|Release date||1 November 2011 (Update)|
|Location||West of Uzer|
|Reward currency||Dominion Factor|
|In spotlight rotation||No|
|Hiscores||Yes (total factor)|
|Music unlocked||Dominion Lobby I, Dominion Lobby II, Dominion Lobby III, Dominion Tower I, Dominion Tower II, Dominion Tower III, Dominion Tower IV, Dominion Tower V|
|Developers||• Original: Tim C|
• Update: Anthony W
|Infobox • Talk page|
The Dominion Tower houses a minigame which gives players the opportunity to re-fight various quest bosses. It is located in the northern Kharidian Desert, near the source of the River Elid, and it is the tallest building in Gielinor. The minigame's rewards including combat experience, new consumable items, and dominion glove sets. In general players use the tower for prestige or to gain its non-tradeable rewards rather than to make money. The history of the Tower is revealed in the Dominion journal, which is acquired as one beats bosses. The tower was constructed by an individual known as The Founder, while a stone face which is said to come from ancient times manages the tower.
During a match, you cannot exit the arena gates or teleport out of the arena. Therefore, it is recommended you do not bring teleport items, unless they have another use that will help you in the matches. Players can win some items like runes, arrows, and bolts that can be sold, but these only appear in small quantity, and are highly unlikely to cover the costs of consumables used during matches. The rewards, however, will often include food or potions specifically for use within the tower, so it is possible to minimise the amount of money spent on supplies by using these instead.
History[edit | edit source]
The tower was constructed by an individual who henceforth became known as The Founder, at the location of his birth. As a child he was sickly, and did not have the physique for combat. His family however, were renowned fighters, who dedicated their lives to vanquishing fearsome beasts. The Founder was keen to learn from his family's combat techniques and disciplines, and as he was growing up, he felt the necessity to prove himself through knowledge instead of having the ability for combat. Because his family were such prestigious fighters, he himself, being unable to fight, wanted to leave a mark on the world. He decided to build a massive tower, and travelled great distances to obtain the knowledge and assistance to construct it. The Founder took thirty years to construct the tower, and his brother, who was on the verge of death, accepted to be bound to the tower by their mother, a powerful sorceress.
The tower is magical, and has the ability to extract memories of severe combat from people and project them in the arena, creating very real and dangerous boss monsters that have already been defeated once by participants of the minigame in their adventures. In addition, the tower is able to create monsters from people's fears, which resulted in the creation of Sunfreet.
Getting there[edit | edit source]
- Use a Dominion medallion or Super dominion medallion to teleport there. This requires a minimum of being able to compete in the Dominion Tower (at least 20 of the 38 quests completed); if able to compete in the Dominion Tower, one can obtain the medallion on a previous trip to the tower. Both versions of the medallion allows a maximum of three teleports per day to the tower.
- If the player's player-owned house is located in the Menaphos Port district or if by using a Menaphos tablet (requires the Love Story quest), players can teleport to Port district's dock, use right-click "Travel" option on Portmaster Kags and choose Dominion Tower, this is one of the quickest ways to get to Dominion Tower. Using the teleport option on a Slayer codex with at least 50 souls added also gets you within a few steps of the Portmaster.
- Go through the Shantay Pass, run East-South-East to the River Elid, cross the bridge and go slightly North to reach the tower. The quickest transport to the Pass is by using a broomstick, or a charged Amulet of glory.
- Use the Eagle transport system (requires completing the Eagles' Peak quest) or Fairy ring DLQ (requires partial completion of the A Fairy Tale II - Cure a Queen quest) to travel to the Uzer Hunter area and run north-west.
- Use a Pollnivneach teleport scroll, Pollnivneach tablet (requires completing the Love Story quest) or ring of slaying (requires the ability to purchase or make the ring) to teleport to Pollnivneach, then run north along the River Elid until the bridge, cross that bridge and go north.
- Use a Desert amulet 2, 3 or 4's Nardah teleport ability, then run north along the Elid.
Requirements[edit | edit source]
- Note: Fighting the easy version of Sunfreet or spectating any match have no requirements. Only bosses marked as Special matches are required to obtain Dominion mines.
Only bosses of quests the player has completed will be available to fight in the tower, so the more quests the player has completed, the more bosses are available:
Modes[edit | edit source]
- Climber allows the player to ascend through the levels of the tower, facing a randomly chosen boss scenario on each floor. The maximum number of rounds in this mode is 249. After each victory, an effect will be applied and will persist through all subsequent fights in that attempt. While a few of these will be beneficial, most of them will be handicaps. Players will be able to replenish food and change equipment between fights.
- Endurance requires the player to fight as many bosses as they can on a single inventory of food/equipment, so whatever they take in needs to last. Access to the bank chest is not allowed.
- Special presents a range of challenging, treacherous, and often strange encounters to test the player's skill and ingenuity.
- Rumble lets players team up with up to four other adventurers to battle multiple bosses together on the roof of the tower. This mode does not increase general kill count, but has a separate one. It also presumably does not award journal pages.
- Freestyle lets players fight on their own terms. There are no rewards (no dominion factor or boss kill counts) for using this mode, but it’s a way to practice against monsters before fighting them under handicap conditions, have the experience of fighting a boss again, or just to show off fighting a boss under the player's own crazily difficult rules. Though there is no dominion factor to be gained, players can still gain experience in this mode.
- Spectator allows players to view the fights of another player who has the spectators option enabled. One can tag friends with their dominion medallion to directly watch them.
Climber mode[edit | edit source]
In climber mode, the player fights randomly-chosen bosses and can use a bank to restock and change equipment before each round. The player receives one additional new handicap each round, and that handicap plus all previously-received handicaps are active in the round.
The player ascends a floor with each round the player wins, and reaching certain floors unlocks abilities or items for the player. The player accumulates dominion factor for winning, which can be used at a rewards chest to claim rewards. Losing a fight reduces the player's dominion factor. For fights the player believes will very likely be lost, a player seeking the rewards is recommended to cash in the factor and restart climber mode.
