Fifth Age

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The Fifth Age, also known as the Age of Man[1][2], the Age of Humans,[3] or by Reldo as the Royal Period,[4] was the previous age of Gielinor. The Fifth Age ended in its 182nd year,[4] when the events of The World Wakes took place, where it ended with the death of Guthix. This ushered in the Sixth Age.

The Fifth Age was a time of amazing strides for the human race, granting many humans dominance throughout central Gielinor largely due to the discovery of runes at the end of the Fourth Age. Positive advances in humanity's lifestyle included military, technological, theological, philosophical, political, and economic strides. The Fifth Age, as a result, has been referred to by some as the "Age of Humans".

The religions in the Fifth Age.

Contents

Calendar[edit | edit source]

The dominant calendar during the Fifth Age was the Asgarnian calendar, which was also in use in at least Misthalin and Kandarin. Its beginning is officially marked by the founding of Falador, but this date was fabricated by the White Knights to establish influence over the Kinshra, who officially appear to have been founded four years after Falador was. In reality, the city was founded in 8 V, therefore four years after the founding of the Kinshra.[5]

The Fifth Age ended in the year 182 with the assassination of Guthix at the hands of Sliske. Reldo, however, continues to use the Asgarnian calendar, claiming that whether the death of Guthix marked the end of the Fifth Age is up to the historians of the future, when the complete ramifications of such event are evident.[6] While Reldo claims that use of the Sixth Age calendar is reduced to Sliske's small following, the regent of Asgarnia himself uses the calendar, among other non-Sliskean followers such as the Guthixian High Druid, Gudrik and Aoife Fairweather.[7][8][9][10][11] Cres also crafted a Sixth-Age circuit for the player, though he did so before entering the Sixth Age. Saradomin and Juna acknowledged the return of the gods would mark the beginning of a new age, though this wouldn't necessarily mean a new calendar.[12][13]

Overview[edit | edit source]

At the end of the Fourth Age, rune essence was rediscovered far in the North by mages. This rune essence, after its discovery, was proven to grant the human race the ability to use Magic, a trait lost some time in the Second Age.

These runes soon spread throughout the untamed wildlands of Misthalin, Asgarnia, and Kandarin. With these runes, humans were capable of defending themselves from many of the dangerous races that occupied desirable regions of fertile land and feasible shelter. The human race, now able to considerably advance its strength for the first time since the God Wars, soon gained supremacy throughout central Gielinor. In the far reaches of the world, though, humans still remained somewhat insignificant, never gaining a foothold beyond the central kingdoms.

The Fifth Age has been a time of revolution, mostly concerning religion of Saradomin. Prior to the Fifth Age, Saradominism was a well-known religion and philosophy, but it was no more widespread than Zamorakian or Guthixian worship. With runes, however, the human nations devout to Saradomin were able to gain supremacy, sparking massive changes in the theological and secular lives of many.

The early Fifth Age was dominated by human expansion. Under King Raddallin, the nation of Asgarnia and its capital city of Falador were founded. Meanwhile, the ancient line of Misthalanian kings continued to expand Varrock and its feudal townships into an agricultural hub of activity. Kandarin, under varying leadership, expanded to meet Asgarnia's border and essentially unite the three nations into one massive human realm.

Despite the unstable nature of the early Fifth Age, it was a time of great prosperity. Saradominist philosophy, which had already begun to grow, even as the Elves ruled during the Fourth Age, would evolve to the point where religion was the most important aspect of day-to-day life for most people. Saradomin's wisdom would go unquestioned for years as the Church of Saradomin gained footholds in many governments, controlling the flow of knowledge and ideas in more settled regions. As the standard of living rose, so did the overall literacy rate, sparking the spread of literature in both history and entertainment. Many of these writings were the work of Saradominist philosophers and cultural theologists, igniting an era of religious revolution.

As humanity's influence continued to clash against established races such as the gnomes, dwarves, and countless others; so too did the influence of the Church. As literacy became more common, humanity's interest in early time periods flourished. This perhaps can be seen most clearly in the Varrock Museum, which became a hub of cultural activity in the year 19. The Church of Saradomin, worried that some historical events and ideas could contradict the teachings of their god, began to more strictly control the spread of information, as well as further oppress other religions, particularly Zamorakians. This meant that many true historical texts and artefacts were lost.

Humanity's dependence on runes and the magic they provided naturally created a vast interest in the subject. As wizards became more commonplace, humanity's understanding and control of magic increased. The art developed beyond simple combat, eventually becoming an integral part of society's day-to-day living. Despite opposition from more traditional individuals or societies, magic would continue to advance under the study of wizards in places such as the Wizards' Tower and the Mage Training Arena.

For 70 years, human's thoughts and ways of life were revolutionised and advanced at an unprecedented rate, creating a series of kingdoms larger than any Gielinor had seen in more than 12,000 years. The dependence of the kingdoms on runes, however, would prove to be a tower without a stable foundation. In the year 70 at the original Wizards' Tower, an attempt to perfect teleportation backfired when Saradominist mages withdrew from a ritual halfway through, causing an explosion that destroyed the tower and taking with it the secret of Runecrafting, which was buried within the contents of the Tower's library. Despite the involvement of wizards of all religious backgrounds and the Saradominists causing the explosion, Zamorakian wizards were subsequently blamed for the damage, ending a period of harmony between wizards of all religious backgrounds and setting Saradomin as the only permitted religion within the new tower.

