|Release||4 January 2001 (Update)|
|Quest item||The Restless Ghost|
|On death||Always kept outside Wild|
|It's an amulet of ghostspeak. It makes vague spooky noises.|
|Links||MRID • recipe|
|FAQ • doc|
The ghostspeak amulet, or Amulet of Ghostspeak, is obtained during The Restless Ghost quest from Father Urhney in the Lumbridge Swamp. If the amulet has been lost, a player can always speak with Father Urhney to receive another one. When worn, it can be used to talk with some ghosts. If not worn, the player will only hear "woooo wooo wooooo woooo" when attempting to speak with a ghost.
After finishing the hard Morytania achievements, the ghostspeak amulet is no longer needed to talk to ghosts.
Combat stats[edit | edit source]
|Armour||0.0||PvM: 0%||PvP: 0%|
|Life points||0||Style bonuses|
|FAQ • docs|
Uses[edit | edit source]
Quests[edit | edit source]
After The Restless Ghost, the ghostspeak amulet is required for the following quests: Animal Magnetism, Do No Evil, Nature Spirit, Ghosts Ahoy, Making History, Creature of Fenkenstrain, Smoking Kills, A Fairy Tale I - Growing Pains, Cabin Fever, Spirit of Summer, and Summer's End (only if Ghosts Ahoy has not been completed).
Miscellaneous uses[edit | edit source]
The ghostspeak amulet is also necessary for shopping in Port Phasmatys or speaking to Metarialus, the ghostly brewer in the basement of The Green Ghost, to receive brewing instructions or trade for ale yeast. It is also needed to obtain Ghostly robes in The Curse of Zaros. Contrary to popular belief, the Amulet of Ghostspeak is not needed to enter Port Phasmatys.
In addition, the amulet allows players to speak to the ghostly musicians, as well as the ghosts in Melzar's Maze on the second floor. It is assumed that the ghosts in the maze are killed survivors of Elvarg's destruction, who were stationed at Rimmington; their conversations and locations, especially the comments about a dragon, seem to coincide with this.
Under typical circumstances a player can only get one Ghostspeak amulet as Father Urhney will not give an amulet to player who has one in their possession. More than one can be obtained, however, by using the drop trick, though Urhney will be able to detect amulets (including cramulets) in the player's bank, and refuse to give more if any exist there. (Some players obtain multiple amulets for the convenience of having them in the bank in case they die and lose one.)
Enchanted version[edit | edit source]
During the Ghosts Ahoy quest, the Old Crone will enchant it so that Necrovarus can be controlled, after you bring her the robes, book, and translation manual she asks for. It takes on a green glow for the remainder of the quest. This makes an ghostspeak amulet (enchanted).
It is possible to keepsake the enchanted ghostspeak amulet before completing the Ghosts Ahoy quest, to get another amulet just take another ghostspeak amulet to the Old Crone and she'll enchant it for you. So you do not need to use your keepsake amulet.
Update history[edit | edit source]
- patch 25 January 2016 (Update):
- The following items can no longer have alchemy cast on them: amulet of ghostspeak
- patch 14 December 2010 (Update):
- The ghost in Port Phasmatys no longer gets confused about whether you have a ghostspeak amulet equipped or not.
- patch 24 November 2010 (Update):
- Father Urhney will no longer offer players a chance to retrieve a ghostspeak amulet if they haven't reached that part of the quest.
Trivia[edit | edit source]
- Certain ghostly NPCs do not need the ghostspeak to be understood, such as Zabeth Corvid or the Spirit of Scorpius.
- After completion of the hard Morytania achievements, all ghosts can be understood without the ghostspeak amulet. The dead monkey from the Do No Evil quest is the sole exception to this.
See also[edit | edit source]