Icthlarin's Little Helper
|Icthlarin's Little Helper (#78)|
|Release date||26 April 2005 (Update)|
|Official series||Desert #1|
|Start area||Kharidian Desert|
|Combat||NPC combat level 50–59|
|Quest create ID||63|
|Infobox • Talk page|
Official description[edit | edit source]
In the deep south of the desert, unrest is brewing. The Menaphites have barred their city's gates from all. An unsettling desert wanderer may know of a secret entrance to Sophanem - the city of the dead.
Will you become Icthlarin's Little Helper by entering? Enter into a titanic struggle for the soul of the High Priest of Icthlarin in a land where the cat is top dog.
Overview[edit | edit source]
|Start point||Talk to the wanderer, south-east of the southern bridge over the River Elid, in the desert far south of Al Kharid. Show on map|
|Member requirement||Members only|
|Items required||Items from the tool belt are not listed unless they do not work or are not automatically added.|
|Enemies to defeat|
Important notes[edit | edit source]
- After returning the Canopic jar and talking to the priest, you can enter the city through the front gate, so you can use the magic carpet transport.
- It is possible to get out of the city without purposely dying, finishing the quest, or using a teleport. There is a small crack in the north-eastern corner of the wall near the locust. You can re-enter the city from a rock north-east of where the quest started, directly north-east of the tent where the wanderer is.
- 3-4 waterskins are recommended- remember, one will be taken from you by the wanderer right at the start. You will not need water within the city, and there are places to fill your water.
- Wearing a lot of weight will make you die faster in the desert. Take this into account- bring more waterskins if you are bringing a lot of armour and weapons with you.
- Jumping the pit is risky. You will not always make it. The higher your Agility level, the greater the chance to succeed.
- The level 56 Possessed Priest and one of Apmeken, Het, Crondis or Scabaras are not hard to defeat with the help of prayer.
Deeply into my eyes[edit | edit source]
The Wanderer will have a strange reaction - Arghhh get that cat away from me. Quickly please. - to your cat if you have one - if you don't have it with you, it won't work. If you've got a pet Kitten, make sure you right click it and use the 'drop' function to summon it as a pet. Select Why? What's your problem with it? as your response since this is the only one of the three options that will let you proceed with the quest. The wanderer will then tell you that if you get your cat away from her, she will tell you about the secret entrance to Sophanem.
The Wanderer's reaction is rather more extreme if you have a hell-kitten. Once your character picks the cat up, the wanderer will ask for supplies: a tinderbox and one full waterskin. Once you give them to her, she will hypnotise you and you'll enter a small cave (you can now use this passage to enter the city at any time). The entrance to that cave is north-east from wanderer's tent, in a rock. You will enter at the eastern side of the city.
You will end up outside a pyramid in Sophanem many hours later, and a Canopic jar will appear in your inventory, which you can't bank, but turns to dust if you drop it. If you wish to be insulted by the ghost you find yourself next to, you can speak to it using a ghostspeak amulet (Talking to the ghost with or without a ghostspeak amulet is not required to proceed). Touch the north door of the southern pyramid to begin the first flashback. It's the door next to where you first appear within Sophanem in the quest. There is a cat image on the door. If you can't find the door, try to rotate the view.
If you ever have to leave Sophanem and want to get back in, enter the rock a little east of the wanderer's tent. You will find yourself in the midst of some locusts. Be prepared to fight (if you need food, gather their meat) or run towards the west.
Graverobbing[edit | edit source]
Every now and again during the quest, you'll experience a flashback where you remember what you did while you were hypnotised. You need to play through these in order to progress through the quest.
Beware, dying in the flashback is no different from a normal death! Make sure to bring plenty of good food. Also, a mysterious force will block any teleports, so be careful.
You will have access to an altar, and your health will be restored once you finish the flashback.
During the first flashback, you will need to go through the pyramid. Follow the passage east and avoid the wall crushers at all costs, since getting hit by one will cause ~300 damage. You can avoid them by crossing diagonally to walk on the opposite side of the pathway.
Once you're past the crusher blocks, you'll find pit traps in the hallway. If you step on the wrong spot you'll fall into a pit and end up taking damage, then being placed at the beginning of the flashback. There are a series of white panels along the wall, at which you must turn at certain points. Walk to the first panel on the northern wall after the wall crushers. Move south-east, then move three steps forward. Move north-east, then move two steps forward. Finally, move one step south-east. You may continue freely from this point.
You'll see mummies that are level 70, aggressive, respawn quickly, and may be a hazard to low level players. You do not have to fight them; simply run past them. You may also see scarab swarms (level 12) crack out of the ground. They hit extremely fast (once every game tick) for low (0-20) but very accurate amounts of damage and can poison you for 38 life points, although they move slowly. You can also use the ability, Surge, from the hallway north of the spawn location to prevent the spawn of the scarabs.