For almost a hundred years after the Tower's destruction, humans continued to prosper despite the thinning supply of runes. Culture and science advanced now that thoughts of expansion had diminished. In anticipation of the eventual loss of runestones, alchemists and scientists attempted to advance life in other ways, inventing more conventional means of managing society. As scientists found more mechanical workings in the world's order, society lost some dependence on the modern teachings of Saradomin, whose thought was that the world's workings were understood by only him. The Church of Saradomin lost considerable footing as the concept of self-importance grew. Secular ideas, though ever-growing, never fully overtook the Church of Saradomin, which continued to hold power rivalling that of many governments. Foreign ideas, such as those of the resurfaced civilisations of Keldagrim, Dorgesh-Kaan, and TzHaar, also took a toll on traditional values and philosophies.

By 169, few knew of the dwindling rune supply, without which hostile races would have been able to overtake the human nations with relative ease. The wizards, though, after almost a hundred years of study, finally rediscovered the secret to runecrafting, once more securing human supremacy in central Gielinor.

Major events with approximate dates[edit | edit source]

Humans discover rune essence (Year 1)[edit | edit source]

The Fifth Age began when rune essence was discovered in the North of Gielinor, leading to a rediscovery of Runecrafting. This eventually led to the construction of the first Wizards' Tower south of Draynor Village and an era of human dominance in central Gielinor.

Rise of Kandarin (Year 7)[edit | edit source]

Today, Kandarin is RuneScape's largest region, spanning from the North Sea to the Feldip Hills

According to the Varrock Museum, Saradominists led by the Carnillean Family decided to remove evil influences from the area now known as Ardougne. They eventually rose and created Kandarin, the largest nation in the world. One of Zamorak's chief agents, Hazeel, was sealed away during this cleansing.

Troubles with the Kinshra (Year 8)[edit | edit source]

King Raddallin, the King of Asgarnia, helped the Kinshra build a large fortress in the northern part of his land. It turned out, however, that they were bitter rivals with the White Knights, and Asgarnia has been on the verge of civil war ever since.

The magnificent Mage Training Arena, rebuilt after its destruction.

Mage Training Arena (Year 9)[edit | edit source]

Increased rune production led to wider availability of magic, which in turn led to an increase in magical injuries. A tragic accident involving a famous wizard eventually prompted the construction of the Mage Training Arena. This allowed aspiring wizards to experiment with magic in a (relatively) safe environment.

Rediscovery of telescope plans (Year 12)[edit | edit source]

Plans for a telescope created by Scorpius in the early Fourth Age were rediscovered, allowing construction of one and the renovation of an observatory in a ruined Fourth Age town in south-west Kandarin.

Construction of Varrock Sewers (Years 17 - 20)[edit | edit source]

Varrock's sewer system is considered an architectural triumph

In the year 17, King Botolph, the monarch of Varrock, ordered construction of a sewer system for the Varrock Palace. However, the plans changed several times during its construction, and by the sewer's completion in the year 20 it extended beneath the entire city.

Attack of Delrith (Year 20)[edit | edit source]

A demon, Delrith, attacked Varrock after being summoned by Agrith Naar and a group of dark wizards. An ancestor of Grufeld Bach, managed to force the newly-summoned demon back to the Infernal Dimensions with the sword Silverlight . Delrith is defeated once again by players in the quest Demon Slayer.

Defeat of Northern Morytania (Year 23)[edit | edit source]

Vampyres took control of the Lordship of the North Coast in Morytania. Werewolves resettled near the Coast's former western border, founding the village Canifis where Kharyrll once stood. Castle Fenkenstrain's inhabitants managed to resist the influence of vampyres for more than 100 years.

The Mad King of Kandarin (early Fifth Age)[edit | edit source]

After the death of the founder of Kandarin, the kingdom was ruled by his successor, King Narras. Narras, however, was not the great ruler that his father was. Within a short period of his succession, it became common knowledge that he was insane. One account tells that he made his subjects play hangman to improve their literacy! The games he organised involved the hanging of real people, even those who were completely innocent. Narras is believed to have ruled at some point between the years 40 and 120. When he died, he was succeeded by King Ulthas.

The remains of the ruins of the water altar temple.

The Runecrafting Crusades (Years 42 - 62)[edit | edit source]

During this time, barbarians of the north felt that the creation of runes should be left to the gods. In an attempt to enforce their beliefs, they launched a brutal Campaign across northern Kandarin and Asgarnia.

These barbarians had sympathisers from the kingdom of Misthalin who, during the year 47, destroyed the Mage Training Arena near Al Kharid.

By year 62, the barbarians' forces were wavering, so they settled in what is known today as Gunnarsgrunn or the Barbarian Village with the intention of re-grouping and continuing their mission.

