again to the wise monkeys in the temple. When you ask where they want to go, they tell you to take them "between the camels humps". They jump into the barrel and you can head out.

Founding the colony[edit | edit source]

Items needed: Monkeyspeak amulet, barrel of monkeys, ring of charos (a)
Items recommended: Desert heat survival gear such as an enchanted water tiara or waterskins. Completion of the Crocodile Tears quest grants immunity against desert heat.
The location for the new monkey colony
The monkey colony

The location for the new monkey colony is the camel hump-like mountain in the Kharidian Desert, southwest of the Desert Mining Camp as shown in the map to the right. The easiest way to get there is via the Bandit Camp lodestone. After you release the monkeys, the Monkey colonists and Unarmed monkey guards will make a camp of sorts and the wise monkeys will sit on some convenient rocks. Talk to the wise monkeys, and they will demand you to set up a carpet route, as no one will come if there is no carpet route.

Go to Al Kharid and with your ring of charos (a) equipped, talk to Ali Morrisane to the north of the lodestone. Ask him about starting a new carpet route, but he says he isn't interested since he has lost money trying to start new routes in the past. With a bit of persuasion, he will tell you that he was trying to set up a route to the pyramid north of Menaphos, but when transporting a carpet it got caught in a sandstorm. His cousin Alex the Brave barely escaped with his life and the goods were lost in the desert. The goods were kept in five large metal crates and he has heard tales of a Ava's work with undead chickens and magnets.

He was intending to have her build him a device that could detect metal underground, but he doesn't have time to do it himself. You ask him if he has one of the crates handy, and he'll give you one. If you ask him to hire you for the task of recovering the crates, he'll say you'd only find the rugs and use them yourself, to which you reply "That's not a bad idea."

Finding crates[edit | edit source]

Items needed: Ava's accumulator, a spade (obtained during quest), and combat equipment for defeating small scarabs
Items recommended: Desert heat survival gear such as an enchanted water tiara or waterskins. Completing the Crocodile Tears quest grants immunity against desert heat.
The spot to dig for the crate
Possible crate locations

Head to Draynor Manor, e.g., by using the Draynor Village lodestone and running north, taking the metal crate and Ava's accumulator, not equipped but in your inventory. If you don't have your accumulator anymore you can buy it for 999 coins and 75 steel arrows, which she also sells. Enter the hidden room in the west of the manor and talk to Ava about making a metal detector. She studies the crate and upgrades the device to Ava's alerter. In addition to an upgraded Ranged bonus and all the perks it gave before, the alerter will warn you when you're near a crate which is exactly like the one you showed her.

Ava hides the crate in the grounds of the manor and asks you to find it to test the alerter. Equip the alerter and go to the south-eastern room of the manor and pick up a spade. Go outside from here and go to the hedged area in the south-west corner of the grounds. Make sure you are not wearing metallic armour, or the alerter will not work. Stand east of the hidey-hole tree. You will know you are at the right spot when your alerter says "Bwuk!" four times in a single line. Use the spade to dig up the crate and return to Ava to tell her of the good news and she will take the crate. If you have more accumulators with you then you can now upgrade them to alerters by talking to Ava again.

Return to the desert using the Bandit Camp lodestone and search for the crates in the area west of the Desert Mining Camp, north-east of the monkey camp. The approximate location of each of the crates is shown to the right; the exact location varies for each player. If you have metal armour to fight the scarab, don't equip it until finding the location, otherwise the alerter won't work. Small scarabs may appear when you try to dig up the metal crates, so you will have to defeat them before trying to dig up the crate again. The crates will contain either gems, waterskins, the bundle of carpets, or nothing. Do not cut any gems you receive, as they can be used in the next part.

Bring the carpets back to the three wise monkeys and talk to them. They will then set up carpet routes with the Shantay Pass and southern Pollnivneach. Iwazaru will hand you a book, Economy building for dummies, detailing what items you'll need to build the colony. Return to a bank, gather the supplies, and proceed with the next section. The most convenient bank is probably the chest at the Shantay Pass, which can be easily reached through the new carpet route.

Building the colony[edit | edit source]

Items needed: Monkeyspeak amulet, saw and a hammer (can be in the tool belt), 6 teak planks, 10 bolts of cloth, rope, uncut sapphire, uncut emerald, uncut ruby, uncut diamond, 10 (noted) bananas, 3 (noted) knives, 3 (noted) waterskins (4), desert shirt, desert robe, desert boots
Constructing a stall for the monkey colony

The Economy building for dummies book must be read in order to be able to start this section.

