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This article is about the island. For the Construction item, see Karamja (painting).
Karamja lodestone icon.png

Karamja (pronounced"Ker-ram-jar"[1]) is arguably the largest island in Gielinor, located to the south of the main kingdoms of Asgarnia and Kandarin. The island contains mostly jungle and tropical geography, where different tribes speak different Karamjan languages, and it is also a home to pirates and the TzHaar.

History[edit | edit source]

Karamja seems to have little documented history, with virtually nothing known about Karamja during and especially prior to the God Wars. It is however known that the island was the home of the demi-gods Shaika, her husband Kharazi and their daughter Raharni. Broodoo victims' examine info may suggest that prior to its colonisation, Karamja was overrun with savages who partook in deadly murderous rituals to their gods or other entities. The examine info is as such: A victim of an ancient murderous tribal ritual. His skin has turned a sickly colour.

Due to its distance from civilisation, during the God Wars, Karamja was used by many to imprison powerful beings such as Nezikchened.

In recent years, Karamja has become a major fishing area and a fairly convenient docking point for ship travel between Eastern and Western Gielinor, such as from areas like Port Sarim to areas like East Ardougne.

Getting there[edit | edit source]

There are many ways to travel to, from, and within Karamja.

Ship[edit | edit source]

A popular way to travel for free players is by ship from Port Sarim, which costs 30gp for the trip. This can be reduced to 15gp, if you're a member, by completing the easy Karamja achievements, and completely free by using the Ring of charos(a). Another ship route is available from the Ardougne Docks to Brimhaven. Players who wish to travel by boat will have their inventories searched by customs officers, as the law prohibits individuals from carrying rum off the island. Those who wish to circumvent this and smuggle rum to the mainland may find it helpful to check the guide for the Pirate's Treasure quest, where the player must smuggle Karamja rum.

Origin Destination
Ships Musa Point Brimhaven Shipyard Cairn Isle Port Sarim Ardougne Charter ships
Musa Point N/A Yes check.svg* Yes check.svg* X mark.svg Yes check.svg X mark.svg Yes check.svg
Brimhaven Yes check.svg* N/A Yes check.svg* X mark.svg Yes check.svg* Yes check.svg Yes check.svg
Shipyard Yes check.svg* Yes check.svg* N/A X mark.svg Yes check.svg* X mark.svg Yes check.svg
Cairn Isle X mark.svg X mark.svg X mark.svg N/A Yes check.svg X mark.svg X mark.svg
Port Sarim Yes check.svg Yes check.svg* Yes check.svg* X mark.svg N/A X mark.svg Yes check.svg
Ardougne X mark.svg Yes check.svg X mark.svg X mark.svg X mark.svg N/A X mark.svg

* Indicates access only through the charter system.

Regular service costs 30 coins to utilise; charter service is significantly more expensive, depending on the route.

Other methods[edit | edit source]

Geography[edit | edit source]

Northern Karamja[edit | edit source]

Musa Point[edit | edit source]

Main article: Musa Point

Musa Point is the north eastern part of Karamja, and is the only part of Karamja that Free players can access, apart from the Karamja-Crandor dungeon. While not really being a true village or city of its own, Musa Point is a trading establishment that supplies Asgarnia with resources such as bananas and assorted fish (primarily lobster).

At Musa Point, there is the home of Luthas, who runs the banana company. Players can collect 10 bananas for 30 coins. There is also a pub and a general store nearby. The pub is involved in the Bar Crawl (miniquest), which sells Karamja rum. The general shop provides only normal stock, but there is a rope, jug, and banana spawn on the tables.

There are several creatures roaming the Musa Point, such as monkeys (which can be killed for slayer tasks or monkey corpses), snakes, and others.

Musa Point is also home to the one of the two lobster, swordfish, and tuna fishing spots for free players, the other being in the Wilderness. Because of this, the docks are extremely popular. However, they are fairly far from the nearest bank in Draynor (less so with the introduction of the Explorer's ring), so free players generally bring several sets of logs and a tinderbox to cook their fish right on the dock, especially when fishing swordfish. By cooking and dropping the tuna and burnt fish, they can stay for much longer. Some players train their Cooking while they fish by picking up dropped raw tuna, cooking it, and dropping it again. Players can also exchange their fish (tuna, swordfish, or lobsters) for banknotes, by talking to Stiles, south of the volcano.

