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Construction level up (1-49)

Audio options icon.png
Construction level up (50-99)

Construction is a members-only artisan skill that allows players to build and customise their very own player-owned house (POH). Players design their house by arranging various square rooms and then filling them with furniture specific to the type of room, giving experience in the process. As players achieve higher levels, more types of rooms and better room features become available. Some rooms, such as the Throne Room, are purely cosmetic and are for showing off wealth and achievements. Others, like the Chapel, are useful for skill training. Rooms can also be used to build a dungeon below the house, in which the player can engage in combat with friends. The Portal Chamber allows players or any guest to teleport to designated locations without cost.

Construction is generally regarded as one of the most expensive skills to train. This is because the materials for building furniture have high prices, and there is no monetary payback when using them up for training. Skills such as Prayer and Herblore can be more expensive, but they offer more useful rewards at high levels and the materials used for training can be produced by the player (killing monsters to get bones, using Farming to get herbs, etc). The result is that more players choose to invest their money in these skills instead of construction. This skill is also one of the fastest skills to train depending on how much money a player is willing to spend.

The current minimum requirement to be ranked (at approximately rank 779,310) on the HiScores for Construction is level 15. As of 31 January 2023, there are 188,439 current members that have achieved level 99 in Construction. There are 14,309 current members that have achieved level 120 in Construction.

Player-owned house basics[edit | edit source]

Purchasing a house[edit | edit source]

To get started, players must first buy a house. This can be done by paying one of the five estate agents. The house will cost 1,000 coins, and it will be located in Rimmington by default. The Estate agents can be found in five locations:

Travelling to house portals[edit | edit source]

The most basic way to get to a house is by walking to the portal that is in the location of the house. At level 40 Magic, players can use the House Teleport spell to teleport directly into their own house. Using a teleport to house tablet is another option that only uses one inventory space and does not require a Magic level to use. In the house options screen, players can choose whether the house teleports land the player in the house itself or outside the portal. After completion of Love Story, players can use chipped house teleport tablets to teleport to any portal regardless of their house location.

Entering the portal[edit | edit source]

The house loading screen

By clicking on a portal, players will be asked if they want to either enter their own house, enter their own house with building mode on, or enter a friend's house. Players can only access houses that are at the location of the portal. When entering a house, the player will be shown a loading screen and a music jingle will play.

House portal locations[edit | edit source]

Estate agents can move a player's house from its default location in Taverley to any of the other house portal locations identified by the portal House portal map icon.png icon on the map. These locations are Rimmington, Taverley, Pollnivneach, Rellekka, Brimhaven, Yanille and Prifddinas. Each location requires a certain Construction level, and the estate agent charges a fee for each move. The details are shown in the table below.

Portal Location Level Required Cost to Relocate Portal Location on Map
Rimmington 1 5,000
Taverley 1 5,000
Pollnivneach 20 7,500
Rellekka 30 10,000
Brimhaven 40 15,000
Yanille 50 25,000
Prifddinas 75 (Plague's End) 50,000
Otot 60 (1,750 reputation) 50,000
Menaphos (The Jack of Spades) 50,000

House styles[edit | edit source]

Estate agents can also redecorate the outside of a player's house for a fee. The redecoration of a house includes new walls and flooring (even for the dungeon) and a new type of ground outside. Each house style comes with a unique tune that plays upon entering the house (except for the Zenevivia Dark Stone style). All of the styles are modelled like the buildings located near each house portal location. The house style is completely independent of the portal location, and they do not have to match. The costs are cut in half after completion of the Varrock elite tasks.

Style Level Required Cost (after tasks) Styled like
Basic Wood Construction 1 5,000 (2,500) coins Rimmington
Basic Stone Construction 10 5,000 (2,500) coins Burthorpe
Whitewashed Stone Construction 20 7,500 (3,750) coins Pollnivneach
Fremennik-style Wood Construction 30 10,000 (5,000) coins Rellekka
Tropical Wood Construction 40 15,000 (7,500) coins Brimhaven
Fancy Stone Construction 50 25,000 (12,500) coins Falador
Zenevivia Dark Stone Construction 68 & Love Story Free The Wise Old Man's POH

Building a house[edit | edit source]

Houses by default only feature a Parlour and Garden, but new rooms and furniture can easily be built.