To start building, remove the rubble from the four building spots. Build the stalls in the stall plots and build the tent in the tent plot. When the stalls are built, they must be stocked with goods. You can simply click on the stall and navigate through the interface.

Arming the colony[edit | edit source]

Items needed: Monkeyspeak amulet and gorilla greegree
Items recommended: Ape Atoll Teleport or a ninja monkey greegree (small) for the fairy ring on Ape Atoll (CLR)

After building the colony, the wise monkeys will complain that they aren't adequately protected and send you to steal six monkey knives from the king's guards. The wise monkeys tell you that you will need great strength to knock them out and pickpocket them, so you will need a gorilla greegree. Head back to Ape Atoll, take the form of a gorilla and find the building with the monkey knife fighters, located directly north of Tutab's Magical Market and west of the jail. Punch a monkey first, then pickpocket while it is knocked out to receive a monkey knife. Repeat this until six are collected.

After collecting all six knives, return to the three wise monkeys and hand the knives over. After handing the knives over, talk to the three wise monkeys again to find out they are finally done with your help.

Not over yet...[edit | edit source]

Items needed: Monkeyspeak amulet, masked earmuffs or slayer helm, and a ghostspeak amulet
Items recommended: Coins for magic carpet rides or access to fairy rings for transport to the Uzer Mastaba (DLQ)
Osman confronts Leela.
The ruins of the colony.

After handing over the knives to the three wise monkeys, return to Senliten, where a cutscene will show Osman demanding that Leela return to her post in Draynor, but she will refuse. In order to get the cutscene, make sure to enter the pyramid and choose the "Directly to Queen" option (If you travel via speaking to Leela in Draynor, first return to surface and re-enter the pyramid). Senliten will congratulate you on what a great job you've done, but then she pauses and notes that something is wrong. She asks you to return to the colony quickly. You won't be able to use the magic carpet to get there, so use the Bandit Camp lodestone. When you arrive, you will find the colony in ruins. Investigate a corpse to make a dead monkey appear. Try to talk to the dead monkey; you won't be able to understand it unless you somehow figure out how to get the effects of both the monkeyspeak amulet and the ghostspeak amulet.

Use one of the amulets on the other to combine them to make a cramulet, and then try to talk to the ghost monkey again. (You can additionally combine a camulet and a catspeak amulet with the cramulet.) If you did not talk to the ghost first, you will get a "Nothing interesting happens" message when trying to combine the amulets. Wearing your newly combined amulet, the ghost monkey will tell you that three masked murderers kidnapped the three wise monkeys and massacred everyone else in the colony, although he will claim that he somehow managed to stay alive. The ghost monkey will tell you that he knows where they are keeping Iwazaru and will direct you to the Pollnivneach Slayer Dungeon.

Leeuni[edit | edit source]

Items needed: Masked earmuffs or slayer helmet
Items recommended: Cramulet, combat equipment, food
Leeuni chathead.png
This can't be good...

Leeuni is the first boss monster encountered, a creation of Amascut. She is located in the Pollnivneach Slayer Dungeon where the Banshee Mistress was located during Smoking Kills. However, killing a mighty banshee to pass the barrier is not required this time.

On passing the barrier a cut scene will play. It is possible that the last cut scene from Smoking Kills plays when you pass the barrier, although Leeuni and Iwazaru are in place. In this case you will need to pass the barrier again to trigger this quest's cut scene.

During the fight, Leeuni can force the player's helmet off, which can cause the player to take damage from the smoke and lower their player's stats if not re-equipped fast enough. If the player's inventory is full, Leeuni cannot remove the player's helmet and becomes enraged, instantly dealing damage. Therefore, it is highly recommended that you keep one item slot free and watch your inventory.

Leeuni attacks with melee and a projectile attack that deals simultaneous damage with both Ranged and Magic. The attack cannot be completely blocked; only one portion of the projectile's damage can be negated as a result of a Ranged attack in combination with the Magic attack.

If you should die, your grave appears outside of the well. This can easily be reached using a chipped house teleport tablet or a slayer ring.

After defeating Leeuni, Apmeken will appear. She says that "she" plucked words from her lips and moulded them into Leeuni. She could no longer reassure the desert people, so they turned distrustful and fought with one another. You will then talk to Iwazaru, and you will automatically return with him to the colony. Speak to the ghost monkey again (the cramulet will be required) and he says that he's managed to locate Mizaru. Mizaru is being held hostage in the Kalphite Hive in a room adjacent to that of the Kalphite Queen.