If the player loses a fight, climber mode ends and the player is returned to the lobby on the ground floor[UK]1st floor[US]. The player can voluntarily end climber mode by cashing in the accumulated dominion factor at any rewards chest.
Once climber mode is started, the player cannot play another Dominion Tower mode until climber mode is ended.
Handicaps[edit | edit source]
When entering doors to begin a fight on a floor, the player receives one new handicap. Many handicaps hinder the player, although some handicap the monsters instead. There are 22 handicaps in total, and every handicap is active on every floor once it is received. A player must suffer each and every one of them at least once to unlock the Dominion sword.
When receiving a handicap on a floor, a handicap the player does not already have is randomly-chosen at first. The player then often has a chance to respin for a different handicap or to nudge the handicap spinner up to three places to get another one. It is recommended that the player avoid the worse handicaps for as long as possible. For example, a player who plans to use prayer frequently should avoid the 'no prayer' handicap.
You can also use the following list to see the effects of nudging. The list is organised, from bottom to top, in the order that nudges occur. (Example: If you get Reduced Magic Attack and nudge one position, you get Reduced Adrenaline.) Nudging off the top of the list goes to the bottom, so that nudging once from Reduced Adrenaline goes to No Ultimate Abilities.
|Icon||Handicap||DF per round||Effects and notes|
|Reduced Adrenaline||70||Auto-attacks and basic abilities generate 20% less adrenaline. This does not affect other sources of adrenaline gain, such as adrenaline potions.|
|Reduced Magic Attack||70||Your magic attack bonus is reduced in every match.|
|Slippery Fingers||90||Occasionally during every match your weapon becomes unequipped and goes to inventory. If your inventory is full, this handicap does nothing. 3 sacks of potatoes or 1 gem bag are enough to keep your inventory full during combat. When fully consumed, a dominion potion does not leave a vial behind and thus will open a slot in inventory, allowing your weapon to become unequipped.|
|No Prayer||130||Prayers cannot be activated during or prior to a match, including Ancient Curses. This means you cannot deliberately drain your own prayer to stop the Black Knight guardian from healing. This handicap will also prevent the use of the Prayer book from The Great Brain Robbery to cure yourself of poison.|
|Monster Stun||-190||All foes at the beginning of the battle are stunned for a few seconds (about ten) and cannot attack or move. Note: The Illusive is effectively immune to this handicap, as it still burrows away during the stun period and thereafter isn't stunned. Eruni will also be able to move, but cannot attack. This can be useful for luring her behind a pillar.|
|No Familiar||-60||Familiars cannot be summoned during or prior to a match. Any familiars already summoned prior to receiving this handicap will be hidden and unusable during the match. This handicap also blocks access to a Beast of burden's inventory.|
|Reduced Range Attack||70||Your ranged attack bonus is reduced in every match.|
|No Body Armour||50||When this is incurred, any item worn in the body armour slot is removed and sent to the bank. During matches, no items can be equipped to the body armour slot.|
|Halved Life Points||-10||Your starting health is reduced by half at the start of each match. You can thereafter heal back up to full life points, provided you have the means to do so.|
|Random Freeze||-40||Occasionally you will become frozen and unable to move during every match. Since this counts as a bind, rather than a stun, anticipation will not stop it. However, this also means you can still attack while frozen, or use Freedom to release yourself.|
|Reduced Melee Defence||50||Your melee defence bonus is reduced in every match.|
|No Food||120||Food cannot be consumed during or prior to any match, including Scorpion meat. However, other means of life point recovery can be used. (Attuned) portents of restoration, the Vampyrism aura, the Vampyrism scrimshaw, and the Regenerate and Sacrifice abilities are usable regardless of handicaps. Saradomin brews and Soul Split can also be used if their respective handicaps are not active. If the "No Ultimate Abilities" handicap is not active, the Guthix's Blessing, Transfigure, and Rejuvenate abilities can also be used.|
|No Shield||-20||When this is incurred, any worn item classified as as shield will be removed and sent to the bank. This includes shields, defenders, or shieldbows. During matches, no items classified as a shield can be equipped. However, off-hand weapons and two-handed weapons can be used. This does not include the ward of subjugation.|
|Reduced Melee Attack||70||Your melee attack bonus is reduced in every match.|
|Life Saver||-200||Once during each match, you are healed to full health if you reach low health. All stats, prayer points and summoning points are restored to full. Your adrenaline will also be drained to zero in doing so. This will not heal you if you are killed by poison or certain types of typeless damage, such as Char's fire wall.|
|No Potions||50||Potions cannot be consumed during or prior to any match. This includes dominion potions and Saradomin brews. This handicap also blocks the active ability of the Tireless blood essence.|
|No Power-ups||-80||Dominion power-ups cannot be used during or prior to any match. This includes dominion weapons and the help horn, but excludes the dominion medallion, dominion potions, and scorpion meat.|
|Reduced Ranged Defence||10||Your ranged defence bonus is reduced in every match.|
|Poison||-60||You are poisoned at the start of each match, with damage starting at 98 life points, but you can cure yourself. If using the poison purge aura, the poison can be an advantage, as the aura converts poison damage into life points. If wielding an anti-poison totem or an item with the Venomblood perk at the beginning of the match, you will not be poisoned at all. The prayer book (and holy symbol) can be used to cure yourself from poison, though this method does not work if you have the "No Prayers" handicap active.|
|Random Daze||110||Occasionally during every match you become dazed, have auto-retaliate turned off, and have your combat interrupted. Simply re-attacking a foe will resume combat.|
|Reduced Magic Defence||10||Your magic defence bonus is reduced in every match.|
|No Ultimate Abilities||-100||Ultimate Abilities cannot be used during matches, even with a full adrenaline bar. This handicap prevents the use of special attacks as well as the Essence of Finality. However, it does not prevent the use of basic or threshold abilities.|
- Dominion factor per round is calculated by taking the difference between the estimated factor for a round and the actual dominion factor earned at the end of the round.