Building mode[edit | edit source]

In order to begin customising a house, a player must enter their house with building mode turned on. This can be done either by entering portal in building mode or by changing the building mode settings in house options of the options menu. If you change the setting in your options menu while not in a house, you will automatically be in building mode the next time you teleport to your house using the teleport or teleport tablet. You cannot drop items while in building mode and familiars are not allowed either. Building mode cannot be turned on while guests are in the house.

Adding new rooms[edit | edit source]

While in building mode, players will see white doors in the entryways of all their rooms. Right-clicking on these and selecting build will allow the player to see a menu of all the rooms that can be built attached to that door. The player will also see the level requirement and the price of the new room. When a room is selected, the player will see a ghost version of the new room, and will be able to rotate the room to any desired rotation provided that the doorways line up. If there is already a room where the player tries to build a new room, the player will have to remove the old room first.

Removing rooms[edit | edit source]

A room can be removed in building mode by right-clicking the door into the room and selecting the build option. This brings up a prompt asking if you want to remove the room. You cannot remove a room on the ground level that is supporting another room on the 1st floor[UK]2nd floor[US]. This rule does not apply to dungeon rooms under the ground level rooms.

It is advisable to remove all the built items in a room before removing the room. In most cases, nothing is gained by removing items, but in some cases items are recovered. For example, armour, swords, and capes that are part of a display can be recovered. An exception to this is the Shattered Hearts statue in the Study. If you destroy the statue first, you will have to rebuild it from the beginning. However, if you destroy the entire study instead, building a new plinth will restore the statue with all of the pieces you had before.

Moving rooms[edit | edit source]

Players can only move the following rooms: the Menagerie, the Aquarium, the Games room, and the Costume room. To move one, simply attempt to build the room in the new location. Do not remove the current room. Players will be told that they can only have one of the room and will be asked if they want to move it to the new location. Upon selecting "yes", the player will be prompted to choose the rotation of the new room. The new room (after being relocated) will have all the same items, furniture and pets as it had at the old location. The player will still have to pay the cost of building the room in order to move it.

Remember, the only way to move the other rooms is to delete it and rebuild it in the desired new location. Rooms such as a Chapel, Throne Room, Study, and Dungeon, once filled with expensive gilded/opulent furniture, are not recommended to be moved. Jagex has looked into the ability to move rooms, but it currently isn't possible to move rooms that the player can have multiples of due to technical limitations.[1]

Planning the layout[edit | edit source]

It is essential to plan your house layout using tools found on fansites or a sheet of paper because it will save you millions of coins. A well planned house looks much more impressive and is often more efficient to use for training and transportation.

The most important point to consider when designing the layout is what rooms are placed next to the Garden portal. For beginning players, the Workshop or Kitchen can be the best rooms next to the portal because they offer fast training methods such as building flatpacks or larders. Efficient and completed house designs frequently place the Chapel, Study, Workshop, and Menagerie near the entrance portal, with the entrance portal placed in a Formal Garden for more freedom of movement. Less frequently accessed but still important rooms like the Aquarium and Costume Room should be placed further away from the entrance portal so the most frequently used rooms may be placed in immediate proximity to the entrance portal.

Another important point to consider when building a house is which direction that rooms face. While this is not a huge concern for most rooms, some orientations can make moving through the house much faster. For example, normal staircases can be annoying if built facing the wrong direction unlike spiral staircases, which can be accessed from any side. When a staircase is added to a Skill Hall, it will connect to the room above or below by default if and only if the room is facing the proper direction. If the room is not, then one of the rooms will have to be removed and rebuilt in order to secure a connection. This restriction is in effect for both normal staircases and, even though they do not have a "direction", spiral staircases. Another good example is the orientation of the exit portal.

Rooms[edit | edit source]

There are 23 different types of rooms that can be added to a house. Different rooms require different Construction levels and cost a substantial amount of coins. Visible boosts (such as tea) can be used to meet level requirements for building rooms. The crystal saw cannot be used because building rooms does not require a saw. All rooms in a house are the same size (8 x 8 squares).