There is also the Karamja volcano, where players who have finished the Dragon Slayer quest can access the island of Crandor through the hidden door inside the volcano. Members can also use the cave entrance on top of the volcano, to reach the TzHaar City. The way of access to Musa Point is either via a boat from Port Sarim or via an Amulet of glory teleport. There is also an Agility crossbow shortcut, a little south from the volcano.

A player using the volcano shortcut.

Crandor Dungeon[edit | edit source]

Inside the volcano, Karamja has a dungeon allowing access to the TzHaar City and Crandor. It is a useful location for both members and free players to fight skeletons, deadly red spiders, and lesser demons. The lesser demons were once notable for the Rune Med. Helm drop - one of the best free to play monster drops; however, this has been replaced with salvage since the Mining and Smithing update. The dungeon consists of a long pathway along the edge of the volcano's lava. Players that have completed the Dragon Slayer quest can go through a secret wall to access the rest of the dungeon. This section is also a long pathway with many skeletons and lesser demons, and also is where players of the Dragon Slayer quest find Elvarg.

TzHaar City[edit | edit source]

Main article: TzHaar City
The volcano

The TzHaar city is a city located underneath the volcano on Karamja. It is accessible by a small cave near the entrance of the Karamja - Crandor Dungeon. It is home to the TzHaar species and their minigames:TzHaar Fight Pit, TzHaar Fight Cave, Fight Cauldron and Fight Kiln. The city uses a different currency from the rest of RuneScape: Tokkul. There are several shops in TzHaar City that only accept Tokkul for payment.

Brimhaven[edit | edit source]

Main article: Brimhaven

Brimhaven is a members only pirate town west of Musa Point. Notable features include the Brimhaven agility course and a House portal. There is also a spirit tree and fruit tree farming patch. Part of Heroes' Quest takes place in Brimhaven. In southern Brimhaven, fly traps are scattered and mixed in the jungle with Pineapple plants.

Northern Karamja Jungle[edit | edit source]

Westernmost part of Northern Karamja is a jungle inhabited with lots of tribesmen and has numerous gold rocks. It also includes access to the large Brimhaven Dungeon. The Southern part of the jungle is connected by a small isthmus to the much larger south part of Karamja.

Southern Karamja[edit | edit source]

The majority of Southern Karamja is covered by a large, dense jungle, and is divided into west and east sections by a large river. The river is able to be crossed by agility shortcuts in the centre of the island and a bridge towards the south-west. Travel is from either Brimhaven to the north-west, by a gnome glider route that lands players south of the shipyard, by fairy ring code CKR, by the Charter Ship, or by the agility shortcut from Musa Point.

This rather large area features some settlements (see below), the Nature Altar for Runecrafting, a mine, and an area near Cairn island used to trap Horned graahk with the Hunter skill. There are also several aggressive monsters in the jungle like Jogres and Jungle spiders. Some of the monsters are poisonous.

Southern Karamja also features in a large number of quests, with the Legends' Quest, Shilo Village, Tai Bwo Wannai Trio, and The Grand Tree being notable examples.

Tai Bwo Wannai[edit | edit source]

Main article: Tai Bwo Wannai

Tai Bwo Wannai is a village in the middle of the Karamjan jungle. It is mainly accessed during the Tai Bwo Wannai Cleanup minigame.

This village is also the start point for Jungle Potion and Tai Bwo Wannai Trio quests.

Reefs off the coast of Karamja play home to an immense diversity of species. You can get here via Murphy at the Khazard port. They are for part of the Recipe for Disaster quest, and are inhabited by Mogres.

Shipyard[edit | edit source]

Main article: Shipyard

The Shipyard is a shipbuilding facility featured in The Grand Tree and Monkey Madness quests. Here, you can find workmen working and also hammers around the place.

After completing The Grand Tree quest, you can use the charter ship to get to other parts of RuneScape.

You can also get here by the Gnome Glider south of the Shipyard and north of the Shipyard, using fairy ring code DKP.