- If your equipment is disabled, your equipment will be placed in your bank.
Rumble mode[edit | edit source]
In rumble mode, players can team up with up to four other adventurers to battle multiple bosses together on the roof of the tower. When the mode is chosen, players will be able to either create their own instance (setting the maximum number of people allowed, the minimum combat level to join, and also an entry key) or join an existing instance.
This mode does not increase general kill count, but has a separate one. It also does not award journal pages.
There are different rules for bosses that are specific to rumble mode: if a boss requires a certain method to be killed (such as Count Draynor), normal combat will suffice; if a boss spawns as a team (such as the golems), they will spawn individually; bosses who spawn other monsters (such as the Giant scarab) will not do so; and bosses with moves that are hard to dodge will not use them. If there is only 1 player, there will be 4 bosses; for 2 players, there will be 7; for 3 players, there will be 9; and if there are any more players, there will be 10 bosses. If a player in rumble mode dies, the number of bosses does not change.
Additionally, there are certain random events that can happen while in this mode. Occasionally, tornadoes will appear and deal ranged and magic damage to players. Wizards appear and attempt to create a portal that explodes and deals damage if they are not killed quickly enough. Sunfreet may come and engulf the arena with fire. Char's walls of fire may be spawned and if they are not dodged correctly, deal damage to players. Evil Chickens may also spawn and attack players, although they are easy to kill as they are relatively weak.
Power-ups also appear randomly in this mode on the floor which can be picked up to use. The Vigorous orb gives the player who activated it 100% adrenaline for 30 seconds, instantly replenishing any adrenaline used during this time. The volatile orb produces a random handicap from the Climber mode. The booster orb doubles any dominion factor that the respective player gains for 30 seconds. The healing orb restores life points and prayer points to all players by 50% of their total.
Endurance mode[edit | edit source]
In endurance mode, players must battle successive bosses, as in climber mode but without incurring any handicaps. Instead, players are not allowed to access the bank throughout the entirety of their run. Players must play this mode in order to unlock the Dominion crossbow and Super dominion medallion. The maximum number of rounds in this mode is 250. After reaching floor 250, you will receive a message saying that "The tower is incredibly impressed with your skills. You have climbed as high as he is willing to allow.", and will be unable to proceed further. You will also have the message "Ascended as high as floor 250 in endurance mode and beyond!" added to your dominion marker.
In endurance mode, the bosses players face are generally easier than those in climber mode. However, all bosses still have a chance of appearing.
This mode earns much less dominion factor per fight, and after reaching floor 30 in endurance mode, players will earn dominion factor at a further reduced rate.
Special mode[edit | edit source]
In special mode, you select to undertake any of ten different matches. Each match has a specific set of opponents and handicaps. A match's handicaps are incurred only for that match (they do not carry over to other matches).
Special mode matches are:
- Revenge of the Evil Chickens - The player must fight 15 Evil chickens without any prayer. The chickens use magic and are aggressive. Align the chickens, so there is only one attacking you at a time. Use red or mechanical chinchompas or Barrage spells and area-of-effect abilities such as Corruption Shot/Blast to inflict extra damage to more than one chicken. No handicaps are active for this match. Counts for two kills.
- Finish Him! - The player must fight Arrav, Koschei the deathless, General Khazard, the Black Knight guardian, The Kendal, the Black golem, the White golem and the Grey golem simultaneously. Each boss only has 20% of its normal health. The player will have these handicaps: no prayer, reduced stats, poison, random daze, no ultimate abilities and no power-ups. All the bosses only use melee, so try to line them up so that only one attacks at a time. If ranging or maging, make use of Barrage spells or chinchompas, as well as area-of-effect abilities such as Corruption Shot/Blast respectively to kill the bosses quickly. Note that the Black Knight guardian will heal himself from your prayer points if he gets within melee distance, so try to kill him when he cannot reach you. Counts for two kills.
- Just Die Already - The player must fight six Dagannoth sentinels. Using the Balmung in tandem with two-handed abilities such as Hurricane and Quake should make them fall quickly. Another strategy is to use a barrage spell and line them up. Barraging them hits both of them at once so they will have minimal chances to heal, but if the difference in health between a pair reaches a certain point, they will heal. No handicaps are active for this match. Counts for three kills.
- No More Nomad...No More! - The player must fight Nomad twice without using a bank or taking a breather. No handicaps are active for this match. Counts for five kills, subsequent completions only for one kill.
- I Eat Dagannoths for Breakfast - The player must fight the original Dagannoth mother, the second Dagannoth mother, and two Dagannoth sentinels at once. The Balmung, which is supplied in the arena must be used to harm the second Dagannoth mother. Using all three styles of combat is a benefit. Kill the strongest Dagannoth Mother first, then stand under the sentinels and slay them with the Balmung, then finish off the weakest Dagannoth Mother. Use thrown weapons (shadow glaives work best) for ranged and a slash weapon (the provided Balmung can be used) for melee. No handicaps are active for this match. Counts for three kills.
- Indigestion - The player must fight all of the bosses from Recipe for Disaster at once: Agrith-Na-Na, Flambeed, Karamel, Dessourt, Gelatinnoth Mother, and the Culinaromancer. The player needs ice gloves to defeat Flamebeed. The player will have reduced defences, no shield, no body armour, no familiar, no powerups, and no ultimate abilities. Counts for three kills.