Room Construction Level Cost to Build Uses
Pond icon.png Garden 1 1,000
  • Decoration
  • One garden or Formal Garden is needed for entrance portal
Mahogany armchair icon.png Parlour 1 1,000
  • Decoration
  • Bookshelves that contain almost every book the player has ever collected, therefore books in bank can be destroyed
  • Training for lower levels: Chairs
Fancy range icon.png Kitchen 5 5,000
  • Water source
  • Beer barrel for boosts
  • Tea for Construction boost
  • Free cooking equipment (some can't be taken outside the house)
  • Range
  • Training for medium levels: Oak larders
Opulent table icon.png Dining room 10 5,000
  • Decoration
  • Training for medium-high levels: Mahogany tables
  • Bell pull for calling your servant
Bench with lathe icon.png Workshop 15 10,000
Gilded 4-poster icon.png Bedroom 20 10,000
  • Decoration
  • Free clothing and hair makeover
  • 2 are needed to hire a servant
Marble staircase icon.png Skill Hall 25 15,000
  • Decoration
  • Stairs to other floors
Games room icon.png Games room 30 25,000
  • Elemental balance provides Magic training
  • Playing games
Combat room icon.png Combat room 32 25,000
  • Safe combat in centre furnishing
Marble spiral icon.png Quest Hall 35 25,000
Small obelisk (player-owned house) icon.png Menagerie 37 30,000
  • Storing pets to save bank space
  • Obelisk for recharging Summoning points
  • Feeding pets for free
Large orrery icon.png Study 40 50,000
Magical cape rack icon.png Costume room 42 50,000
  • Storing treasure trail rewards
  • Storing holiday items
  • Storing capes
  • Storing quest and activity outfits
  • Effectively saves hundreds of banks spaces
Gilded altar icon.png Chapel 45 50,000
  • More Prayer experience by offering bones/ashes at the altar
  • Recharging Prayer points
  • Playing musical instruments
Scrying pool icon.png Portal Chamber 50 100,000
  • Teleport portals for free teleports
  • Viewing the destination location of portals with a scrying pool.
Posh fountain icon.png Formal Garden 55 75,000
  • Decoration
  • One formal garden or regular Garden needed for entrance portal
Demonic throne icon.png Throne room 60 150,000
  • Entrance to Oubliette
  • More seats than other rooms
  • Trap hotspot for capturing players
Aquarium icon.png Aquarium 63 200,000
  • Decorations
  • Access to Prawnbroker
Spikes (player-owned house) icon.png Oubliette 65 150,000
  • Trapping players
Steel-plated door icon.png Dungeon 70 7,500
  • Safe player and monster killing
  • Can place popular monsters, useful for testing out weapons
  • Training for high levels: Oak doors
Oak door icon.png Dungeon pit 70 10,000
  • Adding challenges to a dungeon
  • High level monsters
Mahogany prize chest icon.png Treasure room 75 250,000
  • Test out weapons on powerful monsters safely
  • Treasure rewards for players to win

Size limitations[edit | edit source]

At level 1 Construction, the maximum number of rooms a player's house can have is 20. As Construction levels are gained, this maximum rises. At level 99, the maximum is 33 rooms. The maximum house dimensions at level one Construction is 3 rooms by 3 rooms. This increases to a maximum of 7 rooms by 7 rooms at Construction level 60. The player can only have rooms on the ground floor[UK]1st floor[US], the 1st floor[UK]2nd floor[US], and the cellar (basement).

Furniture[edit | edit source]

See the list of Construction items for details on what players can build at the hotspots of each room at a specific level.

Furniture hotspots[edit | edit source]

While in building mode, players will see ghost versions of some furniture. These are called "Hotspots", which are the locations where new objects can be built in the room. Right-clicking on these and selecting build will allow the player to see a menu of items that can be built there along with the level requirement and the building materials required. For a full list of hotspots see this page.

Flatpacks[edit | edit source]

A player making a flatpack.

Furniture can be made using the workbench in the Workshop of a house. Any furniture made at the workbench is in the form of a flatpack. These can be used on a hotspot at a later time or traded to other players to use in their house. Flatpack items when used on a hotspot do not give experience. Flat packs are most useful for high level furniture because there is no level requirement to use them. This is helpful for players who want the best furniture in their costume room so that they can maximise saved bank space. Most flatpacks have a very low value and are either dropped or given to Advisor Ghrim after completion of the hard Fremennik Tasks.

Building materials[edit | edit source]

Many different building materials are needed for Construction. The most basic items include planks, nails, bolts of cloth, soft clay, and steel bars.

