Draynor Village

From the RuneScape Wiki, the wiki for all things RuneScape
Jump to navigation Jump to search
Grimy marrentill.png
This article or section requires a cleanup.
Reason: History section is very speculative, needs mention of The Skulls and the Battle of Lumbridge, both of which have affected Draynor hugely.
It does not meet the RuneScape Wiki's quality standards; you can edit this page to improve it.
Draynor Village
NewDraynor.png
Release28 January 2001 (Update)
MembersNo
LocationMisthalin
Teleports
MusicWhile We Sleep, Worlds, Draynor Market, Darkness in Misthalin
Features
Bank map icon.png 1, Small Summoning obelisk map icon.png 1, General store map icon.png 3
Map
[view][talk]
Draynor flag.png

Draynor Village is a small village between Falador and Lumbridge. For free players, Draynor Village offers a great willow woodcutting spot just south of the bank and good ranging targets in the south-east while members enjoy having several stalls as well as a Master Farmer to steal from. Draynor Village is under the administration of Varrock,[source needed] due to the fact that it is part of the kingdom of Misthalin.[1]

City info[edit | edit source]

Draynor Village
LeaderPossibly a Council mentioned by Miss Schism
InhabitantsHumans

Getting there[edit | edit source]

History[edit | edit source]

Count Draynor's Arrival[edit | edit source]

Sometime during the Misthalin - Morytania War of 1100 to 1200, the vampyre noble Count Draynor of House Drakan was banished from Morytania by his brother Lord Lowerniel Vergidiyad Drakan, the recently-established overlord of Morytania.[2] Draynor, greatly weakened by his separation from his people in Morytania, was forced to flee west to escape the rapidly-growing development of eastern Misthalin. He eventually reached the area that is now Draynor Village, along with his vampyre servant, Ruantun. Draynor took up residence in a large manor north of the modern village, which he named Draynor Manor.

It is unclear at this point whether Draynor Village, albeit under a different name, existed at the time Count Draynor arrived in the area. Given that Count Draynor was regularly forced to feed on the blood of local humans to survive, but at the same time was very weak, it is unlikely that Draynor declared any type of control over the area upon arrival. Had a village already existed in the area, it is unlikely that it would have adopted Draynor's name. The most likely scenario is that later settlers were aware of Draynor Manor to the north, but were unaware of its inhabitant or nature. Because they settled so close to the Manor, they may have adopted its name without realising its meaning; confusion regarding Count Draynor's race, nature, and history have circulated even into the modern Fifth Age, so such a mistake would not have been overly difficult to believe.[3] A display in the Varrock Museum's second floor indicates that Draynor Village may not have been referred to as such until as recently as the last hundred years.

Regardless, in the years to come, the village was regularly terrorised by Count Draynor as he sated his constant need for blood. Because he lacked the authority or power to exact organised blood tithes like the vampyres of Morytania, these attacks had to be done covertly and sporadically. Although the Village lived in constant fear of Count Draynor, this fear was evidently not enough to dissuade the settlement's modest growth.

Growth[edit | edit source]

As the late Fourth Age progressed towards the Fifth Age, Draynor Village became one of many successful agricultural communities in Misthalin. Although the nation was constantly invaded and attacked, the military strength of Varrock managed to repel most threats, although with difficulty. Draynor Village's fertile farming grounds allowed to it produce vast quantities of crops such as potatoes, wheat, and onions. These crops, like many grown in the region, were distributed throughout Misthalin and, by way of the Southern Sea and existing trading ports such as Port Lina and later Port Sarim, the civilised human world.

In the year 1937, the fort in what is now Lumbridge was granted to the Misthalanian noble Polonius by King Claudius. Polonius encouraged the rapid growth of the area, and bridged the River Lum, earning the settlement its name of Lumbridge. The bridging of the Lum encouraged the growth of trade in southern Misthalin, and settlements in areas such as Al Kharid, Karamja, and Entrana grew rapidly as a result. Draynor benefited from this and, along with Lumbridge and the rest of southern Misthalin, became part of a large agricultural region known as the Breadbasket of Misthalin. The more industrial northern Misthalin became dependent on the crops of the Breadbasket, as did the people of neighbouring regions.