- You'll Never Defeat Me - The player must survive for five minutes with The Inadequacy, The Everlasting, The Illusive, and The Untouchable. The player will have reduced attack and defence, no shield or body armour, no potions, random daze, halved life points, no prayers, no food and no familiar. However, random food will spawn in the arena. In addition, special attacks and ultimate abilities are not prohibited, so the Saradomin godsword special attack and/or Ice Asylum can also be utilised as necessary to stay alive. Trap The Everlasting and The Untouchable behind the Inadequacy, which is easily done from the starting position. The doubts will need to be killed as they spawn. You can use the Sacrifice ability to heal off of them if you desire. The Inadequacy is immobile and only uses melee during this fight, If it is hit you will get hit back by magic attacks, It will not hit you if you stand a few spaces away in the circle. Alternatively, killing everything also counts as a victory and does not require waiting for five minutes. Counts for three kills.
- Hey! Eat Power-up - The player must defeat many low-level boss monsters with only bomb power-ups. The bosses are Solus Dellagar, Delrith, Count Draynor, Melzar the Mad, Sigmund, Tarn Razorlor, The Draugen, The Kendal, Tumeken's shadow, Culinaromancer, Elvarg, and Treus Dayth. Players cannot bring any armour or weapons into the match, including Dominion weapons and the Dominion medallion. However, no other handicaps are active, meaning the player can bring food, potions, and familiars. Hint: Elvarg is the biggest threat with her deadly fire breath. Using a super antifire potion is the best solution if the player has access to it. She can torch a player without dragon fire protection in a second, and will use dragonfire all the time if she's not in melee range. Familiars like the Spirit Kyatt, the Iron Titan and the Steel Titan are each capable of killing her fast. Protect from Melee is a very useful prayer, since most of the bosses fight in close combat. Run as close to the edge of the arena as you can behind the massive bomb to the left of the entrance gate, wait for Elvarg to get within melee range, and then pick up the bomb. The other bosses will trap her and you will take no damage from any of the other bosses except the Culinaromancer, who can be taken out fairly easily with a combat familiar. Once the Culinaromancer is gone all you have to do is collect and use the massive bomb spawn under you. The bomb power-ups respawn quickly; if you find a spot between colossal and massive bomb spawns, for example, you could in fact stay there and keep reusing the same, powerful bombs until the end of the match. In the beginning of the match you can pick up the ancient mace, it's very useful to use when waiting for bombs to respawn. Counts for two kills.
- The Fire! It Burns! - The player must fight a level 112 Sunfreet. Players cannot use power-ups, prayer, ultimate abilities, or familiars. Counts for one kill.
- The Fire! It Burns! (easy version) - The player must fight a level 49 Sunfreet. Players cannot use power-ups, prayer, ultimate abilities or familiars. Note: No rewards are gained if you do not fulfil the regular requirements. Counts for one kill.
Freestyle mode[edit | edit source]
Players can choose their opponents and what handicaps, if any, will be used in the match. You must have defeated (not just faced) a boss in climber, endurance or special mode before you can choose that boss in freestyle.
There are no rewards (no dominion factor or boss kill counts) for freestyle mode, but it’s a way to practice against monsters or just to show off fighting a boss under the player's own crazily difficult rules. Players can gain experience in this mode.
Spectator mode[edit | edit source]
Spectator mode allows players to view the matches of other players. These players can choose to allow or disallow spectators when preparing for a match, although they cannot block individual spectators if they allow spectators at all.
A player with a dominion medallion can use the medallion to tag a friend in tower to directly watch them.
A spectator stands on the outside area of the arena, on one of the engraved eyes. The view ("camera") by default tracks the combatants in the arena, but the player can choose to control the camera to see the action from a variety of angles.
Spectating a match is a requirement for earning one of the Dominion Tower achievements. Climb the northern stairs in the tower, choose "Spectator" mode, and choose a match to earn the achievement.
Taunts and skipping cutscenes[edit | edit source]
Matches normally start with you and the boss exchanging challenge taunts in a cutscene. They end with the victor performing a victory taunt in a cutscene.
On the initial match information screen, you can press a taunt button to choose which challenge taunt you will use for matches. You can also use this button to turn the challenge and victory cutscenes on or off entirely.
Some challenge taunts start locked and unusable. You can unlock them by accomplishing certain Dominion Tower Achievements.
Monsters[edit | edit source]
- See Dominion Tower/Strategies for a guide on fighting these bosses.
Class A: Floor 6+[edit | edit source]
|Pest Queen and drones
The Void Stares Back
|Eruni, Ayuni and Leeuni
Do No Evil
|Dagannoth Mother (II)
Blood Runs Deep
Class B: Floor 5+[edit | edit source]
|Damis, Fareed, Kamil and Dessous
|The Everlasting and The Illusive|
Blood Runs Deep
|Karamel and Gelatinnoth Mother
Recipe for Disaster
Class C: Floor 5+[edit | edit source]
While Guthix Sleeps
The Curse of Arrav
The Temple at Senntisten
|The Inadequacy and Doubts
My Arm's Big Adventure
Class D: Floor 1+[edit | edit source]
The Great Brain Robbery
Recipe for Disaster
|Flambeed, Agrith-Na-Na and Dessourt
Recipe for Disaster
Class E: Floor 1+[edit | edit source]
|Koschei the deathless
The Fremennik Trials
Between a Rock...
|Black Knight Titan
|Black Knight guardian|
A Void Dance
Class F: Floor 1+[edit | edit source]
|Dramen tree spirit
Shadow of the Storm
|Dagannoth mother (I)
Horror from the Deep
|Black golem, Grey golem, White golem|
Spirits of the Elid
Class G: Floor 1+[edit | edit source]
Recipe for Disaster
Missing My Mummy
The Fremennik Trials
Class H: Floor 1+[edit | edit source]
|Tarn Razorlor and terror dogs
Lair of Tarn Razorlor
The Chosen Commander
|Melzar the Mad|
Class X1: (Varies)[edit | edit source]
The Branches of Darkmeyer
The Firemaker's Curse
|Apep and Heru|
Diamond in the Rough
|Khazard and Lucien
Ritual of the Mahjarrat
The Death of Chivalry
|Zemouregal and Enakhra|
The World Wakes
Class X2: (Varies)[edit | edit source]
The Mighty Fall
One of a Kind
|Echo of Jas|
One of a Kind
|Chaos Grimsson and Hreidmar
Birthright of the Dwarves
The Mighty Fall
Non-quest monsters (special mode only)[edit | edit source]
Level 49 and Level 112
Tricks[edit | edit source]
- Click on select taunt to open the toggle menu.