Shilo Village[edit | edit source]

Shilo Village is the southernmost town in Karamja, and the only way to gain access to the city is by completing the Shilo Village quest. It has a bank and has good fishing spots, and one of two mines of gem rocks for mining gems. However, it is hard to access other than using the Shilo Village cart system.

Its general store is the best to place obtain a large number of empty vials due to its proximity to the bank, and its fishing spots are good for training fishing.

Kharazi Jungle[edit | edit source]

Main article: Kharazi Jungle

The Kharazi Jungle is the southernmost part of whole Karamja and is heavily involved with the Legends' Quest. A machete and a hatchet is needed to hack the thick bush in order to access the jungle properly. It is inhabited by Oomlie birds, jungle wolves and jungle dwellers.

It is used during the Legends' Quest and Recipe for Disaster as well as completing objectives in the Karamja achievements but it is rarely used for anything else, other than Treasure Trails and occasionally to cut Mahogany trees.

A massive Jade Vine specimen grows in southern Karamja.

Box trapping Karamjan geckos and monkeys[edit | edit source]

Monkeys and Geckos can be found all over the southern part of Karamja. To hunt Geckos you need a box trap, 27 Hunter, and 10 Summoning. They come in red, blue with dark spots, orange, orange with dark spots, and green with dark spots.

You can box trap monkeys with 27 Hunter and 95 Summoning. It is recommended you bait the trap with bananas, though it is not necessary. Monkeys come in a variety of colours, most being combinations of tan, gold, white, grey, and brown. However, there is a species that is white with blue stripes. Note that you can only possess one monkey at a time. More information on how to catch these animals can be found on their respective articles.

Quests[edit | edit source]

Gallery[edit | edit source]

Music unlocked[edit | edit source]

These songs are from the Karamja and Pirate playlist:

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included - see here for how to help out!
  • patch 24 February 2020 (Update):
    • Various NPCs in Karamja have been given more appropriate titles.
  • patch 14 January 2019 (Update):
    • Some incorrect blocking has been removed from infront of the Karambwan spots on Karamja.
  • patch 18 July 2016 (Update):
    • Some blocking has been added on the wheel of a Karamja ship.
  • patch 20 July 2015 (Update):
    • Players will now be charged the correct amount of coins when chartering a ship from Karamja to the Shipyard.
  • ninja 23 June 2014 (Update):
    • The two tribesmen (Kyle and Jonathan) near the Karamja Divination colony have grown tired of attacking diviners and have decided to relocate slightly to the west.
  • patch 13 August 2013 (Update):
    • The stepping stones at the south-eastern part of Karamja have returned.
    • Players are no longer able to walk on water in Karamja.
  • patch 23 August 2011 (Update):
    • Logging out at the southern side of the Karamja agility shortcut no longer places the player on the north side.
  • patch 2 November 2010 (Update):
    • Karamja has had some blocking removed near the buildings.
  • patch 28 July 2009 (Update):
    • Updated a bit of map near the jade vine in the jungle to look better on the mini-map.
  • patch 15 December 2009 (Update):
    • Remapped the lake on Karamja after it suffered severe subsidence.
  • patch 17 November 2009 (Update):
    • Remodelled a crossbow shortcut on Karamja.
  • patch 9 November 2009 (Update):
    • Resolved a selection of ground issues around Karamja.
  • patch 2 September 2009 (Update):
    • Fixed rope-swing on Karamja which had its animation running in the wrong place.
  • update 23 June 2001 (Update):
    • Fixed it so that Lumbridge and Karamja shops no longer share the same stock.
  • update 12 June 2001 (Update):
    • There are now even more customs officers on Karamja.

Trivia[edit | edit source]

  • Karamja could be named after a real place. Karamoja, an area in Uganda, and/or Karimunjawa, an island in Indonesia, both places in the tropical climate zone.
  • The trees that can be cut in Karamja still have not been graphically updated.

References[edit | edit source]

  1. ^ Jagex. Postbag 35 - "Transcript:But how do you pruh-nounce Rell-doh?", Letter 4, by Reldo. RuneScape Postbags from the Hedge.