Destruction of Imcando Dwarves (approximately Year 60-62)[edit | edit source]

The thriving tribe of Imcando Dwarves was nearly rendered extinct during the assorted Barbarian invasions. Camdozaal, a large dwarven hall beneath Ice Mountain, was completely destroyed. Survivors were scattered throughout Asgarnia, a handful living in the southern tip of Asgarnia, such as Thurgo.

Battle of TzHaar City (Year 65)[edit | edit source]

In the Crandor and Karamja Dungeon beneath Karamja Volcano, a small group of rogue lesser demons attempted to enter the TzHaar City by force. TzHaar-Ket-Kad, a TzHaar-Ket guarding the city's main gate, managed to fend off the entire force single-handedly, but the gate was destroyed in the process.

The exquisite Second Wizards' Tower.

Burning of the first Wizards' Tower (Year 70)[edit | edit source]

After the discovery of magic, a wizards' tower was created on an island south of Draynor Village. Saradominist, Zamorakian and Guthixian mages studied in peace there for a time. In the year 70 there was a schism, and a ritual to create the present power beam and solve the teleportation problem went wrong. The members of the four orders could not agree and did not perform the ritual correctly, which caused an explosion that destroyed the tower. The destruction of the tower was blamed unfairly on the Zamorakians, when the Saradominists and Guthixians were actually equally to blame. The Tower was soon rebuilt by Archmage Perien who also sealed the ruins of the old one and banished Zamorakians forever. It has been falsely believed that the Zamorakian mages sought complete control, burnt the tower, and destroyed countless irreplaceable tomes. After the burning, public outrage followed in Varrock, which eventually led to the discovery of the Dagon'hai's plans in the Tunnel of Chaos. Despite the expulsion of the Dagon'hai from Varrock, the secrets of runecrafting were lost to most humans for nearly a century. The Moon Clan, however, retained Runecrafting skills, though they used Lunar Magicks instead of standard magic.

Creation of the Tunnel of Chaos (Year 70)[edit | edit source]

During the year 70, the Dagon'hai, a group of Zamorakian mages, erected a Saradomin statue outside the eastern walls of Varrock. This statue concealed the Tunnel of Chaos, which was to be used for a ceremony to create a manifestation of Zamorak's will. However, a lone watchman discovered their plans, and, after the recent burning of the First Wizards' Tower, both secular citizens and Saradominists alike quickly chased the Dagon'hai from the city, killing two of the four Dagon'hai Elders. The third Elder stayed behind to defend the tunnel whilst the fourth fled deeper with his followers. The Tunnel of Chaos remains to this day.

The Great Carpet Crash (Year 76)[edit | edit source]

In the year 76, the Sultan of Al Kharid was killed in a flying carpet crash. The carpets were outlawed for over 90 years following his death. Using this obscure piece of evidence, we can deduce that the ruler of Al Kharid changed from the Sultan to the Emir between the years 76 and 168.

The Great Battle (year 98)[edit | edit source]

Main article: The Great Battle

During the Dreaded Years of Tragedy, The Great Battle takes place near the Outpost north of what is now West Ardougne. Saradominists fight Zamorakians and only two men survive; they both settle their differences and begin worshipping Guthix. The former becomes the first king of Ardignas, founds Ardougne Market and rules the kingdom of Kandarin.

Camelot Castle, former home of the Sinclairs.

Arrival of King Arthur (Year 132)[edit | edit source]

King Arthur and his Knights arrived in RuneScape from "Britain". King Ulthas saw them as good men, so he gave them a mansion in his kingdom to set up a new Camelot. Lord Sinclair, the previous owner of the land, agreed that their need was greater than his. He moved himself and his family to a smaller residence: the Sinclair Mansion north of Seer's Village. Legend says that one day, King Arthur will return to Britain when help is needed there.

Division of Ardougne (Year 136)[edit | edit source]

The division between the two cities is very clear.

The leader of Kandarin, King Ulthas, died in a hunting accident. When his sons, Lathas and Tyras, could not come to an agreement over who controlled Kandarin, they divided Ardougne in half, each taking a part to be their capital.

Mobilising Armies established (Year 138)[edit | edit source]

Main article: A Call to ARMS

In 138, Lord Marshal Brogan established a mercenary camp west of Oo'glog, known today as Mobilising Armies. The mercenary group originally consisted only of humans. On the 13th of Raktuber, elves from Tirannwn invaded the camp, but Brogan managed to negotiate with them so that they became part of his organisation.

Elvarg attacks Crandor (Year 139)[edit | edit source]

Elvarg leaves Crandor in ruins
Main article: Crandor

During this year, Crandor was a thriving community, with many Crandorians being in the Champions' Guild. One adventurer descended down the island's volcano, thus waking the dragon known as Elvarg. Some refugees manage to leave Crandor via fishing boats, setting up a camp near Rimmington, but the dragon followed them and burnt down the camp. Out of all the people, there were only 3 survivors; a trio of Wizards who used magic (most likely teleportation) to escape. The wizards were Thalzar, Lozar, and Melzar. They split up the only surviving map of Crandor. Melzar's piece was hidden in a maze near Rimmington. Lozar kept her piece with her, but some goblins, after destroying her house and killing her, stole it. Thalzar took his secret to the grave.