Fifth Age Development[edit | edit source]

In the first year of the Fifth Age, runestones were discovered by a Fremennik seer in the northern Fremennik Province. Runestones rapidly fell into the hands of many humans and, with their aid, nations such as Misthalin, Asgarnia, Kandarin, and Crandor flourished. Draynor benefited hugely from this, both economically and in terms of safety from hostile forces.

As the development of runes via runecrafting became more commonplace due to the construction of runecrafting altars by the Moon Clan of the Lunar Sea, the study of magic as a whole became the intense focus of many humans. This ultimately culminated in the construction of the Wizards' Tower on a small islet south of Draynor Village. This development brought nominal growth to Draynor Village as wizards and other researchers travelled through it to reach the Tower. The Fremennik-led Great Invasion of 42 to 62, caused some economic destabilisation in the Breadbasket, but for the most part, these effects were temporary.

In 70, the Wizards' Tower was destroyed after a dispute between the four orders of the tower during a spell that would allow teleportation. A surviving Saradominist mage, Perien, blamed the destruction on Zamorakians, and massive anti-Zamorakian sentiment shook the civilised world. The Wizards' Tower was rebuilt, with Perien as its new archmage. As the modern day approached, Draynor Village remained a stable and important settlement within the Breadbasket.

In the later years of this age, a violent gang known as The Skulls became based within Draynor Village.

Draynor marketplace, a fairly recent addition.

Fairly recently, Draynor Village's market was built, allowing increased trade in the village.

In 169, the village was finally lifted from the terror of Count Draynor by an adventurer, who, with help from Morgan and Dr. Harlow, entered the vampyre's crypt and killed him by sticking a stake through his heart. Despite the absence of the Count, Draynor Village has yet to recover from his influences today.

Sixth Age Development[edit | edit source]

During the first year of the Sixth Age, the Battle of Lumbridge took place in what used to be the forest that separated Lumbridge and Draynor Village. The village also gained a new inhabitant: Relomia, Emissary of Sliske.

Draynor Market[edit | edit source]

Diango's Toy Store[edit | edit source]

Diango runs Diango's Toy Store selling toy horsespeahatspinning plates, confetti, a bouquet, firecrackers, fireworks, a bubble maker, and toy kites here. He also returns most holiday items if you lose them.

Fortunato's Fine Wine[edit | edit source]

The wine stall run by Fortunato.

Fortunato runs Fortunato's Fine Wine, a stall dealing in wine. Members can steal a variety of items including grapes, jug, jug of water, jug of wine, and bottle of wine. Members can also buy jugs of vinegar from Fortunato, which are used in the Rag and Bone man quest and wishlist.

Draynor Seed Market[edit | edit source]

Olivia runs the Draynor Seed Market, where seeds can be bought. Both seed stalls can be stolen from with the Thieving skill.

A player picking an onion in the new onion field in Draynor.

Farmers[edit | edit source]

Martin the Master Gardener has a pig pen north of the market and sells Farming skillcapes, launches quests such as A Fairy Tale I - Growing Pains and can be pick-pocketed for seeds.

There is also a master farmer around the marketplace. He is one of the four master farmers in RuneScape, the other three being in Hemenster, north of East Ardougne and south of Varrock.

Between stalls and master farmers, the market has many thieving opportunities.

Places of interest[edit | edit source]

Draynor Village is small, but its central south position on the free-to-play map area and its bank make it an important area. Also, the willows and fishing spots make it a very popular place to train.

The Draynor Village bank entrance. Note the corner of the right wall, held up by boards.