Planks[edit | edit source]

Planks are required for almost every furniture item. Planks can be bought from other players or created from logs. To make planks, players must visit the Plank maker in Rimmington or the Sawmill operator north-east of Varrock at the Lumber yard, shown by the Sawmill map icon.png icon on the minimap. They can turn logs into planks for a fee. The sawmill operator also sells bolts of cloth, nails, and saws. As an alternative to the sawmill operator, the Plank Make Lunar spell can be used to create planks from logs and coins as well as the Portable Sawmill. However the spell costs runes and coins which together cost more than using the services of the sawmill operator. The downside to this is the "mills" only last for 5 minutes each and will have to be obtained via Treasure Hunter or on the Grand Exchange.

Plank type XP GE Log Price Sawmill Cost Portable Sawmill Cost GE Plank Price
Plank.png Plank 29 832 100 90 259
Oak plank.png Oak plank 60 744 250 225 500
Teak plank.png Teak plank 90 243 500 450 864
Mahogany plank.png Mahogany plank 140 1,111 1,500 1,350 2,211

Each plank gives multiples of the experience above, ie. a furniture that needs 5 oak planks will give 300 experience (5 x 60)

Nails[edit | edit source]

Nails can be smithed by players from several types of metal bars ranging from bronze to rune. Additionally, the Sawmill operator sells bronze, iron, and steel nails. When constructing objects using nails, there is a possibility that players will bend a nail. Bent nails are destroyed and cannot be recovered. With higher level nails such as rune, bending nails happens less often. Since there is no experience advantage between the types of nail, and higher level nails are expensive, most players prefer using iron nails or steel nails. When building oak items or better, nails are not used because the player creates joints to hold planks together instead.

Item SmithingSmithing level Sawmill Store Price Grand Exchange Price
Bronze nails.png Bronze nails 1 7 32
Iron nails.png Iron nails 10 33 50
Steel nails.png Steel nails 20 52 90
Black nails.png Black nails Not player made Not sold 1,004
Mithril nails.png Mithril nails 30 Not sold 115
Adamant nails.png Adamant nails 40 Not sold 132
Rune nails.png Rune nails 50 Not sold 246

Soft clay[edit | edit source]

Soft clay can be used to make fireplaces and ponds in Construction, but is mainly used in the Study to make teleport tablets. Soft clay can be bought on the Grand Exchange for 2,055 coins each. It can also be made by players in several ways.

Steel bar detail.png

Steel bars[edit | edit source]

Steel bars are required to build many of the larger furnishings, especially ones that contain metal. They can be created using the Smithing skill or they can be bought from the Grand Exchange for a price of 2,289 coins each.

Every steel bar used in construction gives 20 XP.

Advanced materials[edit | edit source]

Higher level furniture often requires special advanced materials. These materials can be harder to obtain and are much more expensive. These include gold leaves, limestone bricks, marble blocks, and magic stones.

Personalities[edit | edit source]

Sawmill operator of Varrock[edit | edit source]

Sawmill operator chathead.png

The Sawmill operator is located north-east of Varrock at the Lumber yard, shown by the Sawmill map icon.png icon on the minimap. He can turn logs into planks for a fee. He also sells bolts of cloth, nails, and saws.

Stonemason of Keldagrim[edit | edit source]

Stonemason chathead.png

The Stonemason of Keldagrim sells more expensive and exclusive building materials, such as gold leaves, limestone bricks, marble blocks, and magic stones.

Garden supplier of Falador[edit | edit source]

Garden supplier chathead.png

The garden supplier in Falador Park sells a variety of different bagged plants that can be used by players in their Gardens and Formal Gardens.

Taxidermist of Canifis[edit | edit source]

Taxidermist chathead.png

Players can get monster heads as a random drop from monsters and big bass, big swordfish and big shark randomly while fishing. These items can be stuffed and turned into trophies by the Taxidermist in Canifis. These trophies can then be mounted in Skill Halls for show.

Sir Renitee of Falador[edit | edit source]

Sir Renitee chathead.png

Players can buy maps, landscapes, and portraits for decoration by talking to Sir Renitee, who is located upstairs on the east side of Falador Castle. He can also change a player's family crest, which appears throughout the house and on decorated armour created by the player. If you wish to change your crest he will charge you a fee of 5,000 coins.