South-west Goblin Conflicts (Year 142)[edit | edit source]

In 142, the Mobilising Armies camp suffered a coup led by its human members. Lord Marshal Brogan led a group of dissenting humans to an island in the south-west, where huge numbers of hostile goblins lived. However, the humans were unaware of the threat and were slain by goblins under the leadership of Shuddergob. Brogan, an old companion of Shuddergob, convinced many goblins to serve in his organisation in place of the humans.

Theft of the Shield of Arrav (Year 143)[edit | edit source]

The Phoenix Gang, an organised crime syndicate in Varrock, stole the Shield of Arrav from the Varrock Museum. Subsequent internal conflicts within the organisation lead to the gang's division and the forming of the Black Arm Gang. The gangs struggled over who owned what, and the Shield of Arrav was broken in the claiming process. Each gang managed to claim one half for themselves.

Siege of Varrock (Year 154)[edit | edit source]

During this year, the Mahjarrat Lucien launched the Siege of Varrock. The runestone supplies still in the city's possession allowed for the relatively quick defeat of Lucien, who managed to casually walk away unscathed, seemingly unaffected by the loss.

The Mountain Camp of Hamal the Chieftain.

End of nomads (Year 155)[edit | edit source]

In this year, the last traditional group of nomads that roamed the Fremennik Province settled permanently. The tribe created a Mountain Camp after their chieftain's daughter, Asleif Hamalsdotter, was abducted. It would be discovered fourteen years later that she was murdered by a man pretending to be a deity known as the Kendal.

Asgarnian Raids (Year 155)[edit | edit source]

In 155, Kinshra soldiers led a series of raids on small villages and farming communities in northern Asgarnia. A group of knights under Commander Sulla, after receiving information from their spy Sir Finistere, invaded one such town, where former White Knight Sir Justrain lived. The village was destroyed, but Justrain's daughter escaped and was rescued by Master Phyllis, a dwarf from the Ice Mountain Dwarven Colony.

The Edgeville Incident (Year 161)[edit | edit source]

In 161, a Kinshra operation in the town of Edgeville led to a huge civilian massacre. Solus Dellagar, a powerful mage working with the Kinshra at the time, became enraged and turned on both the Kinshra and the town's civilians. Despite intervention by local guards, the White Knights, the Temple Knights, and the Kinshra, thousands were killed before Solus was apprehended.

Illness of King Vallance (Year 162-163)[edit | edit source]

King Vallance, king of Asgarnia, gradually fell ill. The White Knights took advantage of this and seized political supremacy in Asgarnia. Crown Prince Anlaf, Vallance's son, was denied his right to serve while his father was ill, causing him to establish Burthorpe as an independent nation.

Kinshra Conflicts (Year 163)[edit | edit source]

The White Knights, now in control of Asgarnia, declared that the Kinshra Order was to have no political power in Asgarnia. The Kinshra, after failing to diplomatically solve the situation, confronted the White Knights in the woods of northern Asgarnia in the Battle of North Falador. The battle ended in a stalemate, leaving the two sides to plot against each other.

Keldagrim training system (Year 163)[edit | edit source]

In 163, the Keldagrim Black Guard sent an emissary to the Mobilising Armies camp near the Feldip Hills. With some difficulty, the negotiator managed to contact Lord Marshal Brogan, the camp's leader. It was decided that a portion of new inductees into the Guard would be sent to the Mobilising Armies camp to receive training in exchange for part of their payment. This exchange continues to this day.

Betrayal at Falador (Year 164)[edit | edit source]

Main article: War of 164

The events of the novel Betrayal at Falador take place. Jerrod, a werewolf from Morytania, enters Asgarnia in search of his nephew Gar'rth under the orders of Lord Lowerniel Vergidiyad Drakan. The current Kinshra Lord is assassinated, making way for the extremist Lord Sulla. Sulla initiates the War of 164 against Asgarnia and the Dwarven Realm, but ultimately is defeated.

King Tyras leaves West Ardougne (Year 168)[edit | edit source]

In 168, King Tyras left Ardougne to venture into Tirannwn. West Ardougne was taken by King Lathas.

Lord Lowerniel Drakan dies (Year 169)[edit | edit source]

The adventurer kills the Morytanian ruler

During this year, the adventurer helped the Myreque to fight back against the vampyres and after many years of absence, Lowerniel Drakan returned to Gielinor. Conviced this was the perfect opportunity to kill him, Vanescula persuaded the Myreque to do it. The adventurer eventually managed to kill him with blisterwoods weaponry but, this had a cost: Most of the Myreque members found death in the process. Only the adventurer, Veliaf, and Ivan survived. Vanescula took his place, "killed" Safaalan and planned to invade Misthalin. Only, Safaalan was still alive, but turned into a Wyrd.

During the attempt of Morytania's invasion, the adventurer, with the help of the remaining survivors of the Myreque and Efaritay, who was alive, had managed to strengthen the barrier of the Salve to prevent the army from entering Misthalin. The barrier would revert any Vampyre who were turned back into their normal non Vampyre state, while the true born were given a change in nature. This prevented a blood shed, forcing Vanescula to consider a more peaceful method with Misthalin. Safaalan and Efaritay would remain in Morytania to council Vanescula in her rule.