Ayuni[edit | edit source]

Items needed: Cramulet
Items recommended: Combat equipment, food, antipoison, and 2 rope if you have not visited the Kalphite Queen previously.
Ayuni chathead.png
Iiii see you...
Running too far away from Ayuni will cause her to use a very powerful attack

Ayuni is the second boss monster encountered and can be accessed through a tunnel in the north wall of the Kalphite Queen's chamber in the Kalphite Hive (BIQ). As it is very likely that you will be attacked by the Kalphite Queen or one of the guardians, it is useful to bring an antipoison for the trip (or the poison purge aura). It's also necessary to bring two ropes to get down the tunnel entrance if you have never visited the Kalphite Queen.

Ironmen can use practice mode to avoid paying the instance cost on creating a custom instance.

You may want to get to Ayuni first and quickly exit her lair through a secret entrance; this will unlock a shortcut near the colony for quick future access to Ayuni or, after the quest is completed, a room full of kalphites and one click away from the Queen. If you die, your gravestone appears outside the Kalphite Hive in the desert. If you respawn in Lumbridge, you can run back to your grave in under 2 minutes.

Ayuni's attacks are capable of draining prayer points, so while prayer can be used, more prayer potions are required. Moving too far from her will prompt Ayuni to launch a powerful projectile at the player. Her melee attacks deal moderate damage, so it is best to tank the incoming attacks.

After the battle, Apmeken will appear again. She will say that "she" chipped her sight from her eyes, which bore Ayuni. She could no longer watch over the desert people, so that they turned to darkness, crime and hate.

Equip the cramulet and talk to Mizaru, and he will tell you what is going on. He says how a long time ago, when he was young, there were two goddesses: Apmeken the goddess of friendship and Amascut the goddess of evil and destruction. It was said that Amascut considered Apmeken too weak and insignificant to deal with. However, Apmeken was secretly working with some of the lesser desert gods to bring peace to the desert, and they patched the ill-feeling between Al Kharid and Menaphos. Fifty years ago, the progressive young Pharaoh of Menaphos, a worshipper of Apmeken, proposed an alliance with Al Kharid.

Amascut was furious. War was her tool for destruction. She cursed the pharaoh and hunted down Apmeken. They fought in the desert, where Amascut was stronger, but unable to destroy Apmeken, so she cursed her by stealing her sight, hearing and speech. Perhaps due to the curse, or in sympathy, the desert monkeys lost their senses, explaining the disabilities of the wise monkeys.

However, Amascut was not yet satisfied and forged three foul creatures from Apmeken's stolen senses: Leeuni, Ayuni and Eruni, setting them upon the monkeys. The three monkeys were able to escape by helping each other. They travelled to Karamja, where they heard about Ape Atoll and went there, presumably the only survivors of the massacre.

Talk to Mizaru again to return to the colony with him. Speak with the ghost monkey, and he will tell you that he has found the location of the last monkey, somewhere in the ruins of Uzer. Prepare for the final fight and head over to Uzer to rescue the last monkey.

Eruni[edit | edit source]

Items needed: Cramulet
Items recommended: Combat equipment and food
Eruni chathead.png
Eruni summons lesser demons to aid and protect her during the fight
Eruni attacks with Magic and Ranged at the same time

Eruni is the final boss of the quest. She is located in to the demonic realm where Agrith Naar was defeated in the Shadow of the Storm quest, accessible through a portal located below the ruins of the city of Uzer. Unlike her sisters, Eruni will remain stationary in the centre of the room for the entire fight. Also unlike her sisters, she has no melee attack and only uses the projectile attack that deals simultaneous ranged and magic damage and hence can only be partially blocked.

Eruni has 30,000 health, and she spawns lesser demon minions periodically during the fight who have 3,000 health each. She summons demons according to her health; 1 demon at the beginning of the fight (100% of her health), 2 demons at 75% of her health, 3 demons at 50% health, and 4 demons at 25%. The demons are regular lesser demons, so they aren't difficult, but Eruni takes no damage while they are active, so they must be slain in order to attack her. Despite her low health, she does significantly more damage compared to her sisters. Additionally, her lesser demons are not aggressive, which means you may wish to turn auto-retaliate off, so Eruni's attacks do not interfere with your attempts to kill them.

It is possible to safe-spot Eruni by hiding behind the horn-like pillars. Doing this will mitigate a large amount of damage whilst fighting the lesser demons.

After defeating Eruni, Apmeken will appear once again. She says that "she" crafted Eruni after stealing all sound from her ears. She could no longer hear the voices of the desert people, and she became isolated from them. Soon the desert people became deaf to each other's pleas, losing reason and mercy.