Barlak[edit | edit source]

Barlak chathead.png

Barlak is a cave goblin who is located in a room on the west side of the main floor of Dorgesh-Kaan. Players can trade him special bones for coins and Construction experience (as long as their Construction level is at least 30).

  • Long bone: 1,000 coins and 1,500 Construction experience.
  • Curved bone: 2,000 coins and 2,250 Construction experience.

Servants[edit | edit source]

Hiring a servant[edit | edit source]

At Construction level 20, players can hire a servant. Players can hire a servant at the Servants' Guild, which is located north of the marketplace in East Ardougne. All five servants wander inside the building except for the servant you have hired. Before hiring any servant, the player must meet three requirements:

  1. The player must have the required Construction level.
  2. The player's house must have at least two Bedrooms with beds constructed in each one. If one of the beds is removed, then the servant will not become present again until the bed is rebuilt and the player exits and re-enters the house.
  3. The player must not have a servant already hired. If you want to switch servants, you must fire your current servant by talking to them in your house before going to the Servants' Guild.
The Butler, one of the many servants available.

Services[edit | edit source]

The services provided by servants can be cosmetic or vital resources for training Construction efficiently. All of the servants have the same basic services, but the main difference is that the higher-level servants have larger inventories and quicker response times. All of the servants can:

  • Follow the player like a familiar even in building mode
  • Greet visiting players as they enter the house
  • Serve food and tea to visiting players provided the player has a Dining Room with a table and a Kitchen with the necessary supplies
  • Fetch building materials from the bank
  • Take building materials to the bank
  • Un-note noted items (excluding bones and ashes)
  • Be summoned via the bell pull in the Dining Room

In addition, the cook, butler, and demon butler can:

Construction experience boosts[edit | edit source]

Item Exp multiplier
Constructor's hat.png Constructor's outfit 6%
Sculpting chisel (Guthix).png Sculpting chisel 1%
Wisdom aura.png Wisdom 2.5%
Skilling Bonus buff.png Clan avatar 3%-6%

Temporary boosts[edit | edit source]

There are four ways to boost your Construction level. Each has its own benefits and drawbacks. It is important to note that these boosts will not allow you to build past your room limit. For example, someone with 71 Construction (26 rooms) cannot boost to level 74 (27 rooms) hoping to build an additional room. Instead, boosting can be used to build rooms and build hotspot objects that would normally be beyond their actual Construction level.

Tea cup Shelf (Construction level) Boost
Cup of tea (clay).png Cup of tea (clay, milky).png Cup of tea (clay cup) Wooden shelves 1 (6)
Wooden shelves 2 (12)
Oak shelves 1 (34)
Cup of tea (white).png Cup of tea (white, milky).png Cup of tea (porcelain cup) Wooden shelves 3 (23)
Oak shelves 2 (45)
Teak shelves 1 (56)
Cup of tea (gold).png Cup of tea (gold, milky).png Cup of tea (gold trimmed cup) Teak shelves 2 (67) +3
Other items Notes Boost
Crystal saw.png Crystal saw Obtained from the quest The Eyes of Glouphrie. +3 (invisible)
Crystal saw (Prifddinas).png Crystal saw (Prifddinas) Made by crystal singing with a Crystal tool seed and 150 Harmonic dust. +5 (invisible)
Spicy stew.png Spicy stew Made by adding 3 doses of orange spice to stew. -5 to +6
Construction cape.png Construction cape (t).png Construction cape Obtained from any estate agent after reaching level 99 Construction. +1
Sculpting chisel (Bandos).png Sculpting chisel (Guthix).png Sculpting chisel (Saradomin).png Sculpting chisel (Seren).png Sculpting chisel (Zamorak).png Sculpting chisel Reward from God Statues. +1 (invisible)
God Emissary map icon.png God banner Reward from God Emissaries. Boost one non-combat skill by 2 levels for a period of 30 minutes each day. +2
Advanced pulse core icon.png Advanced pulse core Numerous cores may be needed to achieve a boost to artisan skills. You do not need to use any cores, and can just be near another player consuming cores to receive the boost. 7

Tea[edit | edit source]

Depending on the type of cup, a cup of tea will give a 1, 2, or 3 level bonus. With a clay cup, tea gives +1 Construction. With a porcelain cup, tea gives +2 Construction. With a gold-trimmed cup, tea gives +3 Construction. The steps to make a cup of tea can be found here. Players must remember that this boost can only be used inside player-owned houses because if you exit the house or log out, the tea and all of its components will disappear. They also disappear if you switch modes (normal to building or vice versa), so either make the tea in building mode or drink it before you switch.