- Having a full inventory with the "Slippery Fingers" handicap will prevent your weapon from being unequipped. This can be taken advantage of by bringing in consumable items such as pies or stews to eat that leave an item in the inventory; unless the "No food" handicap is active, in which case a great alternative is to bring bag-type items that can fill up the inventory with right-click 'empty':
- Even though the opponent screen will tell the player that the jungle demon will change its attack according to the player's currently active protection prayer, it will only use magic attacks if it's out of melee range.
- During the battle intro cutscene the player can click to activate your Quick Prayers/curses or a single prayer/curse without draining your prayer. Whatever prayer or curse they activate during the cutscene will turn on at the beginning of the battle.
- When facing Arrav in the tower, during the fight the player will also talk with Arrav, which can interrupt combat.
- If a player faces the Pest Queen, they must use the Korasi's sword (either their own or the one provided) with Stun Abilities.
- If using Saradomin brews or other items/effects that lower your combat stats, the player can repeatedly remove and re-equip the Dominion medallion for free stat restoration (the regular medallion boosts by 4, the super medallion boosts by 8, and the extreme medallion boosts by 10).
- If using the Dominion medallion, it will negate the effects of reduced combat stats, as the medallion re-boosts stats periodically. However, Elvarg will still drain all of your combat stats down to 1 very quickly if the player is not using an anti-dragon shield.
- Dominion Factor for the hiscores cannot go down, so dying won't reduce the amount one gets. Players get fewer rewards from the chest and xp book for less dominion factor.
Rewards[edit | edit source]
The rewards available vary in use. Perhaps the most significant rewards are the three Dominion gloves (Goliath gloves, Spellcaster gloves, and Swift gloves) - gloves, providing excellent defence and health bonuses. However, you can only store 15 rewards credits for the Dominion Gloves and Dreadnips at one time.
Other rewards, such as the dominion weapons, can only be used within the Dominion Tower, providing useful boosts for use in fights within the tower.
Reward box[edit | edit source]
The reward box is accessed after finishing a game in the tower. The reward received depends on your Dominion Factor, which is gained depending on the last fight and mode.
Possible items include dominion specific supplies, such as scorpion meat and dominion potions, as well as journal pages, unlocked power-ups (below) and certain types of ammo (arrows, runes, bolts). An Xp book will always be received, with experience dependent on the Dominion factor.
A full list of rewards can be found in the Reward box article.
Exchanging rewards for Xp books[edit | edit source]
The following rewards can be exchanged for Xp books:
- Dominion swords
- Dominion staves
- Dominion crossbows
- Dominion potions
- Diminutive bombs
- Massive bombs
- Colossal bombs
- Scorpion meat
- Help horns
- Dom super restore
- Dom saradomin brew
- Dom super antipoison
- Dom super prayer
To exchange rewards for books, fill your inventory with the rewards you want to exchange, right-click a rewards chest, and choose the 'Exchange' option. All reward items in inventory will be exchanged for a single Xp book.
You can also convert items to books when claiming rewards from the rewards box by clicking the 'Convert all items' button. Doing this will convert all convertible items in the box (not in your inventory) to a book. Make sure you remove any convertible items you want to keep before clicking the button.
The amount of experience gained from the book depends upon the number and type of rewards exchanged. For example, exchanging 28 pieces of scorpion meat gets a book that can provide one of the following:
- 1,410 experience in any one of Attack, Strength, Defence, or Constitution
- 1,287 experience in Magic
- 1,207 experience in Ranged
- 677 experience in Prayer
This figure may not be accurate for everyone, because the amount of experience awarded varies according to the level of the skill. (ex. A player with level 85 constitution and 80 defence would receive more experience if they spent the points on constitution) Note: Xp books can only be used on skills that are 75 or higher.
Achievement rewards[edit | edit source]
Additional rewards are received for achievements within the Dominion Tower. (After unlocking a power-up, you must still receive it as a reward from the reward box.)
|Reach floor 5 in Climber mode||An extra aggressive taunt|
|Reach floor 10 in Climber mode||An extra comedy taunt|
|Reach floor 15 in Climber mode||The Help horn power-up |
|Reach floor 15 in Endurance mode||An extra submissive taunt|
|Reach floor 20 in Endurance mode||Enhancement of the Dominion medallion into the Super dominion medallion|
|Reach floor 25 in Endurance mode||The Dominion crossbow power-up |
|Suffer each and every type of handicap (does not need to be done in a single Climber run)||The Dominion sword power-up |
|Use the Help horn and all 3 types of bomb power-ups in the arena (special match bombs do not count)||The Dominion staff power-up |
|Find half (10) of the Journal pages||The Diminutive bomb power-up |
|Find all (20) of the Journal pages||The Massive bomb power-up |
|Dominion Factor of 10,000 and all Journal pages||The Colossal bomb power-up |
|Kill 100 bosses||Dominion marker at stage 1|
|Kill 200 bosses||Dominion marker at stage 2|
|Kill 300 bosses||Dominion marker at stage 3|
|Kill 400 bosses and fight all Special matches||Dominion mines, buyable at 10,000 coins for 10 mines|
|Kill 450 bosses and spectate a match||Dreadnip, a combat ally for use outside the tower.|
|Kill 500 bosses (once claimed, must make another 500 kills to claim again)||Ascendancy mines|
|Kill all bosses in set 1  and 500 bosses||Goliath gloves|
|Kill all bosses in set 2  and 500 bosses||Spellcaster gloves|
|Kill all bosses in set 3  and 500 bosses||Swift gloves|
|Complete all other achievements||Dominion marker at stage 4|
|Complete all other achievements||Ability to visit the top of the tower (Note: You do NOT receive XP for killing the monsters at the top of the tower.)|
|Kill 1600 bosses in Rumble Mode||Enhancement of the Dominion medallion into the Extreme dominion medallion.|
|Survive for 45 minutes in a 4+ man Rumble Mode||'The Survivor' title|
- ^ a b c d e f g Once unlocked, power-ups will have a chance of appearing in the reward box.