Speak to Kikazaru, who will return you to the monkey colony.

Finishing up[edit | edit source]

A goddess!

Once back at the colony, speak to the three wise monkeys. Mizaru will say that they always meant to return, since the desert was their real home. However, life in Ape Atoll was comfortable and they had plenty of scope for mischief with the influx of half-witted gnomes. It was only the mention of Apmeken that brought them back, along with humans who would help them build a colony. With a colony they could forge alliances with the locals and arm their guards to battle Amascut's monsters. Once they were destroyed, they were sure Apmeken would be restored.

Apmeken will appear and speak to you, as your deeds have restored her senses. As the three wise monkeys cannot sense her, they will think that you have gone insane. You have a short chat with Apmeken, in which she says that she will return to her duties as a goddess, and if needs be, battle Amascut herself. The camp will be rebuilt with hours of your hard labour, and you can return to Senliten to finally complete the quest. She will thank you for all that you have done, and reward you for your efforts.

Quest complete!

Rewards[edit | edit source]

Do No Evil reward.png
Additional rewards/activities
The entrance to the Apmeken tomb.
The Apmeken tomb.
  • Players with level 80 Agility (boosts may be used) can enter (climb exit) a cavern on the cliff that makes up the south wall of the Monkey colony for 20,000 Agility experience (affected by xp boosts), and access to a secret treasure room, which contains an Apmeken mask and an ankh.
Music unlocked

Achievements[edit | edit source]

Required for completing[edit | edit source]

Help re-establish a simian society in an unlikely locale.

Do No Evil is directly required for the following quests/miniquests:

It is therefore an indirect requirement for the following quests and miniquests:

Post-quest FAQ[edit | edit source]

Transcript[edit | edit source]

Credits[edit | edit source]

Do No Evil
DeveloperMod Edam
DesignMod Rowley (Narrative)[1]
Art & Graphics
GraphicsMod Alex, James W
Quality Assurance
Quality assuranceThomas H, Hakan S, Adam D
AudioMod Ian, Mod Bond
Quest HelpMod Osborne

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 11 January 2021 (Update):
    • Leela will no longer interrupt your dialogue with Senliten during the Do No Evil quest.
    • A certain cutscene will now play properly after using Leela to teleport during the Do No Evil quest.
  • patch 7 September 2020 (Update):
    • Fixed a typo in Do No Evil.
  • patch 27 January 2020 (Update):
    • Ironmen will now return to the entrance of the Kalphite Queen's lair upon exiting the Do No Evil cutscene located in the same area instead of joining an open instance.
  • patch 28 August 2018 (Update):
    • 'Do No Elite' will no longer be incorrectly achieved upon completing this quest.
  • patch 8 May 2018 (Update):
    • The Do No Evil quest overview now show how many Quest Points are awarded upon completion.
  • patch 7 February 2012 (Update):
    • A typo in the Do No Evil quest journal has been fixed.
    • Clicking out of a cutscene in Do No Evil no longer leaves the screen black.
  • patch 17 January 2011 (Update):
    • A typo in the Do No Evil quest log has been fixed.
  • patch 14 December 2010 (Update):
    • The ‘Monkey See, Monkey Do’ music track during Do No Evil will now unlock on logging in if a player has progressed beyond that point in the quest.
  • patch 7 December 2010 (Update):
    • Using a seed pod during Do No Evil now gives players a more descriptive message before teleporting.

Trivia[edit | edit source]

News from the desert.jpg
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Osman confronts Leela.

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Apmeken is restored!

  • On the first day of release in the knowledge base, the reward spoiler was: "Iwazaru tried to mime the rewards, Kikazaru thought we were asking about 'cheeseboards', and Mizaru mistook the reward for a choc ice. Come back tomorrow when we can piece together the truth".
  • The names of the three bosses hint at their origins: "Lee" for lips, "Ay" for eyes, and "Er" for ear. It can be seen on their masks the sense which they possess. Leeuni has a caricature of a pair of lips on her mask, Eruni a pair of ears and Ayuni an eye.
  • When talking to the wise monkeys for the first time, Mizaru sings, "Born from an egg on a mountain top. The punkiest monkey that ever popped-". These are the first two lines of the song Monkey Magic, which is based on the Chinese novel Journey to the West.
  • When showing the three wise monkeys you are a human, Kikazaru exclaims, "By Curious George, he's a human!", a reference to the titular monkey in the children's book series Curious George.

References[edit | edit source]

  1. ^ Jagex. Mod Rowley on Discord. . Mod Rowley: "I was the narrative designer on Do No Evil"