Tea only stacks with the crystal saw and construction chisel. It does not stack with stew or the construction skillcape.

Crystal saw[edit | edit source]

The crystal saw will reduce the minimum required Construction level by 3 for anything that requires a saw to build. This effectively amounts to an invisible boost of +3 to the player's Construction level only if the item being built requires a saw to build. It will not work when building rooms, placing monsters or growing plants. Also, the crystal saw is limited to 28 charges, and when it runs out you have to recharge it again. You can check how many charges are remaining by right-clicking and selecting "Check-Charges."

The crystal saw stacks with all four other boosts: stew, tea, the construction skillcape and the god chisel.

Crystal saw (Prifddinas)[edit | edit source]

With the release of Prifddinas, another crystal saw has been released, obtainable by crystal singing. This crystal saw acts the same as the normal saw, but has a boost of +5 instead of +3.

Sculpting chisel[edit | edit source]

Sculpting chisels are obtainable from Copernicus Glyph after completing God Statues four times. There are 5 different chisels, one for each God: Seren, Bandos, Guthix, Saradomin, and Zamorak. Wielding any chisel gives a Construction boost of +1.

Spicy stew[edit | edit source]

Spicy stew with 3 doses of orange spice added can boost construction by up to +5. The drawback to spicy stew is that it has the potential to drain a stat by -5. Most players combat this by drinking tea to bring the level back up to normal before attempting another boost. Adding more spice will not increase the effect and normal spicy stew can only have 1 colour in it. Spicy stew obtained as a reward from the court case can have up to three doses of every colour.

Stew only stacks with the crystal saw. It does not stack with tea or the construction skillcape.

Skillcape[edit | edit source]

Equipping the construction skillcape will temporarily boost Construction to level 100 only if the current level is 99. The boost cannot be used to recover drained levels or boost beyond 100. The skillcape can be operated repeatedly in order to maintain the little boost.

The construction cape only stacks with the crystal saw. It does not stack with tea or stew.

Boost stacking[edit | edit source]

Below are the maximum boosts for each combination. It is possible to stack invisible boosts with normal boosts. This makes the biggest boost include the Spicy stew (+5 boost) and crystal saw (Prifddinas) (+5) allowing for a total of +10. In most cases, one boost trumps another for the maximum. Cells in Green indicate stacking. The Crystal saw, Sculpting Chisel and Tea can be combine for a +7 total boost.

Maximum boosts
Tea (+1,+2,+3) Spicy stew (-5 to +5) Crystal saw (+3 when saw is required) Skillcape (+1) Sculpting Chisel (+1) Crystal saw (Prifddinas) (+5 when saw is required)
Tea (+1,+2,+3) N/A +5* +6 +3 +4 +8
Spicy stew (-5 to +5) +5* N/A +8* +5* +6* +10*
Crystal saw (+3 when saw is required) +6 +8* N/A +4** +4 N/A
Skillcape (+1) +3 +5* +4** N/A +2** +6**
Sculpting Chisel (+1) +4 +6* +4 +2** N/A +6*
Crystal saw (Prifddinas) (+5 when saw is required) +8 +10* N/A +6** +6 N/A

* Though the maximum of spicy stew is +6, the realistic maximum is +5.
** This boost cannot be confirmed because there are no construction items that require a level over 99.

Construction uses[edit | edit source]

Dungeoneering[edit | edit source]

There are six uses for Construction in Daemonheim:

  • Replacing the group gatestone portal in the start room
  • Repairing door frames to progress farther in the dungeon
  • Fixing broken barrels that need to be pushed
  • Repairing support beams to prevent rocks from falling
  • Repairing broken bridges with carved keystones
  • Building a bridge across a chasm from wooden planks

Herblore Habitat[edit | edit source]

Construction plays a small role in Herblore Habitat. Environment features are built using construction to help attract different types of jadinkos that can be caught using the Hunter skill.

Skillcape[edit | edit source]

A player wearing a Construction cape (t) and performing the Skillcape emote.