- ^ a b c Journal pages should be added.
- ^ a b c d Once unlocked, an extra will become available every 25 boss kills. This is the total number of dreadnips and gloves available to claim. Claiming an item will reduce the number available for the other three items as well. Killing the bosses in Special mode counts for sets 1, 2, and 3. They need not be fought in only Climber or Endurance.
- ^ Set 1 consists of: Nomad; Eruni, Leeuni and Ayuni; The Untouchable; Dagannoth sentinels; Balance Elemental; Ice demon. It can be particularly useful to kill Nomad in Special mode, since he otherwise only occurs in Endurance or Climber mode, although players need to kill two of him in Special mode.
- ^ Set 2 consists of: Decaying avatar; Dagannoth Mother (II); The Everlasting and The Illusive; Nezikchened; Arrav; Giant Roc.
- ^ Set 3 consists of: Pest Queen; Zenevivia; Damis, Fareed, Kamil and Dessous; Karamel and Gelatinnoth Mother; Jungle demon; The Inadequacy.
- ^ a b Does not appear to be classed as a necessary achievement for stage 4 Dominion Marker or visiting the top of the tower.
The top of the Dominion Tower[edit | edit source]
Upon completing all Achievements, you are granted access to the top of the Dominion Tower. The top of the tower consists of an arena with various monsters. You get no XP for fighting the monsters, and your combat stats (excluding summoning and prayer) are boosted significantly. It is notable that it does not count as part of the tower, thus powerups like Dreadnips can be used, and Scorpion Meat does not function. The top of the tower is not instanced, so it is possible to bring your friends up there to fight with you.
Monsters[edit | edit source]
- The Inadequacy (only melees)
- Evil Chicken
- Koschei the Deathless (final form)
- Jungle Demon (unupdated)
- The Kendal
- Karamel (doesn't use magic, just fires an invisible crossbow)
- The Untouchable
Scoreboard[edit | edit source]
For the very best of combatants in the Dominion Tower there is the possibility to get listed on the Scoreboard in the lobby of the Dominion Tower on the east side of the Strange Face.
This scoreboard will list the best 10 players in each world based on what dominion factor they have gained in one trip in any of Climber, Endurance or Rumble mode.
Achievements[edit | edit source]
- Disowned ( 40) – Defeat Vanstrom Klause in the Dominion Tower whilst wielding a reforged Sunspear and full set of House Drakan robes.
- Do a Minion, Take Notes ( 25) – Complete the Dominion journal.
- Nipped in the Bug ( 15) – Use a dreadnip on the Kalphite Queen.
- Sun Shade ( 25) – Plant a dominion marker in the desert, with all its achievements complete, including killing Sunfreet.
Pre-release[edit | edit source]
|“||For the first time in ten years of Jagex game development, we’re removing our test servers from the hidden depths of the RuneScape Studio and dropping them directly into RuneFest. Be the first to play brand new content and fight notorious bosses before we release it to the wider world. The Dominion Tower is a true test of skill and endurance as you climb ever higher in the pursuit of victory. This is high-level content, but don’t worry; you'll be using our tough-as-nails test accounts - hard enough to hold their own while you get the hang of tackling the bosses!||”|
|— The RuneFest Team|
Attendees of RuneFest 2011 were given the chance to play-test Dominion Tower using Jagex test servers and Jmod test accounts. These attendees gave feedback and found glitches that delayed the release of Dominion Tower from the original 31 October date to the eventual 1 November date:
We just wanted to let you know that the Dominion Tower update has been moved back slightly to tomorrow, Tuesday 1 November.
As you may have heard we allowed some players to try out this new content at RuneFest 2011, and as a result we received some fantastic direct feedback. Based on this, we have made the decision to delay the release slightly so that we can incorporate some of that feedback into the live content.
We know that this small delay may be frustrating for those of you who are keen to see the Tower, but we hope you can understand that we always want to release the very best content we can, and when faced with such great feedback from players we'd be crazy to not listen to those views, and make some changes, where we agree that things could be even better.
So the content is being revised right now, we'll have it all tested later today and some final tweaks tomorrow morning, and we hope to have you all in the Tower by tomorrow afternoon.
Finally, we know we said this content would be in October, and the release will now be on the first day of November, but we felt getting the content right and reacting to player feedback was far more important than missing a calendar date by one day, we hope you agree!
On behalf of RuneScape Content
Music[edit | edit source]
- Dominion Lobby I
- Dominion Lobby II
- Dominion Lobby III
- Dominion Tower I
- Dominion Tower II
- Dominion Tower III
- Dominion Tower IV
- Dominion Tower V
Gallery[edit | edit source]
Pre-release concept art from the October Behind the Scenes (the Strange face).
The final boss designed at RuneFest, the Sunfreet.
A player fighting The Draugen
Dialogue[edit | edit source]
Update history[edit | edit source]
- patch 14 June 2021 (Update):
- Corrected the text for the Sun Shade achievement, which previously stated 14 floors instead of 25.
- patch 7 June 2021 (Update):
- The Endurance Mode prerequisite for the Sun Shade achievement now correctly shows 25 floors, where previously it was 14.
- patch 17 May 2021 (Update):
- patch 7 September 2020 (Update):
- The Blightreaver Staff will no longer disrupt the UI in Dominion Tower.
- patch 27 January 2020 (Update):
- Dominion Gloves no longer visually stall your movement when they activate.