The end of an age (Years 169-182)[edit | edit source]

Guthix is slain by Sliske, ending the age.

Years 169 to 182[6] were one of the most eventful periods since the God Wars, where innovations in technology, politics, religion, and history were constantly being made, ending with the death of Guthix by the hands of the Mahjarrat Sliske.

Goblins[edit | edit source]

The earliest notable event to occur during 169 was the Battle of East Lumbridge. The event was a relatively small skirmish, with the only known deaths being Lozar, the penultimate survivor of the attack on Crandor, and the family of William. However, from this, two different factions were formed. Firstly, Duke Horacio established the Lumbridge Guardsmen, who would protect Lumbridge in case of further attack. The other agency, led by Johanhus Ulsbrecht, was the very extreme Humans Against Monsters, known as H.A.M., who strove to slay all monsters.

Not long after the society was created, the Dorgeshuun tribe of goblins were uncovered in the basement of Lumbridge Castle. Believing them to be a threat, Sigmund worked his way into a position as advisor to Duke Horacio, planning to exterminate them. However, before any actions could be made, a strange adventurer appeared in Lumbridge, with no known history or background in the area. They exposed the plot of Sigmund to Horacio, who had Sigmund immediately terminated. The Dorgeshuun successfully made peace with Lumbridge, and eventually allowed people into their city, Dorgesh-kaan. However, they suffered several more attacks by Sigmund's cult as time progressed, which eventually became an almost separate entity from H.A.M.. However, the adventurer and a goblin named Zanik were instrumental in repeatedly foiling their attacks on the Dorgeshuun.

During a counterattack against Sigmund's cult, Zanik became possessed by the god Bandos. Bandos was still furious with the Dorgeshuun for not fighting for him during the God Wars, and was going to use Zanik to bring about their destruction. Zanik succeeded in heavily crippling H.A.M. and killing Sigmund, but afterward, she turned on the adventurer, who only just was able to convince her to remove the pendant Bandos was using to control her. A Goblin High Priest, however, put the amulet on and through him Bandos's Ultimatum was unleashed on Dorgesh-kaan. The Dorgeshuun were prepared to meet their end rather than side with Bandos, but thankfully, Zanik and the adventurer appeared once more at the city's darkest hour to temporarily defeat Bandos, using a crossbow designed by Oldak.

The Dorgeshuun are currently prosperous. Due to the efforts of Zanik and the adventurer, H.A.M. has been all but destroyed. They have recently, however, infiltrated the Mobilising Armies camp with an unknown motive.

Magic[edit | edit source]

169 was also a very important year in terms of magic. Early in the year, the Mage Training Arena was finally rebuilt after being in ruins for over a hundred years, at the request of Sedridor of the Wizards' Tower. Apprentice Clerval finishes the reconstruction by regaining the knowledge of how to imbue a Rune Guardian.

As it would happen, this event would be far from Sedridor's most important accomplishment during the year. After extensive study, Sedridor managed to rediscover the secrets of Runecrafting itself, with the aid of a mysterious adventurer and Aubury of Varrock. This would make it possible to once more supply the world with runestones, the supply of which had been dwindling since the Wizards' Tower had burnt to the ground a hundred years earlier. Wizard Elriss took the opportunity to learn more about the Eye of Saradomin (The mythical Stone of Jas), under the guise of a Runecrafting Guild.

On that note, a Zamorakian Dark Mage also managed to unlock the mysteries of the runecrafting. This occurred when the aforementioned adventurer betrayed Sedridor and allowed the Dark Mage to find the location of the Rune Essence Mine. By allowing the Zamorakians to gain access to their own runes, the adventurer was rewarded with access to the Abyssal Plane, which contained portals to all known elemental altars.

Another magical secret was revealed during 169 as well - the eternal mystery of time travel. It required the use of Erin's ancestral Enchanted key in a very particular spot north of Ardougne. Unfortunately, the time travel ability was quite limited, but it did provide some new insight on the beginnings of Gielinor.

The Mahjarrat Threat[edit | edit source]

The Mahjarrat's activity increased significantly over the course of 169, as the 18th Ritual drew near. Each of the Mahjarrat began making preparations so that they would not be the one sacrificed. Enakhra and Akthanakos were uncovered in a temple located north of Menaphos. Akthanakos had been diminished to a lowly Boneguard by Enakhra, but, with the aid of an adventurer, he escaped from her grasp and they decided to continue their conflicts in the north, closer to the ritual site.

General Khazard was defeated by an adventurer in his own Fight Arena. He was vanquished to the Shadow Realm, where he and three gnomish scouts loyal to him await the time of the ritual. His tutor, Hazeel, who had long been defeated by Ceril Carnillean, was almost revived by a cult dedicated to his worship.

Azzanadra, one of the strongest Mahjarrat and a legendary warrior of Zaros, was imprisoned during the Third Age. In his time trapped in the Jaldaraocht pyramid, he grew very weak. During this year, an adventurer managed to finally reclaim the four diamonds that had been bound to his prison, and successfully freed Azzanadra from it. Once freed, Azzanadra then journeyed to the Dig Site in Varrock, where the ancient ruins of Senntisten had just been excavated. He assisted in the reconstruction of a Zarosian temple, but unbeknownst to the Dig Site employees, he has been secretly using it to commune with Zaros. Using the power of the Frostenhorn, an ancient Fremennik artefact, an Icon, which had absorbed ages worth of Prayer experience in its stay at the Barrows, and a reclaimed Zarosian relic that had been long stolen by Saradominists and stored at Entrana, Azzanadra was able to fully commune with the Empty Lord.