Construction hood.png Construction cape.png Construction cape (t).png Main article: Construction cape

Players who have achieved 99 Construction may purchase the Construction cape from any estate agent. The emote shows the player building a house around themselves.

Construction training[edit | edit source]

Experience is earned by constructing items on the room hotspots. One common training method is to repetitively build the same piece of furniture and then remove it over and over again. Many houses consist of high-level and expensive items, with one or two hotspots reserved for building and rebuilding a single relatively cheap item for training. Common training items are Dining Room tables, Kitchen larders, and oak dungeon doors.

One of the most affordable ways to level up the early levels of Construction is by collecting free planks found at various spawn points. It is also possible to collect the convenient noted plank drops of armoured zombies after the Defender of Varrock quest or the tormented wraith after Summer's End.

Construction Contracts[edit | edit source]

Construction Contracts are an alternative way to train Construction, besides building furniture in a player-owned house or on a portable workbench. It requires level 40 Construction to start (up to level 70 Construction for using mahogany planks). Players can start a contract by talking with any estate agent. Completing contracts awards contract credits, which can be spent on the plank box and the master constructor's outfit.

Sacred clay hammers[edit | edit source]

A sacred clay hammer is a reward from the Stealing Creation minigame. It is used to double the experience earned from any item constructed that requires a hammer. Each sacred clay hammer can be extracted for 25,375 bonus experience before it needs to be recharged by clicking on it. While doubling the experience rate can be a worthwhile time saver for any skill, Construction is such an expensive skill to train, that doubling the experience (and thus halving the cost) is especially significant. This is worthwhile only if the cost of the construction materials used is worth more than money earned while doing their favourite money-earning activity in that same amount of time. On average, players will earn between three and five hammers per hour.

Strange rocks[edit | edit source]

Strange rocks and golden rocks can be obtained from any activity that gives construction experience, whether in building mode or not. Rocks now appear in the player's inventory like all other strange rocks.

As of the 4 August 2010 update, strange rocks can no longer be obtained by just standing in a player-owned house doing non-construction activities, such as alching or standing around. Rocks before this update used to appear on the ground next to the Portal.

History[edit | edit source]

The login page when the Construction skill came out.

Construction was originally released on 31 May 2006. A skill in RuneScape Classic called the Carpentry skill was the precursor to the current skill. However, Carpentry could not be trained. It was removed with the introduction of the Agility skill on 12 December 2002. This is because Jagex needed to make more improvements to the game before they could produce the desired content for players.

Skilling pet (Baby Yaga's House)[edit | edit source]

Baby Yaga's House (pet).png

Like all skills, there is a skilling pet obtainable from training this skill. The pet for the Construction skill is called Baby Yaga's House.

Quests with a Construction requirement[edit | edit source]

Quests for Construction experience[edit | edit source]

Quest Members Experience
Other requirements
Harbinger (miniquest) P2P icon.png Medium Construction XP lamp N/A N/A
The Eyes of Glouphrie P2P icon.png 250 5 Construction
Bringing Home the Bacon P2P icon.png 350 14 Construction
The Jack of Spades P2P icon.png 500 N/A N/A
Perils of Ice Mountain F2P icon.png 500 5 Construction
Rune Mechanics P2P icon.png 900 25 Construction
Legacy of Seergaze P2P icon.png 1,000 20 Construction
Tower of Life P2P icon.png 1,000 10 Construction N/A
Cold War P2P icon.png 1,500 34 Construction
The Darkness of Hallowvale P2P icon.png 2,000 5 Construction
Dimension of Disaster: Defender of Varrock P2P icon.png 2,000 N/A N/A
The Great Brain Robbery P2P icon.png 2,000 30 Construction
Carnillean Rising P2P icon.png 2,500 31 Construction
Hunt for Red Raktuber P2P icon.png 3,000 45 Construction
The Fremennik Isles P2P icon.png 5,000 20 Construction
A Void Dance P2P icon.png 5,000 47 Construction
Spirit of Summer P2P icon.png 7,500 40 Construction
Some Like It Cold P2P icon.png 10,000 50 Construction
Tortle Combat (miniquest) P2P icon.png 10,000 40 Construction
A Clockwork Syringe P2P icon.png 15,000 62 Construction
Catapult Construction P2P icon.png 15,000 44 Construction
In Memory of the Myreque (miniquest) P2P icon.png 20,000 79 Construction N/A
TokTz-Ket-Dill P2P icon.png 10,000 50 Construction
The Void Stares Back P2P icon.png 20,000 70 Construction
Do No Evil P2P icon.png 30,000 64 Construction
Rebuilding Edgeville (miniquest) P2P icon.png 45,000 N/A N/A
Love Story P2P icon.png 50,000 68 Construction
Plague's End P2P icon.png 50,000 75 Construction
The Prisoner of Glouphrie P2P icon.png 50,000 62 Construction
Nomad's Elegy P2P icon.png 50,000 75 Construction
Pieces of Hate P2P icon.png 50,000 81 Construction
The Lord of Vampyrium P2P icon.png 75,000 79 Construction
Total 535,000

