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|Release date||18 April 2005 (Update)|
|Description||A powerful water spell, which also prevents creatures and players from moving for 2.4 seconds.|
|Infobox • Talk page|
Ice Rush is the weakest of the ice spells. This spell requires a Magic level of 58 to cast and can freeze your target, immobilising it for 2.4 seconds. It has a 100% chance of freezing your target when cast as an auto-attack. If this spell is used with an ability, it only has a 10% chance of freezing, or a 20% chance if the caster has Dark Form active, the effect will attempt to trigger and display the freezing animation but will not freeze the target or consume runes if the target is stun immune. It requires a death rune and three water runes to cast. The base damage of this spell is 556, and it scales up to 662 at 69 Magic.
As with all Ancient Magicks spells, the quest Desert Treasure must be completed in order to cast this spell.
Cost[edit | edit source]
Update history[edit | edit source]
This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
- patch 27 January 2020 (Update):
- Ice spells in the Ancient Spellbook now have descriptions that match their effects.