Zemouregal, with the soul of Arrav bound to his will in slavery, tried to lay siege to Varrock. Fortunately, an adventurer stealthily infiltrated his base in the Wilderness and managed to warn Varrock of the impending attack. The adventurer managed to quickly rebuild the Shield of Arrav, which had been taken by and split between two rival gangs, and was eventually presented to Dimintheis, who was the last known descendant of Varrock's founders and thus the only one who could wield it. Dimintheis managed to protect Varrock from the zombie invasion and Zemouregal temporarily ceased actions toward Varrock to prepare for the upcoming ritual. Meanwhile, the ancient mummy, Senliten, is unearthed and resurrected by request of Leela. She offers advice to the adventurer, who, by will of Ali the Wise, once more attempts an infiltration of Zemouregal's base. They succeed, and manages to reclaim the heart of Arrav. During the events of the Ritual, Arrav is freed of Zemouregal's power and turns against him.

Bilrach continued his exploration of an ancient Dragonkin castle well into 169. However, during the year, a strange power is felt throughout Gielinor, and is traced back to the castle, which is renamed Daemonheim by the Fremennik who are currently exploring it. It is unknown, however, just what the strange power was. Later, when speaking to Wahisietel after the Ritual of the Mahjarrat, he informs the adventurer that this is what happens every time a Mahjarrat dies, and that Bilrach was just "in the wrong place, at the wrong time..."

Lucien quickly became the largest threat to the security of this realm during this year by stealing the Staff of Armadyl from the Temple of Ikov, where it had been held by the Guardians of Armadyl for some time. However, this was only a prologue to Lucien's madness. He allied himself with the Dagon'hai, the leader of whom, Surok Magis, had recently tried to take over the throne of Varrock. Failing in his coup, he fled into the Chaos Tunnels and to the Kinshra. His Kinshra base was overrun by an adventurer, who disguises himself/herself as Surok Magis to discover Lucien's intentions. They are caught, but was saved at the cost of six great warriors. Lucien also worked with a mage by the name of Movario, who uncovered an ancient Guthixian temple containing the Stone of Jas. An adventurer discovers it first, and defeated the stone's guardian, the Balance Elemental. They touch the stone, but Movario intervenes and summons Lucien, who steals it. Lucien unleashes two tormented demons on the adventurer, but they were no match for the stone's power. With the Stone of Jas gone, the Dragonkin begin to plot their return to Gielinor.

Eventually, the Ritual came upon the Mahjarrat and they gathered together in the north, deciding which of them was to die. Jhallan was chosen as the sacrifice and was killed, rejuvenating the other Mahjarrat. After being defied by the others of his race, Lucien calls upon the power of the Stone of Jas and unknowingly summons the Dragonkin, the guardians of the Stone. They declare Lucien a "False User" and manage to overpower and kill him, shattering the Staff of Armadyl in the process. The remaining Mahjarrat flee from the site, excluding Sliske (and others), who attempts to turn the adventurer into one of his Barrows Wights and fails.

Knight Orders[edit | edit source]

The various sects of warriors across the realm have all been extremely active over the course of the year. Crux Eqal, a Guthixian underground druidic organisation, forms to assist in combating the Mahjarrat threat, especially Lucien. They ally themselves with the Guardians of Armadyl, who failed to protect Armadyl's staff, and the Saradominist Temple Knights, to help defeat Lucien.

This year proved busy for the Temple Knights, too. In addition to the threat of Lucien, they teamed up with the White Knights, and an adventurer in both orders, and finally succeeded in capturing the murder-mage, Solus Dellagar, and now need to focus strength on the Sea Slug threat as well, due to an unsuspecting adventurer unintentionally freeing the Mother Mallum, the original foe of the Temple Knights.

They also forged a temporary alliance with the Void Knights and the Kinshra, in order to stop a Pest invasion. Jessika, under manipulation of Wizard Grayzag, manages to secure a pest from Pest Control and delivers it to Grayzag, under guise of Professor Melville. He allied himself with the Kinshra offering a takeover of Falador, but he betrayed them, instead plotting to summon the Pest Queen to overtake the entire realm. Grayzag summoned the queen weakened the Valluta, a Guthixian guardian of Void lore, too much to assist in keeping her out of the realm. With aid from an adventurer, the four orders of knights, counting the Kinshra, successfully killed the Pest Queen and disposed of Grayzag.

The Knights of Camelot have also been comparably active this year, having discovered the Holy Grail. Meanwhile, the Sinclairs kill their father and ally with Morgan le Faye to reclaim Camelot, their old mansion. They nearly succeed, but an adventurer frees the knights and they manage to reenter Camelot.

