Desert heat

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Desert heat is a damaging effect that players may suffer from while in the Kharidian Desert south of Shantay Pass. The heat causes players to dehydrate and take damage if they do not drink from a waterskin or rehydrate from an enchanted water tiara. Wearing desert clothing helps to keep players cool and reduces the player's need to drink water as often, while wearing equipment with combat stats causes the player to require a drink more often.

If a player runs out of water while they are in the desert, the desert heat will begin to damage the player until they die, get water from a nearby cactus with a knife and waterskin, use another water source, enter a populated area (the sand is a deeper colour in these areas), or leave the desert. Engaging in a conversation with an NPC or opening any interface (e.g. world map) will momentarily pause the effect.

This effect can be dangerous for lower-level players when travelling in the desert, but for players with a moderate to high Constitution level, many of the following precautions can be ignored, especially if one is not planning on spending an extended period of time in the desert. Damage taken varies randomly with life points values between 115 and 591 having been observed.

Protection[edit | edit source]

Completing the Crocodile Tears quest grants immunity against desert heat.

Items[edit | edit source]

  • Waterskins - Waterskins allow a player to survive the desert's heat effect, and usually come in 4 doses of water. Each time a player drinks, a dose of water is used up.
  • Enchanted water tiara - Players who have completed Dealing with Scabaras may craft an enchanted water tiara which can be substituted as waterskins when worn.
  • Choc ice - Can be bought from Rokuh in Nardah. They also heal 300 Life points.
  • Tome of frost - The tome of frost greatly reduces damage taken from desert heat. The tome in conjunction with the Regen bracelet can render desert heat nearly negligible.
  • Constitution cape - Combining the skillcape's perk with a Tome of frost removes the need for waterskins entirely.
  • Desert amulet - Provides two doses of water for waterskins from cacti when worn.
  • Other items containing water do not work; instead, they evaporate without protecting from the heat.

Clothing[edit | edit source]

The following sets of clothes protect against desert heat by extending the time between drinks of water by varying durations of time.

Additional time (in seconds) provided per item
Item set Helm Top Legs Boots Gloves
Desert robes N/A +12 +12 +6 N/A
Desert outfit +0 +12 top, +6 coat +12 (both types) N/A N/A
Menaphite clothing +12 +0 +0 N/A N/A
Dervish outfit +6 +12 +12 +6 N/A
Armour -6 -24 -18 -6 -6
  • Base time between drinks or damage is 90.6 seconds.
  • Only items with combat stats are considered armour and thus deduct the timer.

Trivia[edit | edit source]

  • There once was a glitch where both free-to-play and members who stepped near the gates of Shantay Pass would take damage from desert heat. This glitch has been fixed.
  • Before the quest Desert Treasure was released, players who walked in or out of the Desert area would receive a message, "Desert effect is now on", or "Desert effect is now off", respectively.