Diango's Workshop[edit | edit source]

Diango's Workshop is where much of the 2005 Christmas event took place, replacement marionettes may be attained here. The workshop is currently inaccessible. Players who have lost any holiday event items since 2002 can talk to Diango to have them returned. The 2006 Halloween event also took place in Diango's Workshop, when players were rewarded with the Skeleton costume and Jack lantern masks.

Draynor Sewers[edit | edit source]

The sewers under Draynor

The north-western entrance to the Draynor Sewers is located directly north of Aggie the Witch's house next to a cart, while the south-east entrance is located within Lady Keli's jail compound. Zombies and skeletons inhabit this dungeon, and there is an anvil and a permanent fire in a chamber within the dungeon. The dungeon is also visited during Desert Treasure, for one must seek the aid of the vampyre Ruantun, who has taken his residence there.

Morgan's house[edit | edit source]

Players can talk to Morgan in his house to start the Vampyre Slayer quest. They can also pick up the required clove of garlic by searching the Drawers upstairs.

House (formally warehouse)[edit | edit source]

Just west of Morgan's house, occupied by a man and a woman. It contains 2 log spawns.

Aggie the Witch[edit | edit source]

Aggie the Witch lives in her house, next to the pigs in Draynor Village. Players can bring her ingredients to get dyes and some other quest related items made. She features in the quests Swept Away, Goblin Diplomacy, and Prince Ali's Rescue. There is also a free respawn of cheese and tomato on the second floor, useful for cooking pizza.

Ned's house[edit | edit source]

Ned is an old sailor who is good with ropes, maps, and boats. Players can trade him three balls of wool or pay him 15 coins for a coil of rope. He is involved in the Dragon Slayer quest and was involved in the Prince Ali Rescue quest before it was reworked into Stolen Hearts and Diamond in the Rough. Players also speak to him for the Explorer's ring 3 for the Lumbridge and Draynor Tasks. There is a fireplace here quite near the bank, useful for cooking lobsters from Karamja and training Cooking.

A player kicking the Wise Old Man's bed.

Potter's house[edit | edit source]

Located in the northern part of Draynor. It includes a potter's wheel for crafting various clay items and a kiln for firing them. It's extremely useful for training crafting at a low level because of how close it is to the Draynor bank. It has replaced Barbarian Village in the Lumbridge and Draynor Tasks.

The Mysterious Old Man's House[edit | edit source]

The Mysterious Old Man, having retired from his life of hosting various random events, can be found living in the house opposite to Morgan's residence. One noteworthy attraction of the M.O.M's home is a basement containing various items from the now-discontinued random events, such as the Spotlight from the Mime random event and the Gravestones from the Gravedigger random event. The basement can only be accessed during the absence of the Mysterious Old Man.

The Wise Old Man's house[edit | edit source]

Located immediately north of the Draynor bank, this is now the home of the Wise Old Man, who can check the player's bank for leftover free-to-play quest junk. He may buy some items, like silverlight, but steals up to 5 of any runes players show him. There are strange books (strange book, book on chickens, and book of folklore) on the shelves, as well as a large quantity of tinderboxes, and rumours of some most untoward goings on, including a bank robbery. A goblin[1] seems to be living under the man's bed, as two small green feet are visible. Players can kick the bed causing it to shake. His telescope upstairs is pointing directly towards the Wizards' Tower - before the bank robbery, his telescope was pointing at the bank, causing suspicion that he would rob the Wizards' Tower next. Members can run errands for the Old Man by asking him if "there's anything I can do for you" and he will either ask for either a random amount of resources, or something which the player can make or buy (never very expensive), or he will ask if the player can deliver a message for him. Resources include things such as: silk, swamp tar, copper ore, eggs, etc.. Rewards (sometimes noted) vary from a few inexpensive seeds, to a stack of useful herbs, runes, and sometimes some Prayer experience.

Bank[edit | edit source]

Draynor bank logo.png

There is evidence of increased security at the bank, with one bank guard standing by the fixed wall and another up a tree, this is due to the bank robbery that happened in Draynor Village. With the potato field to the east, and the chicken farm to the west, this is on par with doing banana picking as a source of a little handy cash.