Finally, the Myreque, an underground agency intent on liberating Morytania from the Vyrewatch, lose several of their key members in Mort Myre due to Vanstrom Klause following an adventurer into their headquarters. They relocate to Burgh de Rott, and after communicating with the Sanguinesti order, develop an Ivandis Flail, a weapon capable of harming the Vyrewatch. The Myreque are also trying to obtain reinforcements from Misthalin, but have not yet managed to do so as Varrock is concerned about how an invasion into Morytania would affect the Edicts of Guthix. Meanwhile, monks of both Zamorak and Saradomin are at Paterdomus temple, working together to nullify the Edicts of Guthix. This would allow the Vyrewatch to invade west of the River Salve, if successful.

Ardougne Plague[edit | edit source]

A strange plague hits West Ardougne, and is supposedly extremely dangerous. The West Ardougne is quarantined and walled off. However, an adventurer sneaks into West Ardougne and with the aid of Elena, realises that the plague is nothing more than a conspiracy. King Lathas blames King Tyras, and sends the adventurer through the underground pass to defeat him. The adventurer slays Iban, a Zamorakian disciple, and proceeds through the pass to discover Elves in the lands to the west of Arandar. Tyras is slain, but Arianwyn reveals to the adventurer that they were being manipulated by King Lathas the entire time, who had allied with the Iorwerth Clan to resurrect a Dark Lord. The adventurer joins the mourners of West Ardougne who are really Iorwerth Elves, and helps uncover details of their plot. Arianwyn and the adventurer then try to cease the efforts of the mourners once more sanctifying the weakening defence in the Temple of Light. By manipulation of the temple, however, they also uncover disturbing information on the elven capital, Prifddinas: it has been entirely converted to crystal seed.

The Fremennik[edit | edit source]

Among the Fremennik, year 169 begins a period of relative peace. After allowing an outerlander adventurer to become a Fremennik, they act as a universal diplomat. The adventurer ceases conflicts between Rellekka and the Mountain Camp, and becomes regent of Miscellania in place of King Vargas, who had been temporarily indisposed by a Yeti Curse, but later cured by the adventurer. The adventurer works for peace between Etceteria and Miscellania, and eventually manages to pacify the two kingdoms. However, the adventurer has not been able to do the same with Jatizso and Neitiznot. Neitiznot is enjoying prosperity, but Jatizso is currently experiencing a significant economical downturn due to irrational judgement by the current ruler and taxes so heavy, life for the people is as grey as the landscape. The adventurer even manages to get the Moon Clan on relatively good terms with the Fremennik, despite a long feud and open war between them.

However, there is a new threat to the Fremenniks- the Dagannoth. When the Dagannoth invaded the Lighthouse, their mother is killed. However, when the Dagannoth Mother dies, a new mother is born at Waterbirth Island. After a small Dagannoth invasion to sack Rellekka, all of the kingdoms of the Fremennik Province work together to defeat the Dagannoth in battle, including the Moonclan. During the process, King Vargas and Queen Sigrid get married, formally uniting Miscellania. However, the joy is short-lived. The royalty of Miscellania, Princess Astrid and Prince Brand, are killed in battle with the Dagannoth Kings. Their loss was not in vain, however, and an adventurer successfully trapped the new Dagannoth Mother, so a new Dagannoth Mother will not be born to wreak havoc.

Even outside of the Fremennik province, their people seem to be calming. The residents of the Barbarian Village finally and formally settled this year, renaming their camp into the village of Gunnarsgrunn, or Gunnar's Ground.

Miscellaneous[edit | edit source]

Much more occurred over the course of the year, as well. Delrith was summoned by Agrith Naar in disguise, and once more attempts to destroy Varrock. He is killed by Silverlight, and eventually, so is Agrith Naar, whose blood stains the sword and turns it into Darklight.

The Ghost Town northwest of Varrock is inhabited, and christened Edgeville. There, Oziach moves in, selling Rune Platebodies to those who can prove themselves to be true champions. One adventurer gains his respect by slaying Elvarg, the dragon who so long ago burnt down Crandor. The adventurer goes on to become a respected member of both the Heroes' and Legends' guilds.

Zanaris is rediscovered, and soon afterward, the Fairy Godfather stages a military coup to take over the realm. He severely weakens the Fairy Queen, but resistance forms and restores the Queen to health. With the Tooth Fairy acting as a general, an adventurer soon drives the Fairy Godfather and his followers out of Zanaris.

The God Wars Dungeon thaws, and once more do four factions of gods fight over the Godsword, a legendary weapon known for its sheer power. The Godsword is reconstructed by an adventurer who was more than willing to fight against all four sides. By now, several of the creatures participating in the fight are otherwise scarce, such as the Icyene, the Aviansies, and the Ourgs. Similarly, in a cave in Piscatoris, the last known surviving Phoenix in this realm barely manages to avoid its demise. It is saved by a druid and a mysterious adventurer.

The legendary mage Dionysius, teaming up with another adventurer, undergoes his final quest during this year, in which he saves the Piscatoris Fishing Colony from the threat of Sea Trolls. He settles in Draynor Village, and reconciles with his old girlfriend. They attack the Wizards' Tower, but are defeated by Traiborn's Thingummywut. They afterward live relatively peacefully.