- patch 4 November 2019 (Update):
- Typo for vengeance has been fixed under match information for the boss Lol in the Dominion Tower.
- patch 9 September 2019 (Update):
- "Hey! Eat Power Up" Dominion tower special challenge now correctly lists "Tarn's lair" as a requirement.
- patch 19 August 2019 (Update):
- Fixed a typo within the Dominion Tower achievements and rewards interface.
- patch 5 August 2019 (Update):
- patch 11 March 2019 (Update):
- Requirements to fight in the Dominion tower now sync correctly with the quest list.
- ninja 21 January 2019 (Update):
- The Dominion Tower rewards interface has been reworked and now supports buy-x.
- Dominion Tower climber now rolls for handicap more quickly by skipping the need for the "Stop" button.
- patch 28 January 2019 (Update):
- ninja 9 April 2018 (Update):
- patch 13 February 2017 (Update):
- patch 17 October 2016 (Update):
- patch 27 June 2016 (Update):
- Fixed the life bar overlay for the TokTz-Ket-Dill fight in the Dominion Tower, which wasn't tracking the opponent's life point reduction.
- patch 4 April 2016 (Update):
- Player can now skip the intro taunt scene in Dominion Tower.
- Killing harder bosses now awards more reward points for Dominion Gloves.
- ninja 22 February 2016 (Update):
- Zenevivia in Dominion Tower now also has 40,000 lifepoints (up from 30,000).
- The Inadequacy in Dominion Tower now has 18,000 lifepoints (up from 7,000) and a max hit of 1565 (up from 420).
- Arrav in Dominion Tower now has 30,000 lifepoints (up from 4,875) and an auto-attack max hit of 672 (up from 390).
- Dagannoth Sentinels in Dominion Tower now have 25,000 lifepoints (up from 12,000) and increased the max hit to 1036 (up from 400). They can now also deal more than 1 damage with their magic attack.
- Ayuni in Dominion Tower now has 50,000 lifepoints (up from 15,000) and a max hit of 1080 (up from 520).
- Leeuni in Dominion Tower now has 50,000 lifepoints (up from 14,000 ) and a max hit of 1080 (up from 696).
- Eruni in Dominion Tower now has 40,000 lifepoints (up from 16,000) and a max hit of 1051 (up from 558). Also buffed Eruni's Lesser Demons slightly.
- Barrelchest in Dominion Tower now has 20,000 lifepoints (up from 15,000) and a max hit of 450 (up from 390). Also buffed his special attacks slightly.
- ninja 28 September 2015 (Update):
- patch 28 September 2015 (Update):
- The Reward interface in Dominion Tower has been updated to correctly list 1600 kills as the requirement for unlocking the medallion.
- patch 21 September 2015 (Update):
- Nomad's mirror images now match his current life points in the Dominion Tower rematch.
- patch 6 July 2015 (Update):
- Arrav - in the Dominion Tower, Defender of Varrock, Curse of Arrav, and Ritual of the Mahjarrat - has been graphically updated.
- Zemouregal (rejuvenated and skeletal) - in the Dominion Tower, the Nadir saga, Defender of Varrock, Ritual of the Mahjarrat, The World Wakes, and Missing, Presumed Death - has been graphically updated.
- Armoured zombies in the Dominion Tower, Defender of Varrock, Curse of Arrav, Ritual of the Mahjarrat, The World Wakes and Missing, Presumed Death have been graphically updated.
- patch 15 June 2015 (Update):
- Boss kills are once again counted towards unlocking the extreme medallion in Dominion Tower's Rumble mode.
- patch 16 February 2015 (Update):
- patch 26 January 2015 (Update):
- patch 5 January 2015 (Update):
- Delrith in Dominion Tower now has a death animation if the skip victory cutscene option is active.
- The Balance Elemental in Dominion Tower now switches combat styles faster.
- Some voiceover issues with Damis in Dominion Tower.
- Dominion and Ascendancy mines are no longer considered non-stackable when checking for free space when purchasing.
- patch 15 December 2014 (Update):
- It is now possible to withdraw items from a beast of burden during Dominion Tower Rumble Mode.
- Dominion weaponry can now be used in Dominion Tower Rumble Mode.
- Dagannoth sentinels in Dominion Tower Rumble Mode no longer attack players who are spectating survivors.
- Delrith will now use his special attack in Dominion Tower Rumble Mode against rangers and mages.
- The message displayed when the player uses a Vigorous orb power up in Dominion Tower's Rumble Mode now references special attack energy rather than adrenaline in Legacy Mode.
- Players can no longer buy multiple extreme dominion medallions.
- Ironmen may now play Dominion Tower’s rumble mode on their own.
- patch 6 October 2014 (Update):
- An issue with the camera stretching the view of the game in Dominion Tower has been fixed.
- Players can bank dominion tower bombs once again.
- patch 4 August 2014 (Update):
- patch 6 November 2013 (Update):
- Players' Divination levels are now correctly restored at the end of Dominion Tower fights.
- patch 13 August 2013 (Update):
- Players can now exit the Dominion tower using the chain.
- The camera no longer acts bizarrely at the end of the Dominion Tower flythrough cutscene.
- Further clarification has been added to the Dominion Tower tooltip on the seasonal hiscores.
- patch 22 July 2013 (Update):
- All bosses in Dominion Tower have had their stats assessed and rebalanced.
- The Climber interface no longer closes if a player is using the action bar when it appears.
- Protection prayers in Dominion Tower will no longer offer full protection against any of the bosses.
- The Delrith fight has been updated to use the same mechanics as in the reworked Demon Slayer quest.
- The Pest Queen's special attack can only be interrupted whilst wielding Korasi's sword.
- General Khazard will now grow in power and life points when he grows in size.
- Damis will now gain more power when he states he's gaining more power.
- The Flambeed, Dessourt and Agrith-Na-Na fight has been heavily rebalanced.
- A typo that made Flambeed have a melee strength 10x too high has been corrected.