The bank is quite popular with players training Woodcutting as there are several willow trees nearby.

If you try to cut the tree closest to the bank, the guard will make comments regarding hitting him with the hatchet.

The Skulls Headquarters[edit | edit source]

The Skulls Headquarters is the headquarters for The Skulls. The building is visited during Stolen Hearts when the player follows Khnum back to there.

There are some nettles nearby.

Draynor Manor[edit | edit source]

To the north of the village is a large mansion, which is home to three quests. It also houses the inter-dimensional portal that takes players to the Killerwatt plane once they complete the quest Ernest the Chicken. In the back of the mansion, there are gallows. The Draynor ghost Guy appears here. The Manor is the home of Count Draynor and mostly abandoned, apart from a witch named Helda and the scientists Ava and doctor Oddenstein.

Small obelisk[edit | edit source]

Draynor Village's mini obelisk

There is a small obelisk just south of the bank where players may recharge their Summoning points. It is useful to be there, because you can have a bank nearby, as well as an obelisk. Also, a lone Black Knight wanders the area. It is unknown why he is there. However, according to Betrayal at Falador, the Black Knight may be spying on the Wizards' Tower.

The Skullery[edit | edit source]

The hang-out pub for the Skulls, can be accessed via the trapdoor in north-west Draynor. This location also served as the entrance to Diango's Workshop.

War's Insignia[edit | edit source]

War's Retreat can be accessed by touching War's Insignia found north of the Draynor lodestone next to Death's Hourglass and by entering the doorway found in the western part of Death's office.

Miscellaneous[edit | edit source]

Waterpump[edit | edit source]

There is a waterpump near the centre of the village which acts as a water source.

Wheat field[edit | edit source]

Wheat Field, east of Draynor.

This field here contains wheat, used to make flour. South of this field players will find Leela, one of the major characters in the Prince Ali Rescue quest.

Onion patch[edit | edit source]

There is an onion patch located just south of the Draynor Bank. This patch can be useful for making yellow dye and cooking.

Musician[edit | edit source]

One of the many Musicians around Gielinor.

A musician is located east of Draynor Village and north of Leela. This feature can be used to rest and restore run energy.

Heroes' camp[edit | edit source]

Found south-east of Draynor on the north-western side of the Lumbridge Swamp is the Heroes' camp. It has 4 adventurers searching for the "Lost City" of Zanaris. You can speak to any of them to start the Lost City quest. The 4 adventurers consist of a Warrior, Wizard, Archer, and Monk.

Fishing spots[edit | edit source]

Shrimp and anchovies may be fished with a small net, while sardines and herring may be fished with a rod and bait. Watch out for a combat level 33 Black Knight roaming the area. However, it's not as aggressive as the Black Knights in the Black Knights' Fortress.

Willow trees and elder tree[edit | edit source]

A player is training on the Draynor willows.

This spot is famous for having many willows and being near a bank, with oak trees and normal trees not too far away. There is also an elder tree nearby. It is the proximity of these willow trees from Draynor's bank that made Draynor village very popular for players cutting and burning willow logs. There used to be Dark Wizards wandering near the trees, but has now been removed.

Guard in the tree[edit | edit source]

There is a bank guard hiding in the tree beside the patched bank wall, with his legs hanging down. He says he's observing a suspect (Wise Old Man). If a player wishes to help him, he will ask for a bowl of stew; he'll give the player 30 coins if he gets the stew and drop the empty bowl after a while.

Dock[edit | edit source]

The dock near Draynor.

There is a dock with a boat in it that is located close to the fishing spots near the coast. It was added with the Draynor Village graphical update and has no use.