Continue to some more wall crushers. Three squares south of these wall crushers, there is a safe spot to sit and heal. If you stop right in the middle of the narrow passage before the Scarab Swarm room, you will not yet have triggered the Scarab Swarm to attack and you can rest. Past these, you'll eventually find a large pit.
You will need at least 10% run energy to attempt to jump the pit. If you fail to clear the pit you will return to the area right after the floor traps and take a small amount of damage. There is another path before the pit that leads to a chest that contains 50 coins. Looting it is a requirement for the master quest cape, but it is not required to complete the quest.
If you do intend to go for the 50 coins; go past the wall crushers like the other ones, then standing on the north side of the easternmost crusher (north of it, not past it) walk three spaces east; then walk diagonally south-east. You are then free to go east to the chest. Follow the same path back.
There are no markings on the walls for the traps, but the floor has rock litter on it distinguishing the safe path (except for the very last diagonal step). If your graphics settings are set at "Minimum" or are customised with "Ground decorations" set to "Off", then the floor has no rock litter, making it harder to see the safe path to walk.
Go to the left (west) door and open it. You need to solve a puzzle. The objective is to flip all of the tiles onto their gold sides. There is no required number of flips that you must make, nor is there any sort of limit. Each time you flip a tile, the 8 tiles around it will also flip.
Different puzzles may be presented, and that one must reset the puzzle many times to get this one. One possible solution to the puzzle is below:
Once you've solved it, you'll wake up fully healed outside of the pyramid.
The desert demigods[edit | edit source]
After you finish the flashback, talk to the Sphinx (with your cat), asking for help, and she will ask you this question: "A husband and a wife have 6 sons. Each son has one sister. How many people are in the family?"
The answer is 9. If you select the incorrect answer, you will lose your cat, and you will have to obtain another one from Gertrude.
Go to the High Priest, located on the south side of the city (in the temple), and ask him about the remains. He will tell you to put them back in the burial chamber, and that you will need the help of your cat. Before entering the pyramid, take note of what examine text you have when examining your canopic jar. Take your weapons and armour for the coming fight.
Go back to the Pyramid, to enter the pyramid right click on the cat door and click open.
Go back through the pyramid until you reach the pit. When you try again to jump the pit, you'll enter another flashback. You'll be starting exactly where you left off with your last flashback. Go through the door (no puzzle this time) and pick up the jar that you had in your inventory before (there are four on the ground). Depending on your jar, you will fight a different guardian god:
- Crocodile: Crondis (level 57) – She uses Magic attacks.
- Bug: Scabaras (level 58) – He uses Melee attacks.
- Ape: Apmeken (level 56) – She uses Magic and Melee attacks.
- Man: Het (level 56) – He uses Melee attacks.
The Protect from Magic prayer can make the battles against Crondis and Apmeken quick and simple. Likewise, Het and Scabaras can be trapped behind the stone table in the room and killed with either ranged or magic.
You may loot Sarcophagi should you wish to do so.
Once you've defeated it, pick up the same Canopic jar. Jump back over the pit to end the flashback.
After the flashback is over, you will say to yourself that you think you should put the Canopic jar back. Go to the west door. This time you have to solve a puzzle that is identical to the previous one. Click on the bird until the configuration is the same as it was initially, then solve it using the same 3 step trick that is detailed above. Turn all of the tiles to their gold side, then enter the room.
Drop the jar where you found it and run back through the mummies and the scarab swarms, and let yourself fall through the pit traps to be taken to the beginning of the pyramid. You will take some damage. At the beginning of the pyramid, there is a ladder. Take this ladder to exit the pyramid.
Preparing for the ceremony[edit | edit source]
Go back to the High Priest, he will ask if you could help him to prepare for a ceremony by helping the town's Carpenter and Embalmer. (Take this chance to pray at the altar if you're missing prayer points). Find the Embalmer directly north-west of the temple and talk to him. He will ask for a bucket of sap, linen, and a bag of salt.
- To get a bag of salt, you can either buy it from a slayer master or go to the river north of Sophanem and use an empty bucket on it to get a full bucket. Then use the full bucket on the centre piece of the suntrap located inside of Sophanem, just south-east of Klenter's pyramid (the pyramid you stole the canopic jar from). Pour the bucket of water into the font, and the water will evaporate, leaving salt that was in the water. Search the font and take the pile of salt.
- A bucket of sap can be obtained by using a knife with an evergreen tree while you have a bucket (you can use the bucket on the evergreen if the knife is on your tool belt).