- Players will no longer miss so much during the Golem fight, but will have their damage reduced if they use the wrong attack style.
- The Dagannoth sentinels heal each other less often but for slightly more.
- The first piece of dialogue in the Arrav fight can now be clicked out of to continue the fight, and will appear earlier instead of when he's almost dead.
- Protection prayers will now reduce damage against Elvarg's dragon breath by half, as in the quest.
- The Gelatinnoth Mother's melee phase no longer has such a high defence against melee.
- The Balance Elemental's health bar is no longer in his feet.
- Nezikchened and the Culinaromancer now have death animations when the ‘skip victory cutscenes’ option is enabled.
- Cyrisus now plays an animation when firing his bow.
- The correct floor is now consistently displayed on the Climber and Endurance mode interfaces.
- It is no longer possible to reach floors higher than 250.
- The Dominion Tower weapons can now be placed in a Dragon Keepsake box.
- Koschei throws out more insults.
- The giant scarab’s earth attacks cause magic, not ranged damage.
- General Khazard now plays his "grow" animation smoothly.
- patch 3 July 2013 (Update):
- patch 17 June 2013 (Update):
- Several graphical issues in Dominion Tower have been fixed.
- Sigmund no longer starts his fight in Dominion Tower on 10% health.
- The chant from the Delrith fight in Dominion Tower has been removed.
- The demons that Eruni spawns in Dominion Tower are now aggressive.
- Zenevivia now deals more appropriate damage in Dominion Tower.
- patch 20 May 2013 (Update):
- patch 9 April 2013 (Update):
- The black knight guardian no longer tells lies about healing himself when he ceases to do so in the Dominion Tower.
- patch 2 April 2013 (Update):
- The floor the player has reached will now display correctly on Dominion markers for Dominion Tower's Climber mode.
- Treus Dayth will no longer teleport so much in Dominion Tower.
- The Black Knight Titan in Dominion Tower now heals a more respectable amount during the fight.
- Damage-over-time effects are now cleared on Arrav in Dominion Tower when he tries to speak.
- patch 4 March 2013 (Update):
- The Sunfreet Dominion Tower battle has been rebalanced.
- The rules for the special Dominion Tower match "You'll Never Defeat Me" have been adjusted.
- patch 18 February 2013 (Update):
- Players no longer have their Dominion Tower interfaces closed when they leave combat after killing a boss.
- patch 12 February 2013 (Update):
- patch 28 January 2013 (Update):
- patch 13 November 2012 (Update):
- Players can no longer gain lots of XP from the Dagannoth Sentinels in Dominion Tower.
- patch 2 October 2012 (Update):
- The floor in the lobby of the Dominion Tower no longer flickers in DirectX with textures and scenery shadows on.
- patch 17 July 2012 (Update):
- patch 11 April 2012 (Update):
- patch 20 March 2012 (Update):
- patch 7 February 2012 (Update):
- It is no longer possible to drop items during the Dominion Tower flythrough cutscene.
- patch 31 January 2012 (Update):
- Some missing polygons have been returned to the outside of Dominion Tower.
- Dominion Tower matches against the Everlasting and the Illusive no longer fail with spectators viewing the match.
- Attacking Fareed in Dominion Tower without Ice gloves now sends items into a player's bank instead of dropping them onto the floor if the player doesn't have inventory space.
- patch 6 December 2011 (Update):
- The aura graphical effect is now removed when weapons are unequipped with the Slippery Fingers handicap in Dominion Tower.
- The Life Saver handicap in Dominion Tower now saves players a little more reliably when taking a lot of damage.
- Dagannoth Mother (v1) can no longer be hit with fire spells when she is green in Dominion Tower.
- Autocast is deselected more reliably when starting certain fights in Dominion Tower.
- patch 22 November 2011 (Update):
- Some capitalisation has been fixed on The Everlasting and The Illusive’s fight in Dominion Tower.
- The description for Flambeed in Dominion Tower has been updated to prevent confusion about what the ice gloves do.
- The Untouchable's sound effects have all been updated.
- It is no longer possible to spam audio during chat with Arrav in Dominion Tower.
- Karamel now restores players' Dungeoneering stat after the battle.
- A typo on "Telekinesis" has been fixed in Dominion Tower.
- Several bosses in Dominion Tower that regenerate (such as Count Draynor) now give no combat XP after they've regenerated several times.
- Several potion effects are now cancelled on entering a "No potions" Dominion Tower match.
- Dominion Tower XP books are no longer bankable.
- Completing an endurance Dominion Tower fight now plays the correct boss death animation.
- patch 7 November 2011 (Update):
- The Dominion Tower scoreboard will now only list each player once.
- There has been a change to the grammar used on the Dominion Tower rewards interface.
- Player's own versions of weapons found in Dominion Tower fights now work as well as the versions found in the fight.
- Players now have the ability to unlock music in the Dominion Tower.
Trivia[edit | edit source]
- On the day of release the Knowledge Base read, "The rewards were stored somewhere in the tower and the face can't find them. Come back tomorrow when he's managed to have a look around."
- The Founder who created the Dominion is likely a reference to Star Trek Deep Space Nine, which also features a Dominion created by god-like Founders.
- If you perform the dance emote while in a fight it says, "Someone likes to party!" and the Strange face comes in on the left side of the screen. Similar messages appear, if you use the think or blow kiss emotes, wear a Runefest hood or wield a fun weapon in a battle. Think gives the message "Now's not the time to think!", and blow kiss gives the message "Flattery ain't gonna help you here!".
- An update on 3 November 2014 changed the number of boss kills required for one pair of dominion gloves or a set of dreadnips was increased from 5 to 25. Dreadnips now come in batches of 500 as opposed to the previous 100.
- Many of the previously unvoiced monsters received Voice Over for their lines, but only for their appearances inside the Dominion Tower. Some also received damage, attack and death sound updates (the golems, for example).
|Towns and cities|
|Points of interest|