Patch Notes (7 December 2010)

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These official Patch Notes are copied verbatim from this forum thread of the RuneScape forums. It is copyrighted by Jagex.
These Patch Notes were announced on 7 December 2010.

The following small fixes and adjustments have now been made to the game. If you spot any further bugs in-game, please use the Bug Report feature ('Submit a Bug Report' under the 'Help' drop-down menu of the website).


  • Stealing Creation borders will no longer flicker with the ground.
  • Stone tiles on the Neitiznot towers no longer flicker.
  • Aviansies now correctly fire projectiles against other NPCs.
  • Grass around the Soul's Bane rift no longer flickers.
  • Items no longer float above tables in Draynor.
  • Mosquito hit bars no longer jump when attacking them.
  • Dogs have had their animations updated.
  • Unicorns now stand on hills correctly.
  • Morrigan's javelin now rests correctly in female characters’ hands.
  • Skull banners and the long hair with fringe haircut no longer have a polygon stretching between them.
  • Ahrim's robeskirt no longer warps while resting.
  • Sir Tiffy now holds his tea saucer correctly.
  • Items dropped on the Dungeoneering auto-grouping room barriers no longer float.
  • The updated gas mask has been added to a few more NPCs.
  • Vanstrom Klause now has an animation when sitting.
  • A chaotic longsword and fire cape are no longer joined when worn together.
  • The albino rat’s Cheese Feast animation has been updated.
  • The animation for two-handed swords has been updated to stop players' hips from contorting.


  • The Hope Devourer music track is now correctly ordered in the music list.

Quests and Tasks

  • The Tasks interface now correctly recognises the locality north of Edgeville.
  • The Desert Mining Camp’s gates now allow players to enter from wherever they are standing.
  • Using a seed pod during Do No Evil now gives players a more descriptive message before teleporting.

Activities and Distractions

  • Lighting and putting out Castle Wars barricades now uses a cool-down to prevent un-explodable barriers.
  • Stealing Creation magic potions now boost the player's Magic level by 5.
  • Using vials on the altar in the Shades of Mort’ton activity now automatically uses all vials.


  • God bows now correctly state that they can fire up to rune arrows.
  • The Assist System timeout message now correctly realises that one hour is not plural.
  • Herblore Habitat potion ‘wearing off’ messages now show up in the chatbox in a different colour and are no longer filtered.
  • The tutorial message about eating food now only repeats itself every thirty seconds.
  • A barrel has been removed near Sithik's room to allow the player to move without closing a door.
  • The Lumbridge Doomsayer now realises that the Wilderness ditch has been filled in.
  • Lapalok's Slayer challenge no longer refers to “crawlings hands”.
  • Advisor Ghrim no longer refers to himself using a debug name.
  • Dialog for adding spikes to rock climbing boots has been updated to explain why Tenzig won't spike them.
  • The Smithing skill guide has been updated to reflect the difference between runite ore and rune bars.


  • The overgrown garden Dungeoneering challenge room now rewards players with experience in Farming and Woodcutting.
  • It is no longer possible to use a gatestone inside the puzzle rooms in the confusing portals challenge room.
  • Kal'Ger is no longer attackable during his introduction.
  • The Dungeoneering skill guide no longer refers to “menbers”.