The heir of the Emir in Al Kharid is kidnapped, but an adventurer, Leela, and Ozan rescue him just in time. The Emir dies in the process, but nonetheless, the city had no need to bewail.

The Lumbridge Cook accidentally resummons the Culinaromancer during a meeting of the Secret Council of Gielinor. Aris freezes time, however, and with the help of an adventurer, the members of the council are freed from the Culinaromancer, who is eventually killed by said adventurer.

Char, the last of the Auspah and rumoured concubine of Zaros, is reawakened by an adventurer along with a group of firemakers. She is shocked to learn of Zaros's banishment with the rise of Zamorak, and in her anger turns on the adventurer and the firemakers. Eventually the adventurer defeats Char, who in turns becomes placated and vows to avenge Zaros, all the while waiting for his return.

Discovery of Guthix's home[edit | edit source]

The discovery of Guthix's resting place is revealed. An adventurer, alongside Orlando Smith, ventures through Guthix's home. There they meet Sliske where they look at the implications of their finding Guthix's home as well as helping the Zarosians in their plan to awaken Guthix so that Zaros can return. Later on, that adventurer meets with the Guardians of Guthix and becomes one - too late, for Guthix is found being slain by Sliske using the staff of Armadyl, and the Edicts of Guthix are broken. Following the death of Guthix, the Fifth Age ends, beginning the Sixth.

Trivia[edit | edit source]

  • In New Varrock, there exists a skullball almanac for the year 175 of the Fifth Age, suggesting that time moves differently in the alternate reality.
  • Previously it was thought that the Fifth Age ended in year 169, due to the year in game being constant since release until The World Wakes. This was retconned with the release of Reldo's ages seventeenth edition, which expanded the Fifth Age by 13 years (about the same time in real years of the release of The World Wakes, where Guthix dies).[6]

References[edit | edit source]

  1. ^ Mysterious chronicle (part 23), written by Bilrach, RuneScape. "Year 0 of the 5th Age: I've heard that some are calling this the beginning of the Fifth Age; it would seem suitable if they weren't calling it The Age of Man."
  2. ^ The History of the Kinshra, "The Death of Chivalry", RuneScape. "Using their magic, the humans claimed the lands for their own, ushering Gielinor into the Fifth Age. As Botolph proudly declared, it was 'the Age of Man'."
  3. ^ History of Gielinor, RuneScape. "Virtually anybody with even a small amount of magical ability was able to do something with the runestones and so the humans started to become dominant throughout the world. These events mark the start of the Fifth Age - the Age of Humans."
  4. ^ a b Reldo's ages seventeenth edition, written by Reldo, RuneScape. "The Fifth Age (Royal Period)
    Calendar: Asgarnian
    Length: 189 years (ongoing)
    Epoch date in V: 0"
    This book was written seven years after Guthix's death, and the actual length of the Fifth Age is 182 years if one accepts the status of the Sixth Age as an actual historical period.
  5. ^ Reldo's ages seventeenth edition, written by Reldo, RuneScape. "The calendar for this period is the Asgarnian calendar, which is also used by Kandarin and Misthalin. The epoch for this calendar is the supposed founding date of the city of Falador, but this date is inaccurate and in fact fabricated. Early Asgarnian history was dominated by two knightly orders - the white and black knights. The white knights quickly established political influence in the new kingdom and, amongst other things, set a formal date of the city's founding eight years prior to it actually happening. This 'official' founding date was therefore four years prior to, rather than four years after, the creation of the black knights."
  6. ^ a b c Reldo's ages seventeenth edition, written by Reldo, RuneScape. "In two or more thousand years hence, when some handsome fellow is compiling history with the benefit of hindsight, I am confident that the death of Guthix, which brought about the return of the gods to Gielinor, will loom larger than the comparatively minor events which mark the current Fifth Age. For now, however, I cannot in good conscience formally label it an 'age' when the preceding period would have been a mere 182 years in length."
  7. ^ Reldo's ages seventeenth edition, written by Reldo, RuneScape. "a small number of devotees of the Mahjarrat Sliske, who maintain a sort of religion around their missing master, have created their own calendar with which to date their sparse writings. However, there has been no widespread acceptance of this new dating method."
  8. ^ Sir Amik Varze, "Invasion of Falador", RuneScape. "Sadly, many records perished during the previous Siege of this city some years before the Sixth Age began."
  9. ^ Gudrik, "Path", RuneScape. "Our recorded history goes back about 12,000 years, and is divided into six ages, each one representing an important period in Gielinor's history. The Sixth Age - which we're in now - began when the god Guthix was killed."
  10. ^ Guthixian High Druid, "Fate of the Gods", RuneScape. "I've taken the liberty of adding it as a teleport option on your Sixth Age circuit!"
  11. ^ Aoife Fairweather, RuneScape. "Since the beginning of the Sixth Age, a strange energy has been appearing throughout Gielinor."
  12. ^ Juna, "Tears of Guthix", RuneScape. "These events have paved the way for a new age. Guthix's death removed the edicts from this world, allowing the gods to return."
  13. ^ Saradomin, "The World Wakes", RuneScape. "Now, much has happened here today. With the edicts broken, the world will soon enter a new age. More gods will be coming..."