- Talk to Raetul to buy a sheet of linen for 30 coins. He is found wandering around a silk stall next to the Sphinx.
- Head to the city's eastern side to find the carpenter. Give him your willow log. (After the quest he will buy willow logs from you at 40 coins each in groups of 1, 2, 5, 10, and 20). The carpenter will not give you the symbol until after you've given the embalmer his goods.
After you get these items, go back to the Embalmer and give the items to him. (After the quest he will buy buckets of sap from you at 30 coins each in groups of 1, 2, 5, 10, and 20.). He is near the altar, located at the south-west side of town.
Speak to the Carpenter to talk to him about making the holy symbol, then talk to him again to give him the willow logs. Again, speak to the carpenter and he will give you a holy symbol. (Click on the carpenter and he will tell you he is putting the finishing touches on the symbol. After he is done he will then hand you the holy symbol.)
Amascut, the Devourer[edit | edit source]
Once you have the symbol, go back into the southern pyramid or pray at the altar if needed. Next, return to the cat door and right click to open. Navigate through the temple and attempt to jump the pit to trigger the third flashback.
You will find yourself outside the west (left) room and will have an Unholy symbol in your inventory. Go to the east (right) room. Enter it and use the symbol on any Sarcophagus on the walls. Go back through the door and the flashback ends.
After the flashback ends you will speak to yourself again, saying that you shouldn't have done that. Jump across the pit again and re-enter the eastern burial chamber. After a cutscene, you'll learn that the Wanderer was behind it. She is really the Devourer, Amascut, an evil goddess, and she'll possess one of the priests. You will now have to fight a level 56 Possessed Priest, who attacks using bolt spells. Use Protect from Magic prayer and kill him. This fight is very easy, if you have level 60+ stats in combat and maybe 2 or 3 salmon (or any food of preference). He can be killed fairly quickly if exploiting his weakness to slashing weapons. He will drop a 4 dose potion of either attack, strength, magic, defence, or agility.
Icthlarin's little helper[edit | edit source]
Talk to the High Priest again, and he will thank you for your help, although it would appear another adventurer has stolen the jar again, causing the plague to remain. You will then mention how many unanswered questions there are, and will collapse, experiencing yet another flashback. You will see yourself escaping from the pyramid, and you will encounter Icthlarin, god of the Underworld. He sees his sister's spell, and de-hypnotises you with the help of the previous high priest.
You will then find yourself back in the eastern burial chamber. (There is a glitch where you might have the canopic jar in your inventory, you can drop this as it does not affect the quest) The jar is placed back in your inventory for the Missing My Mummy quest, although you can still get one during that quest. Exit the chamber, jump back across the pit, and make your way back through the pyramid to the start. To quickly get back through the pyramid, attempt to fail the pit and then purposely step on a trapdoor to get back to the beginning; you will only lose a few life points.
Return to the temple and talk to the High Priest, who will reward you with an Amulet of Catspeak for your help.
Congratulations, quest complete!
Reward[edit | edit source]
- 2 quest points
- 4,500 experience
- 4,000 experience
- 4,000 experience
- Amulet of Catspeak
- Access to the city of Sophanem
- 2 Treasure Hunter keys (Ironman accounts will not receive these)
- Additional rewards/activities
If you wear the Amulet of Catspeak and talk to your cat, you can watch a final cutscene where you are first hypnotised by the wanderer and given an unholy symbol. Your cat will then explain to you what the wanderer's plans were all about.
- Music unlocked
Achievements[edit | edit source]
- Icthlarin's Little Helper ( 0) – Complete this quest.
- Icthlarin's Little Chest ( 10) – Loot the chest from the pyramid during or after 'Icthlarin's Little Helper'.
- Two Rites Don't Make a Wrong ( 5) – Free Klenter's soul during or after 'Icthlarin's Little Helper'.