Achievements[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 14 December 2020 (Update):
    • Construction tasks in Yak Tracks have been replaced with a 'Gain Construction XP' task, allowing players to progress as they choose.
  • patch 4 February 2019 (Update):
    • Hidey-hole level requirements will now be shown in the construction skill guide under the "other" category.
  • patch 5 January 2015 (Update):
    • Gaining level 75 in the relevant skills for Plagues' End is now mentioned in the skill advance messages.
  • ninja 24 February 2014 (Update):
    • The Construction animations for building (standard, wall, and floor) have been updated.
    • The Construction animation for removing a built object has been updated.
  • patch 4 March 2013 (Update):
    • The items to make a small map are now listed correctly in the Skill Advance Guide.
  • patch 11 January 2010 (Update):
    • Clarified some of the Construction level-up messages for various cages and trapdoors.
    • Corrected a menagerie level-up message.
  • patch 22 June 2009 (Update):
    • Removed an extraneous bracket from a Construction level-up message.
  • patch 25 February 2009 (Update):
    • Removed some odd black outlines from Construction interfaces.
    • When building items in your house with a sacred clay hammer, sometimes you would not be given the correct experience.
  • update 31 May 2006 (Update):
    • Construction skill added to game.
    • This week sees the release of our biggest and most anticipated update this year: player-owned houses. No longer must RuneScape members wander the world endlessly, never being able to sit down or have a place to call their own. Members can build their houses and make furniture using the new Construction skill. Start by building a cottage with a few chairs around a fire, and add rooms and gain levels until you have your own palace. Some pieces of furniture will unlock new abilities, magic spell tablets, and even chairs you can sit down in.
    • This incredible update features over 20 rooms, 330 pieces of furniture, 11 new NPCs, 12 dungeon monsters, craftable toys, new armour and shields, trophy rooms, tool racks, different architectural styles, butlers and a whole host of new games to play with your house guests!
    • Basic houses, rooms and furniture are priced cheaply enough so that most members will be able to afford somewhere to live. We have also made lots of features for our more opulent players to be able to show off their wealth. If you get your construction level high enough and you're rich enough you can build an entire dungeon to challenge your friends, you might even be able to add your own dragon to it! Or how about a throne room? - with a throne of crystal!
    • Fancy a change of scene? As you go up levels your house can be rebuilt in completely different designs ranging from the Rimmington “Shack” look, the Rellekkan Longhall and the Brimhaven Beach-house.
    • To start you must buy a small house from any of the estate agents in Seers' Village (north-east of the bank), Falador (between the furnace and the east bank), Ardougne (west of the eastern bank) or Varrock (east of the castle).
    • A full guide to the skill can be found in the Knowledge Base. Open the door to your new “home from home” today!
    • Note - we were originally going to call this skill "Carpentry", but the range of activities involved in the skill soon got much bigger than that title, so we widened it to "Construction".
    • Please be aware that the Tears of Guthix will not give Construction xp for a while. The god Guthix, in his immortal wisdom, does not wish to pry into your home so soon.
  • hidden 12 December 2002 (Update):
    • Carpentry skill removed from skill list alongside addition of Agility.

Trivia[edit | edit source]

  • Upon the release of God Statues, several players found and exploited a bug within the system, gaining over 60,000,000 Construction experience in just under an hour; the method was unknown, though some of those players achieved 200 million experience in Construction. A large portion of those players were banned, but a few remain unknown.

See also[edit | edit source]

References[edit | edit source]

  1. ^ Mod Mark H. "Player Feedback Library." 21 April 2011. RuneScape Forums. Suggestion Feedback Session 5