Personalities[edit | edit source]

Gallery[edit | edit source]

Quests[edit | edit source]

Music[edit | edit source]

Graphical updates[edit | edit source]

Update history[edit | edit source]

This information has been compiled as part of the update history project. Some updates may not be included—see here for how to help out!
  • patch 26 October 2020 (Update):
    • Fence posts in Draynor Village are no longer transparent.
  • patch 10 February 2020 (Update):
    • The entrance to War's Retreat in Draynor has been renamed to be more thematic.
    • There are no longer old ground tiles used in Draynor Village near the wheat field.
  • patch 13 January 2020 (Update):
    • Fixed a pair of floor tiles north of Draynor causing the player to move unexpectedly.
  • patch 9 December 2019 (Update):
    • Ozan now holds his bow in the correct hand for his combat animation while fighting Lady Keli's minions on the shores of Draynor during the Stolen Hearts quest.
  • patch 16 September 2019 (Update):
    • Black crystals surrounding a tree in Draynor Village have been removed.
  • patch 26 November 2018 (Update):
    • Removed force walk tiles in south Draynor.
  • patch 3 August 2015 (Update):
    • A force-walk tile east of the Draynor lodestone has been removed.
  • patch 27 January 2014 (Update):
    • Several force walk tiles around the Draynor area have been removed.
  • patch 21 January 2014 (Update):
    • Wendy and her cat have been added back to the caravan near Draynor.
    • Several force walk tiles near Maggie's caravan north of Draynor have been removed.
  • patch 21 January 2013 (Update):
    • The lighting around Draynor has been restored to give the gloomy atmosphere Draynor deserves.
  • patch 14 January 2013 (Update):
    • Crows no longer fly through the walls in Draynor.
  • patch 11 December 2012 (Update):
    • A crow in Draynor Market no longer glides around.
    • Players are no longer forced to move away from a rock to the south of Draynor.
  • patch 2 October 2012 (Update):
    • Crows will no longer get stuck when wandering around Draynor Market.
  • patch 27 March 2012 (Update):
    • Some floating tree canopies in Draynor have been removed.
  • patch 9 August 2011 (Update):
    • A market guard in Draynor now uses the correct attack animation.
    • The wardrobe in Draynor no longer refers to Aggie's house in the examine info.
  • patch 5 July 2011 (Update):
    • Aggie and a man will no longer walk through chimes on Aggie's house.
  • patch 1 June 2011 (Update):
    • It is no longer possible to walk through a pillar in Draynor Village.
    • A rug in Draynor Village does not flicker any more.
    • Ned's wife in Draynor has moved back into the house, kicking out the random man.
  • patch 3 May 2011 (Update):
    • It is no longer possible to chop a tree over a fence north of the Draynor Village jail.
  • patch 9 February 2011 (Update):
    • Opening a gate in this town no longer causes the gate to split in half.
  • update 14 January 2011 (Update):
    • Destroyed village added to game.
  • patch 7 December 2010 (Update):
    • Items no longer float above tables in Draynor.
  • patch 23 March 2010 (Update):
    • Fixed the attack animations of some of the NPCs near Draynor.
  • update 22 February 2005 (Update):
    • You may have noticed our graphics team have been getting better, and some of our new members' areas are looking really impressive; therefore they have decided to spend a bit of time improving the graphics of the area around Lumbridge and Draynor Village to give a better first impression to new players.
  • update 8 December 2001 (Update):
    • Draynor Market has been added to the game.
      • Located in Draynor village is a market, where you can trade fish, ore and bars. The traders there will exchange these for reedemable certifcates which are easier to carry and trade with your friends.

Trivia[edit | edit source]

Draynor Village during Christmas

References[edit | edit source]

  1. ^ Herman Caranos, "Swan Song", RuneScape. "Excellent! Now, in far-away Misthalin there lives one of the greatest adventurers of all time. [...] His name is lost in the mists of time, but you shouldn't have much trouble finding the Wise Old Man of Draynor Village."
  2. ^ Jagex. Postbag 19 - "Transcript:The vampyres explain themselves", Letter 4, by Solomon Lamescus. RuneScape Postbags from the Hedge.
  3. ^ Messages sent to you by Jagex are strictly confidential... RuneScape Forums