Required for completing[edit | edit source]
Icthlarin's Little Helper is directly required for the following quests/miniquests:
- 'Phite Club
- Aftermath (miniquest)
- Full comprehension of Azzanadra's Quest
- Full comprehension of Battle of the Monolith (miniquest)
- Children of Mah
- City of Senntisten
- Crocodile Tears
- Full comprehension of Curse of the Black Stone
- Dealing with Scabaras
- Desert Slayer Dungeon (miniquest)
- Desperate Measures
- Full comprehension of Desperate Times
- Dimension of Disaster: Curse of Arrav
- Dishonour among Thieves
- Do No Evil
- Full comprehension of Evil Dave's Big Day Out
- Eye of Het I (miniquest)
- Eye of Het II (miniquest)
- Fate of the Gods
- Full comprehension of Heart of Stone
- Full comprehension of Hero's Welcome
- Kindred Spirits
- Koschei's Troubles (miniquest)
- Mahjarrat Memories (miniquest)
- Full comprehension of Missing, Presumed Death
- Full comprehension of Nadir (saga)
- Nomad's Elegy
- Once Upon a Time in Gielinor: Finale
- Full comprehension of Once Upon a Time in Gielinor: Fortunes
- One of a Kind
- Our Man in the North
- Rebuilding Edgeville (miniquest)
- Ritual of the Mahjarrat
- Sins of the Father (miniquest)
- Sliske's Endgame
- Tales of Nomad (miniquest)
- The Curse of Arrav
- The Light Within
- The Mighty Fall
- The Temple at Senntisten
- Full completion of The World Wakes
- Full comprehension of The World Wakes
- Twilight of the Gods
Transcript[edit | edit source]
Credits[edit | edit source]
|Icthlarin's Little Helper|
|Art & Graphics|
|Quality assurance||Ben L, Andrew C|
|Quest Help||Mod Rowley|
|Special Cat Advisor||Mod Mark|
|Databox • Talk page|
Update history[edit | edit source]
- patch 8 January 2018 (Update):
- Canopic Jars will now appear correctly during Icthlarin's Little Helper. Clicking on the doorway will force them to appear if any are missing.
- patch 23 October 2017 (Update):
- The chat for Icthlarin's Little Helper on a pet cat can no longer be triggered on a free world.
- patch 10 July 2017 (Update):
- The possessed priest's model in this quest has been updated to make it more inline with current Menaphite graphics.
- patch 16 November 2015 (Update):
- The possessed priest during the quest “Icthlarin's Little Helper” will now deal damage.
- ninja 2 November 2015 (Update):
- patch 28 November 2012 (Update):
- The Embalmer now offers clearer instructions during Icthlarins Little Helper.
- patch 6 November 2012 (Update):
- Diamond in the Rough is now a prerequisite for Icthlarin's Little Helper.
- patch 4 January 2012 (Update):
- A typo has been fixed for Amascut in the Icthlarin's Little Helper quest.
- patch 11 January 2010 (Update):
- patch 9 November 2009 (Update):
- Removed a gap between a jaw and head model in Icthlarin's Little Helper.
- patch 3 March 2009 (Update):
- An NPC in Icthlarin's Little Helper has been adjusted so that their body and head are actually attached during a cutscene.
- patch 27 January 2009 (Update):
- Icthlarin's Little Helper quest journal has been updated and gives a little more assistance in some cases.
Trivia[edit | edit source]
- Upon the completion of this quest, one's Adventurer's Log will read: "I was being controlled through visions, but my mind is my own again, after the god of the dead intervened with the Devourer’s mind control."
- After completing the quest, if you talk to Juna, your character will say, "...And with the amulet I received, I could understand the language of cats!" to which she replies, "It is a rare privilege to understand the language of those beings. You should listen carefully to all that they say – but not believe too much of it."
- This is possibly a reference to Eragon, when Eragon is told about dealings with werecats.
- Before, when the Ring of Life was used during the flashback, you would be teleported out of the flashback, but you couldn't enter Sophanem again. This bug has been fixed by Jagex.
- Most of the quest is very similar to the backstory of the play Oedipus the King by Sophocles, in which a Sphinx sets a plague on the city of Thebes and to save the city, Oedipus has to answer a riddle correctly.
- There is a glitch where if you tell your cat you're confused about what happened, after the flashback you might lose your cat. This can be fixed by logging out and in, your cat will then return.
- If you try entering the pyramid again with your catspeak amulet equipped, your cat will simply say "Meow."
- If your cat is out and your inventory is full when you speak to the wanderer, you won't actually pick up your cat but the wanderer will continue as if you did.
- The name of the quest is a reference to The Simpsons dog Santa's Little Helper, as well as the 2004 film Satan's Little Helper.
- While Icthlarin's Little Helper now requires Diamond in the Rough, as the latter was released years after the former and was not a requirement, it is possible to complete Icthlarin's Little Helper and most of the following quests without completing Diamond in the Rough, except Missing My Mummy which now directly requires Diamond in the Rough. Missing My Mummy can be completed prior to the release of Diamond in the Rough, but cannot be started after the release without completing it first.
- The role played by the manifestations of the lesser gods in the quest is likely inspired by the Four Sons of Horus from ancient Egyptian religion. Like the sons of Horus, the lesser gods' heads are atop canopic jars. Het is also identified as a "guardian of the liver", a role he shares with Imset, who like Het is also the sole human-headed deity of the group.
|Part 3 of the Desert quest series|